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95386861bb
* move: locales files to `/public` (from `/src`) * install: i18next-http-backend module * implement: i18next language lazy-loading * remove: all `config.ts` files (for locales) * disable: enConfig import in i18next.d.ts * remove: console.log from utils.camelCaseToKebabCase() * remove localization tests we don't need to test if i18next is working. This is the job of i18next itself * mock i18next for tests * fix: tests that have to use the i18next key now instead of the english translation * fix: absolute-avarice-encounter test * fix: loading mystery-encounter translations with lazy-load * fix: 2 mystery encounter translation loading * replace: i18next mocks any vi.fn() calls * fix: new namespace usage in ME tests now using "mysteryEncounters/..." * fix: delibirdy encounter not being language specific the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier * fix: the-expert-pokemon-breeder the new i18n pattern requires a different namespacing which has been adopted * fix: GTS encounter tests * add: `MockText.on()` * fix: berries abound test * chore: apply review suggestion from @DayKev * update i18next.d.ts * chore: fix i18next.d.ts * fix: `dialogue-misc` switchup between `en` and `ja` * move: `SpeciesFormKey` into enum there was an issue with circular dependencies * replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports * re-sync locales from `beta` * rename: `ca_ES` -> `ca-ES` * rename: `pt_BR` -> `pt-BR` * rename: `zh_CN` -> `zh-CN` * rename: `zh_TW` -> `zh-TW` * fix loading Species-Form-Key in poemon-evo. * update: i18next `supporterLngs` ... and remove `nonExplicitSupportedLngs` * fix: `${namespace}.` -> `${namespace}:` thanks @MokaStitcher
1243 lines
41 KiB
JSON
1243 lines
41 KiB
JSON
{
|
||
"stench": {
|
||
"name": "恶臭",
|
||
"description": "通过释放臭臭的气味,在攻击的时\n候,有时会使对手畏缩。"
|
||
},
|
||
"drizzle": {
|
||
"name": "降雨",
|
||
"description": "出场时,会将天气变为下雨。"
|
||
},
|
||
"speedBoost": {
|
||
"name": "加速",
|
||
"description": "每一回合速度会变快。"
|
||
},
|
||
"battleArmor": {
|
||
"name": "战斗盔甲",
|
||
"description": "被坚硬的甲壳守护着,不会被对手\n的攻击击中要害。"
|
||
},
|
||
"sturdy": {
|
||
"name": "结实",
|
||
"description": "在HP全满时,即使受到招式攻击\n,也不会被一击打倒。一击必杀的\n招式也没有效果。"
|
||
},
|
||
"damp": {
|
||
"name": "湿气",
|
||
"description": "通过把周围都弄湿,使谁都无法使\n用自爆等爆炸类的招式。"
|
||
},
|
||
"limber": {
|
||
"name": "柔软",
|
||
"description": "因为身体柔软,不会变为麻痹状态\n。"
|
||
},
|
||
"sandVeil": {
|
||
"name": "沙隐",
|
||
"description": "在沙暴的时候,闪避率会提高。"
|
||
},
|
||
"static": {
|
||
"name": "静电",
|
||
"description": "身上带有静电,有时会让接触到的\n对手麻痹。"
|
||
},
|
||
"voltAbsorb": {
|
||
"name": "蓄电",
|
||
"description": "受到电属性的招式攻击时,不会受\n到伤害,而是会回复。"
|
||
},
|
||
"waterAbsorb": {
|
||
"name": "储水",
|
||
"description": "受到水属性的招式攻击时,不会受\n到伤害,而是会回复。"
|
||
},
|
||
"oblivious": {
|
||
"name": "迟钝",
|
||
"description": "因为感觉迟钝,不会变为着迷和被\n挑衅状态。对威吓也毫不动摇。"
|
||
},
|
||
"cloudNine": {
|
||
"name": "无关天气",
|
||
"description": "任何天气的影响都会消失。"
|
||
},
|
||
"compoundEyes": {
|
||
"name": "复眼",
|
||
"description": "因为拥有复眼,招式的命中率会提\n高。"
|
||
},
|
||
"insomnia": {
|
||
"name": "不眠",
|
||
"description": "因为有着睡不着的体质,所以不会\n陷入睡眠状态。"
|
||
},
|
||
"colorChange": {
|
||
"name": "变色",
|
||
"description": "自己的属性会变为从对手处所受招\n式的属性。"
|
||
},
|
||
"immunity": {
|
||
"name": "免疫",
|
||
"description": "因为体内拥有免疫能力,不会变为\n中毒状态。"
|
||
},
|
||
"flashFire": {
|
||
"name": "引火",
|
||
"description": "受到火属性的招式攻击时,吸收火\n焰,自己使出的火属性招式会变强\n。"
|
||
},
|
||
"shieldDust": {
|
||
"name": "鳞粉",
|
||
"description": "被鳞粉守护着,不会受到招式的追\n加效果影响。"
|
||
},
|
||
"ownTempo": {
|
||
"name": "我行我素",
|
||
"description": "因为我行我素,不会变为混乱状态\n。对威吓也毫不动摇。"
|
||
},
|
||
"suctionCups": {
|
||
"name": "吸盘",
|
||
"description": "用吸盘牢牢贴在地面上,让替换宝\n可梦的招式和道具无效。"
|
||
},
|
||
"intimidate": {
|
||
"name": "威吓",
|
||
"description": "出场时威吓对手,让其退缩,降低\n对手的攻击。"
|
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},
|
||
"shadowTag": {
|
||
"name": "踩影",
|
||
"description": "踩住对手的影子使其无法逃走或替\n换。"
|
||
},
|
||
"roughSkin": {
|
||
"name": "粗糙皮肤",
|
||
"description": "受到攻击时,用粗糙的皮肤弄伤接\n触到自己的对手。"
|
||
},
|
||
"wonderGuard": {
|
||
"name": "神奇守护",
|
||
"description": "不可思议的力量,只有效果绝佳的\n招式才能击中。"
|
||
},
|
||
"levitate": {
|
||
"name": "飘浮",
|
||
"description": "从地面浮起,从而不会受到地面属\n性招式的攻击。"
|
||
},
|
||
"effectSpore": {
|
||
"name": "孢子",
|
||
"description": "受到攻击时,有时会把接触到自己\n的对手变为中毒、麻痹或睡眠状态\n。"
|
||
},
|
||
"synchronize": {
|
||
"name": "同步",
|
||
"description": "将自己的中毒、麻痹或灼伤状态传\n染给对手。"
|
||
},
|
||
"clearBody": {
|
||
"name": "恒净之躯",
|
||
"description": "不会因为对手的招式或特性而被降\n低能力。"
|
||
},
|
||
"naturalCure": {
|
||
"name": "自然回复",
|
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"description": "回到同行队伍后,异常状态就会被\n治愈。"
|
||
},
|
||
"lightningRod": {
|
||
"name": "避雷针",
|
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"description": "将电属性的招式吸引到自己身上,\n不会受到伤害,而是会提高特攻。"
|
||
},
|
||
"sereneGrace": {
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"name": "天恩",
|
||
"description": "托天恩的福,招式的追加效果容易\n出现。"
|
||
},
|
||
"swiftSwim": {
|
||
"name": "悠游自如",
|
||
"description": "下雨天气时,速度会提高。"
|
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},
|
||
"chlorophyll": {
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||
"name": "叶绿素",
|
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"description": "晴朗天气时,速度会提高。"
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},
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"illuminate": {
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"name": "发光",
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"description": "通过让周围变亮来保持命中率不会\n被降低。"
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},
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"trace": {
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"name": "复制",
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"description": "出场时,复制对手的特性,变为与\n之相同的特性。"
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},
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"hugePower": {
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"name": "大力士",
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"description": "物理攻击的威力会变为2倍。"
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},
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"poisonPoint": {
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"name": "毒刺",
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"description": "有时会让接触到自己的对手变为中\n毒状态。"
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},
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"innerFocus": {
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"name": "精神力",
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"description": "拥有经过锻炼的精神,而不会因对\n手的攻击而畏缩。对威吓也毫不动\n摇。"
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},
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"magmaArmor": {
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"name": "熔岩铠甲",
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"description": "将炽热的熔岩覆盖在身上,不会变\n为冰冻状态。"
|
||
},
|
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"waterVeil": {
|
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"name": "水幕",
|
||
"description": "将水幕裹在身上,不会变为灼伤状\n态。"
|
||
},
|
||
"magnetPull": {
|
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"name": "磁力",
|
||
"description": "用磁力吸住钢属性的宝可梦,使其\n无法逃走。"
|
||
},
|
||
"soundproof": {
|
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"name": "隔音",
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"description": "通过屏蔽声音,不受到声音招式的\n影响。"
|
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},
|
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"rainDish": {
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"name": "雨盘",
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"description": "下雨天气时,会缓缓回复HP。"
|
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},
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||
"sandStream": {
|
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"name": "扬沙",
|
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"description": "出场时,会把天气变为沙暴。"
|
||
},
|
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"pressure": {
|
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"name": "压迫感",
|
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"description": "给予对手压迫感,大量减少其使用\n招式的PP。"
|
||
},
|
||
"thickFat": {
|
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"name": "厚脂肪",
|
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"description": "因为被厚厚的脂肪保护着,会让火\n属性和冰属性的招式伤害减半。"
|
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},
|
||
"earlyBird": {
|
||
"name": "早起",
|
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"description": "即使变为睡眠状态,也能以2倍的\n速度提早醒来。"
|
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},
|
||
"flameBody": {
|
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"name": "火焰之躯",
|
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"description": "有时会让接触到自己的对手变为灼\n伤状态。"
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},
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"runAway": {
|
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"name": "逃跑",
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"description": "一定能从野生宝可梦那儿逃走。"
|
||
},
|
||
"keenEye": {
|
||
"name": "锐利目光",
|
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"description": "多亏了锐利的目光,命中率不会被\n降低。"
|
||
},
|
||
"hyperCutter": {
|
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"name": "怪力钳",
|
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"description": "因为拥有以力量自豪的钳子,不会\n被对手降低攻击。"
|
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},
|
||
"pickup": {
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"name": "捡拾",
|
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"description": "有时会捡来对手用过的道具,冒险\n过程中也会捡到。"
|
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},
|
||
"truant": {
|
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"name": "懒惰",
|
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"description": "如果使出招式,下一回合就会休息\n。"
|
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},
|
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"hustle": {
|
||
"name": "活力",
|
||
"description": "自己的攻击变高,但命中率会降低\n。"
|
||
},
|
||
"cuteCharm": {
|
||
"name": "迷人之躯",
|
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"description": "有时会让接触到自己的对手着迷。"
|
||
},
|
||
"plus": {
|
||
"name": "正电",
|
||
"description": "出场的伙伴之间如果有正电或负电\n特性的宝可梦,自己的特攻会提高\n。"
|
||
},
|
||
"minus": {
|
||
"name": "负电",
|
||
"description": "出场的伙伴之间如果有正电或负电\n特性的宝可梦,自己的特攻会提高\n。"
|
||
},
|
||
"forecast": {
|
||
"name": "阴晴不定",
|
||
"description": "受天气的影响,会变为水属性、火\n属性或冰属性中的某一个。"
|
||
},
|
||
"stickyHold": {
|
||
"name": "黏着",
|
||
"description": "因为道具是粘在黏性身体上的,所\n以不会被对手夺走。"
|
||
},
|
||
"shedSkin": {
|
||
"name": "蜕皮",
|
||
"description": "通过蜕去身上的皮,有时会治愈异\n常状态。"
|
||
},
|
||
"guts": {
|
||
"name": "毅力",
|
||
"description": "如果变为异常状态,会拿出毅力,\n攻击会提高。"
|
||
},
|
||
"marvelScale": {
|
||
"name": "神奇鳞片",
|
||
"description": "如果变为异常状态,神奇鳞片会发\n生反应,防御会提高。"
|
||
},
|
||
"liquidOoze": {
|
||
"name": "污泥浆",
|
||
"description": "吸收了污泥浆的对手会因强烈的恶\n臭而受到伤害,减少HP。"
|
||
},
|
||
"overgrow": {
|
||
"name": "茂盛",
|
||
"description": "HP减少的时候,草属性的招式威\n力会提高。"
|
||
},
|
||
"blaze": {
|
||
"name": "猛火",
|
||
"description": "HP减少的时候,火属性的招式威\n力会提高。"
|
||
},
|
||
"torrent": {
|
||
"name": "激流",
|
||
"description": "HP减少的时候,水属性的招式威\n力会提高。"
|
||
},
|
||
"swarm": {
|
||
"name": "虫之预感",
|
||
"description": "HP减少的时候,虫属性的招式威\n力会提高。"
|
||
},
|
||
"rockHead": {
|
||
"name": "坚硬脑袋",
|
||
"description": "即使使出会受反作用力伤害的招式\n,HP也不会减少。"
|
||
},
|
||
"drought": {
|
||
"name": "日照",
|
||
"description": "出场时,会将天气变为晴朗。"
|
||
},
|
||
"arenaTrap": {
|
||
"name": "沙穴",
|
||
"description": "在战斗中让对手无法逃走。"
|
||
},
|
||
"vitalSpirit": {
|
||
"name": "干劲",
|
||
"description": "通过激发出干劲,不会变为睡眠状\n态。"
|
||
},
|
||
"whiteSmoke": {
|
||
"name": "白色烟雾",
|
||
"description": "被白色烟雾保护着,不会被对手降\n低能力。"
|
||
},
|
||
"purePower": {
|
||
"name": "瑜伽之力",
|
||
"description": "因瑜伽的力量,物理攻击的威力会\n变为2倍。"
|
||
},
|
||
"shellArmor": {
|
||
"name": "硬壳盔甲",
|
||
"description": "被坚硬的壳保护着,对手的攻击不\n会击中要害。"
|
||
},
|
||
"airLock": {
|
||
"name": "气闸",
|
||
"description": "所有天气的影响都会消失。"
|
||
},
|
||
"tangledFeet": {
|
||
"name": "蹒跚",
|
||
"description": "在混乱状态时,闪避率会提高。"
|
||
},
|
||
"motorDrive": {
|
||
"name": "电气引擎",
|
||
"description": "受到电属性的招式攻击时,不会受\n到伤害,而是速度会提高。"
|
||
},
|
||
"rivalry": {
|
||
"name": "斗争心",
|
||
"description": "面对性别相同的对手,会燃起斗争\n心,变得更强。而面对性别不同的\n,则会变弱。"
|
||
},
|
||
"steadfast": {
|
||
"name": "不屈之心",
|
||
"description": "每次畏缩时,不屈之心就会燃起,\n速度也会提高。"
|
||
},
|
||
"snowCloak": {
|
||
"name": "雪隐",
|
||
"description": "下雪天气时,闪避率会提高。"
|
||
},
|
||
"gluttony": {
|
||
"name": "贪吃鬼",
|
||
"description": "原本HP变得很少时才会吃树果,\n在HP还有一半时就会把它吃掉。"
|
||
},
|
||
"angerPoint": {
|
||
"name": "愤怒穴位",
|
||
"description": "要害被击中时,会大发雷霆,攻击\n力变为最大。"
|
||
},
|
||
"unburden": {
|
||
"name": "轻装",
|
||
"description": "失去所持有的道具时,速度会提高\n。"
|
||
},
|
||
"heatproof": {
|
||
"name": "耐热",
|
||
"description": "耐热的体质会让火属性的招式伤害\n减半。"
|
||
},
|
||
"simple": {
|
||
"name": "单纯",
|
||
"description": "能力变化会变为平时的2倍。"
|
||
},
|
||
"drySkin": {
|
||
"name": "干燥皮肤",
|
||
"description": "下雨天气时和受到水属性的招式时\n,HP会回复。晴朗天气时和受到\n火属性的招式时,HP会减少。"
|
||
},
|
||
"download": {
|
||
"name": "下载",
|
||
"description": "比较对手的防御和特防,根据较低\n的那项能力相应地提高自己的攻击\n或特攻。"
|
||
},
|
||
"ironFist": {
|
||
"name": "铁拳",
|
||
"description": "使用拳类招式的威力会提高。"
|
||
},
|
||
"poisonHeal": {
|
||
"name": "毒疗",
|
||
"description": "变为中毒状态时,HP不会减少,\n反而会增加起来。"
|
||
},
|
||
"adaptability": {
|
||
"name": "适应力",
|
||
"description": "与自身同属性的招式威力会提高。"
|
||
},
|
||
"skillLink": {
|
||
"name": "连续攻击",
|
||
"description": "如果使用连续招式,总是能使出最\n高次数。"
|
||
},
|
||
"hydration": {
|
||
"name": "湿润之躯",
|
||
"description": "下雨天气时,异常状态会治愈。"
|
||
},
|
||
"solarPower": {
|
||
"name": "太阳之力",
|
||
"description": "晴朗天气时,特攻会提高,而每回\n合HP会减少。"
|
||
},
|
||
"quickFeet": {
|
||
"name": "飞毛腿",
|
||
"description": "变为异常状态时,速度会提高。"
|
||
},
|
||
"normalize": {
|
||
"name": "一般皮肤",
|
||
"description": "无论是什么属性的招式,全部会变\n为一般属性。威力会少量提高。"
|
||
},
|
||
"sniper": {
|
||
"name": "狙击手",
|
||
"description": "击中要害时,威力会变得更强。"
|
||
},
|
||
"magicGuard": {
|
||
"name": "魔法防守",
|
||
"description": "不会受到攻击以外的伤害。"
|
||
},
|
||
"noGuard": {
|
||
"name": "无防守",
|
||
"description": "由于无防守战术,双方使出的招式\n都必定会击中。"
|
||
},
|
||
"stall": {
|
||
"name": "慢出",
|
||
"description": "使出招式的顺序必定会变为最后。"
|
||
},
|
||
"technician": {
|
||
"name": "技术高手",
|
||
"description": "攻击时可以将低威力招式的威力提\n高。"
|
||
},
|
||
"leafGuard": {
|
||
"name": "叶子防守",
|
||
"description": "晴朗天气时,不会变为异常状态。"
|
||
},
|
||
"klutz": {
|
||
"name": "笨拙",
|
||
"description": "无法使用持有的道具。"
|
||
},
|
||
"moldBreaker": {
|
||
"name": "破格",
|
||
"description": "可以不受对手特性的干扰,向对手\n使出招式。"
|
||
},
|
||
"superLuck": {
|
||
"name": "超幸运",
|
||
"description": "因为拥有超幸运,攻击容易击中对\n手的要害。"
|
||
},
|
||
"aftermath": {
|
||
"name": "引爆",
|
||
"description": "变为濒死时,会对接触到自己的对\n手造成伤害。"
|
||
},
|
||
"anticipation": {
|
||
"name": "危险预知",
|
||
"description": "可以察觉到对手拥有的危险招式。"
|
||
},
|
||
"forewarn": {
|
||
"name": "预知梦",
|
||
"description": "出场时,只读取1个对手拥有的招\n式。"
|
||
},
|
||
"unaware": {
|
||
"name": "纯朴",
|
||
"description": "可以无视对手能力的变化,进行攻\n击。"
|
||
},
|
||
"tintedLens": {
|
||
"name": "有色眼镜",
|
||
"description": "可以将效果不好的招式以通常的威\n力使出。"
|
||
},
|
||
"filter": {
|
||
"name": "过滤",
|
||
"description": "受到效果绝佳的攻击时,可以减弱\n其威力。"
|
||
},
|
||
"slowStart": {
|
||
"name": "慢启动",
|
||
"description": "在5回合内,攻击和速度减半。"
|
||
},
|
||
"scrappy": {
|
||
"name": "胆量",
|
||
"description": "一般属性和格斗属性的招式可以击\n中幽灵属性的宝可梦。对威吓也毫\n不动摇。"
|
||
},
|
||
"stormDrain": {
|
||
"name": "引水",
|
||
"description": "将水属性的招式引到自己身上,不\n会受到伤害,而是会提高特攻。"
|
||
},
|
||
"iceBody": {
|
||
"name": "冰冻之躯",
|
||
"description": "下雪天气时,会缓缓回复HP。"
|
||
},
|
||
"solidRock": {
|
||
"name": "坚硬岩石",
|
||
"description": "受到效果绝佳的攻击时,可以减弱\n其威力。"
|
||
},
|
||
"snowWarning": {
|
||
"name": "降雪",
|
||
"description": "出场时,会将天气变为下雪。"
|
||
},
|
||
"honeyGather": {
|
||
"name": "采蜜",
|
||
"description": "战斗结束时,有时候会捡来甜甜蜜。\n甜甜蜜会转换成金钱。"
|
||
},
|
||
"frisk": {
|
||
"name": "察觉",
|
||
"description": "出场时,可以察觉对手的特性。"
|
||
},
|
||
"reckless": {
|
||
"name": "舍身",
|
||
"description": "自己会因反作用力受伤的招式,其\n威力会提高。"
|
||
},
|
||
"multitype": {
|
||
"name": "多属性",
|
||
"description": "自己的属性会根据持有的石板而改\n变。"
|
||
},
|
||
"flowerGift": {
|
||
"name": "花之礼",
|
||
"description": "晴朗天气时,自己与同伴的攻击和\n特防能力会提高。"
|
||
},
|
||
"badDreams": {
|
||
"name": "梦魇",
|
||
"description": "给予睡眠状态的对手伤害。"
|
||
},
|
||
"pickpocket": {
|
||
"name": "顺手牵羊",
|
||
"description": "盗取接触到自己的对手的道具。"
|
||
},
|
||
"sheerForce": {
|
||
"name": "强行",
|
||
"description": "招式的追加效果消失,但因此能以\n更高的威力使出招式。"
|
||
},
|
||
"contrary": {
|
||
"name": "唱反调",
|
||
"description": "能力的变化发生逆转,原本提高时\n会降低,而原本降低时会提高。"
|
||
},
|
||
"unnerve": {
|
||
"name": "紧张感",
|
||
"description": "让对手紧张,使其无法食用树果。"
|
||
},
|
||
"defiant": {
|
||
"name": "不服输",
|
||
"description": "被对手降低能力时,攻击会大幅提\n高。"
|
||
},
|
||
"defeatist": {
|
||
"name": "软弱",
|
||
"description": "HP减半时,会变得软弱,攻击和\n特攻会减半。"
|
||
},
|
||
"cursedBody": {
|
||
"name": "诅咒之躯",
|
||
"description": "受到攻击时,有时会把对手的招式\n变为定身法状态。"
|
||
},
|
||
"healer": {
|
||
"name": "治愈之心",
|
||
"description": "有时会治愈异常状态的同伴。"
|
||
},
|
||
"friendGuard": {
|
||
"name": "友情防守",
|
||
"description": "可以减少我方的伤害。"
|
||
},
|
||
"weakArmor": {
|
||
"name": "碎裂铠甲",
|
||
"description": "受到物理招式的伤害时,防御会降\n低,速度会大幅提高。"
|
||
},
|
||
"heavyMetal": {
|
||
"name": "重金属",
|
||
"description": "自身的重量会变为2倍。"
|
||
},
|
||
"lightMetal": {
|
||
"name": "轻金属",
|
||
"description": "自身的重量会减半。"
|
||
},
|
||
"multiscale": {
|
||
"name": "多重鳞片",
|
||
"description": "HP全满时,受到的伤害会变少。"
|
||
},
|
||
"toxicBoost": {
|
||
"name": "中毒激升",
|
||
"description": "变为中毒状态时,物理招式的威力\n会提高。"
|
||
},
|
||
"flareBoost": {
|
||
"name": "受热激升",
|
||
"description": "变为灼伤状态时,特殊招式的威力\n会提高。"
|
||
},
|
||
"harvest": {
|
||
"name": "收获",
|
||
"description": "可以多次制作出已被使用掉的树果\n。"
|
||
},
|
||
"telepathy": {
|
||
"name": "心灵感应",
|
||
"description": "读取我方的攻击,并闪避其招式伤\n害。"
|
||
},
|
||
"moody": {
|
||
"name": "心情不定",
|
||
"description": "每一回合,能力中的某项会大幅提\n高,而某项会降低。"
|
||
},
|
||
"overcoat": {
|
||
"name": "防尘",
|
||
"description": "不会受到沙暴的伤害。也不会受到\n粉末类和孢子类招式的影响。"
|
||
},
|
||
"poisonTouch": {
|
||
"name": "毒手",
|
||
"description": "只通过接触就有可能让对手变为中\n毒状态。"
|
||
},
|
||
"regenerator": {
|
||
"name": "再生力",
|
||
"description": "退回同行队伍后,HP会少量回复\n。"
|
||
},
|
||
"bigPecks": {
|
||
"name": "健壮胸肌",
|
||
"description": "不会受到防御降低的效果。"
|
||
},
|
||
"sandRush": {
|
||
"name": "拨沙",
|
||
"description": "沙暴天气时,速度会提高。"
|
||
},
|
||
"wonderSkin": {
|
||
"name": "奇迹皮肤",
|
||
"description": "成为不易受到变化招式攻击的身体\n。"
|
||
},
|
||
"analytic": {
|
||
"name": "分析",
|
||
"description": "如果在最后使出招式,招式的威力\n会提高。"
|
||
},
|
||
"illusion": {
|
||
"name": "幻觉",
|
||
"description": "假扮成同行队伍中的最后一只宝可\n梦出场,迷惑对手。"
|
||
},
|
||
"imposter": {
|
||
"name": "变身者",
|
||
"description": "变身为当前面对的宝可梦。"
|
||
},
|
||
"infiltrator": {
|
||
"name": "穿透",
|
||
"description": "可以穿透对手的壁障或替身进行攻\n击。"
|
||
},
|
||
"mummy": {
|
||
"name": "木乃伊",
|
||
"description": "被对手接触到后,会将对手变为木\n乃伊。"
|
||
},
|
||
"moxie": {
|
||
"name": "自信过度",
|
||
"description": "如果打倒对手,就会充满自信,攻\n击会提高。"
|
||
},
|
||
"justified": {
|
||
"name": "正义之心",
|
||
"description": "受到恶属性的招式攻击时,因为正\n义感,攻击会提高。"
|
||
},
|
||
"rattled": {
|
||
"name": "胆怯",
|
||
"description": "受到恶属性、幽灵属性和虫属性的\n攻击或威吓时,会因胆怯而速度提\n高。"
|
||
},
|
||
"magicBounce": {
|
||
"name": "魔法镜",
|
||
"description": "可以不受到由对手使出的变化招式\n影响,并将其反弹。"
|
||
},
|
||
"sapSipper": {
|
||
"name": "食草",
|
||
"description": "受到草属性的招式攻击时,不会受\n到伤害,而是攻击会提高。"
|
||
},
|
||
"prankster": {
|
||
"name": "恶作剧之心",
|
||
"description": "可以率先使出变化招式。"
|
||
},
|
||
"sandForce": {
|
||
"name": "沙之力",
|
||
"description": "沙暴天气时,岩石属性、地面属性\n和钢属性的招式威力会提高。"
|
||
},
|
||
"ironBarbs": {
|
||
"name": "铁刺",
|
||
"description": "用铁刺给予接触到自己的对手伤害\n。"
|
||
},
|
||
"zenMode": {
|
||
"name": "达摩模式",
|
||
"description": "HP变为一半以下时,样子会改变\n。"
|
||
},
|
||
"victoryStar": {
|
||
"name": "胜利之星",
|
||
"description": "自己和同伴的命中率会提高。"
|
||
},
|
||
"turboblaze": {
|
||
"name": "涡轮火焰",
|
||
"description": "可以不受对手特性的干扰,向对手\n使出招式。"
|
||
},
|
||
"teravolt": {
|
||
"name": "兆级电压",
|
||
"description": "可以不受对手特性的干扰,向对手\n使出招式。"
|
||
},
|
||
"aromaVeil": {
|
||
"name": "芳香幕",
|
||
"description": "可以防住向自己和同伴发出的心灵\n攻击。"
|
||
},
|
||
"flowerVeil": {
|
||
"name": "花幕",
|
||
"description": "我方的草属性宝可梦能力不会降低\n,也不会变为异常状态。"
|
||
},
|
||
"cheekPouch": {
|
||
"name": "颊囊",
|
||
"description": "无论是哪种树果,食用后,HP都\n会回复。"
|
||
},
|
||
"protean": {
|
||
"name": "变幻自如",
|
||
"description": "变为与自己使出的招式相同的属性\n。每次出场战斗仅生效一次。"
|
||
},
|
||
"furCoat": {
|
||
"name": "毛皮大衣",
|
||
"description": "对手给予的物理招式的伤害会减半\n。"
|
||
},
|
||
"magician": {
|
||
"name": "魔术师",
|
||
"description": "夺走被自己的招式击中的对手的道\n具。"
|
||
},
|
||
"bulletproof": {
|
||
"name": "防弹",
|
||
"description": "可以防住对手的球和弹类招式。"
|
||
},
|
||
"competitive": {
|
||
"name": "好胜",
|
||
"description": "如果被对手降低能力,特攻会大幅\n提高。"
|
||
},
|
||
"strongJaw": {
|
||
"name": "强壮之颚",
|
||
"description": "因为颚部强壮,啃咬类招式的威力\n会提高。"
|
||
},
|
||
"refrigerate": {
|
||
"name": "冰冻皮肤",
|
||
"description": "一般属性的招式会变为冰属性。威\n力会少量提高。"
|
||
},
|
||
"sweetVeil": {
|
||
"name": "甜幕",
|
||
"description": "自己和同伴的宝可梦不会变为睡眠\n状态。"
|
||
},
|
||
"stanceChange": {
|
||
"name": "战斗切换",
|
||
"description": "如果使出攻击招式,会变为刀剑形\n态,如果使出招式“王者盾牌”,\n会变为盾牌形态。"
|
||
},
|
||
"galeWings": {
|
||
"name": "疾风之翼",
|
||
"description": "HP全满时,飞行属性的招式可以\n率先使出。"
|
||
},
|
||
"megaLauncher": {
|
||
"name": "超级发射器",
|
||
"description": "波动和波导类招式的威力会提高。"
|
||
},
|
||
"grassPelt": {
|
||
"name": "草之毛皮",
|
||
"description": "在青草场地时,防御会提高。"
|
||
},
|
||
"symbiosis": {
|
||
"name": "共生",
|
||
"description": "同伴使用道具时,会把自己持有的\n道具传递给同伴。"
|
||
},
|
||
"toughClaws": {
|
||
"name": "硬爪",
|
||
"description": "接触到对手的招式威力会提高。"
|
||
},
|
||
"pixilate": {
|
||
"name": "妖精皮肤",
|
||
"description": "一般属性的招式会变为妖精属性。\n威力会少量提高。"
|
||
},
|
||
"gooey": {
|
||
"name": "黏滑",
|
||
"description": "对于用攻击接触到自己的对手,会\n降低其速度。"
|
||
},
|
||
"aerilate": {
|
||
"name": "飞行皮肤",
|
||
"description": "一般属性的招式会变为飞行属性。\n威力会少量提高。"
|
||
},
|
||
"parentalBond": {
|
||
"name": "亲子爱",
|
||
"description": "亲子俩可以合计攻击2次。"
|
||
},
|
||
"darkAura": {
|
||
"name": "暗黑气场",
|
||
"description": "全体的恶属性招式变强。"
|
||
},
|
||
"fairyAura": {
|
||
"name": "妖精气场",
|
||
"description": "全体的妖精属性招式变强。"
|
||
},
|
||
"auraBreak": {
|
||
"name": "气场破坏",
|
||
"description": "让气场的效果发生逆转,降低威力\n。"
|
||
},
|
||
"primordialSea": {
|
||
"name": "始源之海",
|
||
"description": "变为不会受到火属性攻击的天气。"
|
||
},
|
||
"desolateLand": {
|
||
"name": "终结之地",
|
||
"description": "变为不会受到水属性攻击的天气。"
|
||
},
|
||
"deltaStream": {
|
||
"name": "德尔塔气流",
|
||
"description": "变为令飞行属性的弱点消失的天气\n。"
|
||
},
|
||
"stamina": {
|
||
"name": "持久力",
|
||
"description": "受到攻击时,防御会提高。"
|
||
},
|
||
"wimpOut": {
|
||
"name": "跃跃欲逃",
|
||
"description": "HP变为一半时,会慌慌张张逃走\n,退回同行队伍中。"
|
||
},
|
||
"emergencyExit": {
|
||
"name": "危险回避",
|
||
"description": "HP变为一半时,为了回避危险,\n会退回到同行队伍中。"
|
||
},
|
||
"waterCompaction": {
|
||
"name": "遇水凝固",
|
||
"description": "受到水属性的招式攻击时,防御会\n大幅提高。"
|
||
},
|
||
"merciless": {
|
||
"name": "不仁不义",
|
||
"description": "攻击中毒状态的对手时,必定会击\n中要害。"
|
||
},
|
||
"shieldsDown": {
|
||
"name": "界限盾壳",
|
||
"description": "HP变为一半时,壳会坏掉,变得\n有攻击性。"
|
||
},
|
||
"stakeout": {
|
||
"name": "蹲守",
|
||
"description": "可以对替换出场的对手以2倍的伤\n害进行攻击。"
|
||
},
|
||
"waterBubble": {
|
||
"name": "水泡",
|
||
"description": "降低自己受到的火属性招式的威力\n,不会灼伤。"
|
||
},
|
||
"steelworker": {
|
||
"name": "钢能力者",
|
||
"description": "钢属性的招式威力会提高。"
|
||
},
|
||
"berserk": {
|
||
"name": "怒火冲天",
|
||
"description": "因对手的攻击HP变为一半时,特\n攻会提高。"
|
||
},
|
||
"slushRush": {
|
||
"name": "拨雪",
|
||
"description": "下雪天气时,速度会提高。"
|
||
},
|
||
"longReach": {
|
||
"name": "远隔",
|
||
"description": "可以不接触对手就使出所有的招式\n。"
|
||
},
|
||
"liquidVoice": {
|
||
"name": "湿润之声",
|
||
"description": "所有的声音招式都变为水属性。"
|
||
},
|
||
"triage": {
|
||
"name": "先行治疗",
|
||
"description": "可以率先使出回复招式。"
|
||
},
|
||
"galvanize": {
|
||
"name": "电气皮肤",
|
||
"description": "一般属性的招式会变为电属性。威\n力会少量提高。"
|
||
},
|
||
"surgeSurfer": {
|
||
"name": "冲浪之尾",
|
||
"description": "电气场地时,速度会变为2倍。"
|
||
},
|
||
"schooling": {
|
||
"name": "鱼群",
|
||
"description": "HP多的时候会聚起来变强。HP\n剩余量变少时,群体会分崩离析。"
|
||
},
|
||
"disguise": {
|
||
"name": "画皮",
|
||
"description": "通过画皮覆盖住身体,可以防住1\n次攻击。"
|
||
},
|
||
"battleBond": {
|
||
"name": "牵绊变身",
|
||
"description": "打倒对手时,与训练家的牵绊会增\n强,自己的攻击、特攻、速度会提\n高。"
|
||
},
|
||
"powerConstruct": {
|
||
"name": "群聚变形",
|
||
"description": "HP变为一半时,细胞们会赶来支\n援,变为完全体形态。"
|
||
},
|
||
"corrosion": {
|
||
"name": "腐蚀",
|
||
"description": "可以使钢属性和毒属性的宝可梦也\n陷入中毒状态。"
|
||
},
|
||
"comatose": {
|
||
"name": "绝对睡眠",
|
||
"description": "总是半梦半醒的状态,绝对不会醒\n来。可以就这么睡着进行攻击。"
|
||
},
|
||
"queenlyMajesty": {
|
||
"name": "女王的威严",
|
||
"description": "向对手施加威慑力,使其无法对我\n方使出先制招式。"
|
||
},
|
||
"innardsOut": {
|
||
"name": "飞出的内在物",
|
||
"description": "被对手打倒的时候,会给予对手相\n当于HP剩余量的伤害。"
|
||
},
|
||
"dancer": {
|
||
"name": "舞者",
|
||
"description": "有谁使出跳舞招式时,自己也能就\n这么接着使出跳舞招式。"
|
||
},
|
||
"battery": {
|
||
"name": "蓄电池",
|
||
"description": "会提高我方的特殊招式的威力。"
|
||
},
|
||
"fluffy": {
|
||
"name": "毛茸茸",
|
||
"description": "会将对手所给予的接触类招式的伤\n害减半,但火属性招式的伤害会变\n为2倍。"
|
||
},
|
||
"dazzling": {
|
||
"name": "鲜艳之躯",
|
||
"description": "让对手吓一跳,使其无法对我方使\n出先制招式。"
|
||
},
|
||
"soulHeart": {
|
||
"name": "魂心",
|
||
"description": "宝可梦每次变为濒死状态时,特攻\n会提高。"
|
||
},
|
||
"tanglingHair": {
|
||
"name": "卷发",
|
||
"description": "对于用攻击接触到自己的对手,会\n降低其速度。"
|
||
},
|
||
"receiver": {
|
||
"name": "接球手",
|
||
"description": "继承被打倒的同伴的特性,变为相\n同的特性。"
|
||
},
|
||
"powerOfAlchemy": {
|
||
"name": "化学之力",
|
||
"description": "继承被打倒的同伴的特性,变为相\n同的特性。"
|
||
},
|
||
"beastBoost": {
|
||
"name": "异兽提升",
|
||
"description": "打倒对手的时候,自己最高的那项\n能力会提高。"
|
||
},
|
||
"rksSystem": {
|
||
"name": "AR系统",
|
||
"description": "根据持有的存储碟,自己的属性会\n改变。"
|
||
},
|
||
"electricSurge": {
|
||
"name": "电气制造者",
|
||
"description": "出场时,会布下电气场地。"
|
||
},
|
||
"psychicSurge": {
|
||
"name": "精神制造者",
|
||
"description": "出场时,会布下精神场地。"
|
||
},
|
||
"mistySurge": {
|
||
"name": "薄雾制造者",
|
||
"description": "出场时,会布下薄雾场地。"
|
||
},
|
||
"grassySurge": {
|
||
"name": "青草制造者",
|
||
"description": "出场时,会布下青草场地。"
|
||
},
|
||
"fullMetalBody": {
|
||
"name": "金属防护",
|
||
"description": "不会因为对手的招式或特性而被降\n低能力。"
|
||
},
|
||
"shadowShield": {
|
||
"name": "幻影防守",
|
||
"description": "HP全满时,受到的伤害会变少。"
|
||
},
|
||
"prismArmor": {
|
||
"name": "棱镜装甲",
|
||
"description": "受到效果绝佳的攻击时,可以减弱\n其威力。"
|
||
},
|
||
"neuroforce": {
|
||
"name": "脑核之力",
|
||
"description": "效果绝佳的攻击,威力会变得更强\n。"
|
||
},
|
||
"intrepidSword": {
|
||
"name": "不挠之剑",
|
||
"description": "首次出场时,攻击会提高。"
|
||
},
|
||
"dauntlessShield": {
|
||
"name": "不屈之盾",
|
||
"description": "首次出场时,防御会提高。"
|
||
},
|
||
"libero": {
|
||
"name": "自由者",
|
||
"description": "变为与自己使出的招式相同的属性\n。每次出场战斗仅生效一次。"
|
||
},
|
||
"ballFetch": {
|
||
"name": "捡球",
|
||
"description": "没有携带道具时,会拾取第1个投\n出后捕捉失败的精灵球。"
|
||
},
|
||
"cottonDown": {
|
||
"name": "棉絮",
|
||
"description": "受到攻击后撒下棉絮,降低除自己\n以外的所有宝可梦的速度。"
|
||
},
|
||
"propellerTail": {
|
||
"name": "螺旋尾鳍",
|
||
"description": "能无视具有吸引对手招式效果的特\n性或招式的影响。"
|
||
},
|
||
"mirrorArmor": {
|
||
"name": "镜甲",
|
||
"description": "只反弹自己受到的能力降低效果。"
|
||
},
|
||
"gulpMissile": {
|
||
"name": "一口导弹",
|
||
"description": "冲浪或潜水时会叼来猎物。受到伤\n害时,会吐出猎物进行攻击。"
|
||
},
|
||
"stalwart": {
|
||
"name": "坚毅",
|
||
"description": "能无视具有吸引对手招式效果的特\n性或招式的影响。"
|
||
},
|
||
"steamEngine": {
|
||
"name": "蒸汽机",
|
||
"description": "受到水属性或火属性的招式攻击时\n,速度会巨幅提高。"
|
||
},
|
||
"punkRock": {
|
||
"name": "庞克摇滚",
|
||
"description": "声音招式的威力会提高。受到的声\n音招式伤害会减半。"
|
||
},
|
||
"sandSpit": {
|
||
"name": "吐沙",
|
||
"description": "受到攻击时,会刮起沙暴。"
|
||
},
|
||
"iceScales": {
|
||
"name": "冰鳞粉",
|
||
"description": "由于有冰鳞粉的守护,受到的特殊\n攻击伤害会减半。"
|
||
},
|
||
"ripen": {
|
||
"name": "熟成",
|
||
"description": "使树果成熟,效果变为2倍。"
|
||
},
|
||
"iceFace": {
|
||
"name": "结冻头",
|
||
"description": "头部的冰会代替自己承受物理攻击\n,但是样子会改变。下雪时,冰会\n恢复原状。"
|
||
},
|
||
"powerSpot": {
|
||
"name": "能量点",
|
||
"description": "只要处在相邻位置,招式的威力就\n会提高。"
|
||
},
|
||
"mimicry": {
|
||
"name": "拟态",
|
||
"description": "宝可梦的属性会根据场地的状态而\n变化。"
|
||
},
|
||
"screenCleaner": {
|
||
"name": "除障",
|
||
"description": "出场时,敌方和我方的光墙、反射\n壁和极光幕的效果会消失。"
|
||
},
|
||
"steelySpirit": {
|
||
"name": "钢之意志",
|
||
"description": "我方的钢属性攻击威力会提高。"
|
||
},
|
||
"perishBody": {
|
||
"name": "灭亡之躯",
|
||
"description": "受到接触类招式攻击时,双方都会\n在3回合后变为濒死状态。替换后\n效果消失。"
|
||
},
|
||
"wanderingSpirit": {
|
||
"name": "游魂",
|
||
"description": "与使用接触类招式攻击自己的宝可\n梦互换特性。"
|
||
},
|
||
"gorillaTactics": {
|
||
"name": "一猩一意",
|
||
"description": "虽然攻击会提高,但是只能使出一\n开始所选的招式。"
|
||
},
|
||
"neutralizingGas": {
|
||
"name": "化学变化气体",
|
||
"description": "特性为化学变化气体的宝可梦在场\n时,场上所有宝可梦的特性效果都\n会消失或者无法生效。"
|
||
},
|
||
"pastelVeil": {
|
||
"name": "粉彩护幕",
|
||
"description": "自己和同伴都不会陷入中毒的异常\n状态。"
|
||
},
|
||
"hungerSwitch": {
|
||
"name": "饱了又饿",
|
||
"description": "每回合结束时会在满腹花纹与空腹\n花纹之间交替改变样子。"
|
||
},
|
||
"quickDraw": {
|
||
"name": "速击",
|
||
"description": "有时能比对手先一步行动。"
|
||
},
|
||
"unseenFist": {
|
||
"name": "无形拳",
|
||
"description": "如果使出的是接触到对手的招式,\n就可以无视守护效果进行攻击。"
|
||
},
|
||
"curiousMedicine": {
|
||
"name": "怪药",
|
||
"description": "出场时会从贝壳撒药,将我方的能\n力变化复原。"
|
||
},
|
||
"transistor": {
|
||
"name": "电晶体",
|
||
"description": "电属性的招式威力会提高。"
|
||
},
|
||
"dragonsMaw": {
|
||
"name": "龙颚",
|
||
"description": "龙属性的招式威力会提高。"
|
||
},
|
||
"chillingNeigh": {
|
||
"name": "苍白嘶鸣",
|
||
"description": "打倒对手时会用冰冷的声音嘶鸣并\n提高攻击。"
|
||
},
|
||
"grimNeigh": {
|
||
"name": "漆黑嘶鸣",
|
||
"description": "打倒对手时会用恐怖的声音嘶鸣并\n提高特攻。"
|
||
},
|
||
"asOneGlastrier": {
|
||
"name": "人马一体",
|
||
"description": "兼备蕾冠王的紧张感和雪暴马的苍\n白嘶鸣这两种特性。"
|
||
},
|
||
"asOneSpectrier": {
|
||
"name": "人马一体",
|
||
"description": "兼备蕾冠王的紧张感和灵幽马的漆\n黑嘶鸣这两种特性。"
|
||
},
|
||
"lingeringAroma": {
|
||
"name": "甩不掉的气味",
|
||
"description": "被对手接触到后,甩不掉的气味会\n沾上对手。"
|
||
},
|
||
"seedSower": {
|
||
"name": "掉出种子",
|
||
"description": "受到攻击时,会将脚下变成青草场\n地。"
|
||
},
|
||
"thermalExchange": {
|
||
"name": "热交换",
|
||
"description": "受到火属性的招式攻击时,攻击会\n提高,且不会陷入灼伤状态。"
|
||
},
|
||
"angerShell": {
|
||
"name": "愤怒甲壳",
|
||
"description": "因被对手攻击而HP变为一半时,\n会因愤怒降低防御和特防。但攻击\n、特攻、速度会提高。"
|
||
},
|
||
"purifyingSalt": {
|
||
"name": "洁净之盐",
|
||
"description": "因洁净的盐而不会陷入异常状态。\n会让幽灵属性的招式伤害减半。"
|
||
},
|
||
"wellBakedBody": {
|
||
"name": "焦香之躯",
|
||
"description": "受到火属性的招式攻击时,不会受\n到伤害,而是会大幅提高防御。"
|
||
},
|
||
"windRider": {
|
||
"name": "乘风",
|
||
"description": "吹起了顺风或受到风的招式攻击时\n,不会受到伤害,而是会提高攻击\n。"
|
||
},
|
||
"guardDog": {
|
||
"name": "看门犬",
|
||
"description": "受到威吓时,攻击会提高。让替换\n宝可梦的招式和道具无效。"
|
||
},
|
||
"rockyPayload": {
|
||
"name": "搬岩",
|
||
"description": "岩石属性的招式威力会提高。"
|
||
},
|
||
"windPower": {
|
||
"name": "风力发电",
|
||
"description": "受到风的招式攻击时,会变为充电\n状态。"
|
||
},
|
||
"zeroToHero": {
|
||
"name": "全能变身",
|
||
"description": "回到同行队伍后,会变为全能形态\n。"
|
||
},
|
||
"commander": {
|
||
"name": "发号施令",
|
||
"description": "出场时,若我方当中有吃吼霸,就\n会进入其口中,并从其口中发出指\n令。"
|
||
},
|
||
"electromorphosis": {
|
||
"name": "电力转换",
|
||
"description": "受到伤害时,会变为充电状态。"
|
||
},
|
||
"protosynthesis": {
|
||
"name": "古代活性",
|
||
"description": "携带着驱劲能量或天气为晴朗时,\n数值最高的能力会提高。"
|
||
},
|
||
"quarkDrive": {
|
||
"name": "夸克充能",
|
||
"description": "携带着驱劲能量或在电气场地上时\n,数值最高的能力会提高。"
|
||
},
|
||
"goodAsGold": {
|
||
"name": "黄金之躯",
|
||
"description": "不会氧化的坚固黄金身躯不会受到\n对手的变化招式的影响。"
|
||
},
|
||
"vesselOfRuin": {
|
||
"name": "灾祸之鼎",
|
||
"description": "以能呼唤灾厄的鼎的力量降低除自\n己以外的宝可梦的特攻。"
|
||
},
|
||
"swordOfRuin": {
|
||
"name": "灾祸之剑",
|
||
"description": "以能呼唤灾厄的剑的力量降低除自\n己以外的宝可梦的防御。"
|
||
},
|
||
"tabletsOfRuin": {
|
||
"name": "灾祸之简",
|
||
"description": "以能呼唤灾厄的简的力量降低除自\n己以外的宝可梦的攻击。"
|
||
},
|
||
"beadsOfRuin": {
|
||
"name": "灾祸之玉",
|
||
"description": "以能呼唤灾厄的勾玉的力量降低除\n自己以外的宝可梦的特防。"
|
||
},
|
||
"orichalcumPulse": {
|
||
"name": "绯红脉动",
|
||
"description": "出场时,会将天气变为晴朗。日照\n强烈时,会通过古代的脉动升高攻\n击。"
|
||
},
|
||
"hadronEngine": {
|
||
"name": "强子引擎",
|
||
"description": "出场时,会布下电气场地。处于电\n气场地时,会通过未来的机关升高\n特攻。"
|
||
},
|
||
"opportunist": {
|
||
"name": "跟风",
|
||
"description": "对手的能力提高时,自己也会趁机\n同样地提高能力。"
|
||
},
|
||
"cudChew": {
|
||
"name": "反刍",
|
||
"description": "吃了树果后,会在下一回合结束时\n从胃反刍出来再吃1次。"
|
||
},
|
||
"sharpness": {
|
||
"name": "锋锐",
|
||
"description": "提高切割对手的招式的威力。"
|
||
},
|
||
"supremeOverlord": {
|
||
"name": "大将",
|
||
"description": "出场时,攻击和特攻会按照目前被\n打倒的同伴数量逐渐提升,被打倒\n越多,提升越多。"
|
||
},
|
||
"costar": {
|
||
"name": "同台共演",
|
||
"description": "出场时,复制同伴的能力变化。"
|
||
},
|
||
"toxicDebris": {
|
||
"name": "毒满地",
|
||
"description": "受到物理招式的伤害时,会在对手\n脚下散布毒菱。"
|
||
},
|
||
"armorTail": {
|
||
"name": "尾甲",
|
||
"description": "包裹头部的神秘尾巴使对手无法对\n我方使出先制招式。"
|
||
},
|
||
"earthEater": {
|
||
"name": "食土",
|
||
"description": "受到地面属性的招式攻击时,不会\n受到伤害,而是会得到回复。"
|
||
},
|
||
"myceliumMight": {
|
||
"name": "菌丝之力",
|
||
"description": "使出变化招式时,虽然行动必定会\n变慢,但能不受对手的特性妨碍。"
|
||
},
|
||
"mindsEye": {
|
||
"name": "心眼",
|
||
"description": "一般属性和格斗属性的招式可以击\n中幽灵属性的宝可梦。无视对手的\n闪避率的变化,且命中率不会被降\n低。"
|
||
},
|
||
"supersweetSyrup": {
|
||
"name": "甘露之蜜",
|
||
"description": "首次出场时,会散发出甜腻的蜜的\n香味来降低对手的闪避率。"
|
||
},
|
||
"hospitality": {
|
||
"name": "款待",
|
||
"description": "出场时款待同伴,回复其少量HP\n。"
|
||
},
|
||
"toxicChain": {
|
||
"name": "毒锁链",
|
||
"description": "凭借含有毒素的锁链的力量,有时\n能让被招式击中的对手陷入剧毒状\n态。"
|
||
},
|
||
"embodyAspectTeal": {
|
||
"name": "面影辉映",
|
||
"description": "将回忆映于心中,让碧草面具发出\n光辉,提高自己的速度。"
|
||
},
|
||
"embodyAspectWellspring": {
|
||
"name": "面影辉映",
|
||
"description": "将回忆映于心中,让水井面具发出\n光辉,提高自己的特防。"
|
||
},
|
||
"embodyAspectHearthflame": {
|
||
"name": "面影辉映",
|
||
"description": "将回忆映于心中,让火灶面具发出\n光辉,提高自己的攻击。"
|
||
},
|
||
"embodyAspectCornerstone": {
|
||
"name": "面影辉映",
|
||
"description": "将回忆映于心中,让础石面具发出\n光辉,提高自己的防御。"
|
||
},
|
||
"teraShift": {
|
||
"name": "太晶变形",
|
||
"description": "出场时,会吸收周围的能量,变为\n太晶形态。"
|
||
},
|
||
"teraShell": {
|
||
"name": "太晶甲壳",
|
||
"description": "甲壳蕴藏着全部属性的力量,会将\n自己HP全满时受到的伤害全都变\n为效果不好。"
|
||
},
|
||
"teraformZero": {
|
||
"name": "归零化境",
|
||
"description": "太乐巴戈斯变为星晶形态时,蕴藏\n在它身上的力量会将天气和场地的\n影响全部归零。"
|
||
},
|
||
"poisonPuppeteer": {
|
||
"name": "毒傀儡",
|
||
"description": "因此宝可梦的招式而陷入中毒状态的对手\n同时也会陷入混乱状态。"
|
||
}
|
||
}
|