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* bug fix * Add test --------- Co-authored-by: frutescens <info@laptop> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
99 lines
3.0 KiB
TypeScript
99 lines
3.0 KiB
TypeScript
import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Obstruct", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemySpecies(Species.MAGIKARP)
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.enemyMoveset(Moves.TACKLE)
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.enemyAbility(Abilities.BALL_FETCH)
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.ability(Abilities.BALL_FETCH)
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.moveset([ Moves.OBSTRUCT ])
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.starterSpecies(Species.FEEBAS);
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});
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it("protects from contact damaging moves and lowers the opponent's defense by 2 stages", async () => {
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await game.classicMode.startBattle();
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game.move.select(Moves.OBSTRUCT);
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await game.phaseInterceptor.to("BerryPhase");
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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expect(player.isFullHp()).toBe(true);
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expect(enemy.getStatStage(Stat.DEF)).toBe(-2);
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});
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it("bypasses accuracy checks when applying protection and defense reduction", async () => {
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await game.classicMode.startBattle();
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game.move.select(Moves.OBSTRUCT);
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await game.phaseInterceptor.to("MoveEffectPhase");
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await game.move.forceMiss();
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(player.isFullHp()).toBe(true);
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expect(enemy.getStatStage(Stat.DEF)).toBe(-2);
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}
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);
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it("protects from non-contact damaging moves and doesn't lower the opponent's defense by 2 stages", async () => {
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game.override.enemyMoveset(Moves.WATER_GUN);
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await game.classicMode.startBattle();
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game.move.select(Moves.OBSTRUCT);
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await game.phaseInterceptor.to("BerryPhase");
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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expect(player.isFullHp()).toBe(true);
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expect(enemy.getStatStage(Stat.DEF)).toBe(0);
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});
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it("doesn't protect from status moves", async () => {
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game.override.enemyMoveset(Moves.GROWL);
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await game.classicMode.startBattle();
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game.move.select(Moves.OBSTRUCT);
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await game.phaseInterceptor.to("BerryPhase");
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const player = game.scene.getPlayerPokemon()!;
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expect(player.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("doesn't reduce the stats of an opponent with Clear Body/etc", async () => {
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game.override.enemyAbility(Abilities.CLEAR_BODY);
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await game.classicMode.startBattle();
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game.move.select(Moves.OBSTRUCT);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.DEF)).toBe(0);
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});
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});
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