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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
155 lines
5.1 KiB
TypeScript
155 lines
5.1 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { allAbilities, PostDefendContactApplyStatusEffectAbAttr } from "#app/data/ability";
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import { Abilities } from "#app/enums/abilities";
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import { StatusEffect } from "#app/enums/status-effect";
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import GameManager from "#test/testUtils/gameManager";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Safeguard", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemySpecies(Species.DRATINI)
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.enemyMoveset([ Moves.SAFEGUARD ])
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyLevel(5)
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.starterSpecies(Species.DRATINI)
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.moveset([ Moves.NUZZLE, Moves.SPORE, Moves.YAWN, Moves.SPLASH ])
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.ability(Abilities.UNNERVE); // Stop wild Pokemon from potentially eating Lum Berry
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});
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it("protects from damaging moves with additional effects", async () => {
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.NUZZLE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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expect(enemy.status).toBeUndefined();
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});
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it("protects from status moves", async () => {
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await game.classicMode.startBattle();
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.SPORE);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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expect(enemyPokemon.status).toBeUndefined();
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});
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it("protects from confusion", async () => {
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game.override.moveset([ Moves.CONFUSE_RAY ]);
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await game.classicMode.startBattle();
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.CONFUSE_RAY);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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expect(enemyPokemon.summonData.tags).toEqual([]);
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});
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it("protects ally from status", async () => {
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game.override.battleType("double");
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await game.classicMode.startBattle();
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game.move.select(Moves.SPORE, 0, BattlerIndex.ENEMY_2);
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game.move.select(Moves.NUZZLE, 1, BattlerIndex.ENEMY_2);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("BerryPhase");
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const enemyPokemon = game.scene.getEnemyField();
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expect(enemyPokemon[0].status).toBeUndefined();
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expect(enemyPokemon[1].status).toBeUndefined();
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});
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it("protects from Yawn", async () => {
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await game.classicMode.startBattle();
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.YAWN);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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expect(enemyPokemon.summonData.tags).toEqual([]);
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});
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it("doesn't protect from already existing Yawn", async () => {
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await game.classicMode.startBattle();
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.YAWN);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.toNextTurn();
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP);
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});
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it("doesn't protect from self-inflicted via Rest or Flame Orb", async () => {
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game.override.enemyHeldItems([{ name: "FLAME_ORB" }]);
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await game.classicMode.startBattle();
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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enemyPokemon.damageAndUpdate(1);
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expect(enemyPokemon.status?.effect).toEqual(StatusEffect.BURN);
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game.override.enemyMoveset([ Moves.REST ]);
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// Force the moveset to update mid-battle
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// TODO: Remove after enemy AI rework is in
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enemyPokemon.getMoveset();
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game.move.select(Moves.SPLASH);
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enemyPokemon.damageAndUpdate(1);
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await game.toNextTurn();
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expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP);
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});
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it("protects from ability-inflicted status", async () => {
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game.override.ability(Abilities.STATIC);
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vi.spyOn(allAbilities[Abilities.STATIC].getAttrs(PostDefendContactApplyStatusEffectAbAttr)[0], "chance", "get").mockReturnValue(100);
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await game.classicMode.startBattle();
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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game.override.enemyMoveset([ Moves.TACKLE ]);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(enemyPokemon.status).toBeUndefined();
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});
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});
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