pokerogue/test/moves/safeguard.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

155 lines
5.1 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { allAbilities, PostDefendContactApplyStatusEffectAbAttr } from "#app/data/ability";
import { Abilities } from "#app/enums/abilities";
import { StatusEffect } from "#app/enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Safeguard", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.DRATINI)
.enemyMoveset([ Moves.SAFEGUARD ])
.enemyAbility(Abilities.BALL_FETCH)
.enemyLevel(5)
.starterSpecies(Species.DRATINI)
.moveset([ Moves.NUZZLE, Moves.SPORE, Moves.YAWN, Moves.SPLASH ])
.ability(Abilities.UNNERVE); // Stop wild Pokemon from potentially eating Lum Berry
});
it("protects from damaging moves with additional effects", async () => {
await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.NUZZLE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn();
expect(enemy.status).toBeUndefined();
});
it("protects from status moves", async () => {
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SPORE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn();
expect(enemyPokemon.status).toBeUndefined();
});
it("protects from confusion", async () => {
game.override.moveset([ Moves.CONFUSE_RAY ]);
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.CONFUSE_RAY);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn();
expect(enemyPokemon.summonData.tags).toEqual([]);
});
it("protects ally from status", async () => {
game.override.battleType("double");
await game.classicMode.startBattle();
game.move.select(Moves.SPORE, 0, BattlerIndex.ENEMY_2);
game.move.select(Moves.NUZZLE, 1, BattlerIndex.ENEMY_2);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("BerryPhase");
const enemyPokemon = game.scene.getEnemyField();
expect(enemyPokemon[0].status).toBeUndefined();
expect(enemyPokemon[1].status).toBeUndefined();
});
it("protects from Yawn", async () => {
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.YAWN);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn();
expect(enemyPokemon.summonData.tags).toEqual([]);
});
it("doesn't protect from already existing Yawn", async () => {
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.YAWN);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.toNextTurn();
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP);
});
it("doesn't protect from self-inflicted via Rest or Flame Orb", async () => {
game.override.enemyHeldItems([{ name: "FLAME_ORB" }]);
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn();
enemyPokemon.damageAndUpdate(1);
expect(enemyPokemon.status?.effect).toEqual(StatusEffect.BURN);
game.override.enemyMoveset([ Moves.REST ]);
// Force the moveset to update mid-battle
// TODO: Remove after enemy AI rework is in
enemyPokemon.getMoveset();
game.move.select(Moves.SPLASH);
enemyPokemon.damageAndUpdate(1);
await game.toNextTurn();
expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP);
});
it("protects from ability-inflicted status", async () => {
game.override.ability(Abilities.STATIC);
vi.spyOn(allAbilities[Abilities.STATIC].getAttrs(PostDefendContactApplyStatusEffectAbAttr)[0], "chance", "get").mockReturnValue(100);
await game.classicMode.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn();
game.override.enemyMoveset([ Moves.TACKLE ]);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(enemyPokemon.status).toBeUndefined();
});
});