pokerogue/test/moves/spit_up.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

190 lines
6.6 KiB
TypeScript

import { Stat } from "#enums/stat";
import { StockpilingTag } from "#app/data/battler-tags";
import { allMoves } from "#app/data/move";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import type { TurnMove } from "#app/field/pokemon";
import { MoveResult } from "#app/field/pokemon";
import GameManager from "#test/testUtils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { MovePhase } from "#app/phases/move-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
describe("Moves - Spit Up", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const spitUp = allMoves[Moves.SPIT_UP];
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemyAbility(Abilities.NONE);
game.override.enemyLevel(2000);
game.override.moveset(new Array(4).fill(spitUp.id));
game.override.ability(Abilities.NONE);
vi.spyOn(spitUp, "calculateBattlePower");
});
describe("consumes all stockpile stacks to deal damage (scaling with stacks)", () => {
it("1 stack -> 100 power", async () => {
const stacksToSetup = 1;
const expectedPower = 100;
await game.startBattle([ Species.ABOMASNOW ]);
const pokemon = game.scene.getPlayerPokemon()!;
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
game.move.select(Moves.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("2 stacks -> 200 power", async () => {
const stacksToSetup = 2;
const expectedPower = 200;
await game.startBattle([ Species.ABOMASNOW ]);
const pokemon = game.scene.getPlayerPokemon()!;
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
game.move.select(Moves.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("3 stacks -> 300 power", async () => {
const stacksToSetup = 3;
const expectedPower = 300;
await game.startBattle([ Species.ABOMASNOW ]);
const pokemon = game.scene.getPlayerPokemon()!;
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
game.move.select(Moves.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
});
it("fails without stacks", async () => {
await game.startBattle([ Species.ABOMASNOW ]);
const pokemon = game.scene.getPlayerPokemon()!;
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeUndefined();
game.move.select(Moves.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({ move: Moves.SPIT_UP, result: MoveResult.FAIL, targets: [ game.scene.getEnemyPokemon()!.getBattlerIndex() ]});
expect(spitUp.calculateBattlePower).not.toHaveBeenCalled();
});
describe("restores stat boosts granted by stacks", () => {
it("decreases stats based on stored values (both boosts equal)", async () => {
await game.startBattle([ Species.ABOMASNOW ]);
const pokemon = game.scene.getPlayerPokemon()!;
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
game.move.select(Moves.SPIT_UP);
await game.phaseInterceptor.to(MovePhase);
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({ move: Moves.SPIT_UP, result: MoveResult.SUCCESS, targets: [ game.scene.getEnemyPokemon()!.getBattlerIndex() ]});
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
expect(pokemon.getStatStage(Stat.DEF)).toBe(0);
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("decreases stats based on stored values (different boosts)", async () => {
await game.startBattle([ Species.ABOMASNOW ]);
const pokemon = game.scene.getPlayerPokemon()!;
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
// for the sake of simplicity (and because other tests cover the setup), set boost amounts directly
stockpilingTag.statChangeCounts = {
[Stat.DEF]: -1,
[Stat.SPDEF]: 2,
};
game.move.select(Moves.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({ move: Moves.SPIT_UP, result: MoveResult.SUCCESS, targets: [ game.scene.getEnemyPokemon()!.getBattlerIndex() ]});
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
});
});