mirror of
https://github.com/pagefaultgames/pokerogue.git
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51 lines
1.3 KiB
TypeScript
51 lines
1.3 KiB
TypeScript
import { expect, describe, it, beforeAll } from "vitest";
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import { randomString, padInt } from "./utils";
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import Phaser from "phaser";
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describe("utils", () => {
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beforeAll(() => {
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new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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describe("randomString", () => {
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it("should return a string of the specified length", () => {
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const str = randomString(10);
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expect(str.length).toBe(10);
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});
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it("should work with seed", () => {
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const state = Phaser.Math.RND.state();
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const str1 = randomString(10, true);
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Phaser.Math.RND.state(state);
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const str2 = randomString(10, true);
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expect(str1).toBe(str2);
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});
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});
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describe("padInt", () => {
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it("should return a string", () => {
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const result = padInt(1, 10);
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expect(typeof result).toBe("string");
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});
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it("should return a padded result with default padWith", () => {
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const result = padInt(1, 3);
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expect(result).toBe("001");
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});
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it("should return a padded result using a custom padWith", () => {
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const result = padInt(1, 10, "yes");
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expect(result).toBe("yesyesyes1");
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});
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it("should return inputted value when zero length is entered", () => {
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const result = padInt(1, 0);
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expect(result).toBe("1");
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});
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});
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});
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