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* move: locales files to `/public` (from `/src`) * install: i18next-http-backend module * implement: i18next language lazy-loading * remove: all `config.ts` files (for locales) * disable: enConfig import in i18next.d.ts * remove: console.log from utils.camelCaseToKebabCase() * remove localization tests we don't need to test if i18next is working. This is the job of i18next itself * mock i18next for tests * fix: tests that have to use the i18next key now instead of the english translation * fix: absolute-avarice-encounter test * fix: loading mystery-encounter translations with lazy-load * fix: 2 mystery encounter translation loading * replace: i18next mocks any vi.fn() calls * fix: new namespace usage in ME tests now using "mysteryEncounters/..." * fix: delibirdy encounter not being language specific the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier * fix: the-expert-pokemon-breeder the new i18n pattern requires a different namespacing which has been adopted * fix: GTS encounter tests * add: `MockText.on()` * fix: berries abound test * chore: apply review suggestion from @DayKev * update i18next.d.ts * chore: fix i18next.d.ts * fix: `dialogue-misc` switchup between `en` and `ja` * move: `SpeciesFormKey` into enum there was an issue with circular dependencies * replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports * re-sync locales from `beta` * rename: `ca_ES` -> `ca-ES` * rename: `pt_BR` -> `pt-BR` * rename: `zh_CN` -> `zh-CN` * rename: `zh_TW` -> `zh-TW` * fix loading Species-Form-Key in poemon-evo. * update: i18next `supporterLngs` ... and remove `nonExplicitSupportedLngs` * fix: `${namespace}.` -> `${namespace}:` thanks @MokaStitcher
281 lines
6.3 KiB
JSON
281 lines
6.3 KiB
JSON
{
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"Achievements": {
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"name": "成就"
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},
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"Locked": {
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"name": "未解锁"
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},
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"MoneyAchv": {
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"description": "累计获得 ₽{{moneyAmount}}"
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},
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"10K_MONEY": {
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"name": "小有积蓄"
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},
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"100K_MONEY": {
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"name": "大户人家"
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},
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"1M_MONEY": {
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"name": "百万富翁"
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},
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"10M_MONEY": {
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"name": "暴发户"
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},
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"DamageAchv": {
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"description": "在单次攻击中造成\n {{damageAmount}} 点伤害"
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},
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"250_DMG": {
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"name": "重拳出击"
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},
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"1000_DMG": {
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"name": "神拳猛击"
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},
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"2500_DMG": {
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"name": "夺少?"
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},
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"10000_DMG": {
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"name": "一拳超人"
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},
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"HealAchv": {
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"description": "通过技能、能力或携带的道具\n一次性治疗 {{healAmount}} {{HP}}点"
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},
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"250_HEAL": {
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"name": "新手奶妈"
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},
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"1000_HEAL": {
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"name": "治疗担当"
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},
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"2500_HEAL": {
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"name": "牧师"
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},
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"10000_HEAL": {
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"name": "泉水"
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},
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"LevelAchv": {
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"description": "将一只宝可梦提升到 Lv{{level}}"
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},
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"LV_100": {
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"name": "别急,后面还有"
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},
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"LV_250": {
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"name": "精英"
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},
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"LV_1000": {
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"name": "天外有天"
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},
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"RibbonAchv": {
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"description": "累计获得 {{ribbonAmount}} 个勋章"
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},
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"10_RIBBONS": {
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"name": "宝可梦联盟冠军"
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},
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"25_RIBBONS": {
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"name": "超级球联盟冠军"
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},
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"50_RIBBONS": {
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"name": "高级球联盟冠军"
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},
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"75_RIBBONS": {
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"name": "肉鸽球联盟冠军"
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},
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"100_RIBBONS": {
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"name": "大师球联盟冠军"
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},
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"TRANSFER_MAX_STAT_STAGE": {
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"name": "团队协作",
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"description": "在一项属性强化至最大时用\n接力棒传递给其他宝可梦"
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},
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"MAX_FRIENDSHIP": {
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"name": "亲密无间",
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"description": "使一只宝可梦的亲密度\n达到最大值"
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},
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"MEGA_EVOLVE": {
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"name": "大变身",
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"description": "超级进化一只宝可梦"
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},
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"GIGANTAMAX": {
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"name": "这位更是重量级",
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"description": "极巨化一只宝可梦"
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},
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"TERASTALLIZE": {
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"name": "本系爱好者",
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"description": "太晶化一只宝可梦"
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},
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"STELLAR_TERASTALLIZE": {
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"name": "隐藏属性",
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"description": "星晶化一只宝可梦"
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},
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"SPLICE": {
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"name": "无限融合",
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"description": "使用基因之楔将两只宝可梦\n融合在一起"
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},
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"MINI_BLACK_HOLE": {
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"name": "一大洞的道具",
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"description": "获得一个迷你黑洞"
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},
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"CATCH_MYTHICAL": {
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"name": "神秘礼物",
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"description": "捕捉一只幻之宝可梦"
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},
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"CATCH_SUB_LEGENDARY": {
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"name": "二级传说",
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"description": "捕捉一只二级传说宝可梦"
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},
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"CATCH_LEGENDARY": {
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"name": "传说",
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"description": "捕捉一只传说宝可梦"
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},
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"SEE_SHINY": {
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"name": "闪耀夺目",
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"description": "在野外找到一只闪光宝可梦"
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},
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"SHINY_PARTY": {
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"name": "呕心沥血",
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"description": "拥有一支由闪光宝可梦组成\n的满员队伍"
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},
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"HATCH_MYTHICAL": {
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"name": "幻兽蛋",
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"description": "从蛋中孵化出一只幻之宝可梦"
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},
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"HATCH_SUB_LEGENDARY": {
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"name": "二级传说蛋",
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"description": "从蛋中孵化出一只二级传说\n宝可梦"
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},
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"HATCH_LEGENDARY": {
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"name": "传说蛋",
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"description": "从蛋中孵化出一只传说宝可梦"
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},
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"HATCH_SHINY": {
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"name": "金色传说!",
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"description": "从蛋中孵化出一只闪光宝可梦"
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},
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"HIDDEN_ABILITY": {
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"name": "隐藏实力",
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"description": "捕捉一只拥有隐藏特性\n的宝可梦"
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},
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"PERFECT_IVS": {
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"name": "合格证",
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"description": "获得一只拥有完美个体值\n的宝可梦"
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},
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"CLASSIC_VICTORY": {
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"name": "战无不胜",
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"description": "在经典模式中通关游戏"
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},
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"UNEVOLVED_CLASSIC_VICTORY": {
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"name": "带孩上班",
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"description": "通关经典模式时队伍中至少有\n一名未进化的宝可梦"
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},
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"MONO_GEN_ONE": {
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"name": "最初的劲敌",
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"description": "完成仅限第一世代的挑战"
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},
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"MONO_GEN_TWO": {
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"name": "1.5世代",
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"description": "完成仅限第二世代的挑战"
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},
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"MONO_GEN_THREE": {
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"name": "“水太多了”",
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"description": "完成仅限第三世代的挑战"
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},
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"MONO_GEN_FOUR": {
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"name": "她真是最强冠军吗?",
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"description": "完成仅限第四世代的挑战"
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},
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"MONO_GEN_FIVE": {
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"name": "完全原创",
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"description": "完成仅限第五世代的挑战"
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},
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"MONO_GEN_SIX": {
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"name": "女大公",
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"description": "完成仅限第六世代的挑战"
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},
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"MONO_GEN_SEVEN": {
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"name": "首届冠军",
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"description": "完成仅限第七世代的挑战"
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},
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"MONO_GEN_EIGHT": {
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"name": "冠军时刻!",
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"description": "完成仅限第八世代的挑战"
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},
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"MONO_GEN_NINE": {
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"name": "她又放水了",
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"description": "完成仅限第九世代的挑战"
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},
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"MonoType": {
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"description": "完成 {{type}} 单属性挑战"
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},
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"MONO_NORMAL": {
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"name": "异乎寻常的寻常"
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},
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"MONO_FIGHTING": {
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"name": "我有真功夫"
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},
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"MONO_FLYING": {
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"name": "愤怒的小鸟"
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},
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"MONO_POISON": {
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"name": "关都地区特色"
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},
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"MONO_GROUND": {
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"name": "地震预报"
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},
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"MONO_ROCK": {
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"name": "坚如磐石"
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},
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"MONO_BUG": {
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"name": "音箱蟀侠"
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},
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"MONO_GHOST": {
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"name": "捉鬼敢死队"
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},
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"MONO_STEEL": {
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"name": "铁巨人"
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},
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"MONO_FIRE": {
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"name": "搓火球解决一切"
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},
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"MONO_WATER": {
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"name": "当雨来临,倾盆而下"
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},
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"MONO_GRASS": {
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"name": "别踏这个青"
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},
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"MONO_ELECTRIC": {
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"name": "瞄准大岩蛇的角!"
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},
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"MONO_PSYCHIC": {
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"name": "脑洞大开"
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},
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"MONO_ICE": {
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"name": "如履薄冰"
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},
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"MONO_DRAGON": {
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"name": "准神俱乐部"
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},
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"MONO_DARK": {
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"name": "总有叛逆期"
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},
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"MONO_FAIRY": {
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"name": "林克,醒醒!"
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},
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"FRESH_START": {
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"name": "初次尝试!",
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"description": "完成初次尝试挑战"
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},
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"INVERSE_BATTLE": {
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"name": "镜子子镜",
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"description": "完成逆转之战挑战\n战挑战之转逆成完"
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},
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"BREEDERS_IN_SPACE": {
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"name": "饲养员上太空?",
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"description": "在太空地图中击败精英饲养员。"
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}
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}
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