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* move: locales files to `/public` (from `/src`) * install: i18next-http-backend module * implement: i18next language lazy-loading * remove: all `config.ts` files (for locales) * disable: enConfig import in i18next.d.ts * remove: console.log from utils.camelCaseToKebabCase() * remove localization tests we don't need to test if i18next is working. This is the job of i18next itself * mock i18next for tests * fix: tests that have to use the i18next key now instead of the english translation * fix: absolute-avarice-encounter test * fix: loading mystery-encounter translations with lazy-load * fix: 2 mystery encounter translation loading * replace: i18next mocks any vi.fn() calls * fix: new namespace usage in ME tests now using "mysteryEncounters/..." * fix: delibirdy encounter not being language specific the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier * fix: the-expert-pokemon-breeder the new i18n pattern requires a different namespacing which has been adopted * fix: GTS encounter tests * add: `MockText.on()` * fix: berries abound test * chore: apply review suggestion from @DayKev * update i18next.d.ts * chore: fix i18next.d.ts * fix: `dialogue-misc` switchup between `en` and `ja` * move: `SpeciesFormKey` into enum there was an issue with circular dependencies * replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports * re-sync locales from `beta` * rename: `ca_ES` -> `ca-ES` * rename: `pt_BR` -> `pt-BR` * rename: `zh_CN` -> `zh-CN` * rename: `zh_TW` -> `zh-TW` * fix loading Species-Form-Key in poemon-evo. * update: i18next `supporterLngs` ... and remove `nonExplicitSupportedLngs` * fix: `${namespace}.` -> `${namespace}:` thanks @MokaStitcher
51 lines
2.4 KiB
JSON
51 lines
2.4 KiB
JSON
{
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"SEND_OUT": "Einwechseln",
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"SUMMARY": "Bericht",
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"CANCEL": "Abbrechen",
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"RELEASE": "Freilassen",
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"APPLY": "Anwenden",
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"TEACH": "Erlernen",
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"SPLICE": "Fusionieren",
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"UNSPLICE": "Defusionieren",
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"ACTIVATE": "Aktivieren",
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"DEACTIVATE": "Deaktivieren",
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"TRANSFER": "Übertragen",
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"ALL": "Alle",
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"PASS_BATON": "Stafette nutzen",
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"UNPAUSE_EVOLUTION": "Entwicklung fortsetzen",
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"PAUSE_EVOLUTION": "Entwicklung pausieren",
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"REVIVE": "Wiederbeleben",
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"RENAME": "Umbenennen",
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"SELECT": "Auswählen",
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"choosePokemon": "Wähle ein Pokémon.",
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"doWhatWithThisPokemon": "Was soll mit diesem Pokémon geschehen?",
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"noEnergy": "{{pokemonName}} ist nicht fit genug, um zu kämpfen!",
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"hasEnergy": "{{pokemonName}} steckt noch voller Energie",
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"cantBeUsed": "{{pokemonName}} kann in dieser Herausforderung nicht verwendet werden!",
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"tooManyItems": "{{pokemonName}} trägt bereits zu viele dieser Items!",
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"anyEffect": "Das würde keine Wirkung zeigen.",
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"unpausedEvolutions": "Entwicklungen für {{pokemonName}} wurden wieder aktiviert.",
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"pausedEvolutions": "Entwicklung von {{pokemonName}} wurde pausiert.",
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"unspliceConfirmation": "Willst du wirklich {{fusionName}} von {{pokemonName}} defusionieren? {{fusionName}} wird freigelassen.",
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"wasReverted": "{{fusionName}} verwandelt sich in {{pokemonName}} zurück.",
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"releaseConfirmation": "Möchtest du {{pokemonName}} wirklich freilassen?",
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"releaseInBattle": "Pokémon, die aktuell im Kampf sind, können nicht freigelassen werden.",
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"selectAMove": "Wähle eine Attacke.",
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"changeQuantity": "Wähle ein getragenes Item aus, das übertragen werden soll. Nutze < und > um die Anzahl zu ändern.",
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"selectAnotherPokemonToSplice": "Wähle ein anderes Pokémon mit dem fusioniert werden soll aus.",
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"cancel": "Abbrechen",
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"able": "Erlernbar!",
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"notAble": "Nicht erlernbar",
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"learned": "Bereits erlernt!",
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"goodbye": "Auf wiedersehen, {{pokemonName}}!",
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"byebye": "Byebye, {{pokemonName}}!",
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"farewell": "Mach’s gut, {{pokemonName}}!",
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"soLong": "Bis dann, {{pokemonName}}!",
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"thisIsWhereWePart": "Nun heißt es Abschied nehmen, {{pokemonName}}!",
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"illMissYou": "Ich werde dich vermissen, {{pokemonName}}!",
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"illNeverForgetYou": "Ich werde dich niemals vergessen, {{pokemonName}}!",
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"untilWeMeetAgain": "Bis wir uns wiedersehen, {{pokemonName}}!",
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"sayonara": "Sayonara, {{pokemonName}}!",
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"smellYaLater": "Also dann, man riecht sich! Ciao!, {{pokemonName}}!"
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}
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