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https://github.com/pagefaultgames/pokerogue.git
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95386861bb
* move: locales files to `/public` (from `/src`) * install: i18next-http-backend module * implement: i18next language lazy-loading * remove: all `config.ts` files (for locales) * disable: enConfig import in i18next.d.ts * remove: console.log from utils.camelCaseToKebabCase() * remove localization tests we don't need to test if i18next is working. This is the job of i18next itself * mock i18next for tests * fix: tests that have to use the i18next key now instead of the english translation * fix: absolute-avarice-encounter test * fix: loading mystery-encounter translations with lazy-load * fix: 2 mystery encounter translation loading * replace: i18next mocks any vi.fn() calls * fix: new namespace usage in ME tests now using "mysteryEncounters/..." * fix: delibirdy encounter not being language specific the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier * fix: the-expert-pokemon-breeder the new i18n pattern requires a different namespacing which has been adopted * fix: GTS encounter tests * add: `MockText.on()` * fix: berries abound test * chore: apply review suggestion from @DayKev * update i18next.d.ts * chore: fix i18next.d.ts * fix: `dialogue-misc` switchup between `en` and `ja` * move: `SpeciesFormKey` into enum there was an issue with circular dependencies * replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports * re-sync locales from `beta` * rename: `ca_ES` -> `ca-ES` * rename: `pt_BR` -> `pt-BR` * rename: `zh_CN` -> `zh-CN` * rename: `zh_TW` -> `zh-TW` * fix loading Species-Form-Key in poemon-evo. * update: i18next `supporterLngs` ... and remove `nonExplicitSupportedLngs` * fix: `${namespace}.` -> `${namespace}:` thanks @MokaStitcher
110 lines
3.7 KiB
TypeScript
110 lines
3.7 KiB
TypeScript
import Phaser from "phaser";
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import InvertPostFX from "./pipelines/invert";
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import { version } from "../package.json";
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import UIPlugin from "phaser3-rex-plugins/templates/ui/ui-plugin";
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import BBCodeTextPlugin from "phaser3-rex-plugins/plugins/bbcodetext-plugin";
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import InputTextPlugin from "phaser3-rex-plugins/plugins/inputtext-plugin";
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import TransitionImagePackPlugin from "phaser3-rex-plugins/templates/transitionimagepack/transitionimagepack-plugin";
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import { initI18n } from "./plugins/i18n";
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// Catch global errors and display them in an alert so users can report the issue.
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window.onerror = function (message, source, lineno, colno, error) {
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console.error(error);
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// const errorString = `Received unhandled error. Open browser console and click OK to see details.\nError: ${message}\nSource: ${source}\nLine: ${lineno}\nColumn: ${colno}\nStack: ${error.stack}`;
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//alert(errorString);
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// Avoids logging the error a second time.
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return true;
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};
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// Catch global promise rejections and display them in an alert so users can report the issue.
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window.addEventListener("unhandledrejection", (event) => {
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// const errorString = `Received unhandled promise rejection. Open browser console and click OK to see details.\nReason: ${event.reason}`;
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console.error(event.reason);
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//alert(errorString);
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});
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/**
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* Sets this object's position relative to another object with a given offset
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*/
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const setPositionRelative = function (guideObject: Phaser.GameObjects.GameObject, x: number, y: number) {
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const offsetX = guideObject.width * (-0.5 + (0.5 - guideObject.originX));
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const offsetY = guideObject.height * (-0.5 + (0.5 - guideObject.originY));
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this.setPosition(guideObject.x + offsetX + x, guideObject.y + offsetY + y);
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};
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Phaser.GameObjects.Container.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Sprite.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Image.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.NineSlice.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Text.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Rectangle.prototype.setPositionRelative = setPositionRelative;
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document.fonts.load("16px emerald").then(() => document.fonts.load("10px pkmnems"));
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let game;
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const startGame = async () => {
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await initI18n();
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const LoadingScene = (await import("./loading-scene")).LoadingScene;
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const BattleScene = (await import("./battle-scene")).default;
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game = new Phaser.Game({
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type: Phaser.WEBGL,
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parent: "app",
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scale: {
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width: 1920,
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height: 1080,
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mode: Phaser.Scale.FIT
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},
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plugins: {
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global: [{
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key: "rexInputTextPlugin",
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plugin: InputTextPlugin,
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start: true
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}, {
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key: "rexBBCodeTextPlugin",
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plugin: BBCodeTextPlugin,
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start: true
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}, {
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key: "rexTransitionImagePackPlugin",
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plugin: TransitionImagePackPlugin,
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start: true
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}],
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scene: [{
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key: "rexUI",
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plugin: UIPlugin,
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mapping: "rexUI"
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}]
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},
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input: {
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mouse: {
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target: "app"
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},
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touch: {
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target: "app"
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},
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gamepad: true
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},
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dom: {
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createContainer: true
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},
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pixelArt: true,
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pipeline: [ InvertPostFX ] as unknown as Phaser.Types.Core.PipelineConfig,
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scene: [ LoadingScene, BattleScene ],
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version: version
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});
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game.sound.pauseOnBlur = false;
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};
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fetch("/manifest.json")
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.then(res => res.json())
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.then(jsonResponse => {
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startGame();
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game["manifest"] = jsonResponse.manifest;
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}).catch(() => {
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// Manifest not found (likely local build)
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startGame();
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});
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export default game;
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