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117 lines
4.1 KiB
TypeScript
117 lines
4.1 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
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import { Stat } from "#enums/stat";
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import { allMoves } from "#app/data/move";
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import { Type } from "#app/data/type";
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import { Abilities } from "#app/enums/abilities";
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import { HitResult } from "#app/field/pokemon";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Tera Blast", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const moveToCheck = allMoves[Moves.TERA_BLAST];
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.disableCrits()
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.starterSpecies(Species.FEEBAS)
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.moveset([ Moves.TERA_BLAST ])
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.ability(Abilities.BALL_FETCH)
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.startingHeldItems([{ name: "TERA_SHARD", type: Type.FIRE }])
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.enemySpecies(Species.MAGIKARP)
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.enemyMoveset(Moves.SPLASH)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyLevel(20);
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vi.spyOn(moveToCheck, "calculateBattlePower");
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});
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it("changes type to match user's tera type", async () => {
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game.override
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.enemySpecies(Species.FURRET)
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.startingHeldItems([{ name: "TERA_SHARD", type: Type.FIGHTING }]);
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await game.startBattle();
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemyPokemon, "apply");
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game.move.select(Moves.TERA_BLAST);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemyPokemon.apply).toHaveReturnedWith(HitResult.SUPER_EFFECTIVE);
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}, 20000);
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it("increases power if user is Stellar tera type", async () => {
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game.override.startingHeldItems([{ name: "TERA_SHARD", type: Type.STELLAR }]);
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await game.startBattle();
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game.move.select(Moves.TERA_BLAST);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(100);
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}, 20000);
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it("is super effective against terastallized targets if user is Stellar tera type", async () => {
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game.override.startingHeldItems([{ name: "TERA_SHARD", type: Type.STELLAR }]);
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await game.startBattle();
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemyPokemon, "apply");
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vi.spyOn(enemyPokemon, "isTerastallized").mockReturnValue(true);
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game.move.select(Moves.TERA_BLAST);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemyPokemon.apply).toHaveReturnedWith(HitResult.SUPER_EFFECTIVE);
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});
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// Currently abilities are bugged and can't see when a move's category is changed
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it.skip("uses the higher stat of the user's Atk and SpAtk for damage calculation", async () => {
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game.override.enemyAbility(Abilities.TOXIC_DEBRIS);
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await game.startBattle();
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const playerPokemon = game.scene.getPlayerPokemon()!;
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playerPokemon.stats[Stat.ATK] = 100;
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playerPokemon.stats[Stat.SPATK] = 1;
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game.move.select(Moves.TERA_BLAST);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.getEnemyPokemon()!.battleData.abilityRevealed).toBe(true);
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}, 20000);
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it("causes stat drops if user is Stellar tera type", async () => {
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game.override.startingHeldItems([{ name: "TERA_SHARD", type: Type.STELLAR }]);
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await game.startBattle();
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.TERA_BLAST);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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}, 20000);
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});
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