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95386861bb
* move: locales files to `/public` (from `/src`) * install: i18next-http-backend module * implement: i18next language lazy-loading * remove: all `config.ts` files (for locales) * disable: enConfig import in i18next.d.ts * remove: console.log from utils.camelCaseToKebabCase() * remove localization tests we don't need to test if i18next is working. This is the job of i18next itself * mock i18next for tests * fix: tests that have to use the i18next key now instead of the english translation * fix: absolute-avarice-encounter test * fix: loading mystery-encounter translations with lazy-load * fix: 2 mystery encounter translation loading * replace: i18next mocks any vi.fn() calls * fix: new namespace usage in ME tests now using "mysteryEncounters/..." * fix: delibirdy encounter not being language specific the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier * fix: the-expert-pokemon-breeder the new i18n pattern requires a different namespacing which has been adopted * fix: GTS encounter tests * add: `MockText.on()` * fix: berries abound test * chore: apply review suggestion from @DayKev * update i18next.d.ts * chore: fix i18next.d.ts * fix: `dialogue-misc` switchup between `en` and `ja` * move: `SpeciesFormKey` into enum there was an issue with circular dependencies * replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports * re-sync locales from `beta` * rename: `ca_ES` -> `ca-ES` * rename: `pt_BR` -> `pt-BR` * rename: `zh_CN` -> `zh-CN` * rename: `zh_TW` -> `zh-TW` * fix loading Species-Form-Key in poemon-evo. * update: i18next `supporterLngs` ... and remove `nonExplicitSupportedLngs` * fix: `${namespace}.` -> `${namespace}:` thanks @MokaStitcher
24 lines
1.1 KiB
JSON
24 lines
1.1 KiB
JSON
{
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"intro": "你发现了一个…@d{32}宝箱?",
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"title": "神秘宝箱",
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"description": "一个装饰精美的箱子立在地上。\n里面一定有好东西…吧?",
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"query": "要打开么?",
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"option": {
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"1": {
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"label": "打开",
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"tooltip": "@[SUMMARY_BLUE]{(35%) 某种东西}\n@[SUMMARY_GREEN]{({{trapPercent}}%) 一般奖励}\n@[SUMMARY_GREEN]{({{commonPercent}}%) 精美奖励}\n@[SUMMARY_GREEN]{({{roguePercent}}%) 珍稀奖励}\n@[SUMMARY_GREEN]{({{masterPercent}}%) 超凡奖励}",
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"selected": "你打开箱子发现......",
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"normal": "只是一些普通的工具和物品。",
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"good": "一些不错的工具和物品!",
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"great": "一些很稀有的工具和物品!!",
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"amazing": "哇!金色传说!",
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"bad": "哦不!@d{32}\n这个箱子实际上是一个伪装的{{gimmighoulName}}!$你的{{pokeName}}跳到了你面前\n但为了保护你被打倒了!"
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},
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"2": {
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"label": "有诈,走了",
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"tooltip": "(-)无奖励",
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"selected": "你匆匆上路,心里却有一丝遗憾。"
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}
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}
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}
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