pokerogue/test/mystery-encounter/encounters/part-timer-encounter.test.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

283 lines
12 KiB
TypeScript

import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
import { Biome } from "#app/enums/biome";
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
import { Species } from "#app/enums/species";
import GameManager from "#test/testUtils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import {
runMysteryEncounterToEnd,
runSelectMysteryEncounterOption,
} from "#test/mystery-encounter/encounter-test-utils";
import type BattleScene from "#app/battle-scene";
import { CIVILIZATION_ENCOUNTER_BIOMES } from "#app/data/mystery-encounters/mystery-encounters";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { PartTimerEncounter } from "#app/data/mystery-encounters/encounters/part-timer-encounter";
import { PokemonMove } from "#app/field/pokemon";
import { Moves } from "#enums/moves";
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
const namespace = "mysteryEncounters/partTimer";
// Pyukumuku for lowest speed, Regieleki for highest speed, Feebas for lowest "bulk", Melmetal for highest "bulk"
const defaultParty = [Species.PYUKUMUKU, Species.REGIELEKI, Species.FEEBAS, Species.MELMETAL];
const defaultBiome = Biome.PLAINS;
const defaultWave = 37;
describe("Part-Timer - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
beforeEach(async () => {
game = new GameManager(phaserGame);
scene = game.scene;
game.override.mysteryEncounterChance(100);
game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves();
const biomeMap = new Map<Biome, MysteryEncounterType[]>([
[Biome.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]],
]);
CIVILIZATION_ENCOUNTER_BIOMES.forEach(biome => {
biomeMap.set(biome, [MysteryEncounterType.PART_TIMER]);
});
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
vi.clearAllMocks();
vi.resetAllMocks();
});
it("should have the correct properties", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
expect(PartTimerEncounter.encounterType).toBe(MysteryEncounterType.PART_TIMER);
expect(PartTimerEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
expect(PartTimerEncounter.dialogue).toBeDefined();
expect(PartTimerEncounter.dialogue.intro).toStrictEqual([
{ text: `${namespace}:intro` },
{
speaker: `${namespace}:speaker`,
text: `${namespace}:intro_dialogue`,
},
]);
expect(PartTimerEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
expect(PartTimerEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
expect(PartTimerEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
expect(PartTimerEncounter.options.length).toBe(3);
});
it("should not spawn outside of CIVILIZATION_ENCOUNTER_BIOMES", async () => {
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
game.override.startingBiome(Biome.VOLCANO);
await game.runToMysteryEncounter();
expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.PART_TIMER);
});
describe("Option 1 - Make Deliveries", () => {
it("should have the correct properties", () => {
const option = PartTimerEncounter.options[0];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.1.label`,
buttonTooltip: `${namespace}:option.1.tooltip`,
selected: [
{
text: `${namespace}:option.1.selected`,
},
],
});
});
it("should give the player 1x money multiplier money with max slowest Pokemon", async () => {
vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
// Override party levels to 50 so stats can be fully reflective
scene.getPlayerParty().forEach(p => {
p.level = 50;
p.calculateStats();
});
await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 });
expect(EncounterPhaseUtils.updatePlayerMoney).toHaveBeenCalledWith(scene.getWaveMoneyAmount(1), true, false);
// Expect PP of mon's moves to have been reduced to 2
const moves = scene.getPlayerParty()[0].moveset;
for (const move of moves) {
expect((move?.getMovePp() ?? 0) - (move?.ppUsed ?? 0)).toBe(2);
}
});
it("should give the player 4x money multiplier money with max fastest Pokemon", async () => {
vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
// Override party levels to 50 so stats can be fully reflective
scene.getPlayerParty().forEach(p => {
p.level = 50;
p.ivs = [20, 20, 20, 20, 20, 20];
p.calculateStats();
});
await runMysteryEncounterToEnd(game, 1, { pokemonNo: 2 });
expect(EncounterPhaseUtils.updatePlayerMoney).toHaveBeenCalledWith(scene.getWaveMoneyAmount(4), true, false);
// Expect PP of mon's moves to have been reduced to 2
const moves = scene.getPlayerParty()[1].moveset;
for (const move of moves) {
expect((move?.getMovePp() ?? 0) - (move?.ppUsed ?? 0)).toBe(2);
}
});
it("should leave encounter without battle", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 });
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
describe("Option 2 - Help in the Warehouse", () => {
it("should have the correct properties", () => {
const option = PartTimerEncounter.options[1];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.2.label`,
buttonTooltip: `${namespace}:option.2.tooltip`,
selected: [
{
text: `${namespace}:option.2.selected`,
},
],
});
});
it("should give the player 1x money multiplier money with least bulky Pokemon", async () => {
vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
// Override party levels to 50 so stats can be fully reflective
scene.getPlayerParty().forEach(p => {
p.level = 50;
p.calculateStats();
});
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 3 });
expect(EncounterPhaseUtils.updatePlayerMoney).toHaveBeenCalledWith(scene.getWaveMoneyAmount(1), true, false);
// Expect PP of mon's moves to have been reduced to 2
const moves = scene.getPlayerParty()[2].moveset;
for (const move of moves) {
expect((move?.getMovePp() ?? 0) - (move?.ppUsed ?? 0)).toBe(2);
}
});
it("should give the player 4x money multiplier money with bulkiest Pokemon", async () => {
vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
// Override party levels to 50 so stats can be fully reflective
scene.getPlayerParty().forEach(p => {
p.level = 50;
p.ivs = [20, 20, 20, 20, 20, 20];
p.calculateStats();
});
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 4 });
expect(EncounterPhaseUtils.updatePlayerMoney).toHaveBeenCalledWith(scene.getWaveMoneyAmount(4), true, false);
// Expect PP of mon's moves to have been reduced to 2
const moves = scene.getPlayerParty()[3].moveset;
for (const move of moves) {
expect((move?.getMovePp() ?? 0) - (move?.ppUsed ?? 0)).toBe(2);
}
});
it("should leave encounter without battle", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1 });
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
describe("Option 3 - Assist with Sales", () => {
it("should have the correct properties", () => {
const option = PartTimerEncounter.options[2];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.3.label`,
buttonTooltip: `${namespace}:option.3.tooltip`,
disabledButtonTooltip: `${namespace}:option.3.disabled_tooltip`,
selected: [
{
text: `${namespace}:option.3.selected`,
},
],
});
});
it("Should NOT be selectable when requirements are not met", async () => {
vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
// Mock movesets
scene.getPlayerParty().forEach(p => (p.moveset = []));
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
const encounterPhase = scene.getCurrentPhase();
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
vi.spyOn(scene.ui, "playError");
await runSelectMysteryEncounterOption(game, 3);
expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
expect(EncounterPhaseUtils.updatePlayerMoney).not.toHaveBeenCalled();
});
it("should be selectable and give the player 2.5x money multiplier money with requirements met", async () => {
vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
// Mock moveset
scene.getPlayerParty()[0].moveset = [new PokemonMove(Moves.ATTRACT)];
await runMysteryEncounterToEnd(game, 3);
expect(EncounterPhaseUtils.updatePlayerMoney).toHaveBeenCalledWith(scene.getWaveMoneyAmount(2.5), true, false);
// Expect PP of mon's moves to have been reduced to 2
const moves = scene.getPlayerParty()[0].moveset;
for (const move of moves) {
expect((move?.getMovePp() ?? 0) - (move?.ppUsed ?? 0)).toBe(2);
}
});
it("should leave encounter without battle", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1 });
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
});