pokerogue/src/scene-base.ts
Mumble 933cfcbad3
[Refactor][QoL] Game Audio + New Settings (#3527)
* Changed how non-BGM are loaded into the game + moved into directories

* some leftovers

* Apply suggestions from code review

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Added setting for Field Volume + rewrote playSound() and updateSoundVolume() functions to reflect the new settings.

* Main -> Beta (#3635)

* Fixed issue with falsy issue within condition to get a stat for IV scanner

* add fix setting code to prevent form/variant bug when default form/variant setting is wrong.
in addition, that fix code include gender fix, so i revert old gender fix.
update wrong log message.

* [Hotfix] Fix Memory Mushroom not showing relearner moves (#3619)

* Fix Memory Mushroom not showing relearner moves

* Fix rollout test

* Rewrite player faint logic in FaintPhase (#3614)

* 867 runerigus sprite (#3629)

cropped static frames, fixed cropped sprite
set runerigus exp to use the shiny exp's animation
verified all hex colors are unchanged

- fixed ultra necrozma exp front variant swapped arrays.
- xatu female eye color fix

* [Bug] Preventing the MBH from being stolen in Endless (#3630)

* Endless MBH Fix

* add import

* Revert "add import"

This reverts commit 814a4059c2830e972c348d698259535e117850bf.

* Revert "Endless MBH Fix"

This reverts commit 8eb448130132ff9eed614a2ec576926814008df0.

* removed newline

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Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: frutescens <info@laptop>

* [Bug] Fix type-hints for immunity (#3620)

* enable mock containers to be found by name

* enable mock text to be found by name

* add test coverage for type-hints

Only for "immunity" and "status moves"

* fix wrong message key of curse(ghost type) (#3631)

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>

* [Hotfix] Steal-able Mini Black Hole Pt 2  (#3632)

* Still have no idea where Eternatus is given the MBH....

* typedocs

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Co-authored-by: frutescens <info@laptop>

* [Hotfix] Abilities that prevent ATK drops no longer stop other stat drops (#3624)

* Abilities that prevent ATK drops no longer stop other stat drops

* Apply suggestions from code review

Co-authored-by: Mumble <kimjoanne@protonmail.com>

* Add `isNullOrUndefined()` utility function

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* Grip Claw now shows the proper pokemon nickname (#3634)

Co-authored-by: frutescens <info@laptop>

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Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com>
Co-authored-by: KimJeongSun <leo@atlaslabs.ai>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: cam <lrlrliwoo@gmail.com>
Co-authored-by: Mumble <kimjoanne@protonmail.com>
Co-authored-by: frutescens <info@laptop>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>

* [Bug] Preventing the MBH from being stolen in Endless (#3630)

* Endless MBH Fix

* add import

* Revert "add import"

This reverts commit 814a4059c2830e972c348d698259535e117850bf.

* Revert "Endless MBH Fix"

This reverts commit 8eb448130132ff9eed614a2ec576926814008df0.

* removed newline

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: frutescens <info@laptop>

* [Hotfix] Steal-able Mini Black Hole Pt 2  (#3632)

* Still have no idea where Eternatus is given the MBH....

* typedocs

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Co-authored-by: frutescens <info@laptop>

* Deleted phases.ts (#3618)

* Updated sound terms

* Added space for localization

* Update src/locales/ko/settings.ts

Co-authored-by: Enoch <enoch.jwsong@gmail.com>

* Update src/locales/zh_TW/settings.ts

Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>

* Update src/locales/pt_BR/settings.ts

Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>

* Update src/locales/zh_CN/settings.ts

Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>

* Update src/locales/de/settings.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/ko/settings.ts

Co-authored-by: returntoice <dieandbecome@gmail.com>

* Update src/locales/fr/settings.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/it/settings.ts

Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>

* Include sound effects that were loaded in as BGM.

* Removed stray placeholder localization

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Co-authored-by: Frutescens <info@laptop>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com>
Co-authored-by: KimJeongSun <leo@atlaslabs.ai>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: cam <lrlrliwoo@gmail.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: returntoice <dieandbecome@gmail.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
2024-08-25 17:40:14 +01:00

95 lines
2.9 KiB
TypeScript

export const legacyCompatibleImages: string[] = [];
export class SceneBase extends Phaser.Scene {
/**
* Since everything is scaled up by 6 by default using the game.canvas is annoying
* Until such point that we use the canvas normally, this will be easier than
* having to divide every width and heigh by 6 to position and scale the ui
* @readonly
* @defaultValue
* width: `320`
* height: `180`
*/
public readonly scaledCanvas = {
width: 1920 / 6,
height: 1080 / 6
};
constructor(config?: string | Phaser.Types.Scenes.SettingsConfig) {
super(config);
}
getCachedUrl(url: string): string {
const manifest = this.game["manifest"];
if (manifest) {
const timestamp = manifest[`/${url}`];
if (timestamp) {
url += `?t=${timestamp}`;
}
}
return url;
}
loadImage(key: string, folder: string, filename?: string) {
if (!filename) {
filename = `${key}.png`;
}
this.load.image(key, this.getCachedUrl(`images/${folder}/${filename}`));
if (folder.startsWith("ui")) {
legacyCompatibleImages.push(key);
folder = folder.replace("ui", "ui/legacy");
this.load.image(`${key}_legacy`, this.getCachedUrl(`images/${folder}/${filename}`));
}
}
loadSpritesheet(key: string, folder: string, size: integer, filename?: string) {
if (!filename) {
filename = `${key}.png`;
}
this.load.spritesheet(key, this.getCachedUrl(`images/${folder}/${filename}`), { frameWidth: size, frameHeight: size });
if (folder.startsWith("ui")) {
legacyCompatibleImages.push(key);
folder = folder.replace("ui", "ui/legacy");
this.load.spritesheet(`${key}_legacy`, this.getCachedUrl(`images/${folder}/${filename}`), { frameWidth: size, frameHeight: size });
}
}
loadAtlas(key: string, folder: string, filenameRoot?: string) {
if (!filenameRoot) {
filenameRoot = key;
}
if (folder) {
folder += "/";
}
this.load.atlas(key, this.getCachedUrl(`images/${folder}${filenameRoot}.png`), this.getCachedUrl(`images/${folder}${filenameRoot}.json`));
if (folder.startsWith("ui")) {
legacyCompatibleImages.push(key);
folder = folder.replace("ui", "ui/legacy");
this.load.atlas(`${key}_legacy`, this.getCachedUrl(`images/${folder}${filenameRoot}.png`), this.getCachedUrl(`images/${folder}${filenameRoot}.json`));
}
}
loadSe(key: string, folder?: string, filenames?: string | string[]) {
if (!filenames) {
filenames = `${key}.wav`;
}
if (!folder) {
folder = "se/";
} else {
folder += "/";
}
if (!Array.isArray(filenames)) {
filenames = [ filenames ];
}
for (const f of filenames as string[]) {
this.load.audio(folder+key, this.getCachedUrl(`audio/${folder}${f}`));
}
}
loadBgm(key: string, filename?: string) {
if (!filename) {
filename = `${key}.mp3`;
}
this.load.audio(key, this.getCachedUrl(`audio/bgm/${filename}`));
}
}