pokerogue/test/enemy_command.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

103 lines
3.4 KiB
TypeScript

import type BattleScene from "#app/battle-scene";
import { allMoves } from "#app/data/moves/move";
import { MoveCategory } from "#enums/MoveCategory";
import { Abilities } from "#app/enums/abilities";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import type { EnemyPokemon } from "#app/field/pokemon";
import { AiType } from "#app/field/pokemon";
import { randSeedInt } from "#app/utils";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
let globalScene: BattleScene;
const NUM_TRIALS = 300;
type MoveChoiceSet = { [key: number]: number };
function getEnemyMoveChoices(pokemon: EnemyPokemon, moveChoices: MoveChoiceSet): void {
// Use an unseeded random number generator in place of the mocked-out randBattleSeedInt
vi.spyOn(globalScene, "randBattleSeedInt").mockImplementation((range, min?) => {
return randSeedInt(range, min);
});
for (let i = 0; i < NUM_TRIALS; i++) {
const queuedMove = pokemon.getNextMove();
moveChoices[queuedMove.move]++;
}
for (const [moveId, count] of Object.entries(moveChoices)) {
console.log(`Move: ${allMoves[moveId].name} Count: ${count} (${(count / NUM_TRIALS) * 100}%)`);
}
}
describe("Enemy Commands - Move Selection", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
globalScene = game.scene;
game.override.ability(Abilities.BALL_FETCH).enemyAbility(Abilities.BALL_FETCH);
});
it("should never use Status moves if an attack can KO", async () => {
game.override
.enemySpecies(Species.ETERNATUS)
.enemyMoveset([Moves.ETERNABEAM, Moves.SLUDGE_BOMB, Moves.DRAGON_DANCE, Moves.COSMIC_POWER])
.startingLevel(1)
.enemyLevel(100);
await game.classicMode.startBattle([Species.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.aiType = AiType.SMART_RANDOM;
const moveChoices: MoveChoiceSet = {};
const enemyMoveset = enemyPokemon.getMoveset();
enemyMoveset.forEach(mv => (moveChoices[mv!.moveId] = 0));
getEnemyMoveChoices(enemyPokemon, moveChoices);
enemyMoveset.forEach(mv => {
if (mv?.getMove().category === MoveCategory.STATUS) {
expect(moveChoices[mv.moveId]).toBe(0);
}
});
});
it("should not select Last Resort if it would fail, even if the move KOs otherwise", async () => {
game.override
.enemySpecies(Species.KANGASKHAN)
.enemyMoveset([Moves.LAST_RESORT, Moves.GIGA_IMPACT, Moves.SPLASH, Moves.SWORDS_DANCE])
.startingLevel(1)
.enemyLevel(100);
await game.classicMode.startBattle([Species.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.aiType = AiType.SMART_RANDOM;
const moveChoices: MoveChoiceSet = {};
const enemyMoveset = enemyPokemon.getMoveset();
enemyMoveset.forEach(mv => (moveChoices[mv!.moveId] = 0));
getEnemyMoveChoices(enemyPokemon, moveChoices);
enemyMoveset.forEach(mv => {
if (mv?.getMove().category === MoveCategory.STATUS || mv?.moveId === Moves.LAST_RESORT) {
expect(moveChoices[mv.moveId]).toBe(0);
}
});
});
});