pokerogue/test/moves/purify.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

71 lines
2.3 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { Status } from "#app/data/status-effect";
import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
describe("Moves - Purify", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.starterSpecies(Species.PYUKUMUKU);
game.override.startingLevel(10);
game.override.moveset([Moves.PURIFY, Moves.SIZZLY_SLIDE]);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyLevel(10);
game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
});
test("Purify heals opponent status effect and restores user hp", async () => {
await game.startBattle();
const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
const playerPokemon: PlayerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.hp = playerPokemon.getMaxHp() - 1;
enemyPokemon.status = new Status(StatusEffect.BURN);
game.move.select(Moves.PURIFY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEndPhase);
expect(enemyPokemon.status).toBeNull();
expect(playerPokemon.isFullHp()).toBe(true);
});
test("Purify does not heal if opponent doesnt have any status effect", async () => {
await game.startBattle();
const playerPokemon: PlayerPokemon = game.scene.getPlayerPokemon()!;
playerPokemon.hp = playerPokemon.getMaxHp() - 1;
const playerInitialHp = playerPokemon.hp;
game.move.select(Moves.PURIFY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEndPhase);
expect(playerPokemon.hp).toBe(playerInitialHp);
});
});