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* move: locales files to `/public` (from `/src`) * install: i18next-http-backend module * implement: i18next language lazy-loading * remove: all `config.ts` files (for locales) * disable: enConfig import in i18next.d.ts * remove: console.log from utils.camelCaseToKebabCase() * remove localization tests we don't need to test if i18next is working. This is the job of i18next itself * mock i18next for tests * fix: tests that have to use the i18next key now instead of the english translation * fix: absolute-avarice-encounter test * fix: loading mystery-encounter translations with lazy-load * fix: 2 mystery encounter translation loading * replace: i18next mocks any vi.fn() calls * fix: new namespace usage in ME tests now using "mysteryEncounters/..." * fix: delibirdy encounter not being language specific the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier * fix: the-expert-pokemon-breeder the new i18n pattern requires a different namespacing which has been adopted * fix: GTS encounter tests * add: `MockText.on()` * fix: berries abound test * chore: apply review suggestion from @DayKev * update i18next.d.ts * chore: fix i18next.d.ts * fix: `dialogue-misc` switchup between `en` and `ja` * move: `SpeciesFormKey` into enum there was an issue with circular dependencies * replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports * re-sync locales from `beta` * rename: `ca_ES` -> `ca-ES` * rename: `pt_BR` -> `pt-BR` * rename: `zh_CN` -> `zh-CN` * rename: `zh_TW` -> `zh-TW` * fix loading Species-Form-Key in poemon-evo. * update: i18next `supporterLngs` ... and remove `nonExplicitSupportedLngs` * fix: `${namespace}.` -> `${namespace}:` thanks @MokaStitcher
23 lines
866 B
JSON
23 lines
866 B
JSON
{
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"intro": "謎の 挑戦者が 現れました!",
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"title": "謎の挑戦者",
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"description": "挑戦者を 倒せば 印象付けて 恩恵を 受けられる かもしれません。 しかし、 強そうな 相手が いて キツい チャレンジに なります。",
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"query": "誰とバトルしますか?",
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"option": {
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"1": {
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"label": "賢く思慮深い相手",
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"tooltip": "(-) 勝負が標準\n(+) 技アイテムのご褒美"
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},
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"2": {
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"label": "強力な相手",
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"tooltip": "(-) 勝負がキツい\n(+) 良いご褒美"
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},
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"3": {
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"label": "一番強大な相手",
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"tooltip": "(-) 勝負が残酷\n(+) すごいご褒美"
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},
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"selected": "トレーナーは 踏み出します……"
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},
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"outro": "謎の 挑戦者は 倒れました!"
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}
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