.. |
@types
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
configs/inputs
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
data
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[Documentation] Add some tsdocs to `move.ts`, mark rollout and iceball (P) (#4099)
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2024-09-11 21:05:43 -04:00 |
enums
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[Ability] Implement Gorilla Tactics (#4051)
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2024-09-09 15:41:53 -04:00 |
events
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
field
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[BUG] Make Tate & Liza have seeded randomness #4175
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2024-09-11 13:55:13 -07:00 |
interfaces
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[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699)
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2024-09-02 22:12:34 -04:00 |
locales
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[Localization] Localization batch - [Not meant to be merged until last minute] (#4127)
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2024-09-11 13:46:26 -07:00 |
modifier
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[Balance] Disable Eviolite for G-Max Pokémon (#4184)
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2024-09-11 20:56:58 -04:00 |
phases
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Merge branch 'main' into beta
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2024-09-11 07:29:18 -07:00 |
pipelines
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[Refactor] use typescript `strict-null` (#3259)
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2024-08-07 17:23:12 +01:00 |
plugins
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
system
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Merge branch 'main' into beta
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2024-09-11 07:29:18 -07:00 |
test
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[P2 Bug] Baddy Bad shouldn't activate Reflect if the target uses Protect, make gravity and water/mud sport ignore protect(#4180)
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2024-09-11 20:58:21 -04:00 |
typings/phaser
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centralize module typing overrides (#1786)
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2024-08-24 12:46:16 -07:00 |
ui
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[Bug] Run History displays Pokemon that have their natures changed during the run (#4149)
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2024-09-11 21:00:26 -04:00 |
account.ts
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Admin panel beta (#3846)
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2024-08-29 10:22:01 +01:00 |
battle-scene.ts
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Merge branch 'main' into beta
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2024-09-11 07:29:18 -07:00 |
battle.ts
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[Bug] Fix off-by-one errors in some random number calls (#3665)
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2024-09-05 23:51:05 +00:00 |
constants.ts
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[Bug] Fix #762: All Pokemon become invisible when capturing then switching with your only pokemon that was not fainted (#4025)
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2024-09-09 01:10:47 -04:00 |
debug.js
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ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224)
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2024-05-23 11:03:10 -04:00 |
game-mode.ts
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[Hotfix] End Biome Catch Problems (#3605)
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2024-08-18 01:09:28 +01:00 |
inputs-controller.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
loading-scene.ts
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Voucher Event (#4094)
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2024-09-08 04:17:02 +01:00 |
main.ts
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fix and optimize imports (#4061)
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2024-09-07 21:37:37 -07:00 |
messages.ts
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resolve some open strict-null bangs TODOs (#3530)
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2024-08-13 22:12:42 +01:00 |
overrides.ts
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[Dev] Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset (#4062)
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2024-09-09 12:55:11 -04:00 |
phase.ts
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ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224)
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2024-05-23 11:03:10 -04:00 |
scene-base.ts
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[Refactor][QoL] Game Audio + New Settings (#3527)
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2024-08-25 17:40:14 +01:00 |
timed-event-manager.ts
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Voucher Event (#4094)
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2024-09-08 04:17:02 +01:00 |
touch-controls.ts
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[Feature] Move touch controls configuration (Reopened) (#3256)
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2024-08-10 14:17:04 +01:00 |
tutorial.ts
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[Refactor] I18n Cleaning (#2348)
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2024-06-17 17:05:33 -04:00 |
ui-inputs.ts
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[Refactor][QoL] Game Audio + New Settings (#3527)
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2024-08-25 17:40:14 +01:00 |
utils.test.ts
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[Testing] Flexible Testing Wrapper for Phaser-Based Battle-Scenes (#1908)
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2024-06-07 18:33:45 -04:00 |
utils.ts
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[Bug] Fix #762: All Pokemon become invisible when capturing then switching with your only pokemon that was not fainted (#4025)
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2024-09-09 01:10:47 -04:00 |
vite.env.d.ts
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Beta Merge 27/07 (#3141)
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2024-07-28 00:47:00 +01:00 |