mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-12-01 11:16:21 +00:00
95386861bb
* move: locales files to `/public` (from `/src`) * install: i18next-http-backend module * implement: i18next language lazy-loading * remove: all `config.ts` files (for locales) * disable: enConfig import in i18next.d.ts * remove: console.log from utils.camelCaseToKebabCase() * remove localization tests we don't need to test if i18next is working. This is the job of i18next itself * mock i18next for tests * fix: tests that have to use the i18next key now instead of the english translation * fix: absolute-avarice-encounter test * fix: loading mystery-encounter translations with lazy-load * fix: 2 mystery encounter translation loading * replace: i18next mocks any vi.fn() calls * fix: new namespace usage in ME tests now using "mysteryEncounters/..." * fix: delibirdy encounter not being language specific the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier * fix: the-expert-pokemon-breeder the new i18n pattern requires a different namespacing which has been adopted * fix: GTS encounter tests * add: `MockText.on()` * fix: berries abound test * chore: apply review suggestion from @DayKev * update i18next.d.ts * chore: fix i18next.d.ts * fix: `dialogue-misc` switchup between `en` and `ja` * move: `SpeciesFormKey` into enum there was an issue with circular dependencies * replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports * re-sync locales from `beta` * rename: `ca_ES` -> `ca-ES` * rename: `pt_BR` -> `pt-BR` * rename: `zh_CN` -> `zh-CN` * rename: `zh_TW` -> `zh-TW` * fix loading Species-Form-Key in poemon-evo. * update: i18next `supporterLngs` ... and remove `nonExplicitSupportedLngs` * fix: `${namespace}.` -> `${namespace}:` thanks @MokaStitcher
35 lines
1.8 KiB
JSON
35 lines
1.8 KiB
JSON
{
|
||
"intro": "是个…@d{64}小丑?",
|
||
"speaker": "小丑",
|
||
"intro_dialogue": "小丑踩高跷,战斗要来到!\n吵吵闹闹,将你打倒!",
|
||
"title": "小丑闹剧",
|
||
"description": "有点不对劲,这小丑想要挑衅你,\n目的是什么呢?\n尤其是那{{blacephalonName}}看起来非常奇怪,\n就好像它有着\n@[TOOLTIP_TITLE]{与众不同的属性和特性。}",
|
||
"query": "你要怎么做?",
|
||
"option": {
|
||
"1": {
|
||
"label": "与小丑战斗",
|
||
"tooltip": "(-)奇妙的战斗\n(?)影响宝可梦特性",
|
||
"selected": "你可怜的宝可梦正准备上演可悲的马戏!",
|
||
"apply_ability_dialogue": "精彩的演出!\n出色的指挥与夺目的招式相得益彰!",
|
||
"apply_ability_message": "小丑将永久地将你的一只宝可梦的特性交换为{{ability}}!",
|
||
"ability_prompt": "你想永久地教会一只宝可梦{{ability}}吗?",
|
||
"ability_gained": "@s{level_up_fanfare}{{chosenPokemon}}获得了{{ability}}特性!"
|
||
},
|
||
"2": {
|
||
"label": "保持冷静",
|
||
"tooltip": "(-)让小丑失望\n(?)影响宝可梦道具",
|
||
"selected": "小懦夫,竟敢拒绝我。\n尝尝我的厉害!",
|
||
"selected_2": "小丑的{{blacephalonName}}使用了戏法!\n你的{{switchPokemon}}的所有道具都被随机变换了!",
|
||
"selected_3": "傻了吧,我的把戏毫无破绽!"
|
||
},
|
||
"3": {
|
||
"label": "骂回去",
|
||
"tooltip": "(-)让小丑失望\n(?)影响宝可梦属性",
|
||
"selected": "小懦夫,竟敢拒绝我。\n尝尝我的厉害!",
|
||
"selected_2": "小丑的{{blacephalonName}}使用了一个奇异的招式!\n你队伍的所有属性都被随机变换了!",
|
||
"selected_3": "傻了吧,我的把戏毫无破绽!"
|
||
}
|
||
},
|
||
"outro": "小丑和他的帮手\n在一阵烟雾中消失了。"
|
||
}
|