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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
603 lines
18 KiB
TypeScript
603 lines
18 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { ArenaTagSide } from "#app/data/arena-tag";
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import { SubstituteTag, TrappedTag } from "#app/data/battler-tags";
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import { allMoves, StealHeldItemChanceAttr } from "#app/data/move";
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import { MoveResult } from "#app/field/pokemon";
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import type { CommandPhase } from "#app/phases/command-phase";
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import GameManager from "#test/testUtils/gameManager";
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import { Command } from "#app/ui/command-ui-handler";
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import { Mode } from "#app/ui/ui";
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import { Abilities } from "#enums/abilities";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { BerryType } from "#enums/berry-type";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Stat } from "#enums/stat";
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import { StatusEffect } from "#enums/status-effect";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Substitute", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.moveset([ Moves.SUBSTITUTE, Moves.SWORDS_DANCE, Moves.TACKLE, Moves.SPLASH ])
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.enemySpecies(Species.SNORLAX)
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.enemyAbility(Abilities.INSOMNIA)
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.enemyMoveset(Moves.SPLASH)
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.startingLevel(100)
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.enemyLevel(100);
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});
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it(
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"should cause the user to take damage",
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async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SUBSTITUTE);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(leadPokemon.hp).toBe(Math.ceil(leadPokemon.getMaxHp() * 3 / 4));
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}
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);
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it(
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"should redirect enemy attack damage to the Substitute doll",
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async () => {
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game.override.enemyMoveset(Moves.TACKLE);
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await game.classicMode.startBattle([ Species.SKARMORY ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SUBSTITUTE);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(leadPokemon.hp).toBe(Math.ceil(leadPokemon.getMaxHp() * 3 / 4));
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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const postSubHp = leadPokemon.hp;
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.hp).toBe(postSubHp);
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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}
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);
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it(
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"should fade after redirecting more damage than its remaining HP",
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async () => {
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// Giga Impact OHKOs Magikarp if substitute isn't up
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game.override.enemyMoveset(Moves.GIGA_IMPACT);
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vi.spyOn(allMoves[Moves.GIGA_IMPACT], "accuracy", "get").mockReturnValue(100);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SUBSTITUTE);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(leadPokemon.hp).toBe(Math.ceil(leadPokemon.getMaxHp() * 3 / 4));
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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const postSubHp = leadPokemon.hp;
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.hp).toBe(postSubHp);
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeUndefined();
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}
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);
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it(
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"should block stat changes from status moves",
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async () => {
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game.override.enemyMoveset(Moves.CHARM);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SUBSTITUTE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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}
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);
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it(
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"should be bypassed by sound-based moves",
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async () => {
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game.override.enemyMoveset(Moves.ECHOED_VOICE);
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await game.classicMode.startBattle([ Species.BLASTOISE ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SUBSTITUTE);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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const postSubHp = leadPokemon.hp;
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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expect(leadPokemon.hp).toBeLessThan(postSubHp);
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}
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);
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it(
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"should be bypassed by attackers with Infiltrator",
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async () => {
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game.override.enemyMoveset(Moves.TACKLE);
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game.override.enemyAbility(Abilities.INFILTRATOR);
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await game.classicMode.startBattle([ Species.BLASTOISE ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SUBSTITUTE);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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const postSubHp = leadPokemon.hp;
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
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expect(leadPokemon.hp).toBeLessThan(postSubHp);
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}
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);
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it(
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"shouldn't block the user's own status moves",
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async () => {
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await game.classicMode.startBattle([ Species.BLASTOISE ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SUBSTITUTE);
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await game.phaseInterceptor.to("MoveEndPhase");
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await game.toNextTurn();
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game.move.select(Moves.SWORDS_DANCE);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
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}
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);
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it(
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"shouldn't block moves that target the user's side of the field",
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async () => {
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game.override.moveset(Moves.LIGHT_SCREEN);
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await game.classicMode.startBattle([ Species.BLASTOISE ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(leadPokemon, "getMoveEffectiveness");
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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game.move.select(Moves.LIGHT_SCREEN);
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await game.toNextTurn();
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expect(leadPokemon.getMoveEffectiveness).not.toHaveReturnedWith(0);
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expect(game.scene.arena.getTagOnSide(ArenaTagType.LIGHT_SCREEN, ArenaTagSide.PLAYER)).toBeDefined();
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}
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);
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it(
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"shouldn't block the opponent from setting hazards",
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async () => {
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game.override.enemyMoveset(Moves.STEALTH_ROCK);
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await game.classicMode.startBattle([ Species.BLASTOISE ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(leadPokemon, "getMoveEffectiveness");
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game.move.select(Moves.SUBSTITUTE);
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await game.toNextTurn();
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expect(leadPokemon.getMoveEffectiveness).not.toHaveReturnedWith(0);
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expect(game.scene.arena.getTagOnSide(ArenaTagType.STEALTH_ROCK, ArenaTagSide.PLAYER)).toBeDefined();
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}
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);
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it(
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"shouldn't block moves that target both sides of the field",
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async () => {
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game.override
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.moveset(Moves.TRICK_ROOM)
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.enemyMoveset(Moves.GRAVITY);
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await game.classicMode.startBattle([ Species.BLASTOISE ]);
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const pokemon = game.scene.getField(true);
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pokemon.forEach(p => {
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vi.spyOn(p, "getMoveEffectiveness");
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p.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, p.id);
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});
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game.move.select(Moves.TRICK_ROOM);
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await game.toNextTurn();
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pokemon.forEach(p => expect(p.getMoveEffectiveness).not.toHaveReturnedWith(0));
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expect(game.scene.arena.getTag(ArenaTagType.TRICK_ROOM)).toBeDefined();
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expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
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}
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);
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it(
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"should protect the user from flinching",
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async () => {
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game.override.enemyMoveset(Moves.FAKE_OUT);
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game.override.startingLevel(1); // Ensures the Substitute will break
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await game.classicMode.startBattle([ Species.BLASTOISE ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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}
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);
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it(
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"should protect the user from being trapped",
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async () => {
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vi.spyOn(allMoves[Moves.SAND_TOMB], "accuracy", "get").mockReturnValue(100);
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game.override.enemyMoveset(Moves.SAND_TOMB);
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await game.classicMode.startBattle([ Species.BLASTOISE ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getTag(TrappedTag)).toBeUndefined();
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}
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);
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it(
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"should prevent the user's stats from being lowered",
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async () => {
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vi.spyOn(allMoves[Moves.LIQUIDATION], "chance", "get").mockReturnValue(100);
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game.override.enemyMoveset(Moves.LIQUIDATION);
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await game.classicMode.startBattle([ Species.BLASTOISE ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getStatStage(Stat.DEF)).toBe(0);
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}
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);
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it(
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"should protect the user from being afflicted with status effects",
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async () => {
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game.override.enemyMoveset(Moves.NUZZLE);
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await game.classicMode.startBattle([ Species.BLASTOISE ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.status?.effect).not.toBe(StatusEffect.PARALYSIS);
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}
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);
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it(
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"should prevent the user's items from being stolen",
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async () => {
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game.override.enemyMoveset(Moves.THIEF);
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vi.spyOn(allMoves[Moves.THIEF], "attrs", "get").mockReturnValue([ new StealHeldItemChanceAttr(1.0) ]); // give Thief 100% steal rate
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game.override.startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]);
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await game.classicMode.startBattle([ Species.BLASTOISE ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getHeldItems().length).toBe(1);
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}
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);
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it(
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"should prevent the user's items from being removed",
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async () => {
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game.override.moveset([ Moves.KNOCK_OFF ]);
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game.override.enemyHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]);
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await game.classicMode.startBattle([ Species.BLASTOISE ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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enemyPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, enemyPokemon.id);
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const enemyNumItems = enemyPokemon.getHeldItems().length;
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game.move.select(Moves.KNOCK_OFF);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(enemyPokemon.getHeldItems().length).toBe(enemyNumItems);
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}
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);
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it(
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"move effect should prevent the user's berries from being stolen and eaten",
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async () => {
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game.override.enemyMoveset(Moves.BUG_BITE);
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game.override.startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]);
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await game.classicMode.startBattle([ Species.BLASTOISE ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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const enemyPostAttackHp = enemyPokemon.hp;
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getHeldItems().length).toBe(1);
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expect(enemyPokemon.hp).toBe(enemyPostAttackHp);
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}
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);
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it(
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"should prevent the user's stats from being reset by Clear Smog",
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async () => {
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game.override.enemyMoveset(Moves.CLEAR_SMOG);
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await game.classicMode.startBattle([ Species.BLASTOISE ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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game.move.select(Moves.SWORDS_DANCE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
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}
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);
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it(
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"should prevent the user from becoming confused",
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async () => {
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game.override.enemyMoveset(Moves.MAGICAL_TORQUE);
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vi.spyOn(allMoves[Moves.MAGICAL_TORQUE], "chance", "get").mockReturnValue(100);
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await game.classicMode.startBattle([ Species.BLASTOISE ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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game.move.select(Moves.SWORDS_DANCE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getTag(BattlerTagType.CONFUSED)).toBeUndefined();
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
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}
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);
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it(
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"should transfer to the switched in Pokemon when the source uses Baton Pass",
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async () => {
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game.override.moveset([ Moves.SUBSTITUTE, Moves.BATON_PASS ]);
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await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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// Simulate a Baton switch for the player this turn
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game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.POKEMON, 1, true);
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});
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await game.phaseInterceptor.to("MovePhase", false);
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const switchedPokemon = game.scene.getPlayerPokemon()!;
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const subTag = switchedPokemon.getTag(SubstituteTag)!;
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expect(subTag).toBeDefined();
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expect(subTag.hp).toBe(Math.floor(leadPokemon.getMaxHp() * 1 / 4));
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}
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);
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it(
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"should prevent the source's Rough Skin from activating when hit",
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async () => {
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game.override.enemyMoveset(Moves.TACKLE);
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game.override.ability(Abilities.ROUGH_SKIN);
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await game.classicMode.startBattle([ Species.BLASTOISE ]);
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|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
|
|
game.move.select(Moves.SUBSTITUTE);
|
|
|
|
await game.phaseInterceptor.to("BerryPhase", false);
|
|
|
|
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
|
}
|
|
);
|
|
|
|
it(
|
|
"should prevent the source's Focus Punch from failing when hit",
|
|
async () => {
|
|
game.override.enemyMoveset(Moves.TACKLE);
|
|
game.override.moveset([ Moves.FOCUS_PUNCH ]);
|
|
|
|
// Make Focus Punch 40 power to avoid a KO
|
|
vi.spyOn(allMoves[Moves.FOCUS_PUNCH], "calculateBattlePower").mockReturnValue(40);
|
|
|
|
await game.classicMode.startBattle([ Species.BLASTOISE ]);
|
|
|
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
|
|
playerPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, playerPokemon.id);
|
|
|
|
game.move.select(Moves.FOCUS_PUNCH);
|
|
|
|
await game.phaseInterceptor.to("BerryPhase", false);
|
|
|
|
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
|
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
|
|
}
|
|
);
|
|
|
|
it(
|
|
"should not allow Shell Trap to activate when attacked",
|
|
async () => {
|
|
game.override.enemyMoveset(Moves.TACKLE);
|
|
game.override.moveset([ Moves.SHELL_TRAP ]);
|
|
|
|
await game.classicMode.startBattle([ Species.BLASTOISE ]);
|
|
|
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
|
|
|
playerPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, playerPokemon.id);
|
|
|
|
game.move.select(Moves.SHELL_TRAP);
|
|
|
|
await game.phaseInterceptor.to("BerryPhase", false);
|
|
|
|
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
|
}
|
|
);
|
|
|
|
it(
|
|
"should not allow Beak Blast to burn opponents when hit",
|
|
async () => {
|
|
game.override.enemyMoveset(Moves.TACKLE);
|
|
game.override.moveset([ Moves.BEAK_BLAST ]);
|
|
|
|
await game.classicMode.startBattle([ Species.BLASTOISE ]);
|
|
|
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
|
|
playerPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, playerPokemon.id);
|
|
|
|
game.move.select(Moves.BEAK_BLAST);
|
|
|
|
await game.phaseInterceptor.to("MoveEndPhase");
|
|
|
|
expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.BURN);
|
|
}
|
|
);
|
|
|
|
it(
|
|
"should cause incoming attacks to not activate Counter",
|
|
async () => {
|
|
game.override.enemyMoveset(Moves.TACKLE);
|
|
game.override.moveset([ Moves.COUNTER ]);
|
|
|
|
await game.classicMode.startBattle([ Species.BLASTOISE ]);
|
|
|
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
|
|
playerPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, playerPokemon.id);
|
|
|
|
game.move.select(Moves.COUNTER);
|
|
|
|
await game.phaseInterceptor.to("BerryPhase", false);
|
|
|
|
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
|
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
|
}
|
|
);
|
|
|
|
it(
|
|
"should prevent Sappy Seed from applying its Leech Seed effect to the user",
|
|
async () => {
|
|
game.override.enemyMoveset(Moves.SAPPY_SEED);
|
|
|
|
await game.classicMode.startBattle([ Species.CHARIZARD ]);
|
|
|
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
|
|
|
playerPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, playerPokemon.id);
|
|
|
|
game.move.select(Moves.SPLASH);
|
|
|
|
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); // enemy uses Sappy Seed first
|
|
await game.move.forceHit(); // forces Sappy Seed to hit
|
|
await game.phaseInterceptor.to("MoveEndPhase");
|
|
|
|
expect(playerPokemon.getTag(BattlerTagType.SEEDED)).toBeUndefined();
|
|
}
|
|
);
|
|
});
|