pokerogue/public/locales/zh-CN/move.json
flx-sta 95386861bb
[Qol][Refactor] i18n lazy-loading (#4327)
* move: locales files to `/public` (from `/src`)

* install: i18next-http-backend module

* implement: i18next language lazy-loading

* remove: all `config.ts` files (for locales)

* disable: enConfig import in i18next.d.ts

* remove: console.log from utils.camelCaseToKebabCase()

* remove localization tests

we don't need to test if i18next is working.
This is the job of i18next itself

* mock i18next for tests

* fix: tests that have to use the i18next key now

instead of the english translation

* fix: absolute-avarice-encounter test

* fix: loading mystery-encounter translations

with lazy-load

* fix: 2 mystery encounter translation loading

* replace: i18next mocks any vi.fn() calls

* fix: new namespace usage in ME tests

now using "mysteryEncounters/..."

* fix: delibirdy encounter not being language specific

the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier

* fix: the-expert-pokemon-breeder

the new i18n pattern requires a different namespacing which has been adopted

* fix: GTS encounter tests

* add: `MockText.on()`

* fix: berries abound test

* chore: apply review suggestion

from @DayKev

* update i18next.d.ts

* chore: fix i18next.d.ts

* fix: `dialogue-misc` switchup between `en` and `ja`

* move: `SpeciesFormKey` into enum

there was an issue with circular dependencies

* replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports

* re-sync locales from `beta`

* rename: `ca_ES` -> `ca-ES`

* rename: `pt_BR` -> `pt-BR`

* rename: `zh_CN` -> `zh-CN`

* rename: `zh_TW` -> `zh-TW`

* fix loading Species-Form-Key in poemon-evo.

* update: i18next `supporterLngs` ...

and remove `nonExplicitSupportedLngs`

* fix: `${namespace}.` -> `${namespace}:`

thanks @MokaStitcher
2024-10-01 21:55:16 +01:00

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{
"pound": {
"name": "拍击",
"effect": "使用长长的尾巴或手等拍打对手进行攻击"
},
"karateChop": {
"name": "空手劈",
"effect": "用锋利的手刀劈向对手进行攻击。\n容易击中要害"
},
"doubleSlap": {
"name": "连环巴掌",
"effect": "用连环巴掌拍打对手进行攻击。\n连续攻击次"
},
"cometPunch": {
"name": "连续拳",
"effect": "用拳头怒涛般的殴打对手进行攻击。\n连续攻击次"
},
"megaPunch": {
"name": "百万吨重拳",
"effect": "用充满力量的拳头攻击对手"
},
"payDay": {
"name": "聚宝功",
"effect": "向对手的身体投掷小金币进行攻击。\n战斗后可以拿到钱"
},
"firePunch": {
"name": "火焰拳",
"effect": "用充满火焰的拳头攻击对手。\n有时会让对手陷入灼伤状态"
},
"icePunch": {
"name": "冰冻拳",
"effect": "用充满寒气的拳头攻击对手。\n有时会让对手陷入冰冻状态"
},
"thunderPunch": {
"name": "雷电拳",
"effect": "用充满电流的拳头攻击对手。\n有时会让对手陷入麻痹状态"
},
"scratch": {
"name": "抓",
"effect": "用坚硬且无比锋利的爪子抓对手进行攻击"
},
"viseGrip": {
"name": "夹住",
"effect": "将对手从两侧夹住,给予伤害"
},
"guillotine": {
"name": "极落钳",
"effect": "用大钳子或剪刀等夹断对手进行攻击。\n只要命中就会一击昏厥"
},
"razorWind": {
"name": "旋风刀",
"effect": "制造风之刃,于第2回合攻击对手。\n容易击中要害"
},
"swordsDance": {
"name": "剑舞",
"effect": "激烈地跳起战舞提高气势。\n大幅提高自己的攻击"
},
"cut": {
"name": "居合劈",
"effect": "用镰刀或爪子等切斩对手进行攻击"
},
"gust": {
"name": "起风",
"effect": "用翅膀将刮起的狂风袭向对手进行攻击"
},
"wingAttack": {
"name": "翅膀攻击",
"effect": "大大地展开美丽的翅膀,\n将其撞向对手进行攻击"
},
"whirlwind": {
"name": "吹飞",
"effect": "吹飞对手,强制拉后备宝可梦上场。\n如果对手为野生宝可梦\n战斗将直接结束"
},
"fly": {
"name": "飞翔",
"effect": "第1回合飞上天空,第2回合攻击对手"
},
"bind": {
"name": "绑紧",
"effect": "使用长长的身体或藤蔓等,\n在回合内绑紧对手进行攻击"
},
"slam": {
"name": "摔打",
"effect": "使用长长的尾巴或藤蔓等摔打对手\n进行攻击"
},
"vineWhip": {
"name": "藤鞭",
"effect": "用如同鞭子般弯曲而细长的藤蔓摔\n打对手进行攻击"
},
"stomp": {
"name": "踩踏",
"effect": "用大脚踩踏对手进行攻击。\n有时会使对手畏缩"
},
"doubleKick": {
"name": "二连踢",
"effect": "用2只脚踢飞对手进行攻击。\n连续次给予伤害"
},
"megaKick": {
"name": "百万吨重踢",
"effect": "使出力大无穷的重踢踢飞对手进行攻击"
},
"jumpKick": {
"name": "飞踢",
"effect": "使出高高的腾空踢攻击对手。\n如果踢偏则自己会受到伤害"
},
"rollingKick": {
"name": "回旋踢",
"effect": "一边使身体快速旋转,\n一边踢飞对手进行攻击。\n有时会使对手畏缩"
},
"sandAttack": {
"name": "泼沙",
"effect": "向对手脸上泼沙子,从而降低命中率"
},
"headbutt": {
"name": "头锤",
"effect": "将头伸出,笔直地扑向对手进行攻击。\n有时会使对手畏缩"
},
"hornAttack": {
"name": "角撞",
"effect": "用尖锐的角攻击对手"
},
"furyAttack": {
"name": "乱击",
"effect": "用角或喙刺向对手进行攻击。\n连续攻击次"
},
"hornDrill": {
"name": "角钻",
"effect": "用旋转的角刺入对手进行攻击。\n只要命中就会一击昏厥"
},
"tackle": {
"name": "撞击",
"effect": "用整个身体撞向对手进行攻击"
},
"bodySlam": {
"name": "泰山压顶",
"effect": "用整个身体压住对手进行攻击。\n有时会让对手陷入麻痹状态"
},
"wrap": {
"name": "紧束",
"effect": "使用长长的身体或藤蔓等,\n在回合内紧束对手进行攻击"
},
"takeDown": {
"name": "猛撞",
"effect": "以惊人的气势撞向对手进行攻击。\n自己也会受到少许伤害"
},
"thrash": {
"name": "大闹一番",
"effect": "在2~3回合内,乱打一气地攻击对手。\n大闹一番后自己会陷入混乱"
},
"doubleEdge": {
"name": "舍身冲撞",
"effect": "拼命地猛撞向对手进行攻击。\n自己也会受到不小的伤害"
},
"tailWhip": {
"name": "摇尾巴",
"effect": "可爱地左右摇晃尾巴,\n诱使对手疏忽大意。会降低对手的防御"
},
"poisonSting": {
"name": "毒针",
"effect": "将有毒的针刺入对手进行攻击。\n有时会让对手陷入中毒状态"
},
"twineedle": {
"name": "双针",
"effect": "将2根针刺入对手,连续2次给予伤害。\n有时会让对手陷入中毒状态"
},
"pinMissile": {
"name": "飞弹针",
"effect": "向对手发射锐针进行攻击。\n连续攻击次"
},
"leer": {
"name": "瞪眼",
"effect": "用犀利的眼神使其害怕,\n从而降低对手的防御"
},
"bite": {
"name": "咬住",
"effect": "用尖锐的牙咬住对手进行攻击。\n有时会使对手畏缩"
},
"growl": {
"name": "叫声",
"effect": "让对手听可爱的叫声,\n引开注意力使其疏忽\n从而降低对手的攻击"
},
"roar": {
"name": "吼叫",
"effect": "放走对手,强制拉后备宝可梦上场。\n如果对手为野生宝可梦\n战斗将直接结束"
},
"sing": {
"name": "唱歌",
"effect": "让对手听舒适、美妙的歌声,\n从而陷入睡眠状态"
},
"supersonic": {
"name": "超音波",
"effect": "从身体发出特殊的音波,\n从而使对手混乱"
},
"sonicBoom": {
"name": "音爆",
"effect": "将冲击波撞向对手进行攻击。\n必定会给予20的伤害"
},
"disable": {
"name": "定身法",
"effect": "阻碍对手行动,之前使出的招式将\n在回合内无法使用"
},
"acid": {
"name": "溶解液",
"effect": "将强酸泼向对手进行攻击。\n有时会降低对手的特防"
},
"ember": {
"name": "火花",
"effect": "向对手发射小型火焰进行攻击。\n有时会让对手陷入灼伤状态"
},
"flamethrower": {
"name": "喷射火焰",
"effect": "向对手发射烈焰进行攻击。\n有时会让对手陷入灼伤状态"
},
"mist": {
"name": "白雾",
"effect": "用白雾覆盖身体。在5回合内不会\n让对手降低自己的能力"
},
"waterGun": {
"name": "水枪",
"effect": "向对手猛烈地喷射水流进行攻击"
},
"hydroPump": {
"name": "水炮",
"effect": "向对手猛烈地喷射大量水流进行攻击"
},
"surf": {
"name": "冲浪",
"effect": "利用大浪攻击自己周围所有的宝可梦"
},
"iceBeam": {
"name": "冰冻光束",
"effect": "向对手发射冰冻光束进行攻击。\n有时会让对手陷入冰冻状态"
},
"blizzard": {
"name": "暴风雪",
"effect": "将猛烈的暴风雪刮向对手进行攻击。\n有时会让对手陷入冰冻状态"
},
"psybeam": {
"name": "幻象光线",
"effect": "向对手发射神奇的光线进行攻击。\n有时会使对手混乱"
},
"bubbleBeam": {
"name": "泡沫光线",
"effect": "向对手猛烈地喷射泡沫进行攻击。\n有时会降低对手的速度"
},
"auroraBeam": {
"name": "极光束",
"effect": "向对手发射虹色光束进行攻击。\n有时会降低对手的攻击"
},
"hyperBeam": {
"name": "破坏光线",
"effect": "向对手发射强烈的光线进行攻击。\n下一回合自己将无法动弹"
},
"peck": {
"name": "啄",
"effect": "用尖锐的喙或角刺向对手进行攻击"
},
"drillPeck": {
"name": "啄钻",
"effect": "一边旋转,一边将尖喙刺入对手进行攻击"
},
"submission": {
"name": "深渊翻滚",
"effect": "将对手连同自己一起摔向地面进行攻击。\n自己也会受到少许伤害"
},
"lowKick": {
"name": "踢倒",
"effect": "用力踢对手的脚,使其摔倒进行攻击。\n对手越重威力越大"
},
"counter": {
"name": "双倍奉还",
"effect": "从对手那里受到物理攻击的伤害将\n以倍返还给同一个对手"
},
"seismicToss": {
"name": "地球上投",
"effect": "利用引力将对手甩飞出去。\n给予对手和自己等级相同的伤害"
},
"strength": {
"name": "怪力",
"effect": "使出浑身力气殴打对手进行攻击"
},
"absorb": {
"name": "吸取",
"effect": "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一半"
},
"megaDrain": {
"name": "超级吸取",
"effect": "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一半"
},
"leechSeed": {
"name": "寄生种子",
"effect": "植入寄生种子后,将在每回合一点\n一点吸取对手的\n从而用来回复自己的"
},
"growth": {
"name": "生长",
"effect": "让身体一下子长大,从而提高攻击和特攻"
},
"razorLeaf": {
"name": "飞叶快刀",
"effect": "飞出叶片,切斩对手进行攻击。\n容易击中要害"
},
"solarBeam": {
"name": "日光束",
"effect": "第1回合收集满满的日光,\n第回合发射光束进行攻击"
},
"poisonPowder": {
"name": "毒粉",
"effect": "撒出毒粉,从而让对手陷入中毒状态"
},
"stunSpore": {
"name": "麻痹粉",
"effect": "撒出麻痹粉,从而让对手陷入麻痹状态"
},
"sleepPowder": {
"name": "催眠粉",
"effect": "撒出催眠粉,从而让对手陷入睡眠状态"
},
"petalDance": {
"name": "花瓣舞",
"effect": "在2~3回合内,散落花瓣攻击对手。\n之后自己会陷入混乱"
},
"stringShot": {
"name": "吐丝",
"effect": "用口中吐出的丝缠绕对手,\n从而大幅降低对手的速度"
},
"dragonRage": {
"name": "龙之怒",
"effect": "将愤怒的冲击波撞向对手进行攻击。\n必定会给予40的伤害"
},
"fireSpin": {
"name": "火焰旋涡",
"effect": "将对手困在激烈的火焰旋涡中,\n在回合内进行攻击"
},
"thunderShock": {
"name": "电击",
"effect": "发出电流刺激对手进行攻击。\n有时会让对手陷入麻痹状态"
},
"thunderbolt": {
"name": "十万伏特",
"effect": "向对手发出强力电击进行攻击。\n有时会让对手陷入麻痹状态"
},
"thunderWave": {
"name": "电磁波",
"effect": "向对手发出微弱的电击,\n从而让对手陷入麻痹状态"
},
"thunder": {
"name": "打雷",
"effect": "向对手劈下暴雷进行攻击。\n有时会让对手陷入麻痹状态"
},
"rockThrow": {
"name": "落石",
"effect": "拿起小岩石,投掷对手进行攻击"
},
"earthquake": {
"name": "地震",
"effect": "利用地震的冲击,攻击自己周围所\n有的宝可梦"
},
"fissure": {
"name": "地裂",
"effect": "让对手掉落于地裂的裂缝中进行攻击。\n只要命中就会一击昏厥"
},
"dig": {
"name": "挖洞",
"effect": "第1回合钻入地底,第2回合攻击对手"
},
"toxic": {
"name": "剧毒",
"effect": "让对手陷入剧毒状态。\n随着回合的推进中毒伤害会增加"
},
"confusion": {
"name": "念力",
"effect": "向对手发送微弱的念力进行攻击。\n有时会使对手混乱"
},
"psychic": {
"name": "精神强念",
"effect": "向对手发送强大的念力进行攻击。\n有时会降低对手的特防"
},
"hypnosis": {
"name": "催眠术",
"effect": "施以诱导睡意的暗示,\n让对手陷入睡眠状态"
},
"meditate": {
"name": "瑜伽姿势",
"effect": "唤醒身体深处沉睡的力量,\n从而提高自己的攻击"
},
"agility": {
"name": "高速移动",
"effect": "让身体放松变得轻盈,\n以便高速移动。大幅提高自己的速度"
},
"quickAttack": {
"name": "电光一闪",
"effect": "以迅雷不及掩耳之势扑向对手。\n必定能够先制攻击"
},
"rage": {
"name": "愤怒",
"effect": "如果在使出招式后受到攻击的话,\n会因愤怒的力量而提高攻击"
},
"teleport": {
"name": "瞬间移动",
"effect": "当有后备宝可梦时使用,\n就可以进行替换。\n野生的宝可梦使用则会逃走"
},
"nightShade": {
"name": "黑夜魔影",
"effect": "显示恐怖幻影,只给予对手和自己\n等级相同的伤害"
},
"mimic": {
"name": "模仿",
"effect": "可以将对手最后使用的招式,\n在战斗内变成自己的招式"
},
"screech": {
"name": "刺耳声",
"effect": "发出不由自主想要捂起耳朵的刺耳声,\n从而大幅降低对手的防御"
},
"doubleTeam": {
"name": "影子分身",
"effect": "通过快速移动来制造分身,\n扰乱对手从而提高闪避率"
},
"recover": {
"name": "自我再生",
"effect": "让细胞再生,从而回复自己最大H\n的一半"
},
"harden": {
"name": "变硬",
"effect": "全身使劲,让身体变硬,\n从而提高自己的防御"
},
"minimize": {
"name": "变小",
"effect": "蜷缩身体显得很小,从而大幅提高\n自己的闪避率"
},
"smokescreen": {
"name": "烟幕",
"effect": "向对手喷出烟或墨汁等,\n从而降低对手的命中率"
},
"confuseRay": {
"name": "奇异之光",
"effect": "显示奇怪的光,扰乱对手。\n使对手混乱"
},
"withdraw": {
"name": "缩入壳中",
"effect": "缩入壳里保护身体,从而提高自己的防御"
},
"defenseCurl": {
"name": "变圆",
"effect": "将身体蜷曲变圆,从而提高自己的防御"
},
"barrier": {
"name": "屏障",
"effect": "制造坚固的壁障,从而大幅提高自\n己的防御"
},
"lightScreen": {
"name": "光墙",
"effect": "利用神奇的墙壁,在5回合内减弱\n从对手那里受到的特殊攻击的伤害"
},
"haze": {
"name": "黑雾",
"effect": "升起黑雾,将正在场上战斗的全体\n宝可梦的能力变回原点"
},
"reflect": {
"name": "反射壁",
"effect": "利用神奇的墙壁,在5回合内减弱\n从对手那里受到的物理攻击的伤害"
},
"focusEnergy": {
"name": "聚气",
"effect": "深深地吸口气,集中精神。\n自己的攻击会变得容易击中要害"
},
"bide": {
"name": "忍耐",
"effect": "在2回合内忍受攻击,\n受到的伤害会倍返还给对手"
},
"metronome": {
"name": "挥指",
"effect": "挥动手指刺激自己的大脑,\n从许多的招式中随机使出个"
},
"mirrorMove": {
"name": "鹦鹉学舌",
"effect": "模仿对手使用的招式,\n自己也使用相同招式"
},
"selfDestruct": {
"name": "玉石俱碎",
"effect": "引发爆炸,攻击自己周围所有的宝可梦。\n使用后陷入昏厥"
},
"eggBomb": {
"name": "炸蛋",
"effect": "向对手用力投掷大大的蛋进行攻击"
},
"lick": {
"name": "舌舔",
"effect": "用长长的舌头,舔遍对手进行攻击。\n有时会让对手陷入麻痹状态"
},
"smog": {
"name": "浊雾",
"effect": "将肮脏的浓雾吹向对手进行攻击。\n有时会让对手陷入中毒状态"
},
"sludge": {
"name": "污泥攻击",
"effect": "用污泥投掷对手进行攻击。\n有时会让对手陷入中毒状态"
},
"boneClub": {
"name": "骨棒",
"effect": "用手中的骨头殴打对手进行攻击。\n有时会使对手畏缩"
},
"fireBlast": {
"name": "大字爆炎",
"effect": "用大字形状的火焰烧尽对手。\n有时会让对手陷入灼伤状态"
},
"waterfall": {
"name": "攀瀑",
"effect": "以惊人的气势扑向对手。\n有时会使对手畏缩"
},
"clamp": {
"name": "贝壳夹击",
"effect": "用非常坚固且厚实的贝壳,\n在回合内夹住对手进行攻击"
},
"swift": {
"name": "高速星星",
"effect": "发射星形的光攻击对手。\n攻击必定会命中"
},
"skullBash": {
"name": "火箭头锤",
"effect": "第1回合把头缩进去,\n从而提高防御。第回合攻击对手"
},
"spikeCannon": {
"name": "尖刺加农炮",
"effect": "向对手发射锐针进行攻击。\n连续攻击次"
},
"constrict": {
"name": "缠绕",
"effect": "用触手或青藤等缠绕进行攻击。\n有时会降低对手的速度"
},
"amnesia": {
"name": "瞬间失忆",
"effect": "将头脑清空,瞬间忘记某事,\n从而大幅提高自己的特防"
},
"kinesis": {
"name": "折弯汤匙",
"effect": "折弯汤匙引开注意,从而降低对手\n的命中率"
},
"softBoiled": {
"name": "生蛋",
"effect": "回复自己最大HP的一半"
},
"highJumpKick": {
"name": "飞膝踢",
"effect": "跳起后用膝盖撞对手进行攻击。\n如果撞偏则自己会受到伤害"
},
"glare": {
"name": "大蛇瞪眼",
"effect": "用腹部的花纹使对手害怕,\n从而让其陷入麻痹状态"
},
"dreamEater": {
"name": "食梦",
"effect": "吃掉正在睡觉的对手的梦进行攻击。\n回复对手所受到伤害的一半"
},
"poisonGas": {
"name": "毒瓦斯",
"effect": "将毒瓦斯吹到对手的脸上,\n从而让对手陷入中毒状态"
},
"barrage": {
"name": "投球",
"effect": "向对手投掷圆形物体进行攻击。\n连续攻击次"
},
"leechLife": {
"name": "吸血",
"effect": "吸取血液攻击对手。可以回复给予\n对手伤害的一半"
},
"lovelyKiss": {
"name": "恶魔之吻",
"effect": "用恐怖的脸强吻对手。\n让对手陷入睡眠状态"
},
"skyAttack": {
"name": "神鸟猛击",
"effect": "第2回合攻击对手。偶尔使对手畏缩。\n也容易击中要害"
},
"transform": {
"name": "变身",
"effect": "变身成对手宝可梦的样子,\n能够使用和对手完全相同的招式"
},
"bubble": {
"name": "泡沫",
"effect": "向对手用力吹起无数泡泡进行攻击。\n有时会降低对手的速度"
},
"dizzyPunch": {
"name": "迷昏拳",
"effect": "有节奏地出拳攻击对手。\n有时会使对手混乱"
},
"spore": {
"name": "蘑菇孢子",
"effect": "沙沙沙地撒满具有催眠效果的孢子,\n从而让对手陷入睡眠状态"
},
"flash": {
"name": "闪光",
"effect": "使出光芒,从而降低对手的命中率。\n也可在阴暗的洞窟里照亮四周"
},
"psywave": {
"name": "精神波",
"effect": "向对手发射神奇的念波进行攻击。\n每次使用伤害都会改变"
},
"splash": {
"name": "跃起",
"effect": "也不攻击只是一蹦一蹦地跳,\n什么都不会发生…"
},
"acidArmor": {
"name": "溶化",
"effect": "通过细胞的变化进行液化,\n从而大幅提高自己的防御"
},
"crabhammer": {
"name": "蟹钳锤",
"effect": "用大钳子敲打对手进行攻击。\n容易击中要害"
},
"explosion": {
"name": "大爆炸",
"effect": "引发大爆炸,\n攻击自己周围所有的宝可梦。\n使用后自己会陷入昏厥"
},
"furySwipes": {
"name": "乱抓",
"effect": "用爪子或镰刀等抓对手进行攻击。\n连续攻击次"
},
"bonemerang": {
"name": "骨头回力镖",
"effect": "用手中的骨头投掷对手,\n来回连续次给予伤害"
},
"rest": {
"name": "睡觉",
"effect": "连续睡上2回合。回复自己的全部\n以及治愈所有异常状态"
},
"rockSlide": {
"name": "岩崩",
"effect": "将大岩石猛烈地撞向对手进行攻击。\n有时会使对手畏缩"
},
"hyperFang": {
"name": "终结门牙",
"effect": "用锋利的门牙牢牢地咬住对手进行攻击。\n有时会使对手畏缩"
},
"sharpen": {
"name": "棱角化",
"effect": "增加身体的角,变得棱棱角角,\n从而提高自己的攻击"
},
"conversion": {
"name": "纹理",
"effect": "将自己的属性转换成和已学会的招\n式中第一个招式相同的属性"
},
"triAttack": {
"name": "三重攻击",
"effect": "用3种光线进行攻击。\n有时会让对手陷入麻痹、\n灼伤或冰冻的状态"
},
"superFang": {
"name": "愤怒门牙",
"effect": "用锋利的门牙猛烈地咬住对手进行攻击。\n对手的减半"
},
"slash": {
"name": "劈开",
"effect": "用爪子或镰刀等劈开对手进行攻击。\n容易击中要害"
},
"substitute": {
"name": "替身",
"effect": "削减少许自己的HP,\n制造分身。分身将成为自己的替身"
},
"struggle": {
"name": "挣扎",
"effect": "当自己的PP耗尽时,\n努力挣扎攻击对手。\n自己也会受到少许伤害"
},
"sketch": {
"name": "写生",
"effect": "将对手使用的招式变成自己的招式。\n使用次后写生消失"
},
"tripleKick": {
"name": "三连踢",
"effect": "连续3次踢对手进行攻击。\n每踢中一次威力就会提高"
},
"thief": {
"name": "小偷",
"effect": "攻击的同时盗取对手的道具。"
},
"spiderWeb": {
"name": "蛛网",
"effect": "将黏糊糊的细丝一层一层缠住对手,\n使其不能从战斗中逃走"
},
"mindReader": {
"name": "心之眼",
"effect": "用心感受对手的行动,\n下次攻击必定会击中对手"
},
"nightmare": {
"name": "恶梦",
"effect": "让在睡眠状态下的对手做恶梦,\n每回合会缓缓减少HP"
},
"flameWheel": {
"name": "火焰轮",
"effect": "让火焰覆盖全身,猛撞向对手进行攻击。\n有时会让对手陷入灼伤状态"
},
"snore": {
"name": "打鼾",
"effect": "在自己睡觉时,发出噪音进行攻击。\n有时会使对手畏缩"
},
"curse": {
"name": "诅咒",
"effect": "使用该招式的宝可梦,\n其属性是幽灵属性或其他属性时\n效果会不一样"
},
"flail": {
"name": "抓狂",
"effect": "抓狂般乱打进行攻击。\n自己的越少招式的威力越大"
},
"conversion2": {
"name": "纹理2",
"effect": "为了可以抵抗对手最后使用的招式,\n从而使自己的属性发生变化"
},
"aeroblast": {
"name": "气旋攻击",
"effect": "发射空气旋涡进行攻击。\n容易击中要害"
},
"cottonSpore": {
"name": "棉孢子",
"effect": "将棉花般柔软的孢子紧贴对手,\n从而大幅降低对手的速度"
},
"reversal": {
"name": "绝处逢生",
"effect": "竭尽全力进行攻击。自己的HP越少,\n招式的威力越大"
},
"spite": {
"name": "怨恨",
"effect": "对对手最后使用的招式怀有怨恨,\n减少该招式"
},
"powderSnow": {
"name": "细雪",
"effect": "将冰冷的细雪吹向对手进行攻击。\n有时会让对手陷入冰冻状态"
},
"protect": {
"name": "守住",
"effect": "完全抵挡对手的攻击。\n连续使出则容易失败"
},
"machPunch": {
"name": "音速拳",
"effect": "以迅雷不及掩耳之势出拳。\n必定能够先制攻击"
},
"scaryFace": {
"name": "可怕面孔",
"effect": "用恐怖的表情瞪着对手,\n使其害怕从而大幅降低对手的速度"
},
"feintAttack": {
"name": "出奇一击",
"effect": "悄悄地靠近对手,趁其不备进行殴打。\n攻击必定会命中"
},
"sweetKiss": {
"name": "天使之吻",
"effect": "像天使般可爱地亲吻对手,\n从而使对手混乱"
},
"bellyDrum": {
"name": "腹鼓",
"effect": "将自己的HP减少到最大HP的一半,\n从而最大限度提高自己的攻击"
},
"sludgeBomb": {
"name": "污泥炸弹",
"effect": "用污泥投掷对手进行攻击。\n有时会让对手陷入中毒状态"
},
"mudSlap": {
"name": "掷泥",
"effect": "向对手的脸等投掷泥块进行攻击。\n会降低对手的命中率"
},
"octazooka": {
"name": "章鱼桶炮",
"effect": "向对手的脸等喷出墨汁进行攻击。\n有时会降低对手的命中率"
},
"spikes": {
"name": "撒菱",
"effect": "在对手的脚下扔撒菱。\n对替换出场的对手的宝可梦给予伤害"
},
"zapCannon": {
"name": "电磁炮",
"effect": "发射大炮一样的电流进行攻击。\n让对手陷入麻痹状态"
},
"foresight": {
"name": "识破",
"effect": "使出后对幽灵属性宝可梦没有效果\n的招式以及闪避率高的对手\n变得能够打中"
},
"destinyBond": {
"name": "同命",
"effect": "使出招式后,当受到对手攻击\n陷入昏厥时对手也会一同昏厥。\n连续使出则会失败"
},
"perishSong": {
"name": "终焉之歌",
"effect": "倾听歌声的宝可梦经过3回合陷入昏厥。\n替换后效果消失"
},
"icyWind": {
"name": "冰冻之风",
"effect": "将结冰的冷气吹向对手进行攻击。\n会降低对手的速度"
},
"detect": {
"name": "看穿",
"effect": "完全抵挡对手的攻击。\n连续使出则容易失败"
},
"boneRush": {
"name": "骨棒乱打",
"effect": "用坚硬的骨头殴打对手进行攻击。\n连续攻击次"
},
"lockOn": {
"name": "锁定",
"effect": "紧紧瞄准对手,下次攻击必定会打中"
},
"outrage": {
"name": "逆鳞",
"effect": "在2~3回合内,乱打一气地进行攻击。\n大闹一番后自己会陷入混乱"
},
"sandstorm": {
"name": "沙暴",
"effect": "在5回合内扬起沙暴,\n除岩石、地面和钢属性以外的宝可梦\n都会受到伤害。岩石属性的特防还会提高"
},
"gigaDrain": {
"name": "终极吸取",
"effect": "吸取对手的养分进行攻击。\n可以回复给予对手伤害的一半"
},
"endure": {
"name": "挺住",
"effect": "即使受到攻击,也至少会留下1HP。\n连续使出则容易失败"
},
"charm": {
"name": "撒娇",
"effect": "可爱地凝视,诱使对手疏忽大意,\n从而大幅降低对手的攻击"
},
"rollout": {
"name": "滚动",
"effect": "在5回合内连续滚动攻击对手。\n招式每次击中威力就会提高"
},
"falseSwipe": {
"name": "点到为止",
"effect": "对手的HP至少会留下1HP,\n如此般手下留情地攻击"
},
"swagger": {
"name": "虚张声势",
"effect": "激怒对手,使其混乱。\n因为愤怒对手的攻击会大幅提高"
},
"milkDrink": {
"name": "喝牛奶",
"effect": "回复自己最大HP的一半"
},
"spark": {
"name": "电光",
"effect": "让电流覆盖全身,猛撞向对手进行攻击。\n有时会让对手陷入麻痹状态"
},
"furyCutter": {
"name": "连斩",
"effect": "用镰刀或爪子等切斩对手进行攻击。\n连续击中威力就会提高"
},
"steelWing": {
"name": "钢翼",
"effect": "用坚硬的翅膀敲打对手进行攻击。\n有时会提高自己的防御"
},
"meanLook": {
"name": "黑色目光",
"effect": "用好似要勾人心魂的黑色目光一动\n不动地凝视对手使其不能从战斗中逃走"
},
"attract": {
"name": "迷人",
"effect": "♂诱惑♀或♀诱惑♂,让对手着迷。\n对手将很难使出招式"
},
"sleepTalk": {
"name": "梦话",
"effect": "从自己已学会的招式中任意使出1个。\n只能在自己睡觉时使用"
},
"healBell": {
"name": "治愈铃声",
"effect": "让同伴听舒适的铃音,\n从而治愈我方全员的异常状态"
},
"return": {
"name": "报恩",
"effect": "为了训练家而全力攻击对手。\n亲密度越高威力越大"
},
"present": {
"name": "礼物",
"effect": "递给对手设有圈套的盒子进行攻击。\n也有可能回复对手"
},
"frustration": {
"name": "迁怒",
"effect": "为了发泄不满而全力攻击对手。\n亲密度越低威力越大"
},
"safeguard": {
"name": "神秘守护",
"effect": "在5回合内被神奇的力量守护,\n从而不会陷入异常状态"
},
"painSplit": {
"name": "分担痛楚",
"effect": "将自己的HP和对手的HP相加,\n然后自己和对手友好地平分"
},
"sacredFire": {
"name": "神圣之火",
"effect": "用神秘的火焰烧尽对手进行攻击。\n有时会让对手陷入灼伤状态"
},
"magnitude": {
"name": "震级",
"effect": "晃动地面,攻击自己周围所有的宝可梦。\n招式的威力会有各种变化"
},
"dynamicPunch": {
"name": "爆裂拳",
"effect": "使出浑身力气出拳进行攻击。\n必定会使对手混乱"
},
"megahorn": {
"name": "超级角击",
"effect": "用坚硬且华丽的角狠狠地刺入对手\n进行攻击"
},
"dragonBreath": {
"name": "龙息",
"effect": "将强烈的气息吹向对手进行攻击。\n有时会让对手陷入麻痹状态"
},
"batonPass": {
"name": "接棒",
"effect": "和后备宝可梦进行替换。\n换上的宝可梦能直接继承其能力的变化"
},
"encore": {
"name": "再来一次",
"effect": "让对手接受再来一次,\n连续次使出最后使用的招式"
},
"pursuit": {
"name": "追打",
"effect": "当对手替换宝可梦上场时\n使出此招式的话\n能够以倍的威力进行攻击"
},
"rapidSpin": {
"name": "高速旋转",
"effect": "通过旋转来攻击对手。\n可以摆脱绑紧、紧束、寄生种子等招式。\n还能提高自己的速度"
},
"sweetScent": {
"name": "甜甜香气",
"effect": "用香气大幅降低对手的闪避率"
},
"ironTail": {
"name": "铁尾",
"effect": "使用坚硬的尾巴摔打对手进行攻击。\n有时会降低对手的防御"
},
"metalClaw": {
"name": "金属爪",
"effect": "用钢铁之爪劈开对手进行攻击。\n有时会提高自己的攻击"
},
"vitalThrow": {
"name": "借力摔",
"effect": "会在对手之后进行攻击。\n但是自己的攻击必定会命中"
},
"morningSun": {
"name": "晨光",
"effect": "回复自己的HP。根据天气的不同,\n回复量也会有所变化"
},
"synthesis": {
"name": "光合作用",
"effect": "回复自己的HP。根据天气的不同,\n回复量也会有所变化"
},
"moonlight": {
"name": "月光",
"effect": "回复自己的HP。根据天气的不同,\n回复量也会有所变化"
},
"hiddenPower": {
"name": "觉醒力量",
"effect": "招式的属性会随着使用此招式的宝\n可梦而改变"
},
"crossChop": {
"name": "十字劈",
"effect": "用两手呈十字劈打对手进行攻击。\n容易击中要害"
},
"twister": {
"name": "龙卷风",
"effect": "兴起龙卷风,将对手卷入进行攻击。\n有时会使对手畏缩"
},
"rainDance": {
"name": "求雨",
"effect": "在5回合内一直降雨,\n从而提高水属性的招式威力。\n火属性的招式威力则降低"
},
"sunnyDay": {
"name": "大晴天",
"effect": "在5回合内让日照变得强烈,\n从而提高火属性的招式威力。\n水属性的招式威力则降低"
},
"crunch": {
"name": "咬碎",
"effect": "用利牙咬碎对手进行攻击。\n有时会降低对手的防御"
},
"mirrorCoat": {
"name": "镜面反射",
"effect": "从对手那里受到特殊攻击的伤害将\n以倍返还给同一个对手"
},
"psychUp": {
"name": "自我暗示",
"effect": "向自己施以自我暗示,\n将能力变化的状态变得和对手一样"
},
"extremeSpeed": {
"name": "神速",
"effect": "以迅雷不及掩耳之势猛\n撞向对手进行攻击。\n必定能够先制攻击"
},
"ancientPower": {
"name": "原始之力",
"effect": "用原始之力进行攻击。\n有时会提高自己所有的能力"
},
"shadowBall": {
"name": "暗影球",
"effect": "投掷一团黑影进行攻击。\n有时会降低对手的特防"
},
"futureSight": {
"name": "预知未来",
"effect": "在使用招式2回合后,\n向对手发送一团念力进行攻击"
},
"rockSmash": {
"name": "碎岩",
"effect": "用拳头进行攻击。有时会降低对手的防御"
},
"whirlpool": {
"name": "潮旋",
"effect": "将对手困在激烈的水流旋涡中,\n在回合内进行攻击"
},
"beatUp": {
"name": "围攻",
"effect": "我方全员进行攻击。同行的宝可梦越多,\n招式的攻击次数越多"
},
"fakeOut": {
"name": "击掌奇袭",
"effect": "进行先制攻击,使对手畏缩。\n要在出场后立刻使出才能成功"
},
"uproar": {
"name": "吵闹",
"effect": "在3回合内大吵大闹攻击对手。\n在此期间谁都不能入眠"
},
"stockpile": {
"name": "蓄力",
"effect": "积蓄力量,提高自己的防御和特防。\n最多积蓄次"
},
"spitUp": {
"name": "喷出",
"effect": "将积蓄的力量撞向对手进行攻击。\n积蓄得越多威力越大"
},
"swallow": {
"name": "吞下",
"effect": "将积蓄的力量吞下,\n从而回复自己的。\n积蓄得越多回复越大"
},
"heatWave": {
"name": "热风",
"effect": "将炎热的气息吹向对手进行攻击。\n有时会让对手陷入灼伤状态"
},
"hail": {
"name": "冰雹",
"effect": "在5回合内一直降冰雹,\n除冰属性的宝可梦以外\n给予全体宝可梦伤害"
},
"torment": {
"name": "无理取闹",
"effect": "向对手无理取闹,令其不能连续2\n次使出相同招式"
},
"flatter": {
"name": "吹捧",
"effect": "吹捧对手,使其混乱。\n同时还会提高对手的特攻"
},
"willOWisp": {
"name": "磷火",
"effect": "放出怪异的火焰,从而让对手陷入\n灼伤状态"
},
"memento": {
"name": "临别礼物",
"effect": "虽然会使自己陷入昏厥,\n但是能够大幅降低对手的攻击和特攻"
},
"facade": {
"name": "硬撑",
"effect": "当自己处于中毒、麻痹、灼伤状态时,\n向对手使出此招式的话\n威力会变成倍"
},
"focusPunch": {
"name": "真气拳",
"effect": "集中精神出拳。在招式使出前若受\n到攻击则会失败"
},
"smellingSalts": {
"name": "清醒",
"effect": "对于麻痹状态下的对手,\n威力会变成倍。\n但相反对手的麻痹也会被治愈"
},
"followMe": {
"name": "看我嘛",
"effect": "引起对手的注意,将对手的攻击全\n部转移到自己身上"
},
"naturePower": {
"name": "自然之力",
"effect": "用自然之力进行攻击。\n根据所使用场所的不同\n使出的招式也会有所变化"
},
"charge": {
"name": "充电",
"effect": "变为充电状态,提高下次使出的电\n属性的招式威力。自己的特防也会提高"
},
"taunt": {
"name": "挑衅",
"effect": "使对手愤怒。在3回合内让对手只\n能使出给予伤害的招式"
},
"helpingHand": {
"name": "帮助",
"effect": "帮助伙伴。被帮助的宝可梦,\n其招式威力变得比平时大"
},
"trick": {
"name": "戏法",
"effect": "抓住对手的空隙,交换自己和对手\n的持有物"
},
"rolePlay": {
"name": "扮演",
"effect": "扮演对手,让自己的特性变得和对手相同"
},
"wish": {
"name": "祈愿",
"effect": "在下一回合回复自己或是替换出场\n的宝可梦最大的一半"
},
"assist": {
"name": "借助",
"effect": "向同伴紧急求助,从我方宝可梦已\n学会的招式中随机使用个"
},
"ingrain": {
"name": "扎根",
"effect": "在大地上扎根,每回合回复自己的HP。\n因为扎根了所以不能替换宝可梦"
},
"superpower": {
"name": "蛮力",
"effect": "发挥惊人的力量攻击对手。\n自己的攻击和防御会降低"
},
"magicCoat": {
"name": "魔法反射",
"effect": "当对手使出会变成异常状态的招式\n或寄生种子等时会将对手的招式\n反射回去"
},
"recycle": {
"name": "回收利用",
"effect": "使战斗中已经消耗掉的\n自己的持有物再生\n并可以再次使用"
},
"revenge": {
"name": "报复",
"effect": "如果受到对手的招式攻击,\n就能给予对手倍的伤害"
},
"brickBreak": {
"name": "劈瓦",
"effect": "将手刀猛烈地挥下攻击对手。\n还可以破坏光墙和反射壁等"
},
"yawn": {
"name": "哈欠",
"effect": "打个大哈欠引起睡意。\n在下一回合让对手陷入睡眠状态"
},
"knockOff": {
"name": "拍落",
"effect": "拍落对手的持有物,直到战斗结束\n都不能使用。对手携带道具时会增加伤害"
},
"endeavor": {
"name": "蛮干",
"effect": "给予伤害,使对手的HP变得和自\n己的一样"
},
"eruption": {
"name": "喷火",
"effect": "爆发怒火攻击对手。自己的HP越少,\n招式的威力越小"
},
"skillSwap": {
"name": "特性互换",
"effect": "利用超能力互换自己和对手的特性"
},
"imprison": {
"name": "封印",
"effect": "如果对手有和自己相同的招式,\n那么只有对手无法使用该招式"
},
"refresh": {
"name": "焕然一新",
"effect": "让身体休息,治愈自己身上所中的\n毒、麻痹、灼伤的异常状态"
},
"grudge": {
"name": "怨念",
"effect": "因对手的招式而陷入昏厥时给对手\n施加怨念让该招式的变成"
},
"snatch": {
"name": "抢夺",
"effect": "将对手打算使用的回复招式或能力\n变化招式夺为己用"
},
"secretPower": {
"name": "秘密之力",
"effect": "根据使用场所不同,该招式的追加\n效果也会有所变化"
},
"dive": {
"name": "潜水",
"effect": "第1回合潜入水中,第2回合浮上\n来进行攻击"
},
"armThrust": {
"name": "猛推",
"effect": "用张开着的双手猛推对手进行攻击。\n连续攻击次"
},
"camouflage": {
"name": "保护色",
"effect": "根据所在场所不同,如水边、草丛\n和洞窟等可以改变自己的属性"
},
"tailGlow": {
"name": "萤火",
"effect": "凝视闪烁的光芒,集中自己的精神,\n从而巨幅提高特攻"
},
"lusterPurge": {
"name": "洁净光芒",
"effect": "释放耀眼的光芒进行攻击。\n有时会降低对手的特防"
},
"mistBall": {
"name": "薄雾球",
"effect": "用围绕着雾状羽毛的球进行攻击。\n有时会降低对手的特攻"
},
"featherDance": {
"name": "羽毛舞",
"effect": "撒出羽毛,笼罩在对手的周围。\n大幅降低对手的攻击"
},
"teeterDance": {
"name": "摇晃舞",
"effect": "摇摇晃晃地跳起舞蹈,\n让自己周围的宝可梦陷入混乱状态"
},
"blazeKick": {
"name": "火焰踢",
"effect": "攻击对手后,有时会使其陷入灼伤状态。\n也容易击中要害"
},
"mudSport": {
"name": "玩泥巴",
"effect": "一旦使用此招式,\n周围就会弄得到处是泥。\n在回合内减弱电属性的招式"
},
"iceBall": {
"name": "冰球",
"effect": "在5回合内攻击对手。\n招式每次击中威力就会提高"
},
"needleArm": {
"name": "尖刺臂",
"effect": "用带刺的手臂猛烈地挥舞进行攻击。\n有时会使对手畏缩"
},
"slackOff": {
"name": "偷懒",
"effect": "偷懒休息。回复自己最大HP的一半"
},
"hyperVoice": {
"name": "巨声",
"effect": "给予对手又吵又响的巨大震动进行攻击"
},
"poisonFang": {
"name": "剧毒牙",
"effect": "用有毒的牙齿咬住对手进行攻击。\n有时会使对手中剧毒"
},
"crushClaw": {
"name": "撕裂爪",
"effect": "用坚硬的锐爪劈开对手进行攻击。\n有时会降低对手的防御"
},
"blastBurn": {
"name": "爆炸烈焰",
"effect": "用爆炸的火焰烧尽对手进行攻击。\n下一回合自己将无法动弹"
},
"hydroCannon": {
"name": "加农水炮",
"effect": "向对手喷射水炮进行攻击。\n下一回合自己将无法动弹"
},
"meteorMash": {
"name": "彗星拳",
"effect": "使出彗星般的拳头攻击对手。\n有时会提高自己的攻击"
},
"astonish": {
"name": "惊吓",
"effect": "用尖叫声等突然惊吓对手进行攻击。\n有时会使对手畏缩"
},
"weatherBall": {
"name": "气象球",
"effect": "根据使用时的天气,招式属性和威\n力会改变"
},
"aromatherapy": {
"name": "芳香治疗",
"effect": "让同伴闻沁人心脾的香气,\n从而治愈我方全员的异常状态"
},
"fakeTears": {
"name": "假哭",
"effect": "装哭流泪。使对手不知所措,\n从而大幅降低对手的特防"
},
"airCutter": {
"name": "空气利刃",
"effect": "用锐利的风切斩对手进行攻击。\n容易击中要害"
},
"overheat": {
"name": "过热",
"effect": "使出全部力量攻击对手。\n使用之后会因为反作用力\n自己的特攻大幅降低"
},
"odorSleuth": {
"name": "气味侦测",
"effect": "使出后对幽灵属性宝可梦没有效果\n的招式以及闪避率高的对手\n变得能够打中"
},
"rockTomb": {
"name": "岩石封锁",
"effect": "投掷岩石进行攻击。封住对手的行动,\n从而降低速度"
},
"silverWind": {
"name": "银色旋风",
"effect": "在风中掺入鳞粉攻击对手。\n有时会提高自己的全部能力"
},
"metalSound": {
"name": "金属音",
"effect": "让对手听摩擦金属般讨厌的声音。\n大幅降低对手的特防"
},
"grassWhistle": {
"name": "草笛",
"effect": "让对手听舒适的笛声,\n从而陷入睡眠状态"
},
"tickle": {
"name": "挠痒",
"effect": "给对手挠痒,使其发笑,\n从而降低对手的攻击和防御"
},
"cosmicPower": {
"name": "宇宙力量",
"effect": "汲取宇宙中神秘的力量,\n从而提高自己的防御和特防"
},
"waterSpout": {
"name": "喷水",
"effect": "掀起潮水进行攻击。自己的HP越少,\n招式的威力越小"
},
"signalBeam": {
"name": "信号光束",
"effect": "发射神奇的光线进行攻击。\n有时会使对手混乱"
},
"shadowPunch": {
"name": "暗影拳",
"effect": "使出混影之拳。攻击必定会命中"
},
"extrasensory": {
"name": "神通力",
"effect": "发出看不见的神奇力量进行攻击。\n有时会使对手畏缩"
},
"skyUppercut": {
"name": "冲天拳",
"effect": "用冲向天空般高高的上勾拳顶起对\n手进行攻击"
},
"sandTomb": {
"name": "流沙深渊",
"effect": "将对手困在铺天盖地的沙暴中,\n在回合内进行攻击"
},
"sheerCold": {
"name": "绝对零度",
"effect": "给对手一击昏厥。如果是冰属性以\n外的宝可梦使用就会难以打中"
},
"muddyWater": {
"name": "浊流",
"effect": "向对手喷射浑浊的水进行攻击。\n有时会降低对手的命中率"
},
"bulletSeed": {
"name": "种子机关枪",
"effect": "向对手猛烈地发射种子进行攻击。\n连续攻击次"
},
"aerialAce": {
"name": "燕返",
"effect": "以敏捷的动作戏弄对手后进行切斩。\n攻击必定会命中"
},
"icicleSpear": {
"name": "冰锥",
"effect": "向对手发射锋利的冰柱进行攻击。\n连续攻击次"
},
"ironDefense": {
"name": "铁壁",
"effect": "将皮肤变得坚硬如铁,\n从而大幅提高自己的防御"
},
"block": {
"name": "挡路",
"effect": "张开双手进行阻挡,封住对手的退路,\n使其不能逃走"
},
"howl": {
"name": "长嚎",
"effect": "大声吼叫提高气势,从而提高自己\n和同伴的攻击"
},
"dragonClaw": {
"name": "龙爪",
"effect": "用尖锐的巨爪劈开对手进行攻击"
},
"frenzyPlant": {
"name": "疯狂植物",
"effect": "用大树摔打对手进行攻击。\n下一回合自己将无法动弹"
},
"bulkUp": {
"name": "健美",
"effect": "使出全身力气绷紧肌肉,\n从而提高自己的攻击和防御"
},
"bounce": {
"name": "弹跳",
"effect": "弹跳到高高的空中,第2回合攻击对手。\n有时会让对手陷入麻痹状态"
},
"mudShot": {
"name": "泥巴射击",
"effect": "向对手投掷泥块进行攻击。\n同时降低对手的速度"
},
"poisonTail": {
"name": "毒尾",
"effect": "用尾巴拍打。\n有时会让对手陷入中毒状态\n也容易击中要害"
},
"covet": {
"name": "渴望",
"effect": "一边可爱地撒娇,\n一边靠近对手进行攻击\n还能夺取对手携带的道具"
},
"voltTackle": {
"name": "伏特攻击",
"effect": "让电流覆盖全身猛撞向对手。\n自己也会受到不小的伤害。\n有时会让对手陷入麻痹状态"
},
"magicalLeaf": {
"name": "魔法叶",
"effect": "散落可以追踪对手的神奇叶片。\n攻击必定会命中"
},
"waterSport": {
"name": "玩水",
"effect": "用水湿透周围。在5回合内减弱火\n属性的招式"
},
"calmMind": {
"name": "冥想",
"effect": "静心凝神,从而提高自己的特攻和特防"
},
"leafBlade": {
"name": "叶刃",
"effect": "像用剑一般操纵叶片切斩对手进行攻击。\n容易击中要害"
},
"dragonDance": {
"name": "龙之舞",
"effect": "激烈地跳起神秘且强有力的舞蹈。\n从而提高自己的攻击和速度"
},
"rockBlast": {
"name": "岩石爆击",
"effect": "向对手发射坚硬的岩石进行攻击。\n连续攻击次"
},
"shockWave": {
"name": "电击波",
"effect": "向对手快速发出电击。\n攻击必定会命中"
},
"waterPulse": {
"name": "水之波动",
"effect": "用水的震动攻击对手。\n有时会使对手混乱"
},
"doomDesire": {
"name": "破灭之愿",
"effect": "使用招式2回合后,会用无数道光\n束攻击对手"
},
"psychoBoost": {
"name": "精神突进",
"effect": "使出全部力量攻击对手。\n使用之后会因为反作用力\n自己的特攻大幅降低"
},
"roost": {
"name": "羽栖",
"effect": "降到地面,使身体休息。\n回复自己最大的一半"
},
"gravity": {
"name": "重力",
"effect": "在5回合内,飘浮特性和飞行属性\n的宝可梦会被地面属性的招式击中。\n飞向空中的招式也将无法使用"
},
"miracleEye": {
"name": "奇迹之眼",
"effect": "使出后对恶属性宝可梦没有效果的\n招式以及闪避率高的对手\n变得能够打中"
},
"wakeUpSlap": {
"name": "唤醒巴掌",
"effect": "给予睡眠状态下的对手较大的伤害。\n但相反对手会从睡眠中醒过来"
},
"hammerArm": {
"name": "臂锤",
"effect": "挥舞强力而沉重的拳头,\n给予对手伤害。自己的速度会降低"
},
"gyroBall": {
"name": "陀螺球",
"effect": "让身体高速旋转并撞击对手。\n速度比对手越慢威力越大"
},
"healingWish": {
"name": "治愈之愿",
"effect": "虽然自己陷入昏厥,但可以治愈后\n备上场的宝可梦的异常状态以及回复"
},
"brine": {
"name": "盐水",
"effect": "当对手的HP负伤到一半左右时,\n招式威力会变成倍"
},
"naturalGift": {
"name": "自然之恩",
"effect": "从树果上获得力量进行攻击。\n根据携带的树果招式属性和威力会改变"
},
"feint": {
"name": "佯攻",
"effect": "能够攻击正在使用守住或看穿等招\n式的对手。解除其守护效果"
},
"pluck": {
"name": "啄食",
"effect": "用喙进行攻击。当对手携带树果时,\n可以食用并获得其效果"
},
"tailwind": {
"name": "顺风",
"effect": "刮起猛烈的旋风,在4回合内提高\n我方全员的速度"
},
"acupressure": {
"name": "点穴",
"effect": "通过点穴让身体舒筋活络。\n大幅提高某项能力"
},
"metalBurst": {
"name": "金属爆炸",
"effect": "使出招式前,将最后受到的招式的\n伤害大力返还给对手"
},
"uTurn": {
"name": "急速折返",
"effect": "在攻击之后急速返回,\n和后备宝可梦进行替换"
},
"closeCombat": {
"name": "近身战",
"effect": "放弃守护,向对手的怀里突击。\n自己的防御和特防会降低"
},
"payback": {
"name": "以牙还牙",
"effect": "蓄力攻击。如果能在对手之后攻击,\n招式的威力会变成倍"
},
"assurance": {
"name": "恶意追击",
"effect": "如果此回合内对手已经受到伤害的话,\n招式威力会变成倍"
},
"embargo": {
"name": "查封",
"effect": "让对手在5回合内不能使用宝可梦\n携带的道具。训练家也不能给那只\n宝可梦使用道具"
},
"fling": {
"name": "投掷",
"effect": "快速投掷携带的道具进行攻击。\n根据道具不同威力和效果会改变"
},
"psychoShift": {
"name": "精神转移",
"effect": "利用超能力施以暗示,\n从而将自己受到的异常状态转移给对手"
},
"trumpCard": {
"name": "王牌",
"effect": "王牌招式的剩余PP越少\n招式的威力越大"
},
"healBlock": {
"name": "回复封锁",
"effect": "在5回合内无法通过招式、特性或\n携带的道具来回复HP"
},
"wringOut": {
"name": "绞紧",
"effect": "用力勒紧对手进行攻击。\n对手的HP越多威力越大"
},
"powerTrick": {
"name": "力量戏法",
"effect": "利用超能力交换自己的攻击和防御的力量"
},
"gastroAcid": {
"name": "胃液",
"effect": "将胃液吐向对手的身体。\n沾上的胃液会消除对手的特性效果"
},
"luckyChant": {
"name": "幸运咒语",
"effect": "向天许愿,从而在5回合内不会被\n对手的攻击打中要害"
},
"meFirst": {
"name": "抢先一步",
"effect": "提高威力,\n抢先使出对手想要使出的招式。\n如果不先使出则会失败"
},
"copycat": {
"name": "仿效",
"effect": "模仿对手刚才使出的招式,\n并使出相同招式。\n如果对手还没出招则会失败"
},
"powerSwap": {
"name": "力量互换",
"effect": "利用超能力互换自己和对手的攻击\n以及特攻的能力变化"
},
"guardSwap": {
"name": "防守互换",
"effect": "利用超能力互换自己和对手的防御\n以及特防的能力变化"
},
"punishment": {
"name": "惩罚",
"effect": "根据能力变化,对手提高的力量越大,\n招式的威力越大"
},
"lastResort": {
"name": "珍藏",
"effect": "当战斗中已学会的招式全部使用过后,\n才能开始使出珍藏的招式"
},
"worrySeed": {
"name": "烦恼种子",
"effect": "种植心神不宁的种子。\n使对手不能入眠并将特性变成不眠"
},
"suckerPunch": {
"name": "突袭",
"effect": "可以比对手先攻击。对手使出的招\n式如果不是攻击招式则会失败"
},
"toxicSpikes": {
"name": "毒菱",
"effect": "在对手的脚下撒毒菱。\n使对手替换出场的宝可梦中毒"
},
"heartSwap": {
"name": "心灵互换",
"effect": "利用超能力互换自己和对手之间的\n能力变化"
},
"aquaRing": {
"name": "水流环",
"effect": "在自己身体的周围覆盖用水制造的幕。\n每回合回复"
},
"magnetRise": {
"name": "电磁飘浮",
"effect": "利用电气产生的磁力浮在空中。\n在回合内可以飘浮"
},
"flareBlitz": {
"name": "闪焰冲锋",
"effect": "让火焰覆盖全身猛撞向对手。\n自己也会受到不小的伤害。\n有时会让对手陷入灼伤状态"
},
"forcePalm": {
"name": "发劲",
"effect": "向对手的身体发出冲击波进行攻击。\n有时会让对手陷入麻痹状态"
},
"auraSphere": {
"name": "波导弹",
"effect": "从体内产生出波导之力,\n然后向对手发出。攻击必定会命中"
},
"rockPolish": {
"name": "岩石打磨",
"effect": "打磨自己的身体,减少空气阻力。\n可以大幅提高自己的速度"
},
"poisonJab": {
"name": "毒击",
"effect": "用带毒的触手或手臂刺入对手。\n有时会让对手陷入中毒状态"
},
"darkPulse": {
"name": "恶之波动",
"effect": "从体内发出充满恶意的恐怖气场。\n有时会使对手畏缩"
},
"nightSlash": {
"name": "暗袭要害",
"effect": "抓住瞬间的空隙切斩对手。\n容易击中要害"
},
"aquaTail": {
"name": "水流尾",
"effect": "如惊涛骇浪般挥动大尾巴攻击对手"
},
"seedBomb": {
"name": "种子炸弹",
"effect": "将外壳坚硬的大种子,\n从上方砸下攻击对手"
},
"airSlash": {
"name": "空气之刃",
"effect": "用连天空也能劈开的空气之刃进行攻击。\n有时会使对手畏缩"
},
"xScissor": {
"name": "十字剪",
"effect": "将镰刀或爪子像剪刀般地交叉,\n顺势劈开对手"
},
"bugBuzz": {
"name": "虫鸣",
"effect": "利用振动发出音波进行攻击。\n有时会降低对手的特防"
},
"dragonPulse": {
"name": "龙之波动",
"effect": "从大大的口中掀起冲击波攻击对手"
},
"dragonRush": {
"name": "龙之俯冲",
"effect": "释放出骇人的杀气,一边威慑一边\n撞击对手。有时会使对手畏缩"
},
"powerGem": {
"name": "力量宝石",
"effect": "发射如宝石般闪耀的光芒攻击对手"
},
"drainPunch": {
"name": "吸取拳",
"effect": "用拳头吸取对手的力量。\n可以回复给予对手伤害的一半"
},
"vacuumWave": {
"name": "真空波",
"effect": "挥动拳头,掀起真空波。\n必定能够先制攻击"
},
"focusBlast": {
"name": "真气弹",
"effect": "提高气势,释放出全部力量。\n有时会降低对手的特防"
},
"energyBall": {
"name": "能量球",
"effect": "发射从自然收集的生命力量。\n有时会降低对手的特防"
},
"braveBird": {
"name": "勇鸟猛攻",
"effect": "收拢翅膀,通过低空飞行突击对手。\n自己也会受到不小的伤害"
},
"earthPower": {
"name": "大地之力",
"effect": "向对手脚下释放出大地之力。\n有时会降低对手的特防"
},
"switcheroo": {
"name": "掉包",
"effect": "用一闪而过的速度交换自己和对手\n的持有物"
},
"gigaImpact": {
"name": "终极冲击",
"effect": "使出自己浑身力量突击对手。\n下一回合自己将无法动弹"
},
"nastyPlot": {
"name": "诡计",
"effect": "谋划诡计,激活头脑。\n大幅提高自己的特攻"
},
"bulletPunch": {
"name": "子弹拳",
"effect": "向对手使出如子弹般快速而坚硬的拳头。\n必定能够先制攻击"
},
"avalanche": {
"name": "雪崩",
"effect": "如果受到对手的招式攻击,\n就能给予该对手倍威力的攻击"
},
"iceShard": {
"name": "冰砾",
"effect": "瞬间制作冰块,快速地扔向对手。\n必定能够先制攻击"
},
"shadowClaw": {
"name": "暗影爪",
"effect": "以影子做成的锐爪,劈开对手。\n容易击中要害"
},
"thunderFang": {
"name": "雷电牙",
"effect": "用蓄满电流的牙齿咬住对手。\n有时会使对手畏缩或陷入麻痹状态"
},
"iceFang": {
"name": "冰冻牙",
"effect": "用藏有冷气的牙齿咬住对手。\n有时会使对手畏缩或陷入冰冻状态"
},
"fireFang": {
"name": "火焰牙",
"effect": "用覆盖着火焰的牙齿咬住对手。\n有时会使对手畏缩或陷入灼伤状态"
},
"shadowSneak": {
"name": "影子偷袭",
"effect": "伸长影子,从对手的背后进行攻击。\n必定能够先制攻击"
},
"mudBomb": {
"name": "泥巴炸弹",
"effect": "向对手发射坚硬的泥弹进行攻击。\n有时会降低对手的命中率"
},
"psychoCut": {
"name": "精神利刃",
"effect": "用实体化的心之利刃劈开对手。\n容易击中要害"
},
"zenHeadbutt": {
"name": "意念头锤",
"effect": "将思念的力量集中在前额进行攻击。\n有时会使对手畏缩"
},
"mirrorShot": {
"name": "镜光射击",
"effect": "抛光自己的身体,\n向对手释放出闪光之力。\n有时会降低对手的命中率"
},
"flashCannon": {
"name": "加农光炮",
"effect": "将身体的光芒聚集在一点释放出去。\n有时会降低对手的特防"
},
"rockClimb": {
"name": "攀岩",
"effect": "发动猛撞攻击,有时会使对手混乱。\n是宝可表的秘传招式之一"
},
"defog": {
"name": "清除浓雾",
"effect": "用强风吹开对手的反射壁或光墙等。\n也会降低对手的闪避率"
},
"trickRoom": {
"name": "戏法空间",
"effect": "制造出离奇的空间。在5回合内速\n度慢的宝可梦可以先行动"
},
"dracoMeteor": {
"name": "流星群",
"effect": "从天空中向对手落下陨石。\n使用之后因为反作用力\n自己的特攻会大幅降低"
},
"discharge": {
"name": "放电",
"effect": "用耀眼的电击攻击\n自己周围所有的宝可梦。\n有时会陷入麻痹状态"
},
"lavaPlume": {
"name": "喷烟",
"effect": "用熊熊烈火攻击自己周围所有的宝可梦。\n有时会陷入灼伤状态"
},
"leafStorm": {
"name": "飞叶风暴",
"effect": "用尖尖的叶片向对手卷起风暴。\n使用之后因为反作用力自己的特攻会\n大幅降低"
},
"powerWhip": {
"name": "强力鞭打",
"effect": "激烈地挥舞青藤或触手摔打对手进行攻击"
},
"rockWrecker": {
"name": "岩石炮",
"effect": "向对手发射巨大的岩石进行攻击。\n下一回合自己将无法动弹"
},
"crossPoison": {
"name": "十字毒刃",
"effect": "用毒刃劈开对手。有时会让对手陷\n入中毒状态也容易击中要害"
},
"gunkShot": {
"name": "垃圾射击",
"effect": "用肮脏的垃圾撞向对手进行攻击。\n有时会让对手陷入中毒状态"
},
"ironHead": {
"name": "铁头",
"effect": "用钢铁般坚硬的头部进行攻击。\n有时会使对手畏缩"
},
"magnetBomb": {
"name": "磁铁炸弹",
"effect": "发射吸住对手的钢铁炸弹。\n攻击必定会命中"
},
"stoneEdge": {
"name": "尖石攻击",
"effect": "用尖尖的岩石刺入对手进行攻击。\n容易击中要害"
},
"captivate": {
"name": "诱惑",
"effect": "♂诱惑♀或♀诱惑♂,\n从而大幅降低对手的特攻"
},
"stealthRock": {
"name": "隐形岩",
"effect": "将无数岩石悬浮在对手的周围,\n从而对替换出场的对手的宝可梦给予伤害"
},
"grassKnot": {
"name": "打草结",
"effect": "用草缠住并绊倒对手。\n对手越重威力越大"
},
"chatter": {
"name": "喋喋不休",
"effect": "用非常烦人的,\n喋喋不休的音波攻击对手。\n使对手混乱"
},
"judgment": {
"name": "制裁光砾",
"effect": "向对手放出无数的光弹。\n属性会根据自己携带的石板不同而改变"
},
"bugBite": {
"name": "虫咬",
"effect": "咬住进行攻击。当对手携带树果时,\n可以食用并获得其效果"
},
"chargeBeam": {
"name": "充电光束",
"effect": "向对手发射电击光束。\n由于蓄满电流有时会提高自己的特攻"
},
"woodHammer": {
"name": "木槌",
"effect": "用坚硬的躯体撞击对手进行攻击。\n自己也会受到不小的伤害"
},
"aquaJet": {
"name": "水流喷射",
"effect": "以迅雷不及掩耳之势扑向对手。\n必定能够先制攻击"
},
"attackOrder": {
"name": "攻击指令",
"effect": "召唤手下,让其朝对手发起攻击。\n容易击中要害"
},
"defendOrder": {
"name": "防御指令",
"effect": "召唤手下,让其附在自己的身体上。\n可以提高自己的防御和特防"
},
"healOrder": {
"name": "回复指令",
"effect": "召唤手下疗伤。回复自己最大HP的一半"
},
"headSmash": {
"name": "双刃头锤",
"effect": "拼命使出浑身力气,\n向对手进行头锤攻击。\n自己也会受到非常大的伤害"
},
"doubleHit": {
"name": "二连击",
"effect": "使用尾巴等拍打对手进行攻击。\n连续次给予伤害"
},
"roarOfTime": {
"name": "时光咆哮",
"effect": "释放出扭曲时间般的强大力量攻击对手。\n下一回合自己将无法动弹"
},
"spacialRend": {
"name": "亚空裂斩",
"effect": "将对手连同周围的空间一起撕裂并\n给予伤害。容易击中要害"
},
"lunarDance": {
"name": "新月舞",
"effect": "虽然自己陷入昏厥,但可以治愈后\n备上场的宝可梦的全部状态"
},
"crushGrip": {
"name": "捏碎",
"effect": "用骇人的力量捏碎对手。\n对手剩余的越多威力越大"
},
"magmaStorm": {
"name": "熔岩风暴",
"effect": "将对手困在熊熊燃烧的火焰中,\n在回合内进行攻击"
},
"darkVoid": {
"name": "暗黑洞",
"effect": "将对手强制拖入黑暗的世界,\n从而让对手陷入睡眠状态"
},
"seedFlare": {
"name": "种子闪光",
"effect": "从身体里产生冲击波。\n有时会大幅降低对手的特防"
},
"ominousWind": {
"name": "奇异之风",
"effect": "突然刮起毛骨悚然的暴风攻击对手。\n有时会提高自己的全部能力"
},
"shadowForce": {
"name": "暗影潜袭",
"effect": "第1回合消失踪影,第2回合攻击对手。\n即使对手正受保护\n也能击中"
},
"honeClaws": {
"name": "磨爪",
"effect": "将爪子磨得更加锋利。\n提高自己的攻击和命中率"
},
"wideGuard": {
"name": "广域防守",
"effect": "在1回合内防住击打我方全员的攻击"
},
"guardSplit": {
"name": "防守平分",
"effect": "利用超能力将自己和对手的防御和\n特防相加再进行平分"
},
"powerSplit": {
"name": "力量平分",
"effect": "利用超能力将自己和对手的攻击和\n特攻相加再进行平分"
},
"wonderRoom": {
"name": "奇妙空间",
"effect": "制造出离奇的空间。在5回合内互\n换所有宝可梦的防御和特防"
},
"psyshock": {
"name": "精神冲击",
"effect": "将神奇的念波实体化攻击对手。\n给予物理伤害"
},
"venoshock": {
"name": "毒液冲击",
"effect": "将特殊的毒液泼向对手。\n对处于中毒状态的对手威力会变成倍"
},
"autotomize": {
"name": "身体轻量化",
"effect": "削掉身体上没用的部分。\n大幅提高自己的速度同时体重也会变轻"
},
"ragePowder": {
"name": "愤怒粉",
"effect": "将令人烦躁的粉末撒在自己身上,\n用以吸引对手的注意。\n使对手的攻击全部指向自己"
},
"telekinesis": {
"name": "意念移物",
"effect": "利用超能力使对手浮起来。\n在回合内攻击会变得容易打中对手"
},
"magicRoom": {
"name": "魔法空间",
"effect": "制造出离奇的空间。在5回合内所\n有宝可梦携带道具的效果都会消失"
},
"smackDown": {
"name": "击落",
"effect": "扔石头或炮弹,攻击飞行的对手。\n对手会被击落掉到地面"
},
"stormThrow": {
"name": "山岚摔",
"effect": "向对手使出强烈的一击。\n攻击必定会击中要害"
},
"flameBurst": {
"name": "烈焰溅射",
"effect": "如果击中,爆裂的火焰会攻击到对手。\n爆裂出的火焰还会飞溅到旁边的对手"
},
"sludgeWave": {
"name": "污泥波",
"effect": "用污泥波攻击自己周围所有的宝可梦。\n有时会陷入中毒状态"
},
"quiverDance": {
"name": "蝶舞",
"effect": "轻巧地跳起神秘而又美丽的舞蹈。\n提高自己的特攻、特防和速度"
},
"heavySlam": {
"name": "重磅冲撞",
"effect": "用沉重的身体撞向对手进行攻击。\n自己比对手越重威力越大"
},
"synchronoise": {
"name": "同步干扰",
"effect": "用神奇电波对周围所有和自己属性\n相同的宝可梦给予伤害"
},
"electroBall": {
"name": "电球",
"effect": "用电气团撞向对手。\n自己比对手速度越快\n威力越大"
},
"soak": {
"name": "浸水",
"effect": "将大量的水泼向对手,\n从而使其变成水属性"
},
"flameCharge": {
"name": "蓄能焰袭",
"effect": "让火焰覆盖全身,攻击对手。\n积蓄力量来提高自己的速度"
},
"coil": {
"name": "盘蜷",
"effect": "盘蜷着集中精神。提高自己的攻击\n、防御和命中率"
},
"lowSweep": {
"name": "下盘踢",
"effect": "以敏捷的动作瞄准对手的脚进行攻击。\n会降低对手的速度"
},
"acidSpray": {
"name": "酸液炸弹",
"effect": "喷出能溶化对手的液体进行攻击。\n会大幅降低对手的特防"
},
"foulPlay": {
"name": "欺诈",
"effect": "利用对手的力量进行攻击。\n正和自己战斗的对手其攻击越高\n伤害越大"
},
"simpleBeam": {
"name": "单纯光束",
"effect": "向对手发送谜之念波。\n接收到念波的对手其特性会变为单纯"
},
"entrainment": {
"name": "找伙伴",
"effect": "用神奇的节奏跳舞。使对手模仿自\n己的动作从而将特性变成一样"
},
"afterYou": {
"name": "您先请",
"effect": "支援我方或对手的行动,\n使其紧接着此招式之后行动"
},
"round": {
"name": "轮唱",
"effect": "用歌声攻击对手。大家一起轮唱便\n可以接连使出威力也会提高"
},
"echoedVoice": {
"name": "回声",
"effect": "用回声攻击对手。如果每回合都有\n宝可梦接着使用该招式\n威力就会提高"
},
"chipAway": {
"name": "逐步击破",
"effect": "看准机会稳步攻击。\n无视对手的能力变化\n直接给予伤害"
},
"clearSmog": {
"name": "清除之烟",
"effect": "向对手投掷特殊的泥块进行攻击。\n使其能力变回原点"
},
"storedPower": {
"name": "辅助力量",
"effect": "用蓄积起来的力量攻击对手。\n自己的能力提高得越多威力就越大"
},
"quickGuard": {
"name": "快速防守",
"effect": "守护自己和同伴,以防对手的先制攻击"
},
"allySwitch": {
"name": "交换场地",
"effect": "用神奇的力量瞬间移动,\n互换自己和同伴所在的位置。\n连续使出则容易失败"
},
"scald": {
"name": "热水",
"effect": "向对手喷射煮得翻滚的开水进行攻击。\n有时会让对手陷入灼伤状态"
},
"shellSmash": {
"name": "破壳",
"effect": "打破外壳,降低自己的防御和特防,\n但大幅提高攻击、特攻和速度"
},
"healPulse": {
"name": "治愈波动",
"effect": "放出治愈波动,从而回复对手最大\n的一半"
},
"hex": {
"name": "祸不单行",
"effect": "接二连三地进行攻击。\n对处于异常状态的对手给予较大的伤害"
},
"skyDrop": {
"name": "自由落体",
"effect": "第1回合将对手带到空中,\n第回合将其摔下进行攻击。\n被带到空中的对手不能动弹"
},
"shiftGear": {
"name": "换档",
"effect": "转动齿轮,不仅提高自己的攻击,\n还会大幅提高速度"
},
"circleThrow": {
"name": "巴投",
"effect": "扔飞对手,强制拉后备宝可梦上场。\n如果对手为野生宝可梦\n战斗将直接结束"
},
"incinerate": {
"name": "烧净",
"effect": "用火焰攻击对手。对手携带树果等时,\n会烧掉使其不能使用"
},
"quash": {
"name": "延后",
"effect": "压制对手,从而将其行动顺序放到最后"
},
"acrobatics": {
"name": "杂技",
"effect": "轻巧地攻击对手。自己没有携带道具时,\n会给予较大的伤害"
},
"reflectType": {
"name": "镜面属性",
"effect": "反射对手的属性,让自己也变成一\n样的属性"
},
"retaliate": {
"name": "报仇",
"effect": "为倒下的同伴报仇。如果上一回合\n有同伴倒下威力就会提高"
},
"finalGambit": {
"name": "搏命",
"effect": "拼命攻击对手。虽然自己陷入昏厥,\n但会给予对手和自己目前等\n量的伤害"
},
"bestow": {
"name": "传递礼物",
"effect": "当对手未携带道具时,\n能够将自己携带的道具交给对手"
},
"inferno": {
"name": "烈火深渊",
"effect": "用烈焰包裹住对手进行攻击。\n让对手陷入灼伤状态"
},
"waterPledge": {
"name": "水之誓约",
"effect": "用水柱进行攻击。如果和火组合,\n威力就会提高天空中会挂上彩虹"
},
"firePledge": {
"name": "火之誓约",
"effect": "用火柱进行攻击。如果和草组合,\n威力就会提高周围会变成火海"
},
"grassPledge": {
"name": "草之誓约",
"effect": "用草柱进行攻击。如果和水组合,\n威力就会提高周围会变成湿地"
},
"voltSwitch": {
"name": "伏特替换",
"effect": "在攻击之后急速返回,\n和后备宝可梦进行替换"
},
"struggleBug": {
"name": "虫之抵抗",
"effect": "抵抗并攻击对手。会降低对手的特攻"
},
"bulldoze": {
"name": "重踏",
"effect": "用力踩踏地面并攻击自己周围所有\n的宝可梦。会降低对方的速度"
},
"frostBreath": {
"name": "冰息",
"effect": "将冰冷的气息吹向对手进行攻击。\n必定会击中要害"
},
"dragonTail": {
"name": "龙尾",
"effect": "弹飞对手,强制拉后备宝可梦上场。\n如果对手为野生宝可梦\n战斗将直接结束"
},
"workUp": {
"name": "自我激励",
"effect": "激励自己,从而提高攻击和特攻"
},
"electroweb": {
"name": "电网",
"effect": "用电网捉住对手进行攻击。\n会降低对手的速度"
},
"wildCharge": {
"name": "疯狂伏特",
"effect": "让电流覆盖全身,撞向对手进行攻击。\n自己也会受到少许伤害"
},
"drillRun": {
"name": "直冲钻",
"effect": "像钢钻一样,\n一边旋转身体一边撞击对手。\n容易击中要害"
},
"dualChop": {
"name": "二连劈",
"effect": "用身体坚硬的部分拍打对手进行攻击。\n连续次给予伤害"
},
"heartStamp": {
"name": "爱心印章",
"effect": "以可爱的动作使对手疏忽,\n乘机给出强烈的一击。有时会使对手畏缩"
},
"hornLeech": {
"name": "木角",
"effect": "将角刺入,吸取对手的养分。\n可以回复给予对手伤害的一半"
},
"sacredSword": {
"name": "圣剑",
"effect": "用剑切斩对手进行攻击。\n无视对手的能力变化直接给予伤害"
},
"razorShell": {
"name": "贝壳刃",
"effect": "用锋利的贝壳切斩对手进行攻击。\n有时会降低对手的防御"
},
"heatCrash": {
"name": "高温重压",
"effect": "用燃烧的身体撞向对手进行攻击。\n自己比对手越重威力越大"
},
"leafTornado": {
"name": "青草搅拌器",
"effect": "用锋利的叶片包裹住对手进行攻击。\n有时会降低对手的命中率"
},
"steamroller": {
"name": "疯狂滚压",
"effect": "旋转揉成团的身体压扁对手。\n有时会使对手畏缩"
},
"cottonGuard": {
"name": "棉花防守",
"effect": "用软绵绵的绒毛包裹住自己的身体\n进行守护。巨幅提高自己的防御"
},
"nightDaze": {
"name": "暗黑爆破",
"effect": "放出黑暗的冲击波攻击对手。\n有时会降低对手的命中率"
},
"psystrike": {
"name": "精神击破",
"effect": "将神奇的念波实体化攻击对手。\n给予物理伤害"
},
"tailSlap": {
"name": "扫尾拍打",
"effect": "用坚硬的尾巴拍打对手进行攻击。\n连续攻击次"
},
"hurricane": {
"name": "暴风",
"effect": "用强烈的风席卷对手进行攻击。\n有时会使对手混乱"
},
"headCharge": {
"name": "爆炸头突击",
"effect": "用厉害的爆炸头猛撞向对手进行攻击。\n自己也会受到少许伤害"
},
"gearGrind": {
"name": "齿轮飞盘",
"effect": "向对手投掷钢铁齿轮进行攻击。\n连续次给予伤害"
},
"searingShot": {
"name": "火焰弹",
"effect": "用熊熊烈火攻击自己周围所有的宝可梦。\n有时会陷入灼伤状态"
},
"technoBlast": {
"name": "高科技光炮",
"effect": "向对手放出光弹。属性会根据自己\n携带的卡带不同而改变"
},
"relicSong": {
"name": "古老之歌",
"effect": "让对手听古老之歌,打动对手的内\n心进行攻击。有时会让对手陷入睡眠状态"
},
"secretSword": {
"name": "神秘之剑",
"effect": "用长角切斩对手进行攻击。\n角上拥有的神奇力量将给予物理伤害"
},
"glaciate": {
"name": "冰封世界",
"effect": "将冰冻的冷气吹向对手进行攻击。\n会降低对手的速度"
},
"boltStrike": {
"name": "雷击",
"effect": "让强大的电流覆盖全身,\n猛撞向对手进行攻击。\n有时会让对手陷入麻痹状态"
},
"blueFlare": {
"name": "青焰",
"effect": "用美丽而激烈的青焰\n包裹住对手进行攻击。\n有时会让对手陷入灼伤状态"
},
"fieryDance": {
"name": "火之舞",
"effect": "让火焰覆盖全身,振翅攻击对手。\n有时会提高自己的特攻"
},
"freezeShock": {
"name": "冰冻伏特",
"effect": "用覆盖着电流的冰块,\n在第回合撞向对手。\n有时会让对手陷入麻痹状态"
},
"iceBurn": {
"name": "极寒冷焰",
"effect": "用能够冻结一切的强烈冷气,\n在第回合包裹住对手。有时会让对手\n陷入灼伤状态"
},
"snarl": {
"name": "大声咆哮",
"effect": "没完没了地大声斥责,\n从而降低对手的特攻"
},
"icicleCrash": {
"name": "冰柱坠击",
"effect": "用大冰柱激烈地撞向对手进行攻击。\n有时会使对手畏缩"
},
"vCreate": {
"name": "V热焰",
"effect": "从前额产生灼热的火焰,\n舍身撞击对手。防御、特防和速度会降低"
},
"fusionFlare": {
"name": "交错火焰",
"effect": "释放出巨大的火焰。受到巨大的闪\n电影响时招式威力会提高"
},
"fusionBolt": {
"name": "交错闪电",
"effect": "释放出巨大的闪电。受到巨大的火\n焰影响时招式威力会提高"
},
"flyingPress": {
"name": "飞身重压",
"effect": "从空中俯冲向对手。此招式同时带\n有格斗属性和飞行属性"
},
"matBlock": {
"name": "掀榻榻米",
"effect": "将掀起来的榻榻米当作盾牌,\n防住自己和同伴免受招式伤害。\n变化招式无法防住"
},
"belch": {
"name": "打嗝",
"effect": "朝着对手打嗝,并给予伤害。\n如果不吃树果则无法使出"
},
"rototiller": {
"name": "耕地",
"effect": "翻耕土地,使草木更容易成长。\n会提高草属性宝可梦的攻击和特攻"
},
"stickyWeb": {
"name": "黏黏网",
"effect": "在对手周围围上黏黏的网,\n降低替换出场的对手的速度"
},
"fellStinger": {
"name": "致命针刺",
"effect": "如果使用此招式打倒对手,\n攻击会巨幅提高"
},
"phantomForce": {
"name": "潜灵奇袭",
"effect": "第1回合消失在某处,\n第回合攻击对手。\n可以无视守护进行攻击"
},
"trickOrTreat": {
"name": "万圣夜",
"effect": "邀请对手参加万圣夜。\n使对手被追加幽灵属性"
},
"nobleRoar": {
"name": "战吼",
"effect": "发出战吼威吓对手,从而降低对手\n的攻击和特攻"
},
"ionDeluge": {
"name": "等离子浴",
"effect": "将带电粒子扩散开来,\n使一般属性的招式变成电属性"
},
"parabolicCharge": {
"name": "抛物面充电",
"effect": "给周围全体宝可梦造成伤害。\n可以回复给予伤害的一半HP"
},
"forestsCurse": {
"name": "森林咒术",
"effect": "向对手施加森林咒术。\n中了咒术的对手会被追加草属性"
},
"petalBlizzard": {
"name": "落英缤纷",
"effect": "猛烈地刮起飞雪般的落花,\n攻击周围所有的宝可梦并给予伤害"
},
"freezeDry": {
"name": "冷冻干燥",
"effect": "急剧冷冻对手,有时会让对手陷入\n冰冻状态。对于水属性宝可梦也是\n效果绝佳"
},
"disarmingVoice": {
"name": "魅惑之声",
"effect": "发出魅惑的叫声,\n给予对手精神上的伤害。\n攻击必定会命中"
},
"partingShot": {
"name": "抛下狠话",
"effect": "抛下狠话威吓对手,降低攻击和特攻后,\n和后备宝可梦进行替换"
},
"topsyTurvy": {
"name": "颠倒",
"effect": "颠倒对手身上的所有能力变化,\n变成和原来相反的状态"
},
"drainingKiss": {
"name": "吸取之吻",
"effect": "用一个吻吸取对手的HP。\n回复给予对手伤害的一半以上的"
},
"craftyShield": {
"name": "戏法防守",
"effect": "使用神奇的力量防住\n攻击我方的变化招式。\n但无法防住伤害招式的攻击"
},
"flowerShield": {
"name": "鲜花防守",
"effect": "使用神奇的力量提高在场的所有草\n属性宝可梦的防御"
},
"grassyTerrain": {
"name": "青草场地",
"effect": "在5回合内变成青草场地。\n地面上的宝可梦每回合都能回复。\n草属性的招式威力还会提高"
},
"mistyTerrain": {
"name": "薄雾场地",
"effect": "在5回合内,地面上的宝可梦不会\n陷入异常状态。龙属性招式的伤害\n也会减半"
},
"electrify": {
"name": "输电",
"effect": "对手使出招式前,如果输电,\n则该回合对手的招式变成电属性"
},
"playRough": {
"name": "嬉闹",
"effect": "与对手嬉闹并攻击。有时会降低对\n手的攻击"
},
"fairyWind": {
"name": "妖精之风",
"effect": "刮起妖精之风,吹向对手进行攻击"
},
"moonblast": {
"name": "月亮之力",
"effect": "借用月亮的力量攻击对手。\n有时会降低对手的特攻"
},
"boomburst": {
"name": "爆音波",
"effect": "通过震耳欲聋的爆炸声产生的破坏力,\n攻击自己周围所有的宝可梦"
},
"fairyLock": {
"name": "妖精之锁",
"effect": "通过封锁,下一回合所有的宝可梦\n都无法逃走"
},
"kingsShield": {
"name": "王者盾牌",
"effect": "防住对手攻击的同时,\n自己变为防御姿态。\n能够降低所接触到的对手的攻击"
},
"playNice": {
"name": "和睦相处",
"effect": "和对手和睦相处,使其失去战斗的气力,\n从而降低对手的攻击"
},
"confide": {
"name": "密语",
"effect": "和对手进行密语,使其失去集中力,\n从而降低对手的特攻"
},
"diamondStorm": {
"name": "钻石风暴",
"effect": "掀起钻石风暴给予伤害。\n有时会大幅提高自己的防御"
},
"steamEruption": {
"name": "蒸汽爆炸",
"effect": "将滚烫的蒸汽喷向对手。\n有时会让对手灼伤"
},
"hyperspaceHole": {
"name": "异次元洞",
"effect": "通过异次元洞,突然出现在对手的\n侧面进行攻击。还可以无视守住和\n看穿等招式"
},
"waterShuriken": {
"name": "飞水手里剑",
"effect": "用粘液制成的手里剑,\n连续攻击次。必定能够先制攻击"
},
"mysticalFire": {
"name": "魔法火焰",
"effect": "从口中喷出特别灼热的火焰进行攻击。\n降低对手的特攻"
},
"spikyShield": {
"name": "尖刺防守",
"effect": "防住对手攻击的同时,\n削减接触到自己的对手的体力"
},
"aromaticMist": {
"name": "芳香薄雾",
"effect": "通过神奇的芳香,提高我方宝可梦的特防"
},
"eerieImpulse": {
"name": "怪异电波",
"effect": "从身体放射出怪异电波,\n让对手沐浴其中从而大幅降低其特攻"
},
"venomDrench": {
"name": "毒液陷阱",
"effect": "将特殊的毒液泼向对手。\n对处于中毒状态的对手其攻击、\n特攻和速度都会降低"
},
"powder": {
"name": "粉尘",
"effect": "如果被撒到粉尘的对手使用火招式,\n则会爆炸并给予伤害"
},
"geomancy": {
"name": "大地掌控",
"effect": "第1回合吸收能量,第2回合大幅\n提高特攻、特防和速度"
},
"magneticFlux": {
"name": "磁场操控",
"effect": "通过操控磁场,会提高特性为正电\n和负电的宝可梦的防御和特防"
},
"happyHour": {
"name": "欢乐时光",
"effect": "如果使用欢乐时光,战斗后得到的\n钱会翻倍"
},
"electricTerrain": {
"name": "电气场地",
"effect": "在5回合内变成电气场地。\n地面上的宝可梦将无法入眠。\n电属性的招式威力还会提高"
},
"dazzlingGleam": {
"name": "魔法闪耀",
"effect": "向对手发射强光,并给予伤害"
},
"celebrate": {
"name": "庆祝",
"effect": "宝可梦为十分开心的你庆祝"
},
"holdHands": {
"name": "牵手",
"effect": "我方宝可梦之间牵手。\n能带来非常幸福的心情"
},
"babyDollEyes": {
"name": "圆瞳",
"effect": "用圆瞳凝视对手,从而降低其攻击。\n必定能够先制攻击"
},
"nuzzle": {
"name": "蹭蹭脸颊",
"effect": "将带电的脸颊蹭蹭对手进行攻击。\n让对手陷入麻痹状态"
},
"holdBack": {
"name": "手下留情",
"effect": "在攻击的时候手下留情,\n从而使对手的至少会留下"
},
"infestation": {
"name": "纠缠不休",
"effect": "在4~5回合内死缠烂打地进行攻击。\n在此期间对手将无法逃走"
},
"powerUpPunch": {
"name": "增强拳",
"effect": "通过反复击打对手,使自己的拳头\n慢慢变硬。打中对手攻击就会提高"
},
"oblivionWing": {
"name": "归天之翼",
"effect": "从锁定的对手身上吸取HP。\n回复给予对手伤害的一半以上的"
},
"thousandArrows": {
"name": "千箭齐发",
"effect": "可以击中浮在空中的宝可梦。\n空中的对手被击落后会掉到地面"
},
"thousandWaves": {
"name": "千波激荡",
"effect": "从地面掀起波浪进行攻击。\n被掀入波浪中的对手\n将无法从战斗中逃走"
},
"landsWrath": {
"name": "大地神力",
"effect": "聚集大地的力量,\n将此力量集中攻击对手\n并给予伤害"
},
"lightOfRuin": {
"name": "破灭之光",
"effect": "借用永恒之花的力量,\n发射出强力光线。\n自己也会受到非常大的伤害"
},
"originPulse": {
"name": "根源波动",
"effect": "用无数青白色且闪耀的光线攻击对手"
},
"precipiceBlades": {
"name": "断崖之剑",
"effect": "将大地的力量变化为利刃攻击对手"
},
"dragonAscent": {
"name": "画龙点睛",
"effect": "从天空中急速下降攻击对手。\n自己的防御和特防会降低"
},
"hyperspaceFury": {
"name": "异次元猛攻",
"effect": "用许多手臂,无视对手的守住或看\n穿等招式进行连续攻击\n自己的防御会降低"
},
"breakneckBlitzPhysical": {
"name": "一般Z究极无敌大冲撞",
"effect": "通过Z力量气势猛烈地全力撞上对手。\n威力会根据原来的招式而改变"
},
"breakneckBlitzSpecial": {
"name": "一般Z究极无敌大冲撞",
"effect": "通过Z力量气势猛烈地全力撞上对手。\n威力会根据原来的招式而改变"
},
"allOutPummelingPhysical": {
"name": "格斗Z全力无双激烈拳",
"effect": "通过Z力量制造出能量弹,\n全力撞向对手。\n威力会根据原来的招式而改变"
},
"allOutPummelingSpecial": {
"name": "格斗Z全力无双激烈拳",
"effect": "通过Z力量制造出能量弹,\n全力撞向对手。\n威力会根据原来的招式而改变"
},
"supersonicSkystrikePhysical": {
"name": "飞行Z极速俯冲轰烈撞",
"effect": "通过Z力量猛烈地飞向天空,\n朝对手全力落下。\n威力会根据原来的招式而改变"
},
"supersonicSkystrikeSpecial": {
"name": "飞行Z极速俯冲轰烈撞",
"effect": "通过Z力量猛烈地飞向天空,\n朝对手全力落下。\n威力会根据原来的招式而改变"
},
"acidDownpourPhysical": {
"name": "毒Z强酸剧毒灭绝雨",
"effect": "通过Z力量使毒沼涌起,\n全力让对手沉下去。\n威力会根据原来的招式而改变"
},
"acidDownpourSpecial": {
"name": "毒Z强酸剧毒灭绝雨",
"effect": "通过Z力量使毒沼涌起,\n全力让对手沉下去。\n威力会根据原来的招式而改变"
},
"tectonicRagePhysical": {
"name": "地面Z地隆啸天大终结",
"effect": "通过Z力量潜入地里最深处,\n全力撞上对手。\n威力会根据原来的招式而改变"
},
"tectonicRageSpecial": {
"name": "地面Z地隆啸天大终结",
"effect": "通过Z力量潜入地里最深处,\n全力撞上对手。\n威力会根据原来的招式而改变"
},
"continentalCrushPhysical": {
"name": "岩石Z毁天灭地巨岩坠",
"effect": "通过Z力量召唤大大的岩山,\n全力撞向对手。\n威力会根据原来的招式而改变"
},
"continentalCrushSpecial": {
"name": "岩石Z毁天灭地巨岩坠",
"effect": "通过Z力量召唤大大的岩山,\n全力撞向对手。\n威力会根据原来的招式而改变"
},
"savageSpinOutPhysical": {
"name": "虫Z绝对捕食回旋斩",
"effect": "通过Z力量将吐出的丝线全力束缚对手。\n威力会根据原来的招式而改变"
},
"savageSpinOutSpecial": {
"name": "虫Z绝对捕食回旋斩",
"effect": "通过Z力量将吐出的丝线全力束缚对手。\n威力会根据原来的招式而改变"
},
"neverEndingNightmarePhysical": {
"name": "幽灵Z无尽暗夜之诱惑",
"effect": "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。\n威力会根据原来的招式而改变"
},
"neverEndingNightmareSpecial": {
"name": "幽灵Z无尽暗夜之诱惑",
"effect": "通过Z力量召唤强烈的怨念,\n全力降临到对手身上。\n威力会根据原来的招式而改变"
},
"corkscrewCrashPhysical": {
"name": "钢Z超绝螺旋连击",
"effect": "通过Z力量进行高速旋转,\n全力撞上对手。\n威力会根据原来的招式而改变"
},
"corkscrewCrashSpecial": {
"name": "钢Z超绝螺旋连击",
"effect": "通过Z力量进行高速旋转,\n全力撞上对手。\n威力会根据原来的招式而改变"
},
"infernoOverdrivePhysical": {
"name": "火Z超强极限爆焰弹",
"effect": "通过Z力量喷出熊熊烈火,\n全力撞向对手。\n威力会根据原来的招式而改变"
},
"infernoOverdriveSpecial": {
"name": "火Z超强极限爆焰弹",
"effect": "通过Z力量喷出熊熊烈火,\n全力撞向对手。\n威力会根据原来的招式而改变"
},
"hydroVortexPhysical": {
"name": "水Z超级水流大漩涡",
"effect": "通过Z力量制造大大的潮旋,\n全力吞没对手。\n威力会根据原来的招式而改变"
},
"hydroVortexSpecial": {
"name": "水Z超级水流大漩涡",
"effect": "通过Z力量制造大大的潮旋,\n全力吞没对手。\n威力会根据原来的招式而改变"
},
"bloomDoomPhysical": {
"name": "草Z绚烂缤纷花怒放",
"effect": "通过Z力量借助花草的能量,\n全力攻击对手。\n威力会根据原来的招式而改变"
},
"bloomDoomSpecial": {
"name": "草Z绚烂缤纷花怒放",
"effect": "通过Z力量借助花草的能量,\n全力攻击对手。\n威力会根据原来的招式而改变"
},
"gigavoltHavocPhysical": {
"name": "电Z终极伏特狂雷闪",
"effect": "通过Z力量将蓄积的强大电流全力\n撞向对手。威力会根据原来的招式而改变"
},
"gigavoltHavocSpecial": {
"name": "电Z终极伏特狂雷闪",
"effect": "通过Z力量将蓄积的强大电流全力\n撞向对手。威力会根据原来的招式而改变"
},
"shatteredPsychePhysical": {
"name": "超能力Z至高精神破坏波",
"effect": "通过Z力量操纵对手,\n全力使其感受到痛苦。\n威力会根据原来的招式而改变"
},
"shatteredPsycheSpecial": {
"name": "超能力Z至高精神破坏波",
"effect": "通过Z力量操纵对手,\n全力使其感受到痛苦。\n威力会根据原来的招式而改变"
},
"subzeroSlammerPhysical": {
"name": "冰Z激狂大地万里冰",
"effect": "通过Z力量急剧降低气温,\n全力冰冻对手。\n威力会根据原来的招式而改变"
},
"subzeroSlammerSpecial": {
"name": "冰Z激狂大地万里冰",
"effect": "通过Z力量急剧降低气温,\n全力冰冻对手。\n威力会根据原来的招式而改变"
},
"devastatingDrakePhysical": {
"name": "龙Z究极巨龙震天地",
"effect": "通过Z力量将气场实体化,\n向对手全力发动袭击。\n威力会根据原来的招式而改变"
},
"devastatingDrakeSpecial": {
"name": "龙Z究极巨龙震天地",
"effect": "通过Z力量将气场实体化,\n向对手全力发动袭击。\n威力会根据原来的招式而改变"
},
"blackHoleEclipsePhysical": {
"name": "恶Z黑洞吞噬万物灭",
"effect": "通过Z力量收集恶能量,\n全力将对手吸入。\n威力会根据原来的招式而改变"
},
"blackHoleEclipseSpecial": {
"name": "恶Z黑洞吞噬万物灭",
"effect": "通过Z力量收集恶能量,\n全力将对手吸入。\n威力会根据原来的招式而改变"
},
"twinkleTacklePhysical": {
"name": "妖精Z可爱星星飞天撞",
"effect": "通过Z力量制造魅惑空间,\n全力捉弄对手。\n威力会根据原来的招式而改变"
},
"twinkleTackleSpecial": {
"name": "妖精Z可爱星星飞天撞",
"effect": "通过Z力量制造魅惑空间,\n全力捉弄对手。\n威力会根据原来的招式而改变"
},
"catastropika": {
"name": "皮卡丘Z皮卡皮卡必杀击",
"effect": "通过Z力量,皮卡丘全身覆盖最强电力,\n全力猛扑对手"
},
"shoreUp": {
"name": "集沙",
"effect": "回复自己最大HP的一半。\n在沙暴中回复得更多"
},
"firstImpression": {
"name": "迎头一击",
"effect": "威力很高的招式,但只有在出场战斗时,\n立刻使出才能成功"
},
"banefulBunker": {
"name": "碉堡",
"effect": "防住对手攻击的同时,\n让接触到自己的对手中毒"
},
"spiritShackle": {
"name": "缝影",
"effect": "攻击的同时,缝住对手的影子,\n使其无法逃走"
},
"darkestLariat": {
"name": "DD金勾臂",
"effect": "旋转双臂打向对手。\n无视对手的能力变化\n直接给予伤害"
},
"sparklingAria": {
"name": "泡影的咏叹调",
"effect": "随着唱歌会放出很多气球。\n受到此招式攻击时灼伤会被治愈"
},
"iceHammer": {
"name": "冰锤",
"effect": "挥舞强力而沉重的拳头,\n给予对手伤害。自己的速度会降低"
},
"floralHealing": {
"name": "花疗",
"effect": "回复对手最大HP的一半。\n在青草场地时效果会提高"
},
"highHorsepower": {
"name": "十万马力",
"effect": "使出全身力量,猛攻对手"
},
"strengthSap": {
"name": "吸取力量",
"effect": "给自己回复和对手攻击力\n相同数值的\n然后降低对手的攻击"
},
"solarBlade": {
"name": "日光刃",
"effect": "第1回合收集满满的日光,\n第回合将此力量集中在剑上进行攻击"
},
"leafage": {
"name": "树叶",
"effect": "将叶片打向对手,进行攻击"
},
"spotlight": {
"name": "聚光灯",
"effect": "给宝可梦打上聚光灯,\n该回合只能瞄准该宝可梦"
},
"toxicThread": {
"name": "毒丝",
"effect": "将混有毒的丝吐向对手。\n使其中毒从而降低对手的速度"
},
"laserFocus": {
"name": "磨砺",
"effect": "集中精神,下次攻击必定会击中要害"
},
"gearUp": {
"name": "辅助齿轮",
"effect": "启动齿轮,提高特性为正电和负电\n的宝可梦的攻击和特攻"
},
"throatChop": {
"name": "深渊突刺",
"effect": "受到此招式攻击的对手,\n会因为地狱般的痛苦回合内\n变得无法使出声音类招式"
},
"pollenPuff": {
"name": "花粉团",
"effect": "对敌人使用是会爆炸的团子。\n对我方使用则是给予回复的团子"
},
"anchorShot": {
"name": "掷锚",
"effect": "将锚缠住对手进行攻击。\n使对手无法逃走"
},
"psychicTerrain": {
"name": "精神场地",
"effect": "在5回合内,地面上的宝可梦不会\n受到先制招式的攻击。\n超能力属性的招式威力会提高"
},
"lunge": {
"name": "猛扑",
"effect": "全力猛扑对手进行攻击。\n从而降低对手的攻击"
},
"fireLash": {
"name": "火焰鞭",
"effect": "用燃烧的鞭子抽打对手。\n受到攻击的对手防御会降低"
},
"powerTrip": {
"name": "嚣张",
"effect": "耀武扬威地攻击对手,\n自己的能力提高得越多威力就越大"
},
"burnUp": {
"name": "燃尽",
"effect": "将自己全身燃烧起火焰来,\n给予对手大大的伤害。\n自己的火属性将会消失"
},
"speedSwap": {
"name": "速度互换",
"effect": "将对手和自己的速度进行互换"
},
"smartStrike": {
"name": "修长之角",
"effect": "用尖尖的角刺入对手进行攻击。\n攻击必定会命中"
},
"purify": {
"name": "净化",
"effect": "治愈对手的异常状态。\n治愈后可以回复自己的"
},
"revelationDance": {
"name": "觉醒之舞",
"effect": "全力跳舞进行攻击。此招式的属性\n将变得和自己的属性相同"
},
"coreEnforcer": {
"name": "核心惩罚者",
"effect": "如果给予过伤害的对手已经结束行动,\n其特性就会被消除"
},
"tropKick": {
"name": "热带踢",
"effect": "向对手使出来自南国的火热脚踢。\n从而降低对手的攻击"
},
"instruct": {
"name": "号令",
"effect": "向对手下达指示,让其再次使出刚\n才的招式"
},
"beakBlast": {
"name": "鸟嘴加农炮",
"effect": "先加热鸟嘴后再进行攻击。\n鸟嘴在加热时对手触碰的话\n就会使其灼伤"
},
"clangingScales": {
"name": "鳞片噪音",
"effect": "摩擦全身鳞片,\n发出响亮的声音进行攻击。\n攻击后自己的防御会降低"
},
"dragonHammer": {
"name": "龙锤",
"effect": "将身体当作锤子,向对手发动袭击,\n给予伤害"
},
"brutalSwing": {
"name": "狂舞挥打",
"effect": "用自己的身体狂舞挥打,\n给予对手伤害"
},
"auroraVeil": {
"name": "极光幕",
"effect": "在5回合内减弱物理和特殊的伤害。\n只有下雪时才能使出"
},
"sinisterArrowRaid": {
"name": "狙射树枭Z遮天蔽日暗影箭",
"effect": "通过Z力量制造出无数箭的狙射树\n枭将全力射穿对手进行攻击"
},
"maliciousMoonsault": {
"name": "炽焰咆哮虎Z极恶飞跃粉碎击",
"effect": "通过Z力量得到强壮肉体的炽焰咆\n哮虎将全力撞向对手进行攻击"
},
"oceanicOperetta": {
"name": "西狮海壬Z海神庄严交响乐",
"effect": "通过Z力量召唤大量水的西狮海壬\n将全力攻击对手"
},
"guardianOfAlola": {
"name": "卡璞Z巨人卫士・阿罗拉",
"effect": "通过Z力量得到阿罗拉之力的土地\n神宝可梦将全力进行攻击。\n对手的剩余HP会减少很多"
},
"soulStealing7StarStrike": {
"name": "玛夏多Z七星夺魂腿",
"effect": "得到Z力量的玛夏多将全力使出拳\n头和脚踢的连续招式叩打对手"
},
"stokedSparksurfer": {
"name": "阿罗雷Z驾雷驭电戏冲浪",
"effect": "得到Z力量的阿罗拉地区的雷丘将\n全力进行攻击。从而让对手陷入麻痹状态"
},
"pulverizingPancake": {
"name": "卡比兽Z认真起来大爆击",
"effect": "通过Z力量使得认真起来的卡比兽\n跃动巨大身躯全力向对手发动袭击"
},
"extremeEvoboost": {
"name": "伊布Z九彩昇华齐聚顶",
"effect": "得到Z力量的伊布将借助进化后伙\n伴们的力量大幅提高能力"
},
"genesisSupernova": {
"name": "梦幻Z起源超新星大爆炸",
"effect": "得到Z力量的梦幻将全力攻击对手。\n脚下会变成精神场地"
},
"shellTrap": {
"name": "陷阱甲壳",
"effect": "设下甲壳陷阱。如果对手使出物理招式,\n陷阱就会爆炸并给予对手伤害"
},
"fleurCannon": {
"name": "花朵加农炮",
"effect": "放出强力光束后,自己的特攻会大幅降低"
},
"psychicFangs": {
"name": "精神之牙",
"effect": "利用精神力量咬住对手进行攻击。\n还可以破坏光墙和反射壁等"
},
"stompingTantrum": {
"name": "跺脚",
"effect": "化悔恨为力量进行攻击。\n如果上一回合招式没有打中\n威力就会翻倍"
},
"shadowBone": {
"name": "暗影之骨",
"effect": "用附有灵魂的骨头殴打对手进行攻击。\n有时会降低对手的防御"
},
"accelerock": {
"name": "冲岩",
"effect": "迅速撞向对手进行攻击。\n必定能够先制攻击"
},
"liquidation": {
"name": "水流裂破",
"effect": "用水之力量撞向对手进行攻击。\n有时会降低对手的防御"
},
"prismaticLaser": {
"name": "棱镜镭射",
"effect": "用棱镜的力量发射强烈光线。\n下一回合自己将无法动弹"
},
"spectralThief": {
"name": "暗影偷盗",
"effect": "潜入对手的影子进行攻击。\n会夺取对手的能力提升"
},
"sunsteelStrike": {
"name": "流星闪冲",
"effect": "以流星般的气势猛撞对手。\n可以无视对手的特性进行攻击"
},
"moongeistBeam": {
"name": "暗影之光",
"effect": "放出奇怪的光线攻击对手。\n可以无视对手的特性进行攻击"
},
"tearfulLook": {
"name": "泪眼汪汪",
"effect": "变得泪眼汪汪,让对手丧失斗志。\n从而降低对手的攻击和特攻"
},
"zingZap": {
"name": "麻麻刺刺",
"effect": "撞向对手,并发出强电,\n使其感到麻麻刺刺的。有时会使对手畏缩"
},
"naturesMadness": {
"name": "自然之怒",
"effect": "向对手释放自然之怒。\n对手的会减半"
},
"multiAttack": {
"name": "多属性攻击",
"effect": "一边覆盖高能量,\n一边撞向对手进行攻击。\n根据存储碟不同\n属性会改变"
},
"tenMillionVoltThunderbolt": {
"name": "智皮卡Z千万伏特",
"effect": "戴着帽子的皮卡丘将通过Z力量增\n强的电击全力释放给对手。\n容易击中要害"
},
"mindBlown": {
"name": "惊爆大头",
"effect": "让自己的头爆炸,来攻击周围的一切。\n自己也会受到伤害"
},
"plasmaFists": {
"name": "等离子闪电拳",
"effect": "用覆盖着电流的拳头进行攻击。\n使一般属性的招式变成电属性"
},
"photonGeyser": {
"name": "光子喷涌",
"effect": "用光柱来进行攻击。比较自己的攻\n击和特攻用数值相对较高的一项\n给予对方伤害"
},
"lightThatBurnsTheSky": {
"name": "究极奈克洛Z焚天灭世炽光爆",
"effect": "奈克洛兹玛会无视对手的特性效果,\n在攻击和特攻之间\n用数值相对较高的一项给予对方伤害"
},
"searingSunrazeSmash": {
"name": "索尔迦雷欧Z日光回旋下苍穹",
"effect": "得到Z力量的索尔迦雷欧\n将全力进行攻击。\n可以无视对手的特性效果"
},
"menacingMoonrazeMaelstrom": {
"name": "露奈雅拉Z月华飞溅落灵霄",
"effect": "得到Z力量的露奈雅拉将全力进行攻击。\n可以无视对手的特性效果"
},
"letsSnuggleForever": {
"name": "谜拟丘Z亲密无间大乱揍",
"effect": "得到Z力量的谜拟Q将全力进行乱揍攻击"
},
"splinteredStormshards": {
"name": "鬃岩狼人Z狼啸石牙飓风暴",
"effect": "得到Z力量的鬃岩狼人将全力进行攻击。\n而且会消除场地状态"
},
"clangorousSoulblaze": {
"name": "杖尾鳞甲龙Z炽魂热舞烈音爆",
"effect": "得到Z力量的杖尾鳞甲龙\n将全力攻击对手。\n并且自己的能力会提高"
},
"zippyZap": {
"name": "电电加速",
"effect": "迅猛无比的电击。必定能够先制攻击,击中对方的要害。"
},
"splishySplash": {
"name": "滔滔冲浪",
"effect": "往巨浪中注入电能后冲撞对手进行攻击。\n有时会让对手陷入麻痹状态"
},
"floatyFall": {
"name": "飘飘坠落",
"effect": "轻飘飘地浮起来后,再猛地俯冲下\n去进行攻击。有时会使对手畏缩"
},
"pikaPapow": {
"name": "闪闪雷光",
"effect": "皮卡丘越喜欢训练家,\n电击的威力就越强。攻击必定会命中"
},
"bouncyBubble": {
"name": "活活气泡",
"effect": "投掷水球进行攻击。吸水后能回复\n等同于造成的伤害的HP"
},
"buzzyBuzz": {
"name": "麻麻电击",
"effect": "放出电击攻击对手。让对手陷入麻痹状态"
},
"sizzlySlide": {
"name": "熊熊火爆",
"effect": "用燃起大火的身体猛烈地冲撞对手。\n让对手陷入灼伤状态"
},
"glitzyGlow": {
"name": "哗哗气场",
"effect": "利用念力强攻,粉碎对方信心。\n制造一道能减弱对手特殊攻击的神奇墙壁"
},
"baddyBad": {
"name": "坏坏领域",
"effect": "恶行恶相地进行攻击。\n制造一道能减弱对手物理攻击的神奇墙壁"
},
"sappySeed": {
"name": "茁茁炸弹",
"effect": "长出巨大的藤蔓,播撒种子进行攻击。\n种子每回合都会吸取对手的HP"
},
"freezyFrost": {
"name": "冰冰霜冻",
"effect": "利用冰冷的黑雾结晶进行攻击。\n使全体宝可梦的能力变回原点"
},
"sparklySwirl": {
"name": "亮亮风暴",
"effect": "利用芬芳刺鼻的龙卷风吞噬对方。\n能治愈我方宝可梦的异常状态"
},
"veeveeVolley": {
"name": "砰砰击破",
"effect": "伊布越喜欢训练家,冲撞的威力就越强。\n攻击必定会命中"
},
"doubleIronBash": {
"name": "钢拳双击",
"effect": "以胸口的螺帽为中心旋转,\n并连续次挥动手臂打击对手。\n有时会使对手畏缩"
},
"maxGuard": {
"name": "极巨防壁",
"effect": "完全抵挡对手的攻击。\n连续使出则容易失败"
},
"dynamaxCannon": {
"name": "极巨炮",
"effect": "将凝缩在体内的能量从核心放出进行攻击,\n对手等级比当前波次的等级上限越高造成的伤害越高最多两倍。"
},
"snipeShot": {
"name": "狙击",
"effect": "能无视具有吸引对手招式效果的特\n性或招式的影响。可以向选定的对\n手进行攻击"
},
"jawLock": {
"name": "紧咬不放",
"effect": "使双方直到一方昏厥为止\n无法替换宝可梦。\n其中一方退场则可以解除效果"
},
"stuffCheeks": {
"name": "大快朵颐",
"effect": "吃掉携带的树果,大幅提高防御"
},
"noRetreat": {
"name": "背水一战",
"effect": "提高自己的所有能力,\n但无法替换或逃走"
},
"tarShot": {
"name": "沥青射击",
"effect": "泼洒黏糊糊的沥青,降低对手的速度。\n火属性会变成对手的弱点"
},
"magicPowder": {
"name": "魔法粉",
"effect": "向对手喷洒魔法粉,使对手变为超\n能力属性"
},
"dragonDarts": {
"name": "龙箭",
"effect": "让多龙梅西亚进行2次攻击。\n如果对手有只宝可梦则对它们各进\n行次攻击"
},
"teatime": {
"name": "茶会",
"effect": "举办一场茶会,场上的所有宝可梦\n都会吃掉自己携带的树果"
},
"octolock": {
"name": "蛸固",
"effect": "让对手无法逃走。对手被固定后,\n每回合都会降低防御和特防"
},
"boltBeak": {
"name": "电喙",
"effect": "用带电的喙啄刺对手。\n如果比对手先出手攻击\n招式的威力会变成倍"
},
"fishiousRend": {
"name": "鳃咬",
"effect": "用坚硬的腮咬住对手。\n如果比对手先出手攻击\n招式的威力会变成倍"
},
"courtChange": {
"name": "换场",
"effect": "用神奇的力量交换双方的场地效果"
},
"maxFlare": {
"name": "极巨火爆",
"effect": "极巨化宝可梦使出的火属性攻击。\n可在回合内让日照变得强烈"
},
"maxFlutterby": {
"name": "极巨虫蛊",
"effect": "极巨化宝可梦使出的虫属性攻击。\n会降低对手的特攻"
},
"maxLightning": {
"name": "极巨闪电",
"effect": "极巨化宝可梦使出的电属性攻击。\n可在回合内将脚下变成电气场地"
},
"maxStrike": {
"name": "极巨攻击",
"effect": "极巨化宝可梦使出的一般属性攻击。\n会降低对手的速度"
},
"maxKnuckle": {
"name": "极巨拳斗",
"effect": "极巨化宝可梦使出的格斗属性攻击。\n会提高我方的攻击"
},
"maxPhantasm": {
"name": "极巨幽魂",
"effect": "极巨化宝可梦使出的幽灵属性攻击。\n会降低对手的防御"
},
"maxHailstorm": {
"name": "极巨寒冰",
"effect": "极巨化宝可梦使出的冰属性攻击。\n在回合内会下雪"
},
"maxOoze": {
"name": "极巨酸毒",
"effect": "极巨化宝可梦使出的毒属性攻击。\n会提高我方的特攻"
},
"maxGeyser": {
"name": "极巨水流",
"effect": "极巨化宝可梦使出的水属性攻击。\n可在回合内降下大雨"
},
"maxAirstream": {
"name": "极巨飞冲",
"effect": "极巨化宝可梦使出的飞行属性攻击。\n会提高我方的速度"
},
"maxStarfall": {
"name": "极巨妖精",
"effect": "极巨化宝可梦使出的妖精属性攻击。\n可在回合内将脚下变成薄雾场地"
},
"maxWyrmwind": {
"name": "极巨龙骑",
"effect": "极巨化宝可梦使出的龙属性攻击。\n会降低对手的攻击"
},
"maxMindstorm": {
"name": "极巨超能",
"effect": "极巨化宝可梦使出的超能力属性攻击。\n可在回合内将脚下变成精神场地"
},
"maxRockfall": {
"name": "极巨岩石",
"effect": "极巨化宝可梦使出的岩石属性攻击。\n可在回合内卷起沙暴"
},
"maxQuake": {
"name": "极巨大地",
"effect": "极巨化宝可梦使出的地面属性攻击。\n会提高我方的特防"
},
"maxDarkness": {
"name": "极巨恶霸",
"effect": "极巨化宝可梦使出的恶属性攻击。\n会降低对手的特防"
},
"maxOvergrowth": {
"name": "极巨草原",
"effect": "极巨化宝可梦使出的草属性攻击。\n可在回合内将脚下变成青草场地"
},
"maxSteelspike": {
"name": "极巨钢铁",
"effect": "极巨化宝可梦使出的钢属性攻击。\n会提高我方的防御"
},
"clangorousSoul": {
"name": "魂舞烈音爆",
"effect": "削减少许自己的HP,\n使所有能力都提高"
},
"bodyPress": {
"name": "扑击",
"effect": "用身体撞向对手进行攻击。\n防御越高给予的伤害就越高"
},
"decorate": {
"name": "装饰",
"effect": "通过装饰,大幅提高对方的攻击和特攻"
},
"drumBeating": {
"name": "鼓击",
"effect": "用鼓点来控制鼓的根部进行攻击,\n从而降低对手的速度"
},
"snapTrap": {
"name": "捕兽夹",
"effect": "使用捕兽夹,在4~5回合内,\n夹住对手进行攻击"
},
"pyroBall": {
"name": "火焰球",
"effect": "点燃小石子,形成火球攻击对手。\n有时会使对手陷入灼伤状态"
},
"behemothBlade": {
"name": "巨兽斩",
"effect": "以全身力气举起强大的剑,\n猛烈地劈向对手进行攻击"
},
"behemothBash": {
"name": "巨兽弹",
"effect": "将全身变化为坚固的盾,\n猛烈地撞向对手进行攻击"
},
"auraWheel": {
"name": "气场轮",
"effect": "用储存在颊囊里的能量进行攻击,\n并提高自己的速度。如果由莫鲁贝可使用\n其属性会随着它的样子而改变"
},
"breakingSwipe": {
"name": "广域破坏",
"effect": "用坚韧的尾巴猛扫对手进行攻击,\n从而降低对手的攻击"
},
"branchPoke": {
"name": "木枝突刺",
"effect": "使用尖锐的树枝刺向对手进行攻击"
},
"overdrive": {
"name": "破音",
"effect": "奏响吉他和贝斯,释放出发出巨响\n的剧烈震动攻击对手"
},
"appleAcid": {
"name": "苹果酸",
"effect": "使用从酸苹果中提取出来的酸性液\n体进行攻击。降低对手的特防"
},
"gravApple": {
"name": "万有引力",
"effect": "从高处落下苹果,给予对手伤害。\n可降低对手的防御"
},
"spiritBreak": {
"name": "灵魂冲击",
"effect": "用足以让对手一蹶不振的气势进行攻击。\n会降低对手的特攻"
},
"strangeSteam": {
"name": "神奇蒸汽",
"effect": "喷出烟雾攻击对手。有时会使对手混乱"
},
"lifeDew": {
"name": "生命水滴",
"effect": "喷洒出神奇的水,回复自己和场上\n同伴的"
},
"obstruct": {
"name": "拦堵",
"effect": "完全抵挡对手的攻击。\n连续使出则容易失败。一旦触碰\n防御就会大幅降低"
},
"falseSurrender": {
"name": "假跪真撞",
"effect": "装作低头认错的样子,\n用凌乱的头发进行突刺。攻击必定会命中"
},
"meteorAssault": {
"name": "流星突击",
"effect": "大力挥舞粗壮的茎进行攻击。\n但同时自己也会被晃晕下一回合自己\n将无法动弹"
},
"eternabeam": {
"name": "无极光束",
"effect": "无极汰那变回原来的样子后,\n发动的最强攻击。\n下一回合自己将无法动弹"
},
"steelBeam": {
"name": "铁蹄光线",
"effect": "将从全身聚集的钢铁化为光束,\n激烈地发射出去。自己也会受到伤害"
},
"expandingForce": {
"name": "广域战力",
"effect": "利用精神力量攻击对手。\n在精神场地上威力会有所提高\n能对所有对手造成伤害"
},
"steelRoller": {
"name": "铁滚轮",
"effect": "在破坏场地的同时攻击对手。\n如果脚下没有任何场地状态存在\n使出此招式时便会失败"
},
"scaleShot": {
"name": "鳞射",
"effect": "发射鳞片进行攻击。连续攻击2~5次。\n速度会提高但防御会降低"
},
"meteorBeam": {
"name": "流星光束",
"effect": "第1回合聚集宇宙之力提高特攻,\n第回合攻击对手"
},
"shellSideArm": {
"name": "臂贝武器",
"effect": "从物理攻击和特殊攻击中选择可造\n成较多伤害的方式进行攻击。\n有时会让对手陷入中毒状态"
},
"mistyExplosion": {
"name": "薄雾炸裂",
"effect": "对自己周围的所有宝可梦进行攻击,\n但使出后自己会陷入昏厥。\n在薄雾场地上招式威力会提高"
},
"grassyGlide": {
"name": "青草滑梯",
"effect": "仿佛在地面上滑行般地攻击对手。\n在青草场地上必定能够先制攻击"
},
"risingVoltage": {
"name": "电力上升",
"effect": "用从地面升腾而起的电击进行攻击。\n当对手处于电气场地上时\n招式威力会变成倍"
},
"terrainPulse": {
"name": "大地波动",
"effect": "借助场地的力量进行攻击。\n视使出招式时场地状态不同\n招式的属性和威力会有所变化"
},
"skitterSmack": {
"name": "爬击",
"effect": "从对手背后爬近后进行攻击。\n会降低对手的特攻"
},
"burningJealousy": {
"name": "妒火",
"effect": "用嫉妒的能量攻击对手。\n会让在该回合内能力有所提高\n的宝可梦陷入灼伤状态"
},
"lashOut": {
"name": "泄愤",
"effect": "攻击对手以发泄对其感到的恼怒情绪。\n如果在该回合内自身能力遭到降低\n招式的威力会变成倍"
},
"poltergeist": {
"name": "灵骚",
"effect": "操纵对手的持有物进行攻击。\n当对手没有携带道具时使出此招式时\n便会失败"
},
"corrosiveGas": {
"name": "腐蚀气体",
"effect": "用具有强酸性的气体包裹住自己周\n围所有的宝可梦并融化其所携带的道具"
},
"coaching": {
"name": "指导",
"effect": "通过进行正确合理的指导,\n提高我方全员的攻击和防御"
},
"flipTurn": {
"name": "快速折返",
"effect": "在攻击之后急速返回,\n和后备宝可梦进行替换"
},
"tripleAxel": {
"name": "三旋击",
"effect": "连续3次踢对手进行攻击。\n每踢中一次威力就会提高"
},
"dualWingbeat": {
"name": "双翼",
"effect": "将翅膀撞向对手进行攻击。\n连续次给予伤害"
},
"scorchingSands": {
"name": "热沙大地",
"effect": "将滚烫的沙子砸向对手进行攻击。\n有时会让对手陷入灼伤状态"
},
"jungleHealing": {
"name": "丛林治疗",
"effect": "与丛林融为一体,回复自己和场上\n同伴的和状态"
},
"wickedBlow": {
"name": "暗冥强击",
"effect": "将恶之流派修炼至大成的猛烈一击。\n必定会击中要害"
},
"surgingStrikes": {
"name": "水流连打",
"effect": "将水之流派修炼至大成的仿若行云\n流水般的次连击。必定会击中要害"
},
"thunderCage": {
"name": "雷电囚笼",
"effect": "将对手困在电流四溅的囚笼中,\n在回合内进行攻击"
},
"dragonEnergy": {
"name": "巨龙威能",
"effect": "把生命力转换为力量攻击对手。\n自己的越少招式的威力越小"
},
"freezingGlare": {
"name": "冰冷视线",
"effect": "从双眼发射精神力量进行攻击。\n有时会让对手陷入冰冻状态"
},
"fieryWrath": {
"name": "怒火中烧",
"effect": "将愤怒转化为火焰般的气场进行攻击。\n有时会使对手畏缩"
},
"thunderousKick": {
"name": "雷鸣蹴击",
"effect": "以雷电般的动作\n戏耍对手的同时使出脚踢。\n可降低对手的防御"
},
"glacialLance": {
"name": "雪矛",
"effect": "向对手投掷掀起暴风雪的冰矛进行攻击"
},
"astralBarrage": {
"name": "星碎",
"effect": "用大量的小灵体向对手发起攻击"
},
"eerieSpell": {
"name": "诡异咒语",
"effect": "用强大的精神力量攻击。\n让对手最后使用的招式减少"
},
"direClaw": {
"name": "克命爪",
"effect": "以破灭之爪进行攻击。\n有时还会让对手陷入中毒、麻痹、\n睡眠之中的一种状态"
},
"psyshieldBash": {
"name": "屏障猛攻",
"effect": "让意念的能量覆盖全身,\n撞向对手进行攻击。会提高自己的防御"
},
"powerShift": {
"name": "力量转换",
"effect": "将自己的攻击与防御互相交换"
},
"stoneAxe": {
"name": "岩斧",
"effect": "用岩石之斧进行攻击。\n散落的岩石碎片会飘浮在对手周围"
},
"springtideStorm": {
"name": "阳春风暴",
"effect": "用交织着爱与恨的烈风席卷对手\n进行攻击。有时会降低对手的攻击"
},
"mysticalPower": {
"name": "神秘之力",
"effect": "放出不可思议的力量攻击。\n会提高自己的特攻"
},
"ragingFury": {
"name": "大愤慨",
"effect": "在2~3回合内,一边放出火焰,\n一边疯狂乱打。大闹一番后自己会\n陷入混乱"
},
"waveCrash": {
"name": "波动冲",
"effect": "让水覆盖全身后撞向对手。\n自己也会受到不少伤害"
},
"chloroblast": {
"name": "叶绿爆震",
"effect": "将自己的叶绿素凝聚起来后放出去\n进行攻击。自己也会受到伤害"
},
"mountainGale": {
"name": "冰山风",
"effect": "将冰山般巨大的冰块砸向对手进行攻击。\n有时会使对手畏缩"
},
"victoryDance": {
"name": "胜利之舞",
"effect": "激烈地跳起唤来胜利的舞蹈,\n提高自己的攻击、防御和速度"
},
"headlongRush": {
"name": "突飞猛扑",
"effect": "向对手使出灌注了全心全力的撞击。\n自己的防御和特防会降低"
},
"barbBarrage": {
"name": "毒千针",
"effect": "用无数的毒针进行攻击。\n有时还会让对手陷入中毒状态。\n攻击处于中毒状态的对手时\n威力会变成倍"
},
"esperWing": {
"name": "气场之翼",
"effect": "用经过气场强化的翅膀撕裂对手。\n容易击中要害。会提高自己的速度"
},
"bitterMalice": {
"name": "冤冤相报",
"effect": "用令人毛骨悚然的怨念进行攻击。\n会降低对手的攻击"
},
"shelter": {
"name": "闭关",
"effect": "将皮肤变得坚硬如铁盾,\n从而大幅提高自己的防御"
},
"tripleArrows": {
"name": "三连箭",
"effect": "使出一记腿技后同时发射3箭。\n有时会降低对手的防御或使对手畏缩。\n容易击中要害"
},
"infernalParade": {
"name": "群魔乱舞",
"effect": "用无数的火球进行攻击。有时会让对手陷\n入灼伤状态。攻击处于异常状态\n的对手时威力会变成倍"
},
"ceaselessEdge": {
"name": "秘剑・千重涛",
"effect": "用贝壳之剑进行攻击。\n散落的贝壳碎片会散落\n在对手脚下成为撒菱"
},
"bleakwindStorm": {
"name": "枯叶风暴",
"effect": "用足以让身心都止不住颤抖的冰冷\n狂风进行攻击。有时会降低对手的速度"
},
"wildboltStorm": {
"name": "鸣雷风暴",
"effect": "呼唤雷云引起风暴,用雷与风进行\n激烈的攻击。有时会让对手陷入麻痹状态"
},
"sandsearStorm": {
"name": "热沙风暴",
"effect": "用灼热的沙子和强烈的风席卷对手\n进行攻击。有时会让对手陷入灼伤状态"
},
"lunarBlessing": {
"name": "新月祈祷",
"effect": "向新月献上祈祷,回复自己和场上\n同伴的和状态"
},
"takeHeart": {
"name": "勇气填充",
"effect": "鼓起冲劲,治愈自己的异常状态,\n同时提高自己的特攻和特防"
},
"gMaxWildfire": {
"name": "超极巨深渊灭焰",
"effect": "超极巨化的喷火龙使出的火属性攻击。\n可在回合内给予对手伤害"
},
"gMaxBefuddle": {
"name": "超极巨蝶影蛊惑",
"effect": "超极巨化的巴大蝶使出的虫属性攻击。\n会让对手陷入中毒、麻痹或睡眠状态"
},
"gMaxVoltCrash": {
"name": "超极巨万雷轰顶",
"effect": "超极巨化的皮卡丘使出的电属性攻击。\n会让对手陷入麻痹状态"
},
"gMaxGoldRush": {
"name": "超极巨特大金币",
"effect": "超极巨化的喵喵使出的一般属性攻击。\n会让对手陷入混乱状态\n并可获得金钱"
},
"gMaxChiStrike": {
"name": "超极巨会心一击",
"effect": "超极巨化的怪力使出的格斗属性攻击。\n会变得容易击中要害"
},
"gMaxTerror": {
"name": "超极巨幻影幽魂",
"effect": "超极巨化的耿鬼使出的幽灵属性攻击。\n会踩住对手的影子\n让其无法被替换"
},
"gMaxResonance": {
"name": "超极巨极光旋律",
"effect": "超极巨化的拉普拉斯使出的冰属性攻击。\n可在回合内减弱受到的伤害"
},
"gMaxCuddle": {
"name": "超极巨热情拥抱",
"effect": "超极巨化的伊布使出的一般属性攻击。\n会让对手陷入着迷状态"
},
"gMaxReplenish": {
"name": "超极巨资源再生",
"effect": "超极巨化的卡比兽使出的一般属性攻击。\n会让吃掉的树果再生"
},
"gMaxMalodor": {
"name": "超极巨臭气冲天",
"effect": "超极巨化的灰尘山使出的毒属性攻击。\n会让对手陷入中毒状态"
},
"gMaxStonesurge": {
"name": "超极巨岩阵以待",
"effect": "超极巨化的暴噬龟使出的水属性攻击。\n会发射无数锐利的岩石"
},
"gMaxWindRage": {
"name": "超极巨旋风袭卷",
"effect": "超极巨化的钢铠鸦使出的飞行属性攻击。\n可消除反射壁和光墙"
},
"gMaxStunShock": {
"name": "超极巨异毒电场",
"effect": "超极巨化的颤弦蝾螈使出的电属性攻击。\n会让对手陷入中毒或麻痹状态"
},
"gMaxFinale": {
"name": "超极巨幸福圆满",
"effect": "超极巨化的霜奶仙使出的妖精属性攻击。\n可回复我方的"
},
"gMaxDepletion": {
"name": "超极巨劣化衰变",
"effect": "超极巨化的铝钢龙使出的龙属性攻击。\n可减少对手最后使用的招式的"
},
"gMaxGravitas": {
"name": "超极巨天道七星",
"effect": "超极巨化的以欧路普使出的超能力\n属性攻击。在回合内重力会产生变化"
},
"gMaxVolcalith": {
"name": "超极巨炎石喷发",
"effect": "超极巨化的巨炭山使出的岩石属性攻击。\n可在回合内给予对手伤害"
},
"gMaxSandblast": {
"name": "超极巨沙尘漫天",
"effect": "超极巨化的沙螺蟒使出的地面属性攻击。\n在回合内会狂刮沙暴"
},
"gMaxSnooze": {
"name": "超极巨睡魔降临",
"effect": "超极巨化的长毛巨魔使出的恶属性攻击。\n会通过打大哈欠让对手产生睡意"
},
"gMaxTartness": {
"name": "超极巨酸不溜丢",
"effect": "超极巨化的苹裹龙使出的草属性攻击。\n会降低对手的闪避率"
},
"gMaxSweetness": {
"name": "超极巨琼浆玉液",
"effect": "超极巨化的丰蜜龙使出的草属性攻击。\n会治愈我方的异常状态"
},
"gMaxSmite": {
"name": "超极巨天谴雷诛",
"effect": "超极巨化的布莉姆温使出的\n妖精属性攻击。\n会让对手陷入混乱状态"
},
"gMaxSteelsurge": {
"name": "超极巨钢铁阵法",
"effect": "超极巨化的大王铜象使出的钢属性攻击。\n会发射无数锐利的刺"
},
"gMaxMeltdown": {
"name": "超极巨液金熔击",
"effect": "超极巨化的美录梅塔使出的钢属性攻击。\n会让对手无法连续使出相同的招式"
},
"gMaxFoamBurst": {
"name": "超极巨激漩泡涡",
"effect": "超极巨化的巨钳蟹使出的水属性攻击。\n会大幅降低对手的速度"
},
"gMaxCentiferno": {
"name": "超极巨百火焚野",
"effect": "超极巨化的焚焰蚣使出的火属性攻击。\n可在回合内将对手困在火焰中"
},
"gMaxVineLash": {
"name": "超极巨灰飞鞭灭",
"effect": "超极巨化的妙蛙花使出的草属性攻击。\n可在回合内给予对手伤害"
},
"gMaxCannonade": {
"name": "超极巨水炮轰灭",
"effect": "超极巨化的水箭龟使出的水属性攻击。\n可在回合内给予对手伤害"
},
"gMaxDrumSolo": {
"name": "超极巨狂擂乱打",
"effect": "超极巨化的轰擂金刚猩使出的\n草属性攻击。\n不会受到对手特性的干扰"
},
"gMaxFireball": {
"name": "超极巨破阵火球",
"effect": "超极巨化的闪焰王牌使出的火属性攻击。\n不会受到对手特性的干扰"
},
"gMaxHydrosnipe": {
"name": "超极巨狙击神射",
"effect": "超极巨化的千面避役使出的水属性攻击。\n不会受到对手特性的干扰"
},
"gMaxOneBlow": {
"name": "超极巨夺命一击",
"effect": "超极巨化的武道熊师使出的恶属性攻击。\n是可以无视极巨防壁的一击"
},
"gMaxRapidFlow": {
"name": "超极巨流水连击",
"effect": "超极巨化的武道熊师使出的水属性攻击。\n是可以无视极巨防壁的连击"
},
"teraBlast": {
"name": "太晶爆发",
"effect": "太晶化时,会放出太晶属性的能量攻击。\n比较自己的攻击和特攻\n用数值相对较高的一项给予对方伤害。\n其他属性用攻击和特攻数\n值较高的一项给予伤害。\n对正处于太晶化的对手效果绝佳。\n自己的攻击和特攻会降低。星晶"
},
"silkTrap": {
"name": "线阱",
"effect": "用丝设置陷阱。防住对方攻击的同时,\n能够降低所接触到的对手的速度"
},
"axeKick": {
"name": "下压踢",
"effect": "将踢起的脚跟往下劈向对手进行攻击。\n有时会使对手混乱。\n如果劈偏则自己会受到伤害"
},
"lastRespects": {
"name": "扫墓",
"effect": "为了化解伙伴的悔恨而进行攻击。\n被打倒的我方宝可梦越多\n招式的威力越高"
},
"luminaCrash": {
"name": "琉光冲激",
"effect": "放出连精神都能影响到的奇妙怪光\n进行攻击。会大幅降低对方的特防"
},
"orderUp": {
"name": "上菜",
"effect": "以潇洒的身手进行攻击。\n若口中有米立龙会按其样子提高能力"
},
"jetPunch": {
"name": "喷射拳",
"effect": "将激流覆盖于拳头,以肉眼无法辨\n识的速度打出拳击。必定能够先制攻击"
},
"spicyExtract": {
"name": "辣椒精华",
"effect": "放出极为辛辣的精华。\n对手的攻击会大幅提高防御会大幅降低"
},
"spinOut": {
"name": "疾速转轮",
"effect": "通过往腿上增加负荷,\n以激烈的旋转给予对手伤害。\n自己的速度会大幅降低"
},
"populationBomb": {
"name": "鼠数儿",
"effect": "伙伴们会纷纷赶来集合,\n以群体行动给予对手攻击。\n连续命中次"
},
"iceSpinner": {
"name": "冰旋",
"effect": "脚上覆盖薄冰,旋转着撞击对手。\n通过旋转的动作破坏场地"
},
"glaiveRush": {
"name": "巨剑突击",
"effect": "有勇无谋的舍身突击。使出招式后,\n对手的攻击必定会命中\n且伤害会变成倍"
},
"revivalBlessing": {
"name": "复生祈祷",
"effect": "通过以慈爱之心祈祷,\n让陷入昏厥的后备宝可梦\n以回复一半的状态复活"
},
"saltCure": {
"name": "盐腌",
"effect": "使对手陷入盐腌状态,\n每回合给予对手伤害。\n对手为钢或水属性时会更痛苦"
},
"tripleDive": {
"name": "三连钻",
"effect": "以默契的跳跃溅起水花击向对手。\n连续次给予伤害"
},
"mortalSpin": {
"name": "晶光转转",
"effect": "通过旋转来攻击对手。\n可以摆脱绑紧、紧束、寄生种子等招式。\n还能让对手陷入中毒状态"
},
"doodle": {
"name": "描绘",
"effect": "把握并映射出对手的本质,\n让自己和同伴宝可梦的特性\n变得和对手相同"
},
"filletAway": {
"name": "甩肉",
"effect": "削减自己的HP,大幅提高攻击和\n特攻以及速度"
},
"kowtowCleave": {
"name": "仆刀",
"effect": "下跪让对手大意后发起袭击劈向对手。\n攻击必定会命中"
},
"flowerTrick": {
"name": "千变万花",
"effect": "将做了手脚的花束扔向对手进行攻击。\n必定会命中且会击中要害"
},
"torchSong": {
"name": "闪焰高歌",
"effect": "如唱歌一样喷出熊熊燃烧的火焰\n烧焦对手。会提高自己的特攻"
},
"aquaStep": {
"name": "流水旋舞",
"effect": "以盈盈欲滴的轻快步伐戏耍对手并\n给予其伤害。会提高自己的速度"
},
"ragingBull": {
"name": "怒牛",
"effect": "狂怒暴牛的猛烈冲撞。\n招式的属性随形态改变\n光墙和反射壁等招式也能破坏"
},
"makeItRain": {
"name": "淘金潮",
"effect": "扔出大量硬币攻击。自己的特攻会降低,\n战斗后还可以拿到钱"
},
"psyblade": {
"name": "精神剑",
"effect": "用无形的利刃劈开对手。\n处于电气场地时\n招式威力会变成倍"
},
"hydroSteam": {
"name": "水蒸气",
"effect": "将煮得翻滚的开水猛烈地喷向对手。\n日照强烈时招式威力不但不会降低\n还会变成倍"
},
"ruination": {
"name": "大灾难",
"effect": "引发毁灭性的灾厄,使对手的HP减半"
},
"collisionCourse": {
"name": "全开猛撞",
"effect": "边变形边凶暴地落下,\n并引发起古老的大爆炸。若针对到弱点\n威力会进一步"
},
"electroDrift": {
"name": "闪电猛冲",
"effect": "边变形边高速奔走,并以未知的电\n击贯穿对手。若针对到弱点\n威力会进一步"
},
"shedTail": {
"name": "断尾",
"effect": "削减自己的HP,制造分身后会返回,\n并和后备宝可梦进行替换"
},
"chillyReception": {
"name": "冷笑话",
"effect": "留下冷场的冷笑话后,\n和后备宝可梦进行替换。\n在回合内会下雪"
},
"tidyUp": {
"name": "大扫除",
"effect": "将撒菱、隐形岩、黏黏网、毒菱、\n替身全部扫除掉。自己的攻击和速\n度会提高"
},
"snowscape": {
"name": "雪景",
"effect": "在5回合内会下雪。冰属性的防御会提高"
},
"pounce": {
"name": "虫扑",
"effect": "飞扑向对手攻击。会降低对手的速度"
},
"trailblaze": {
"name": "起草",
"effect": "跳出草丛进行攻击。通过轻快的步\n伐会提高自己的速度"
},
"chillingWater": {
"name": "泼冷水",
"effect": "泼洒冰冷得足以让对手失去活力的\n水进行攻击。会降低对手的攻击"
},
"hyperDrill": {
"name": "强力钻",
"effect": "急速旋转尖锐的身体部位贯穿对手。\n可以无视守住和看穿等招式"
},
"twinBeam": {
"name": "双光束",
"effect": "从两眼发射出神奇的光线攻击。\n连续次给予伤害"
},
"rageFist": {
"name": "愤怒之拳",
"effect": "将愤怒化为力量攻击。\n受到攻击的次数越多招式的威力越高"
},
"armorCannon": {
"name": "铠农炮",
"effect": "熊熊燃烧自己的铠甲,\n将其做成炮弹射出攻击。\n自己的防御和特防会降低"
},
"bitterBlade": {
"name": "悔念剑",
"effect": "将对世间的留恋聚集于剑尖,\n并斩击对手。可以回复给予对手伤害的\n一半"
},
"doubleShock": {
"name": "电光双击",
"effect": "将全身所有的电力放出,\n给予对手大大的伤害。\n自己的电属性将会消失"
},
"gigatonHammer": {
"name": "巨力锤",
"effect": "连同身体转起巨大的锤子进行攻击。\n这个招式无法连续使出次"
},
"comeuppance": {
"name": "复仇",
"effect": "使出招式前,将最后受到的招式的\n伤害大力返还给对手"
},
"aquaCutter": {
"name": "水波刀",
"effect": "如刀刃般喷射出加压的水切开对手。\n容易击中要害"
},
"blazingTorque": {
"name": "灼热暴冲",
"effect": "攻击目标造成伤害有30%的几\n率使目标陷入灼伤状态。"
},
"wickedTorque": {
"name": "黑暗暴冲",
"effect": "攻击目标造成伤害有30%的几\n率使目标陷入睡眠状态。"
},
"noxiousTorque": {
"name": "剧毒暴冲",
"effect": "攻击目标造成伤害有30%的几\n率使目标陷入中毒状态。"
},
"combatTorque": {
"name": "格斗暴冲",
"effect": "攻击目标造成伤害有30%的几\n率使目标陷入麻痹状态。"
},
"magicalTorque": {
"name": "魔法暴冲",
"effect": "攻击目标造成伤害有30%的几\n率使目标陷入混乱状态。"
},
"bloodMoon": {
"name": "血月",
"effect": "从赤红如血的满月发射出全部的气势。\n这个招式无法连续使出次"
},
"matchaGotcha": {
"name": "刷刷茶炮",
"effect": "发射经搅拌的茶的大炮,\n可以回复给予对手伤害的一半\n有时会让对手陷入灼伤状态"
},
"syrupBomb": {
"name": "糖浆炸弹",
"effect": "使粘稠的麦芽糖浆爆炸,\n让对手陷入满身糖状态\n在回合内持续降\n低其速度"
},
"ivyCudgel": {
"name": "棘藤棒",
"effect": "用缠有藤蔓的棍棒殴打。\n属性会随所戴的面具而改变。\n容易击中要害"
},
"electroShot": {
"name": "电光束",
"effect": "第1回合收集电力提高特攻,\n第回合将高压的电力发射出去。\n下雨天气时能立刻发射"
},
"teraStarstorm": {
"name": "晶光星群",
"effect": "照射出结晶的力量来驱逐敌人。\n太乐巴戈斯在星晶形态下使出时\n能对所有对手造成伤害"
},
"fickleBeam": {
"name": "随机光",
"effect": "发射光线进行攻击。有时其他的头\n也会合力发射镭射让招式威力变成倍"
},
"burningBulwark": {
"name": "火焰守护",
"effect": "用超高温的体毛防住对手攻击的同时,\n让接触到自己的对手灼伤"
},
"thunderclap": {
"name": "迅雷",
"effect": "可以比对手先使出电击进行攻击。\n对手使出的招式如果不是攻击招式\n则会失败"
},
"mightyCleave": {
"name": "强刃攻击",
"effect": "用积蓄在头部的光来斩切对手。\n可以无视守护进行攻击"
},
"tachyonCutter": {
"name": "迅子利刃",
"effect": "接连发射出粒子的利刃,\n连续次给予伤害。攻击必定会命中"
},
"hardPress": {
"name": "硬压",
"effect": "用手臂或钳子压迫对手。\n对手剩余的越多威力越大"
},
"dragonCheer": {
"name": "龙声鼓舞",
"effect": "以龙之鼓舞提高士气,\n让我方的招式变得容易击中要害。\n对龙属性的鼓舞效果会更强"
},
"alluringVoice": {
"name": "魅诱之声",
"effect": "用天使般的歌声攻击对手。\n会让此回合内能力有提高的\n宝可梦陷入混乱状态"
},
"temperFlare": {
"name": "豁出去",
"effect": "以自暴自弃的气势进行攻击。\n如果上一回合招式没有命中\n威力就会翻倍"
},
"supercellSlam": {
"name": "闪电强袭",
"effect": "让身体带电后压向对手。\n如果没有命中则自己会受到伤害"
},
"psychicNoise": {
"name": "精神噪音",
"effect": "用令对手不舒服的音波进行攻击。\n让对手在回合内无法通过招式、\n特性或携带的道具回复"
},
"upperHand": {
"name": "快手还击",
"effect": "察觉到对手的动作后用掌根攻击,\n让对手畏缩。如果对手使出的招式\n不是先制攻击则会失败"
},
"malignantChain": {
"name": "邪毒锁链",
"effect": "用由毒形成的锁链缠住对手注入毒\n素加以侵蚀。有时会让对手陷入剧毒状态"
}
}