pokerogue/src
NightKev 951b568590
[Documentation] Add some tsdocs to `move.ts`, mark rollout and iceball (P) (#4099)
* Add some tsdocs to `move.ts`, some misc cleanup

* Mark Rollout and Ice Ball as partial
2024-09-11 21:05:43 -04:00
..
@types fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
configs/inputs fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
data [Documentation] Add some tsdocs to `move.ts`, mark rollout and iceball (P) (#4099) 2024-09-11 21:05:43 -04:00
enums [Ability] Implement Gorilla Tactics (#4051) 2024-09-09 15:41:53 -04:00
events fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
field [BUG] Make Tate & Liza have seeded randomness #4175 2024-09-11 13:55:13 -07:00
interfaces [Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699) 2024-09-02 22:12:34 -04:00
locales [Localization] Localization batch - [Not meant to be merged until last minute] (#4127) 2024-09-11 13:46:26 -07:00
modifier [Balance] Disable Eviolite for G-Max Pokémon (#4184) 2024-09-11 20:56:58 -04:00
phases Merge branch 'main' into beta 2024-09-11 07:29:18 -07:00
pipelines [Refactor] use typescript `strict-null` (#3259) 2024-08-07 17:23:12 +01:00
plugins fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
system Merge branch 'main' into beta 2024-09-11 07:29:18 -07:00
test [P2 Bug] Baddy Bad shouldn't activate Reflect if the target uses Protect, make gravity and water/mud sport ignore protect(#4180) 2024-09-11 20:58:21 -04:00
typings/phaser centralize module typing overrides (#1786) 2024-08-24 12:46:16 -07:00
ui [Bug] Run History displays Pokemon that have their natures changed during the run (#4149) 2024-09-11 21:00:26 -04:00
account.ts Admin panel beta (#3846) 2024-08-29 10:22:01 +01:00
battle-scene.ts Merge branch 'main' into beta 2024-09-11 07:29:18 -07:00
battle.ts [Bug] Fix off-by-one errors in some random number calls (#3665) 2024-09-05 23:51:05 +00:00
constants.ts [Bug] Fix #762: All Pokemon become invisible when capturing then switching with your only pokemon that was not fainted (#4025) 2024-09-09 01:10:47 -04:00
debug.js ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224) 2024-05-23 11:03:10 -04:00
game-mode.ts [Hotfix] End Biome Catch Problems (#3605) 2024-08-18 01:09:28 +01:00
inputs-controller.ts fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
loading-scene.ts Voucher Event (#4094) 2024-09-08 04:17:02 +01:00
main.ts fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
messages.ts resolve some open strict-null bangs TODOs (#3530) 2024-08-13 22:12:42 +01:00
overrides.ts [Dev] Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset (#4062) 2024-09-09 12:55:11 -04:00
phase.ts ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224) 2024-05-23 11:03:10 -04:00
scene-base.ts [Refactor][QoL] Game Audio + New Settings (#3527) 2024-08-25 17:40:14 +01:00
timed-event-manager.ts Voucher Event (#4094) 2024-09-08 04:17:02 +01:00
touch-controls.ts [Feature] Move touch controls configuration (Reopened) (#3256) 2024-08-10 14:17:04 +01:00
tutorial.ts [Refactor] I18n Cleaning (#2348) 2024-06-17 17:05:33 -04:00
ui-inputs.ts [Refactor][QoL] Game Audio + New Settings (#3527) 2024-08-25 17:40:14 +01:00
utils.test.ts [Testing] Flexible Testing Wrapper for Phaser-Based Battle-Scenes (#1908) 2024-06-07 18:33:45 -04:00
utils.ts [Bug] Fix #762: All Pokemon become invisible when capturing then switching with your only pokemon that was not fainted (#4025) 2024-09-09 01:10:47 -04:00
vite.env.d.ts Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00