pokerogue/test/moves/substitute.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

603 lines
18 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { ArenaTagSide } from "#app/data/arena-tag";
import { SubstituteTag, TrappedTag } from "#app/data/battler-tags";
import { allMoves, StealHeldItemChanceAttr } from "#app/data/move";
import { MoveResult } from "#app/field/pokemon";
import type { CommandPhase } from "#app/phases/command-phase";
import GameManager from "#test/testUtils/gameManager";
import { Command } from "#app/ui/command-ui-handler";
import { Mode } from "#app/ui/ui";
import { Abilities } from "#enums/abilities";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Substitute", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.moveset([ Moves.SUBSTITUTE, Moves.SWORDS_DANCE, Moves.TACKLE, Moves.SPLASH ])
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.INSOMNIA)
.enemyMoveset(Moves.SPLASH)
.startingLevel(100)
.enemyLevel(100);
});
it(
"should cause the user to take damage",
async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SUBSTITUTE);
await game.phaseInterceptor.to("MoveEndPhase", false);
expect(leadPokemon.hp).toBe(Math.ceil(leadPokemon.getMaxHp() * 3 / 4));
}
);
it(
"should redirect enemy attack damage to the Substitute doll",
async () => {
game.override.enemyMoveset(Moves.TACKLE);
await game.classicMode.startBattle([ Species.SKARMORY ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SUBSTITUTE);
await game.phaseInterceptor.to("MoveEndPhase", false);
expect(leadPokemon.hp).toBe(Math.ceil(leadPokemon.getMaxHp() * 3 / 4));
expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
const postSubHp = leadPokemon.hp;
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(postSubHp);
expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
}
);
it(
"should fade after redirecting more damage than its remaining HP",
async () => {
// Giga Impact OHKOs Magikarp if substitute isn't up
game.override.enemyMoveset(Moves.GIGA_IMPACT);
vi.spyOn(allMoves[Moves.GIGA_IMPACT], "accuracy", "get").mockReturnValue(100);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SUBSTITUTE);
await game.phaseInterceptor.to("MoveEndPhase", false);
expect(leadPokemon.hp).toBe(Math.ceil(leadPokemon.getMaxHp() * 3 / 4));
expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
const postSubHp = leadPokemon.hp;
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(postSubHp);
expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeUndefined();
}
);
it(
"should block stat changes from status moves",
async () => {
game.override.enemyMoveset(Moves.CHARM);
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SUBSTITUTE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
}
);
it(
"should be bypassed by sound-based moves",
async () => {
game.override.enemyMoveset(Moves.ECHOED_VOICE);
await game.classicMode.startBattle([ Species.BLASTOISE ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SUBSTITUTE);
await game.phaseInterceptor.to("MoveEndPhase");
expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
const postSubHp = leadPokemon.hp;
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
expect(leadPokemon.hp).toBeLessThan(postSubHp);
}
);
it(
"should be bypassed by attackers with Infiltrator",
async () => {
game.override.enemyMoveset(Moves.TACKLE);
game.override.enemyAbility(Abilities.INFILTRATOR);
await game.classicMode.startBattle([ Species.BLASTOISE ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SUBSTITUTE);
await game.phaseInterceptor.to("MoveEndPhase");
expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
const postSubHp = leadPokemon.hp;
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.getTag(BattlerTagType.SUBSTITUTE)).toBeDefined();
expect(leadPokemon.hp).toBeLessThan(postSubHp);
}
);
it(
"shouldn't block the user's own status moves",
async () => {
await game.classicMode.startBattle([ Species.BLASTOISE ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SUBSTITUTE);
await game.phaseInterceptor.to("MoveEndPhase");
await game.toNextTurn();
game.move.select(Moves.SWORDS_DANCE);
await game.phaseInterceptor.to("MoveEndPhase", false);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
}
);
it(
"shouldn't block moves that target the user's side of the field",
async () => {
game.override.moveset(Moves.LIGHT_SCREEN);
await game.classicMode.startBattle([ Species.BLASTOISE ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
vi.spyOn(leadPokemon, "getMoveEffectiveness");
leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
game.move.select(Moves.LIGHT_SCREEN);
await game.toNextTurn();
expect(leadPokemon.getMoveEffectiveness).not.toHaveReturnedWith(0);
expect(game.scene.arena.getTagOnSide(ArenaTagType.LIGHT_SCREEN, ArenaTagSide.PLAYER)).toBeDefined();
}
);
it(
"shouldn't block the opponent from setting hazards",
async () => {
game.override.enemyMoveset(Moves.STEALTH_ROCK);
await game.classicMode.startBattle([ Species.BLASTOISE ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
vi.spyOn(leadPokemon, "getMoveEffectiveness");
game.move.select(Moves.SUBSTITUTE);
await game.toNextTurn();
expect(leadPokemon.getMoveEffectiveness).not.toHaveReturnedWith(0);
expect(game.scene.arena.getTagOnSide(ArenaTagType.STEALTH_ROCK, ArenaTagSide.PLAYER)).toBeDefined();
}
);
it(
"shouldn't block moves that target both sides of the field",
async () => {
game.override
.moveset(Moves.TRICK_ROOM)
.enemyMoveset(Moves.GRAVITY);
await game.classicMode.startBattle([ Species.BLASTOISE ]);
const pokemon = game.scene.getField(true);
pokemon.forEach(p => {
vi.spyOn(p, "getMoveEffectiveness");
p.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, p.id);
});
game.move.select(Moves.TRICK_ROOM);
await game.toNextTurn();
pokemon.forEach(p => expect(p.getMoveEffectiveness).not.toHaveReturnedWith(0));
expect(game.scene.arena.getTag(ArenaTagType.TRICK_ROOM)).toBeDefined();
expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
}
);
it(
"should protect the user from flinching",
async () => {
game.override.enemyMoveset(Moves.FAKE_OUT);
game.override.startingLevel(1); // Ensures the Substitute will break
await game.classicMode.startBattle([ Species.BLASTOISE ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
}
);
it(
"should protect the user from being trapped",
async () => {
vi.spyOn(allMoves[Moves.SAND_TOMB], "accuracy", "get").mockReturnValue(100);
game.override.enemyMoveset(Moves.SAND_TOMB);
await game.classicMode.startBattle([ Species.BLASTOISE ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.getTag(TrappedTag)).toBeUndefined();
}
);
it(
"should prevent the user's stats from being lowered",
async () => {
vi.spyOn(allMoves[Moves.LIQUIDATION], "chance", "get").mockReturnValue(100);
game.override.enemyMoveset(Moves.LIQUIDATION);
await game.classicMode.startBattle([ Species.BLASTOISE ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.getStatStage(Stat.DEF)).toBe(0);
}
);
it(
"should protect the user from being afflicted with status effects",
async () => {
game.override.enemyMoveset(Moves.NUZZLE);
await game.classicMode.startBattle([ Species.BLASTOISE ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.status?.effect).not.toBe(StatusEffect.PARALYSIS);
}
);
it(
"should prevent the user's items from being stolen",
async () => {
game.override.enemyMoveset(Moves.THIEF);
vi.spyOn(allMoves[Moves.THIEF], "attrs", "get").mockReturnValue([ new StealHeldItemChanceAttr(1.0) ]); // give Thief 100% steal rate
game.override.startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]);
await game.classicMode.startBattle([ Species.BLASTOISE ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.getHeldItems().length).toBe(1);
}
);
it(
"should prevent the user's items from being removed",
async () => {
game.override.moveset([ Moves.KNOCK_OFF ]);
game.override.enemyHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]);
await game.classicMode.startBattle([ Species.BLASTOISE ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, enemyPokemon.id);
const enemyNumItems = enemyPokemon.getHeldItems().length;
game.move.select(Moves.KNOCK_OFF);
await game.phaseInterceptor.to("MoveEndPhase", false);
expect(enemyPokemon.getHeldItems().length).toBe(enemyNumItems);
}
);
it(
"move effect should prevent the user's berries from being stolen and eaten",
async () => {
game.override.enemyMoveset(Moves.BUG_BITE);
game.override.startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]);
await game.classicMode.startBattle([ Species.BLASTOISE ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to("MoveEndPhase", false);
const enemyPostAttackHp = enemyPokemon.hp;
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.getHeldItems().length).toBe(1);
expect(enemyPokemon.hp).toBe(enemyPostAttackHp);
}
);
it(
"should prevent the user's stats from being reset by Clear Smog",
async () => {
game.override.enemyMoveset(Moves.CLEAR_SMOG);
await game.classicMode.startBattle([ Species.BLASTOISE ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
game.move.select(Moves.SWORDS_DANCE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
}
);
it(
"should prevent the user from becoming confused",
async () => {
game.override.enemyMoveset(Moves.MAGICAL_TORQUE);
vi.spyOn(allMoves[Moves.MAGICAL_TORQUE], "chance", "get").mockReturnValue(100);
await game.classicMode.startBattle([ Species.BLASTOISE ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
game.move.select(Moves.SWORDS_DANCE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.getTag(BattlerTagType.CONFUSED)).toBeUndefined();
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
}
);
it(
"should transfer to the switched in Pokemon when the source uses Baton Pass",
async () => {
game.override.moveset([ Moves.SUBSTITUTE, Moves.BATON_PASS ]);
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
// Simulate a Baton switch for the player this turn
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.POKEMON, 1, true);
});
await game.phaseInterceptor.to("MovePhase", false);
const switchedPokemon = game.scene.getPlayerPokemon()!;
const subTag = switchedPokemon.getTag(SubstituteTag)!;
expect(subTag).toBeDefined();
expect(subTag.hp).toBe(Math.floor(leadPokemon.getMaxHp() * 1 / 4));
}
);
it(
"should prevent the source's Rough Skin from activating when hit",
async () => {
game.override.enemyMoveset(Moves.TACKLE);
game.override.ability(Abilities.ROUGH_SKIN);
await game.classicMode.startBattle([ Species.BLASTOISE ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SUBSTITUTE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
}
);
it(
"should prevent the source's Focus Punch from failing when hit",
async () => {
game.override.enemyMoveset(Moves.TACKLE);
game.override.moveset([ Moves.FOCUS_PUNCH ]);
// Make Focus Punch 40 power to avoid a KO
vi.spyOn(allMoves[Moves.FOCUS_PUNCH], "calculateBattlePower").mockReturnValue(40);
await game.classicMode.startBattle([ Species.BLASTOISE ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
playerPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, playerPokemon.id);
game.move.select(Moves.FOCUS_PUNCH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
}
);
it(
"should not allow Shell Trap to activate when attacked",
async () => {
game.override.enemyMoveset(Moves.TACKLE);
game.override.moveset([ Moves.SHELL_TRAP ]);
await game.classicMode.startBattle([ Species.BLASTOISE ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, playerPokemon.id);
game.move.select(Moves.SHELL_TRAP);
await game.phaseInterceptor.to("BerryPhase", false);
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
}
);
it(
"should not allow Beak Blast to burn opponents when hit",
async () => {
game.override.enemyMoveset(Moves.TACKLE);
game.override.moveset([ Moves.BEAK_BLAST ]);
await game.classicMode.startBattle([ Species.BLASTOISE ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
playerPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, playerPokemon.id);
game.move.select(Moves.BEAK_BLAST);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.BURN);
}
);
it(
"should cause incoming attacks to not activate Counter",
async () => {
game.override.enemyMoveset(Moves.TACKLE);
game.override.moveset([ Moves.COUNTER ]);
await game.classicMode.startBattle([ Species.BLASTOISE ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
playerPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, playerPokemon.id);
game.move.select(Moves.COUNTER);
await game.phaseInterceptor.to("BerryPhase", false);
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
}
);
it(
"should prevent Sappy Seed from applying its Leech Seed effect to the user",
async () => {
game.override.enemyMoveset(Moves.SAPPY_SEED);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, playerPokemon.id);
game.move.select(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); // enemy uses Sappy Seed first
await game.move.forceHit(); // forces Sappy Seed to hit
await game.phaseInterceptor.to("MoveEndPhase");
expect(playerPokemon.getTag(BattlerTagType.SEEDED)).toBeUndefined();
}
);
});