mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-02-27 14:38:52 +00:00
* move: locales files to `/public` (from `/src`) * install: i18next-http-backend module * implement: i18next language lazy-loading * remove: all `config.ts` files (for locales) * disable: enConfig import in i18next.d.ts * remove: console.log from utils.camelCaseToKebabCase() * remove localization tests we don't need to test if i18next is working. This is the job of i18next itself * mock i18next for tests * fix: tests that have to use the i18next key now instead of the english translation * fix: absolute-avarice-encounter test * fix: loading mystery-encounter translations with lazy-load * fix: 2 mystery encounter translation loading * replace: i18next mocks any vi.fn() calls * fix: new namespace usage in ME tests now using "mysteryEncounters/..." * fix: delibirdy encounter not being language specific the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier * fix: the-expert-pokemon-breeder the new i18n pattern requires a different namespacing which has been adopted * fix: GTS encounter tests * add: `MockText.on()` * fix: berries abound test * chore: apply review suggestion from @DayKev * update i18next.d.ts * chore: fix i18next.d.ts * fix: `dialogue-misc` switchup between `en` and `ja` * move: `SpeciesFormKey` into enum there was an issue with circular dependencies * replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports * re-sync locales from `beta` * rename: `ca_ES` -> `ca-ES` * rename: `pt_BR` -> `pt-BR` * rename: `zh_CN` -> `zh-CN` * rename: `zh_TW` -> `zh-TW` * fix loading Species-Form-Key in poemon-evo. * update: i18next `supporterLngs` ... and remove `nonExplicitSupportedLngs` * fix: `${namespace}.` -> `${namespace}:` thanks @MokaStitcher
32 lines
1.7 KiB
JSON
32 lines
1.7 KiB
JSON
{
|
||
"intro": "先生と 生徒です!",
|
||
"speaker": "先生",
|
||
"intro_dialogue": "あら、 こんにちは! 少しも 生徒のために\nお時間を させていただきますか?$ポケモンの 技に付いて 教えています から\n実演を 見た方が 良いです。$手持ちポケモンの 技を 一つ 見させても 良いですか?",
|
||
"title": "修学旅行",
|
||
"description": "先生は ポケモンの 技の 実演を 頼んでいます。 技の 分類によって お礼に 便利な アイテムを くれるかもしれません。",
|
||
"query": "どの分類の 技を 見せますか?",
|
||
"option": {
|
||
"1": {
|
||
"label": "物理技",
|
||
"tooltip": "(+) 物理アイテム"
|
||
},
|
||
"2": {
|
||
"label": "特殊技",
|
||
"tooltip": "(+) 特殊アイテム"
|
||
},
|
||
"3": {
|
||
"label": "変化技",
|
||
"tooltip": "(+) 変化アイテム"
|
||
},
|
||
"selected": "{{pokeName}}は {{move}}を 堂々と 実演します!"
|
||
},
|
||
"second_option_prompt": "使いたい 技を 選んでください",
|
||
"incorrect": "……$あれは {{moveCategory}}では ありませんね!\n申し訳ありませんが、 何も あげられません。$さあ みんな、\nましな 実演を 探しに 行きましょう。",
|
||
"incorrect_exp": "……とにかく いい勉強に なりました?$ポケモンも 経験値を 得ました。",
|
||
"correct": "見せてくれて ありがとう ございます!\nこのアイテムは 冒険中に 役に立つと 良いです!",
|
||
"correct_exp": "{{pokeName}}も 貴重な 経験値を 得ました!",
|
||
"status": "変化技",
|
||
"physical": "物理技",
|
||
"special": "特殊技"
|
||
}
|