pokerogue/public/locales/de/party-ui-handler.json
flx-sta 95386861bb
[Qol][Refactor] i18n lazy-loading (#4327)
* move: locales files to `/public` (from `/src`)

* install: i18next-http-backend module

* implement: i18next language lazy-loading

* remove: all `config.ts` files (for locales)

* disable: enConfig import in i18next.d.ts

* remove: console.log from utils.camelCaseToKebabCase()

* remove localization tests

we don't need to test if i18next is working.
This is the job of i18next itself

* mock i18next for tests

* fix: tests that have to use the i18next key now

instead of the english translation

* fix: absolute-avarice-encounter test

* fix: loading mystery-encounter translations

with lazy-load

* fix: 2 mystery encounter translation loading

* replace: i18next mocks any vi.fn() calls

* fix: new namespace usage in ME tests

now using "mysteryEncounters/..."

* fix: delibirdy encounter not being language specific

the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier

* fix: the-expert-pokemon-breeder

the new i18n pattern requires a different namespacing which has been adopted

* fix: GTS encounter tests

* add: `MockText.on()`

* fix: berries abound test

* chore: apply review suggestion

from @DayKev

* update i18next.d.ts

* chore: fix i18next.d.ts

* fix: `dialogue-misc` switchup between `en` and `ja`

* move: `SpeciesFormKey` into enum

there was an issue with circular dependencies

* replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports

* re-sync locales from `beta`

* rename: `ca_ES` -> `ca-ES`

* rename: `pt_BR` -> `pt-BR`

* rename: `zh_CN` -> `zh-CN`

* rename: `zh_TW` -> `zh-TW`

* fix loading Species-Form-Key in poemon-evo.

* update: i18next `supporterLngs` ...

and remove `nonExplicitSupportedLngs`

* fix: `${namespace}.` -> `${namespace}:`

thanks @MokaStitcher
2024-10-01 21:55:16 +01:00

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{
"SEND_OUT": "Einwechseln",
"SUMMARY": "Bericht",
"CANCEL": "Abbrechen",
"RELEASE": "Freilassen",
"APPLY": "Anwenden",
"TEACH": "Erlernen",
"SPLICE": "Fusionieren",
"UNSPLICE": "Defusionieren",
"ACTIVATE": "Aktivieren",
"DEACTIVATE": "Deaktivieren",
"TRANSFER": "Übertragen",
"ALL": "Alle",
"PASS_BATON": "Stafette nutzen",
"UNPAUSE_EVOLUTION": "Entwicklung fortsetzen",
"PAUSE_EVOLUTION": "Entwicklung pausieren",
"REVIVE": "Wiederbeleben",
"RENAME": "Umbenennen",
"SELECT": "Auswählen",
"choosePokemon": "Wähle ein Pokémon.",
"doWhatWithThisPokemon": "Was soll mit diesem Pokémon geschehen?",
"noEnergy": "{{pokemonName}} ist nicht fit genug, um zu kämpfen!",
"hasEnergy": "{{pokemonName}} steckt noch voller Energie",
"cantBeUsed": "{{pokemonName}} kann in dieser Herausforderung nicht verwendet werden!",
"tooManyItems": "{{pokemonName}} trägt bereits zu viele dieser Items!",
"anyEffect": "Das würde keine Wirkung zeigen.",
"unpausedEvolutions": "Entwicklungen für {{pokemonName}} wurden wieder aktiviert.",
"pausedEvolutions": "Entwicklung von {{pokemonName}} wurde pausiert.",
"unspliceConfirmation": "Willst du wirklich {{fusionName}} von {{pokemonName}} defusionieren? {{fusionName}} wird freigelassen.",
"wasReverted": "{{fusionName}} verwandelt sich in {{pokemonName}} zurück.",
"releaseConfirmation": "Möchtest du {{pokemonName}} wirklich freilassen?",
"releaseInBattle": "Pokémon, die aktuell im Kampf sind, können nicht freigelassen werden.",
"selectAMove": "Wähle eine Attacke.",
"changeQuantity": "Wähle ein getragenes Item aus, das übertragen werden soll. Nutze < und > um die Anzahl zu ändern.",
"selectAnotherPokemonToSplice": "Wähle ein anderes Pokémon mit dem fusioniert werden soll aus.",
"cancel": "Abbrechen",
"able": "Erlernbar!",
"notAble": "Nicht erlernbar",
"learned": "Bereits erlernt!",
"goodbye": "Auf wiedersehen, {{pokemonName}}!",
"byebye": "Byebye, {{pokemonName}}!",
"farewell": "Machs gut, {{pokemonName}}!",
"soLong": "Bis dann, {{pokemonName}}!",
"thisIsWhereWePart": "Nun heißt es Abschied nehmen, {{pokemonName}}!",
"illMissYou": "Ich werde dich vermissen, {{pokemonName}}!",
"illNeverForgetYou": "Ich werde dich niemals vergessen, {{pokemonName}}!",
"untilWeMeetAgain": "Bis wir uns wiedersehen, {{pokemonName}}!",
"sayonara": "Sayonara, {{pokemonName}}!",
"smellYaLater": "Also dann, man riecht sich! Ciao!, {{pokemonName}}!"
}