mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-03-01 15:39:08 +00:00
* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
568 lines
19 KiB
TypeScript
568 lines
19 KiB
TypeScript
import { Phase } from "#app/phase";
|
|
import ErrorInterceptor from "#test/testUtils/errorInterceptor";
|
|
import { AttemptRunPhase } from "#app/phases/attempt-run-phase";
|
|
import { BattleEndPhase } from "#app/phases/battle-end-phase";
|
|
import { BerryPhase } from "#app/phases/berry-phase";
|
|
import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
|
|
import { CommandPhase } from "#app/phases/command-phase";
|
|
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
|
|
import { EggLapsePhase } from "#app/phases/egg-lapse-phase";
|
|
import { EncounterPhase } from "#app/phases/encounter-phase";
|
|
import { EndEvolutionPhase } from "#app/phases/end-evolution-phase";
|
|
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
|
|
import { EvolutionPhase } from "#app/phases/evolution-phase";
|
|
import { FaintPhase } from "#app/phases/faint-phase";
|
|
import { FormChangePhase } from "#app/phases/form-change-phase";
|
|
import { LearnMovePhase } from "#app/phases/learn-move-phase";
|
|
import { LevelCapPhase } from "#app/phases/level-cap-phase";
|
|
import { LoginPhase } from "#app/phases/login-phase";
|
|
import { MessagePhase } from "#app/phases/message-phase";
|
|
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
|
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
|
import { MovePhase } from "#app/phases/move-phase";
|
|
import { NewBattlePhase } from "#app/phases/new-battle-phase";
|
|
import { NewBiomeEncounterPhase } from "#app/phases/new-biome-encounter-phase";
|
|
import { NextEncounterPhase } from "#app/phases/next-encounter-phase";
|
|
import { PostSummonPhase } from "#app/phases/post-summon-phase";
|
|
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
|
|
import { SelectGenderPhase } from "#app/phases/select-gender-phase";
|
|
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
|
|
import { SelectStarterPhase } from "#app/phases/select-starter-phase";
|
|
import { SelectTargetPhase } from "#app/phases/select-target-phase";
|
|
import { ShinySparklePhase } from "#app/phases/shiny-sparkle-phase";
|
|
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
|
|
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
|
import { SummonPhase } from "#app/phases/summon-phase";
|
|
import { SwitchPhase } from "#app/phases/switch-phase";
|
|
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
|
|
import { TitlePhase } from "#app/phases/title-phase";
|
|
import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase";
|
|
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
|
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
|
import { TurnStartPhase } from "#app/phases/turn-start-phase";
|
|
import { UnavailablePhase } from "#app/phases/unavailable-phase";
|
|
import { VictoryPhase } from "#app/phases/victory-phase";
|
|
import { PartyHealPhase } from "#app/phases/party-heal-phase";
|
|
import UI, { Mode } from "#app/ui/ui";
|
|
import { SelectBiomePhase } from "#app/phases/select-biome-phase";
|
|
import {
|
|
MysteryEncounterBattlePhase,
|
|
MysteryEncounterOptionSelectedPhase,
|
|
MysteryEncounterPhase,
|
|
MysteryEncounterRewardsPhase,
|
|
PostMysteryEncounterPhase
|
|
} from "#app/phases/mystery-encounter-phases";
|
|
import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase";
|
|
import { PartyExpPhase } from "#app/phases/party-exp-phase";
|
|
import { ExpPhase } from "#app/phases/exp-phase";
|
|
import { GameOverPhase } from "#app/phases/game-over-phase";
|
|
import { RibbonModifierRewardPhase } from "#app/phases/ribbon-modifier-reward-phase";
|
|
import { GameOverModifierRewardPhase } from "#app/phases/game-over-modifier-reward-phase";
|
|
import { UnlockPhase } from "#app/phases/unlock-phase";
|
|
import { PostGameOverPhase } from "#app/phases/post-game-over-phase";
|
|
import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase";
|
|
|
|
export interface PromptHandler {
|
|
phaseTarget?: string;
|
|
mode?: Mode;
|
|
callback?: () => void;
|
|
expireFn?: () => void;
|
|
awaitingActionInput?: boolean;
|
|
}
|
|
|
|
type PhaseClass =
|
|
| typeof LoginPhase
|
|
| typeof TitlePhase
|
|
| typeof SelectGenderPhase
|
|
| typeof NewBiomeEncounterPhase
|
|
| typeof SelectStarterPhase
|
|
| typeof PostSummonPhase
|
|
| typeof SummonPhase
|
|
| typeof ToggleDoublePositionPhase
|
|
| typeof CheckSwitchPhase
|
|
| typeof ShowAbilityPhase
|
|
| typeof MessagePhase
|
|
| typeof TurnInitPhase
|
|
| typeof CommandPhase
|
|
| typeof EnemyCommandPhase
|
|
| typeof TurnStartPhase
|
|
| typeof MovePhase
|
|
| typeof MoveEffectPhase
|
|
| typeof DamageAnimPhase
|
|
| typeof FaintPhase
|
|
| typeof BerryPhase
|
|
| typeof TurnEndPhase
|
|
| typeof BattleEndPhase
|
|
| typeof EggLapsePhase
|
|
| typeof SelectModifierPhase
|
|
| typeof NextEncounterPhase
|
|
| typeof NewBattlePhase
|
|
| typeof VictoryPhase
|
|
| typeof LearnMovePhase
|
|
| typeof MoveEndPhase
|
|
| typeof StatStageChangePhase
|
|
| typeof ShinySparklePhase
|
|
| typeof SelectTargetPhase
|
|
| typeof UnavailablePhase
|
|
| typeof QuietFormChangePhase
|
|
| typeof SwitchPhase
|
|
| typeof SwitchSummonPhase
|
|
| typeof PartyHealPhase
|
|
| typeof FormChangePhase
|
|
| typeof EvolutionPhase
|
|
| typeof EndEvolutionPhase
|
|
| typeof LevelCapPhase
|
|
| typeof AttemptRunPhase
|
|
| typeof SelectBiomePhase
|
|
| typeof MysteryEncounterPhase
|
|
| typeof MysteryEncounterOptionSelectedPhase
|
|
| typeof MysteryEncounterBattlePhase
|
|
| typeof MysteryEncounterRewardsPhase
|
|
| typeof PostMysteryEncounterPhase
|
|
| typeof RibbonModifierRewardPhase
|
|
| typeof GameOverModifierRewardPhase
|
|
| typeof ModifierRewardPhase
|
|
| typeof PartyExpPhase
|
|
| typeof ExpPhase
|
|
| typeof EncounterPhase
|
|
| typeof GameOverPhase
|
|
| typeof UnlockPhase
|
|
| typeof PostGameOverPhase
|
|
| typeof RevivalBlessingPhase;
|
|
|
|
type PhaseString =
|
|
| "LoginPhase"
|
|
| "TitlePhase"
|
|
| "SelectGenderPhase"
|
|
| "NewBiomeEncounterPhase"
|
|
| "SelectStarterPhase"
|
|
| "PostSummonPhase"
|
|
| "SummonPhase"
|
|
| "ToggleDoublePositionPhase"
|
|
| "CheckSwitchPhase"
|
|
| "ShowAbilityPhase"
|
|
| "MessagePhase"
|
|
| "TurnInitPhase"
|
|
| "CommandPhase"
|
|
| "EnemyCommandPhase"
|
|
| "TurnStartPhase"
|
|
| "MovePhase"
|
|
| "MoveEffectPhase"
|
|
| "DamageAnimPhase"
|
|
| "FaintPhase"
|
|
| "BerryPhase"
|
|
| "TurnEndPhase"
|
|
| "BattleEndPhase"
|
|
| "EggLapsePhase"
|
|
| "SelectModifierPhase"
|
|
| "NextEncounterPhase"
|
|
| "NewBattlePhase"
|
|
| "VictoryPhase"
|
|
| "LearnMovePhase"
|
|
| "MoveEndPhase"
|
|
| "StatStageChangePhase"
|
|
| "ShinySparklePhase"
|
|
| "SelectTargetPhase"
|
|
| "UnavailablePhase"
|
|
| "QuietFormChangePhase"
|
|
| "SwitchPhase"
|
|
| "SwitchSummonPhase"
|
|
| "PartyHealPhase"
|
|
| "FormChangePhase"
|
|
| "EvolutionPhase"
|
|
| "EndEvolutionPhase"
|
|
| "LevelCapPhase"
|
|
| "AttemptRunPhase"
|
|
| "SelectBiomePhase"
|
|
| "MysteryEncounterPhase"
|
|
| "MysteryEncounterOptionSelectedPhase"
|
|
| "MysteryEncounterBattlePhase"
|
|
| "MysteryEncounterRewardsPhase"
|
|
| "PostMysteryEncounterPhase"
|
|
| "RibbonModifierRewardPhase"
|
|
| "GameOverModifierRewardPhase"
|
|
| "ModifierRewardPhase"
|
|
| "PartyExpPhase"
|
|
| "ExpPhase"
|
|
| "EncounterPhase"
|
|
| "GameOverPhase"
|
|
| "UnlockPhase"
|
|
| "PostGameOverPhase"
|
|
| "RevivalBlessingPhase";
|
|
|
|
type PhaseInterceptorPhase = PhaseClass | PhaseString;
|
|
|
|
export default class PhaseInterceptor {
|
|
public scene;
|
|
public phases = {};
|
|
public log: string[];
|
|
private onHold;
|
|
private interval;
|
|
private promptInterval;
|
|
private intervalRun;
|
|
private prompts: PromptHandler[];
|
|
private phaseFrom;
|
|
private inProgress;
|
|
private originalSetMode;
|
|
private originalSuperEnd;
|
|
|
|
/**
|
|
* List of phases with their corresponding start methods.
|
|
*
|
|
* CAUTION: If a phase and its subclasses (if any) both appear in this list,
|
|
* make sure that this list contains said phase AFTER all of its subclasses.
|
|
* This way, the phase's `prototype.start` is properly preserved during
|
|
* `initPhases()` so that its subclasses can use `super.start()` properly.
|
|
*/
|
|
private PHASES = [
|
|
[ LoginPhase, this.startPhase ],
|
|
[ TitlePhase, this.startPhase ],
|
|
[ SelectGenderPhase, this.startPhase ],
|
|
[ NewBiomeEncounterPhase, this.startPhase ],
|
|
[ SelectStarterPhase, this.startPhase ],
|
|
[ PostSummonPhase, this.startPhase ],
|
|
[ SummonPhase, this.startPhase ],
|
|
[ ToggleDoublePositionPhase, this.startPhase ],
|
|
[ CheckSwitchPhase, this.startPhase ],
|
|
[ ShowAbilityPhase, this.startPhase ],
|
|
[ MessagePhase, this.startPhase ],
|
|
[ TurnInitPhase, this.startPhase ],
|
|
[ CommandPhase, this.startPhase ],
|
|
[ EnemyCommandPhase, this.startPhase ],
|
|
[ TurnStartPhase, this.startPhase ],
|
|
[ MovePhase, this.startPhase ],
|
|
[ MoveEffectPhase, this.startPhase ],
|
|
[ DamageAnimPhase, this.startPhase ],
|
|
[ FaintPhase, this.startPhase ],
|
|
[ BerryPhase, this.startPhase ],
|
|
[ TurnEndPhase, this.startPhase ],
|
|
[ BattleEndPhase, this.startPhase ],
|
|
[ EggLapsePhase, this.startPhase ],
|
|
[ SelectModifierPhase, this.startPhase ],
|
|
[ NextEncounterPhase, this.startPhase ],
|
|
[ NewBattlePhase, this.startPhase ],
|
|
[ VictoryPhase, this.startPhase ],
|
|
[ LearnMovePhase, this.startPhase ],
|
|
[ MoveEndPhase, this.startPhase ],
|
|
[ StatStageChangePhase, this.startPhase ],
|
|
[ ShinySparklePhase, this.startPhase ],
|
|
[ SelectTargetPhase, this.startPhase ],
|
|
[ UnavailablePhase, this.startPhase ],
|
|
[ QuietFormChangePhase, this.startPhase ],
|
|
[ SwitchPhase, this.startPhase ],
|
|
[ SwitchSummonPhase, this.startPhase ],
|
|
[ PartyHealPhase, this.startPhase ],
|
|
[ FormChangePhase, this.startPhase ],
|
|
[ EvolutionPhase, this.startPhase ],
|
|
[ EndEvolutionPhase, this.startPhase ],
|
|
[ LevelCapPhase, this.startPhase ],
|
|
[ AttemptRunPhase, this.startPhase ],
|
|
[ SelectBiomePhase, this.startPhase ],
|
|
[ MysteryEncounterPhase, this.startPhase ],
|
|
[ MysteryEncounterOptionSelectedPhase, this.startPhase ],
|
|
[ MysteryEncounterBattlePhase, this.startPhase ],
|
|
[ MysteryEncounterRewardsPhase, this.startPhase ],
|
|
[ PostMysteryEncounterPhase, this.startPhase ],
|
|
[ RibbonModifierRewardPhase, this.startPhase ],
|
|
[ GameOverModifierRewardPhase, this.startPhase ],
|
|
[ ModifierRewardPhase, this.startPhase ],
|
|
[ PartyExpPhase, this.startPhase ],
|
|
[ ExpPhase, this.startPhase ],
|
|
[ EncounterPhase, this.startPhase ],
|
|
[ GameOverPhase, this.startPhase ],
|
|
[ UnlockPhase, this.startPhase ],
|
|
[ PostGameOverPhase, this.startPhase ],
|
|
[ RevivalBlessingPhase, this.startPhase ],
|
|
];
|
|
|
|
private endBySetMode = [
|
|
TitlePhase, SelectGenderPhase, CommandPhase, SelectModifierPhase, MysteryEncounterPhase, PostMysteryEncounterPhase
|
|
];
|
|
|
|
/**
|
|
* Constructor to initialize the scene and properties, and to start the phase handling.
|
|
* @param scene - The scene to be managed.
|
|
*/
|
|
constructor(scene) {
|
|
this.scene = scene;
|
|
this.onHold = [];
|
|
this.prompts = [];
|
|
this.clearLogs();
|
|
this.startPromptHandler();
|
|
this.initPhases();
|
|
}
|
|
|
|
/**
|
|
* Clears phase logs
|
|
*/
|
|
clearLogs() {
|
|
this.log = [];
|
|
}
|
|
|
|
rejectAll(error) {
|
|
if (this.inProgress) {
|
|
clearInterval(this.promptInterval);
|
|
clearInterval(this.interval);
|
|
clearInterval(this.intervalRun);
|
|
this.inProgress.onError(error);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Method to set the starting phase.
|
|
* @param phaseFrom - The phase to start from.
|
|
* @returns The instance of the PhaseInterceptor.
|
|
*/
|
|
runFrom(phaseFrom: PhaseInterceptorPhase): PhaseInterceptor {
|
|
this.phaseFrom = phaseFrom;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Method to transition to a target phase.
|
|
* @param phaseTo - The phase to transition to.
|
|
* @param runTarget - Whether or not to run the target phase.
|
|
* @returns A promise that resolves when the transition is complete.
|
|
*/
|
|
async to(phaseTo: PhaseInterceptorPhase, runTarget: boolean = true): Promise<void> {
|
|
return new Promise(async (resolve, reject) => {
|
|
ErrorInterceptor.getInstance().add(this);
|
|
if (this.phaseFrom) {
|
|
await this.run(this.phaseFrom).catch((e) => reject(e));
|
|
this.phaseFrom = null;
|
|
}
|
|
const targetName = typeof phaseTo === "string" ? phaseTo : phaseTo.name;
|
|
this.intervalRun = setInterval(async() => {
|
|
const currentPhase = this.onHold?.length && this.onHold[0];
|
|
if (currentPhase && currentPhase.name === targetName) {
|
|
clearInterval(this.intervalRun);
|
|
if (!runTarget) {
|
|
return resolve();
|
|
}
|
|
await this.run(currentPhase).catch((e) => {
|
|
clearInterval(this.intervalRun);
|
|
return reject(e);
|
|
});
|
|
return resolve();
|
|
}
|
|
if (currentPhase && currentPhase.name !== targetName) {
|
|
await this.run(currentPhase).catch((e) => {
|
|
clearInterval(this.intervalRun);
|
|
return reject(e);
|
|
});
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Method to run a phase with an optional skip function.
|
|
* @param phaseTarget - The phase to run.
|
|
* @param skipFn - Optional skip function.
|
|
* @returns A promise that resolves when the phase is run.
|
|
*/
|
|
run(phaseTarget: PhaseInterceptorPhase, skipFn?: (className: PhaseClass) => boolean): Promise<void> {
|
|
const targetName = typeof phaseTarget === "string" ? phaseTarget : phaseTarget.name;
|
|
this.scene.moveAnimations = null; // Mandatory to avoid crash
|
|
return new Promise(async (resolve, reject) => {
|
|
ErrorInterceptor.getInstance().add(this);
|
|
const interval = setInterval(async () => {
|
|
const currentPhase = this.onHold.shift();
|
|
if (currentPhase) {
|
|
if (currentPhase.name !== targetName) {
|
|
clearInterval(interval);
|
|
const skip = skipFn && skipFn(currentPhase.name);
|
|
if (skip) {
|
|
this.onHold.unshift(currentPhase);
|
|
ErrorInterceptor.getInstance().remove(this);
|
|
return resolve();
|
|
}
|
|
clearInterval(interval);
|
|
return reject(`Wrong phase: this is ${currentPhase.name} and not ${targetName}`);
|
|
}
|
|
clearInterval(interval);
|
|
this.inProgress = {
|
|
name: currentPhase.name,
|
|
callback: () => {
|
|
ErrorInterceptor.getInstance().remove(this);
|
|
resolve();
|
|
},
|
|
onError: (error) => reject(error),
|
|
};
|
|
currentPhase.call();
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
whenAboutToRun(phaseTarget: PhaseInterceptorPhase, skipFn?: (className: PhaseClass) => boolean): Promise<void> {
|
|
const targetName = typeof phaseTarget === "string" ? phaseTarget : phaseTarget.name;
|
|
this.scene.moveAnimations = null; // Mandatory to avoid crash
|
|
return new Promise(async (resolve, reject) => {
|
|
ErrorInterceptor.getInstance().add(this);
|
|
const interval = setInterval(async () => {
|
|
const currentPhase = this.onHold[0];
|
|
if (currentPhase?.name === targetName) {
|
|
clearInterval(interval);
|
|
resolve();
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
pop() {
|
|
this.onHold.pop();
|
|
this.scene.shiftPhase();
|
|
}
|
|
|
|
/**
|
|
* Remove the current phase from the phase interceptor.
|
|
*
|
|
* Do not call this unless absolutely necessary. This function is intended
|
|
* for cleaning up the phase interceptor when, for whatever reason, a phase
|
|
* is manually ended without using the phase interceptor.
|
|
*
|
|
* @param shouldRun Whether or not the current scene should also be run.
|
|
*/
|
|
shift(shouldRun: boolean = false) : void {
|
|
this.onHold.shift();
|
|
if (shouldRun) {
|
|
this.scene.shiftPhase();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Method to initialize phases and their corresponding methods.
|
|
*/
|
|
initPhases() {
|
|
this.originalSetMode = UI.prototype.setMode;
|
|
this.originalSuperEnd = Phase.prototype.end;
|
|
UI.prototype.setMode = (mode, ...args) => this.setMode.call(this, mode, ...args);
|
|
Phase.prototype.end = () => this.superEndPhase.call(this);
|
|
for (const [ phase, methodStart ] of this.PHASES) {
|
|
const originalStart = phase.prototype.start;
|
|
this.phases[phase.name] = {
|
|
start: originalStart,
|
|
endBySetMode: this.endBySetMode.some((elm) => elm.name === phase.name),
|
|
};
|
|
phase.prototype.start = () => methodStart.call(this, phase);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Method to start a phase and log it.
|
|
* @param phase - The phase to start.
|
|
*/
|
|
startPhase(phase: PhaseClass) {
|
|
this.log.push(phase.name);
|
|
const instance = this.scene.getCurrentPhase();
|
|
this.onHold.push({
|
|
name: phase.name,
|
|
call: () => {
|
|
this.phases[phase.name].start.apply(instance);
|
|
}
|
|
});
|
|
}
|
|
|
|
unlock() {
|
|
this.inProgress?.callback();
|
|
this.inProgress = undefined;
|
|
}
|
|
|
|
/**
|
|
* Method to end a phase and log it.
|
|
* @param phase - The phase to start.
|
|
*/
|
|
superEndPhase() {
|
|
const instance = this.scene.getCurrentPhase();
|
|
this.originalSuperEnd.apply(instance);
|
|
this.inProgress?.callback();
|
|
this.inProgress = undefined;
|
|
}
|
|
|
|
/**
|
|
* m2m to set mode.
|
|
* @param mode - The {@linkcode Mode} to set.
|
|
* @param args - Additional arguments to pass to the original method.
|
|
*/
|
|
setMode(mode: Mode, ...args: unknown[]): Promise<void> {
|
|
const currentPhase = this.scene.getCurrentPhase();
|
|
const instance = this.scene.ui;
|
|
console.log("setMode", `${Mode[mode]} (=${mode})`, args);
|
|
const ret = this.originalSetMode.apply(instance, [ mode, ...args ]);
|
|
if (!this.phases[currentPhase.constructor.name]) {
|
|
throw new Error(`missing ${currentPhase.constructor.name} in phaseInterceptor PHASES list --- Add it to PHASES inside of /test/utils/phaseInterceptor.ts`);
|
|
|
|
}
|
|
if (this.phases[currentPhase.constructor.name].endBySetMode) {
|
|
this.inProgress?.callback();
|
|
this.inProgress = undefined;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Method to start the prompt handler.
|
|
*/
|
|
startPromptHandler() {
|
|
this.promptInterval = setInterval(() => {
|
|
if (this.prompts.length) {
|
|
const actionForNextPrompt = this.prompts[0];
|
|
const expireFn = actionForNextPrompt.expireFn && actionForNextPrompt.expireFn();
|
|
const currentMode = this.scene.ui.getMode();
|
|
const currentPhase = this.scene.getCurrentPhase()?.constructor.name;
|
|
const currentHandler = this.scene.ui.getHandler();
|
|
if (expireFn) {
|
|
this.prompts.shift();
|
|
} else if (
|
|
currentMode === actionForNextPrompt.mode &&
|
|
currentPhase === actionForNextPrompt.phaseTarget &&
|
|
currentHandler.active &&
|
|
(!actionForNextPrompt.awaitingActionInput ||
|
|
(actionForNextPrompt.awaitingActionInput && currentHandler.awaitingActionInput))
|
|
) {
|
|
const prompt = this.prompts.shift();
|
|
if (prompt?.callback) {
|
|
prompt.callback();
|
|
}
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Method to add an action to the next prompt.
|
|
* @param phaseTarget - The target phase for the prompt.
|
|
* @param mode - The mode of the UI.
|
|
* @param callback - The callback function to execute.
|
|
* @param expireFn - The function to determine if the prompt has expired.
|
|
* @param awaitingActionInput
|
|
*/
|
|
addToNextPrompt(phaseTarget: string, mode: Mode, callback: () => void, expireFn?: () => void, awaitingActionInput: boolean = false) {
|
|
this.prompts.push({
|
|
phaseTarget,
|
|
mode,
|
|
callback,
|
|
expireFn,
|
|
awaitingActionInput
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Restores the original state of phases and clears intervals.
|
|
*
|
|
* This function iterates through all phases and resets their `start` method to the original
|
|
* function stored in `this.phases`. Additionally, it clears the `promptInterval` and `interval`.
|
|
*/
|
|
restoreOg() {
|
|
for (const [ phase ] of this.PHASES) {
|
|
phase.prototype.start = this.phases[phase.name].start;
|
|
}
|
|
UI.prototype.setMode = this.originalSetMode;
|
|
Phase.prototype.end = this.originalSuperEnd;
|
|
clearInterval(this.promptInterval);
|
|
clearInterval(this.interval);
|
|
clearInterval(this.intervalRun);
|
|
}
|
|
}
|