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<!DOCTYPE html><html class="default" lang="en"><head><meta charSet="utf-8"/><meta http-equiv="x-ua-compatible" content="IE=edge"/><title>default | pokemon-rogue-battle</title><meta name="description" content="Documentation for pokemon-rogue-battle"/><meta name="viewport" content="width=device-width, initial-scale=1"/><link rel="stylesheet" href="../assets/style.css"/><link rel="stylesheet" href="../assets/highlight.css"/><script defer src="../assets/main.js"></script><script async src="../assets/icons.js" id="tsd-icons-script"></script><script async src="../assets/search.js" id="tsd-search-script"></script><script async src="../assets/navigation.js" id="tsd-nav-script"></script></head><body><script>document.documentElement.dataset.theme = localStorage.getItem("tsd-theme") || "os";document.body.style.display="none";setTimeout(() => app?app.showPage():document.body.style.removeProperty("display"),500)</script><header class="tsd-page-toolbar"><div class="tsd-toolbar-contents container"><div class="table-cell" id="tsd-search" data-base=".."><div class="field"><label for="tsd-search-field" class="tsd-widget tsd-toolbar-icon search no-caption"><svg width="16" height="16" viewBox="0 0 16 16" fill="none"><use href="../assets/icons.svg#icon-search"></use></svg></label><input type="text" id="tsd-search-field" aria-label="Search"/></div><div class="field"><div id="tsd-toolbar-links"></div></div><ul class="results"><li class="state loading">Preparing search index...</li><li class="state failure">The search index is not available</li></ul><a href="../index.html" class="title">pokemon-rogue-battle</a></div><div class="table-cell" id="tsd-widgets"><a href="#" class="tsd-widget tsd-toolbar-icon menu no-caption" data-toggle="menu" aria-label="Menu"><svg width="16" height="16" viewBox="0 0 16 16" fill="none"><use href="../assets/icons.svg#icon-menu"></use></svg></a></div></div></header><div class="container container-main"><div class="col-content"><div class="tsd-page-title"><ul class="tsd-breadcrumb"><li><a href="../index.html">pokemon-rogue-battle</a></li><li><a href="../modules/ui_saving_icon_handler.html">ui/saving-icon-handler</a></li><li><a href="ui_saving_icon_handler.default.html">default</a></li></ul><h1>Class default</h1></div><section class="tsd-panel tsd-hierarchy"><h4>Hierarchy</h4><ul class="tsd-hierarchy"><li><span class="tsd-signature-type">Container</span><ul class="tsd-hierarchy"><li><span class="target">default</span></li></ul></li></ul></section><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/4a9fe763a55baae0f09cf36087f1f836b7ccec59/src/ui/saving-icon-handler.ts#L4">src/ui/saving-icon-handler.ts:4</a></li></ul></aside><section class="tsd-panel-group tsd-index-group"><section class="tsd-panel tsd-index-panel"><details class="tsd-index-content tsd-index-accordion" open><summary class="tsd-accordion-summary tsd-index-summary"><h5 class="tsd-index-heading uppercase" role="button" aria-expanded="false" tabIndex="0"><svg width="16" height="16" viewBox="0 0 16 16" fill="none"><use href="../assets/icons.svg#icon-chevronSmall"></use></svg> Index</h5></summary><div class="tsd-accordion-details"><section class="tsd-index-section"><h3 class="tsd-index-heading">Constructors</h3><div class="tsd-index-list"><a href="ui_saving_icon_handler.default.html#constructor" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-512"></use></svg><span>constructor</span></a>
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<a href="ui_saving_icon_handler.default.html#swap" class="tsd-index-link tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>swap</span></a>
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<a href="ui_saving_icon_handler.default.html#toJSON" class="tsd-index-link tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>toJSON</span></a>
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<a href="ui_saving_icon_handler.default.html#toggleData" class="tsd-index-link tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>toggle<wbr/>Data</span></a>
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<a href="ui_saving_icon_handler.default.html#update" class="tsd-index-link tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>update</span></a>
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<a href="ui_saving_icon_handler.default.html#willRender" class="tsd-index-link tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>will<wbr/>Render</span></a>
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</div></section></div></details></section></section><section class="tsd-panel-group tsd-member-group"><h2>Constructors</h2><section class="tsd-panel tsd-member"><a id="constructor" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>constructor</span><a href="#constructor" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class="tsd-signature tsd-anchor-link"><a id="constructor.new_default" class="tsd-anchor"></a><span class="tsd-kind-constructor-signature">new default</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">scene</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="ui_saving_icon_handler.default.html" class="tsd-signature-type tsd-kind-class">default</a><a href="#constructor.new_default" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">scene</span>: <a href="battle_scene.default.html" class="tsd-signature-type tsd-kind-class">default</a></span></li></ul></div><h4 class="tsd-returns-title">Returns <a href="ui_saving_icon_handler.default.html" class="tsd-signature-type tsd-kind-class">default</a></h4><aside class="tsd-sources"><p>Overrides Phaser.GameObjects.Container.constructor</p><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/4a9fe763a55baae0f09cf36087f1f836b7ccec59/src/ui/saving-icon-handler.ts#L10">src/ui/saving-icon-handler.ts:10</a></li></ul></aside></li></ul></section></section><section class="tsd-panel-group tsd-member-group"><h2>Properties</h2><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="active" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>active</span><a href="#active" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">active</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div><div class="tsd-comment tsd-typography"><p>The active state of this Game Object.
|
|
A Game Object with an active state of <code>true</code> is processed by the Scenes UpdateList, if added to it.
|
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An active object is one which is having its logic and internal systems updated.</p>
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</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.active</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19599</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="alpha" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>alpha</span><a href="#alpha" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">alpha</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The alpha value of the Game Object.</p>
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|
<p>This is a global value, impacting the entire Game Object, not just a region of it.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.alpha</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17109</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="angle" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>angle</span><a href="#angle" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">angle</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The angle of this Game Object as expressed in degrees.</p>
|
|
<p>Phaser uses a right-hand clockwise rotation system, where 0 is right, 90 is down, 180/-180 is left
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and -90 is up.</p>
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<p>If you prefer to work in radians, see the <code>rotation</code> property instead.</p>
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</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.angle</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17505</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-private"><a id="animActive" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagPrivate">Private</code> <span>anim<wbr/>Active</span><a href="#animActive" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">anim<wbr/>Active</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/4a9fe763a55baae0f09cf36087f1f836b7ccec59/src/ui/saving-icon-handler.ts#L7">src/ui/saving-icon-handler.ts:7</a></li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="blendMode" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>blend<wbr/>Mode</span><a href="#blendMode" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">blend<wbr/>Mode</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">BlendModes</span></div><div class="tsd-comment tsd-typography"><p>Sets the Blend Mode being used by this Game Object.</p>
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|
<p>This can be a const, such as <code>Phaser.BlendModes.SCREEN</code>, or an integer, such as 4 (for Overlay)</p>
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<p>Under WebGL only the following Blend Modes are available:</p>
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|
<ul>
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<li>NORMAL</li>
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<li>ADD</li>
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<li>MULTIPLY</li>
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<li>SCREEN</li>
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<li>ERASE</li>
|
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</ul>
|
|
<p>Canvas has more available depending on browser support.</p>
|
|
<p>You can also create your own custom Blend Modes in WebGL.</p>
|
|
<p>Blend modes have different effects under Canvas and WebGL, and from browser to browser, depending
|
|
on support. Blend Modes also cause a WebGL batch flush should it encounter a new blend mode. For these
|
|
reasons try to be careful about the construction of your Scene and the frequency of which blend modes
|
|
are used.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.blendMode</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17133</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="body" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>body</span><a href="#body" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">body</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">BodyType</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">Body</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">StaticBody</span></div><div class="tsd-comment tsd-typography"><p>If this Game Object is enabled for Arcade or Matter Physics then this property will contain a reference to a Physics Body.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.body</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19637</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="cameraFilter" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>camera<wbr/>Filter</span><a href="#cameraFilter" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">camera<wbr/>Filter</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>A bitmask that controls if this Game Object is drawn by a Camera or not.
|
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Not usually set directly, instead call <code>Camera.ignore</code>, however you can
|
|
set this property directly using the Camera.id property:</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.cameraFilter</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19626</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="data" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>data</span><a href="#data" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">data</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">DataManager</span></div><div class="tsd-comment tsd-typography"><p>A Data Manager.
|
|
It allows you to store, query and get key/value paired information specific to this Game Object.
|
|
<code>null</code> by default. Automatically created if you use <code>getData</code> or <code>setData</code> or <code>setDataEnabled</code>.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.data</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19612</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="depth" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>depth</span><a href="#depth" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">depth</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The depth of this Game Object within the Scene. Ensure this value is only ever set to a number data-type.</p>
|
|
<p>The depth is also known as the 'z-index' in some environments, and allows you to change the rendering order
|
|
of Game Objects, without actually moving their position in the display list.</p>
|
|
<p>The default depth is zero. A Game Object with a higher depth
|
|
value will always render in front of one with a lower value.</p>
|
|
<p>Setting the depth will queue a depth sort event within the Scene.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.depth</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17231</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="displayHeight" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>display<wbr/>Height</span><a href="#displayHeight" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">display<wbr/>Height</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The displayed height of this Game Object.</p>
|
|
<p>This value takes into account the scale factor.</p>
|
|
<p>Setting this value will adjust the Game Object's scale property.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.displayHeight</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17194</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="displayList" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>display<wbr/>List</span><a href="#displayList" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">display<wbr/>List</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Layer</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">DisplayList</span></div><div class="tsd-comment tsd-typography"><p>Holds a reference to the Display List that contains this Game Object.</p>
|
|
<p>This is set automatically when this Game Object is added to a Scene or Layer.</p>
|
|
<p>You should treat this property as being read-only.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.displayList</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19563</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="displayOriginX" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagReadonly">Readonly</code> <span>display<wbr/>OriginX</span><a href="#displayOriginX" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">display<wbr/>OriginX</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>Internal value to allow Containers to be used for input and physics.
|
|
Do not change this value. It has no effect other than to break things.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.displayOriginX</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16699</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="displayOriginY" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagReadonly">Readonly</code> <span>display<wbr/>OriginY</span><a href="#displayOriginY" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">display<wbr/>OriginY</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>Internal value to allow Containers to be used for input and physics.
|
|
Do not change this value. It has no effect other than to break things.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.displayOriginY</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16705</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="displayWidth" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>display<wbr/>Width</span><a href="#displayWidth" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">display<wbr/>Width</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The displayed width of this Game Object.</p>
|
|
<p>This value takes into account the scale factor.</p>
|
|
<p>Setting this value will adjust the Game Object's scale property.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.displayWidth</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17185</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="exclusive" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>exclusive</span><a href="#exclusive" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">exclusive</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div><div class="tsd-comment tsd-typography"><p>Does this Container exclusively manage its children?</p>
|
|
<p>The default is <code>true</code> which means a child added to this Container cannot
|
|
belong in another Container, which includes the Scene display list.</p>
|
|
<p>If you disable this then this Container will no longer exclusively manage its children.
|
|
This allows you to create all kinds of interesting graphical effects, such as replicating
|
|
Game Objects without reparenting them all over the Scene.
|
|
However, doing so will prevent children from receiving any kind of input event or have
|
|
their physics bodies work by default, as they're no longer a single entity on the
|
|
display list, but are being replicated where-ever this Container is.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.exclusive</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16620</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="first" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagReadonly">Readonly</code> <span>first</span><a href="#first" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">first</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">GameObject</span></div><div class="tsd-comment tsd-typography"><p>Returns the first Game Object within the Container, or <code>null</code> if it is empty.</p>
|
|
<p>You can move the cursor by calling <code>Container.next</code> and <code>Container.previous</code>.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.first</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17057</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="hasPostPipeline" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>has<wbr/>Post<wbr/>Pipeline</span><a href="#hasPostPipeline" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">has<wbr/>Post<wbr/>Pipeline</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div><div class="tsd-comment tsd-typography"><p>Does this Game Object have any Post Pipelines set?</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.hasPostPipeline</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17313</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="hasTransformComponent" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagReadonly">Readonly</code> <span>has<wbr/>Transform<wbr/>Component</span><a href="#hasTransformComponent" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">has<wbr/>Transform<wbr/>Component</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div><div class="tsd-comment tsd-typography"><p>A property indicating that a Game Object has this component.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.hasTransformComponent</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17453</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="height" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>height</span><a href="#height" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">height</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The native (un-scaled) height of this Game Object.</p>
|
|
<p>Changing this value will not change the size that the Game Object is rendered in-game.
|
|
For that you need to either set the scale of the Game Object (<code>setScale</code>) or use
|
|
the <code>displayHeight</code> property.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.height</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17176</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-private"><a id="icon" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagPrivate">Private</code> <span>icon</span><a href="#icon" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">icon</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Sprite</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/4a9fe763a55baae0f09cf36087f1f836b7ccec59/src/ui/saving-icon-handler.ts#L5">src/ui/saving-icon-handler.ts:5</a></li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="ignoreDestroy" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>ignore<wbr/>Destroy</span><a href="#ignoreDestroy" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">ignore<wbr/>Destroy</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div><div class="tsd-comment tsd-typography"><p>This Game Object will ignore all calls made to its destroy method if this flag is set to <code>true</code>.
|
|
This includes calls that may come from a Group, Container or the Scene itself.
|
|
While it allows you to persist a Game Object across Scenes, please understand you are entirely
|
|
responsible for managing references to and from this Game Object.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.ignoreDestroy</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19645</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="input" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>input</span><a href="#input" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">input</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">InteractiveObject</span></div><div class="tsd-comment tsd-typography"><p>If this Game Object is enabled for input then this property will contain an InteractiveObject instance.
|
|
Not usually set directly. Instead call <code>GameObject.setInteractive()</code>.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.input</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19632</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="last" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagReadonly">Readonly</code> <span>last</span><a href="#last" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">last</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">GameObject</span></div><div class="tsd-comment tsd-typography"><p>Returns the last Game Object within the Container, or <code>null</code> if it is empty.</p>
|
|
<p>You can move the cursor by calling <code>Container.next</code> and <code>Container.previous</code>.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.last</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17064</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="length" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagReadonly">Readonly</code> <span>length</span><a href="#length" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">length</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The number of Game Objects inside this Container.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.length</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17050</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="list" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>list</span><a href="#list" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">list</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">GameObject</span><span class="tsd-signature-symbol">[]</span></div><div class="tsd-comment tsd-typography"><p>An array holding the children of this Container.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.list</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16605</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="localTransform" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>local<wbr/>Transform</span><a href="#localTransform" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">local<wbr/>Transform</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">TransformMatrix</span></div><div class="tsd-comment tsd-typography"><p>Internal Transform Matrix used for local space conversion.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.localTransform</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16637</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="mask" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>mask</span><a href="#mask" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">mask</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">BitmapMask</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">GeometryMask</span></div><div class="tsd-comment tsd-typography"><p>The Mask this Game Object is using during render.</p>
|
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</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.mask</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17250</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="maxSize" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>max<wbr/>Size</span><a href="#maxSize" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">max<wbr/>Size</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>Containers can have an optional maximum size. If set to anything above 0 it
|
|
will constrict the addition of new Game Objects into the Container, capping off
|
|
the maximum limit the Container can grow in size to.</p>
|
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</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.maxSize</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16627</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="name" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>name</span><a href="#name" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">name</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span></div><div class="tsd-comment tsd-typography"><p>The name of this Game Object.
|
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Empty by default and never populated by Phaser, this is left for developers to use.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.name</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19592</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="next" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagReadonly">Readonly</code> <span>next</span><a href="#next" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">next</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">GameObject</span></div><div class="tsd-comment tsd-typography"><p>Returns the next Game Object within the Container, or <code>null</code> if it is empty.</p>
|
|
<p>You can move the cursor by calling <code>Container.next</code> and <code>Container.previous</code>.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.next</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17071</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="originX" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagReadonly">Readonly</code> <span>originX</span><a href="#originX" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">originX</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>Internal value to allow Containers to be used for input and physics.
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Do not change this value. It has no effect other than to break things.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.originX</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16687</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="originY" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagReadonly">Readonly</code> <span>originY</span><a href="#originY" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">originY</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>Internal value to allow Containers to be used for input and physics.
|
|
Do not change this value. It has no effect other than to break things.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.originY</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16693</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="parentContainer" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>parent<wbr/>Container</span><a href="#parentContainer" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">parent<wbr/>Container</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Container</span></div><div class="tsd-comment tsd-typography"><p>The parent Container of this Game Object, if it has one.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.parentContainer</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19586</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="position" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>position</span><a href="#position" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">position</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The cursor position.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.position</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16632</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="postFX" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>postFX</span><a href="#postFX" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">postFX</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">FX</span></div><div class="tsd-comment tsd-typography"><p>The Post FX component of this Game Object.</p>
|
|
<p>This component allows you to apply a variety of built-in effects to this Game Object, such
|
|
as glow, blur, bloom, displacements, vignettes and more. You access them via this property,
|
|
for example:</p>
|
|
<pre><code class="language-js"><span class="hl-4">const</span><span class="hl-1"> </span><span class="hl-5">player</span><span class="hl-1"> = </span><span class="hl-4">this</span><span class="hl-1">.</span><span class="hl-2">add</span><span class="hl-1">.</span><span class="hl-6">sprite</span><span class="hl-1">();</span><br/><span class="hl-2">player</span><span class="hl-1">.</span><span class="hl-2">postFX</span><span class="hl-1">.</span><span class="hl-6">addBloom</span><span class="hl-1">();</span>
|
|
</code><button>Copy</button></pre>
|
|
<p>All FX are WebGL only and do not have Canvas counterparts.</p>
|
|
<p>Please see the FX Class for more details and available methods.</p>
|
|
<p>This property is always <code>null</code> until the <code>initPostPipeline</code> method is called.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.postFX</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17375</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="postPipelineData" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>post<wbr/>Pipeline<wbr/>Data</span><a href="#postPipelineData" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">post<wbr/>Pipeline<wbr/>Data</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">object</span></div><div class="tsd-comment tsd-typography"><p>An object to store pipeline specific data in, to be read by the pipelines this Game Object uses.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.postPipelineData</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17328</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="postPipelines" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>post<wbr/>Pipelines</span><a href="#postPipelines" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">post<wbr/>Pipelines</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">PostFXPipeline</span><span class="tsd-signature-symbol">[]</span></div><div class="tsd-comment tsd-typography"><p>The WebGL Post FX Pipelines this Game Object uses for post-render effects.</p>
|
|
<p>The pipelines are processed in the order in which they appear in this array.</p>
|
|
<p>If you modify this array directly, be sure to set the
|
|
<code>hasPostPipeline</code> property accordingly.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.postPipelines</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17323</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="preFX" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>preFX</span><a href="#preFX" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">preFX</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">FX</span></div><div class="tsd-comment tsd-typography"><p>The Pre FX component of this Game Object.</p>
|
|
<p>This component allows you to apply a variety of built-in effects to this Game Object, such
|
|
as glow, blur, bloom, displacements, vignettes and more. You access them via this property,
|
|
for example:</p>
|
|
<pre><code class="language-js"><span class="hl-4">const</span><span class="hl-1"> </span><span class="hl-5">player</span><span class="hl-1"> = </span><span class="hl-4">this</span><span class="hl-1">.</span><span class="hl-2">add</span><span class="hl-1">.</span><span class="hl-6">sprite</span><span class="hl-1">();</span><br/><span class="hl-2">player</span><span class="hl-1">.</span><span class="hl-2">preFX</span><span class="hl-1">.</span><span class="hl-6">addBloom</span><span class="hl-1">();</span>
|
|
</code><button>Copy</button></pre>
|
|
<p>Only the following Game Objects support Pre FX:</p>
|
|
<ul>
|
|
<li>Image</li>
|
|
<li>Sprite</li>
|
|
<li>TileSprite</li>
|
|
<li>Text</li>
|
|
<li>RenderTexture</li>
|
|
<li>Video</li>
|
|
</ul>
|
|
<p>All FX are WebGL only and do not have Canvas counterparts.</p>
|
|
<p>Please see the FX Class for more details and available methods.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.preFX</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17355</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="previous" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagReadonly">Readonly</code> <span>previous</span><a href="#previous" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">previous</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">GameObject</span></div><div class="tsd-comment tsd-typography"><p>Returns the previous Game Object within the Container, or <code>null</code> if it is empty.</p>
|
|
<p>You can move the cursor by calling <code>Container.next</code> and <code>Container.previous</code>.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.previous</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17078</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="renderFlags" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>render<wbr/>Flags</span><a href="#renderFlags" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">render<wbr/>Flags</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The flags that are compared against <code>RENDER_MASK</code> to determine if this Game Object will render or not.
|
|
The bits are 0001 | 0010 | 0100 | 1000 set by the components Visible, Alpha, Transform and Texture respectively.
|
|
If those components are not used by your custom class then you can use this bitmask as you wish.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.renderFlags</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19619</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="rotation" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>rotation</span><a href="#rotation" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">rotation</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The angle of this Game Object in radians.</p>
|
|
<p>Phaser uses a right-hand clockwise rotation system, where 0 is right, PI/2 is down, +-PI is left
|
|
and -PI/2 is up.</p>
|
|
<p>If you prefer to work in degrees, see the <code>angle</code> property instead.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.rotation</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17515</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="scale" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>scale</span><a href="#scale" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">scale</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>This is a special setter that allows you to set both the horizontal and vertical scale of this Game Object
|
|
to the same value, at the same time. When reading this value the result returned is <code>(scaleX + scaleY) / 2</code>.</p>
|
|
<p>Use of this property implies you wish the horizontal and vertical scales to be equal to each other. If this
|
|
isn't the case, use the <code>scaleX</code> or <code>scaleY</code> properties instead.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.scale</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17485</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="scaleX" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>scaleX</span><a href="#scaleX" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">scaleX</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The horizontal scale of this Game Object.</p>
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</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.scaleX</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17490</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="scaleY" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>scaleY</span><a href="#scaleY" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">scaleY</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The vertical scale of this Game Object.</p>
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|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.scaleY</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17495</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="scene" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>scene</span><a href="#scene" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">scene</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Scene</span></div><div class="tsd-comment tsd-typography"><p>A reference to the Scene to which this Game Object belongs.</p>
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<p>Game Objects can only belong to one Scene.</p>
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<p>You should consider this property as being read-only. You cannot move a
|
|
Game Object to another Scene by simply changing it.</p>
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</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.scene</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19554</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="scrollFactorX" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>scroll<wbr/>FactorX</span><a href="#scrollFactorX" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">scroll<wbr/>FactorX</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The horizontal scroll factor of this Container.</p>
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<p>The scroll factor controls the influence of the movement of a Camera upon this Container.</p>
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<p>When a camera scrolls it will change the location at which this Container is rendered on-screen.
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|
It does not change the Containers actual position values.</p>
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|
<p>For a Container, setting this value will only update the Container itself, not its children.
|
|
If you wish to change the scrollFactor of the children as well, use the <code>setScrollFactor</code> method.</p>
|
|
<p>A value of 1 means it will move exactly in sync with a camera.
|
|
A value of 0 means it will not move at all, even if the camera moves.
|
|
Other values control the degree to which the camera movement is mapped to this Container.</p>
|
|
<p>Please be aware that scroll factor values other than 1 are not taken in to consideration when
|
|
calculating physics collisions. Bodies always collide based on their world position, but changing
|
|
the scroll factor is a visual adjustment to where the textures are rendered, which can offset
|
|
them from physics bodies if not accounted for in your code.</p>
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|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.scrollFactorX</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16659</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="scrollFactorY" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>scroll<wbr/>FactorY</span><a href="#scrollFactorY" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">scroll<wbr/>FactorY</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The vertical scroll factor of this Container.</p>
|
|
<p>The scroll factor controls the influence of the movement of a Camera upon this Container.</p>
|
|
<p>When a camera scrolls it will change the location at which this Container is rendered on-screen.
|
|
It does not change the Containers actual position values.</p>
|
|
<p>For a Container, setting this value will only update the Container itself, not its children.
|
|
If you wish to change the scrollFactor of the children as well, use the <code>setScrollFactor</code> method.</p>
|
|
<p>A value of 1 means it will move exactly in sync with a camera.
|
|
A value of 0 means it will not move at all, even if the camera moves.
|
|
Other values control the degree to which the camera movement is mapped to this Container.</p>
|
|
<p>Please be aware that scroll factor values other than 1 are not taken in to consideration when
|
|
calculating physics collisions. Bodies always collide based on their world position, but changing
|
|
the scroll factor is a visual adjustment to where the textures are rendered, which can offset
|
|
them from physics bodies if not accounted for in your code.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.scrollFactorY</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16681</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-private"><a id="shown" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagPrivate">Private</code> <span>shown</span><a href="#shown" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">shown</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/4a9fe763a55baae0f09cf36087f1f836b7ccec59/src/ui/saving-icon-handler.ts#L8">src/ui/saving-icon-handler.ts:8</a></li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="state" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>state</span><a href="#state" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">state</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The current state of this Game Object.</p>
|
|
<p>Phaser itself will never modify this value, although plugins may do so.</p>
|
|
<p>Use this property to track the state of a Game Object during its lifetime. For example, it could change from
|
|
a state of 'moving', to 'attacking', to 'dead'. The state value should be an integer (ideally mapped to a constant
|
|
in your game code), or a string. These are recommended to keep it light and simple, with fast comparisons.
|
|
If you need to store complex data about your Game Object, look at using the Data Component instead.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.state</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19581</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="tabIndex" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>tab<wbr/>Index</span><a href="#tabIndex" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">tab<wbr/>Index</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The Tab Index of the Game Object.
|
|
Reserved for future use by plugins and the Input Manager.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.tabIndex</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19605</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="type" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>type</span><a href="#type" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">type</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span></div><div class="tsd-comment tsd-typography"><p>A textual representation of this Game Object, i.e. <code>sprite</code>.
|
|
Used internally by Phaser but is available for your own custom classes to populate.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.type</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19569</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="visible" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>visible</span><a href="#visible" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">visible</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div><div class="tsd-comment tsd-typography"><p>The visible state of the Game Object.</p>
|
|
<p>An invisible Game Object will skip rendering, but will still process update logic.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.visible</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17634</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="w" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>w</span><a href="#w" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">w</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The w position of this Game Object.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.w</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17476</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="width" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>width</span><a href="#width" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">width</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The native (un-scaled) width of this Game Object.</p>
|
|
<p>Changing this value will not change the size that the Game Object is rendered in-game.
|
|
For that you need to either set the scale of the Game Object (<code>setScale</code>) or use
|
|
the <code>displayWidth</code> property.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.width</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17167</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="x" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>x</span><a href="#x" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">x</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The x position of this Game Object.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.x</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17458</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="y" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>y</span><a href="#y" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">y</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The y position of this Game Object.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.y</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17463</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="z" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>z</span><a href="#z" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">z</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The z position of this Game Object.</p>
|
|
<p>Note: The z position does not control the rendering order of 2D Game Objects. Use
|
|
Phaser.GameObjects.Components.Depth#depth instead.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.z</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17471</li></ul></aside></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="RENDER_MASK" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagStatic">Static</code> <code class="tsd-tag ts-flagReadonly">Readonly</code> <span>RENDER_<wbr/>MASK</span><a href="#RENDER_MASK" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">RENDER_<wbr/>MASK</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The bitmask that <code>GameObject.renderFlags</code> is compared against to determine if the Game Object will render or not.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.RENDER_MASK</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19949</li></ul></aside></section></section><section class="tsd-panel-group tsd-member-group"><h2>Methods</h2><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="add" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>add</span><a href="#add" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="add.add-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">add</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#add.add-1.T">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">child</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#add.add-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Adds the given Game Object, or array of Game Objects, to this Container.</p>
|
|
<p>Each Game Object must be unique within the Container.</p>
|
|
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="add.add-1.T" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">GameObject</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">child</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#add.add-1.T">T</a><span class="tsd-signature-symbol"> | </span><a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#add.add-1.T">T</a><span class="tsd-signature-symbol">[]</span></span><div class="tsd-comment tsd-typography"><p>The Game Object, or array of Game Objects, to add to the Container.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.add</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16760</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="addAt" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>add<wbr/>At</span><a href="#addAt" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="addAt.addAt-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">add<wbr/>At</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#addAt.addAt-1.T-1">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">child</span>, <span class="tsd-kind-parameter">index</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#addAt.addAt-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Adds the given Game Object, or array of Game Objects, to this Container at the specified position.</p>
|
|
<p>Existing Game Objects in the Container are shifted up.</p>
|
|
<p>Each Game Object must be unique within the Container.</p>
|
|
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="addAt.addAt-1.T-1" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">GameObject</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">child</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#addAt.addAt-1.T-1">T</a><span class="tsd-signature-symbol"> | </span><a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#addAt.addAt-1.T-1">T</a><span class="tsd-signature-symbol">[]</span></span><div class="tsd-comment tsd-typography"><p>The Game Object, or array of Game Objects, to add to the Container.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">index</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The position to insert the Game Object/s at. Default 0.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.addAt</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16771</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="addListener" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>add<wbr/>Listener</span><a href="#addListener" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="addListener.addListener-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">add<wbr/>Listener</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">event</span>, <span class="tsd-kind-parameter">fn</span>, <span class="tsd-kind-parameter">context</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#addListener.addListener-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Add a listener for a given event.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">event</span>: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">symbol</span></span><div class="tsd-comment tsd-typography"><p>The event name.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">fn</span>: <span class="tsd-signature-type">Function</span></span><div class="tsd-comment tsd-typography"><p>The listener function.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">context</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>The context to invoke the listener with. Default this.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.addListener</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:9951</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="addToDisplayList" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>add<wbr/>To<wbr/>Display<wbr/>List</span><a href="#addToDisplayList" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="addToDisplayList.addToDisplayList-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">add<wbr/>To<wbr/>Display<wbr/>List</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">displayList</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#addToDisplayList.addToDisplayList-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Adds this Game Object to the given Display List.</p>
|
|
<p>If no Display List is specified, it will default to the Display List owned by the Scene to which
|
|
this Game Object belongs.</p>
|
|
<p>A Game Object can only exist on one Display List at any given time, but may move freely between them.</p>
|
|
<p>If this Game Object is already on another Display List when this method is called, it will first
|
|
be removed from it, before being added to the new list.</p>
|
|
<p>You can query which list it is on by looking at the <code>Phaser.GameObjects.GameObject#displayList</code> property.</p>
|
|
<p>If a Game Object isn't on any display list, it will not be rendered. If you just wish to temporarly
|
|
disable it from rendering, consider using the <code>setVisible</code> method, instead.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">displayList</span>: <span class="tsd-signature-type">Layer</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">DisplayList</span></span><div class="tsd-comment tsd-typography"><p>The Display List to add to. Defaults to the Scene Display List.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.addToDisplayList</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19891</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="addToUpdateList" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>add<wbr/>To<wbr/>Update<wbr/>List</span><a href="#addToUpdateList" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="addToUpdateList.addToUpdateList-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">add<wbr/>To<wbr/>Update<wbr/>List</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#addToUpdateList.addToUpdateList-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Adds this Game Object to the Update List belonging to the Scene.</p>
|
|
<p>When a Game Object is added to the Update List it will have its <code>preUpdate</code> method called
|
|
every game frame. This method is passed two parameters: <code>delta</code> and <code>time</code>.</p>
|
|
<p>If you wish to run your own logic within <code>preUpdate</code> then you should always call
|
|
<code>super.preUpdate(delta, time)</code> within it, or it may fail to process required operations,
|
|
such as Sprite animations.</p>
|
|
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.addToUpdateList</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19903</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="addedToScene" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>added<wbr/>To<wbr/>Scene</span><a href="#addedToScene" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="addedToScene.addedToScene-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">added<wbr/>To<wbr/>Scene</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span><a href="#addedToScene.addedToScene-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>This callback is invoked when this Game Object is added to a Scene.</p>
|
|
<p>Can be overriden by custom Game Objects, but be aware of some Game Objects that
|
|
will use this, such as Sprites, to add themselves into the Update List.</p>
|
|
<p>You can also listen for the <code>ADDED_TO_SCENE</code> event from this Game Object.</p>
|
|
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.addedToScene</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19834</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="bringToTop" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>bring<wbr/>To<wbr/>Top</span><a href="#bringToTop" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="bringToTop.bringToTop-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">bring<wbr/>To<wbr/>Top</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#bringToTop.bringToTop-1.T-2">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">child</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#bringToTop.bringToTop-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Brings the given Game Object to the top of this Container.
|
|
This will cause it to render on-top of any other objects in the Container.</p>
|
|
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="bringToTop.bringToTop-1.T-2" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">GameObject</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">child</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#bringToTop.bringToTop-1.T-2">T</a></span><div class="tsd-comment tsd-typography"><p>The Game Object to bring to the top of the Container.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.bringToTop</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16939</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="clearAlpha" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>clear<wbr/>Alpha</span><a href="#clearAlpha" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="clearAlpha.clearAlpha-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">clear<wbr/>Alpha</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#clearAlpha.clearAlpha-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Clears all alpha values associated with this Game Object.</p>
|
|
<p>Immediately sets the alpha levels back to 1 (fully opaque).</p>
|
|
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.clearAlpha</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17095</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="clearFX" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>clearFX</span><a href="#clearFX" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="clearFX.clearFX-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">clearFX</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#clearFX.clearFX-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Removes all Pre and Post FX Controllers from this Game Object.</p>
|
|
<p>If you wish to remove a single controller, use the <code>preFX.remove(fx)</code> or <code>postFX.remove(fx)</code> methods instead.</p>
|
|
<p>If you wish to clear a single controller, use the <code>preFX.clear()</code> or <code>postFX.clear()</code> methods instead.</p>
|
|
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.clearFX</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17448</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="clearMask" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>clear<wbr/>Mask</span><a href="#clearMask" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="clearMask.clearMask-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">clear<wbr/>Mask</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">destroyMask</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#clearMask.clearMask-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Clears the mask that this Game Object was using.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">destroyMask</span>: <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>Destroy the mask before clearing it? Default false.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.clearMask</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17273</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="copyPosition" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>copy<wbr/>Position</span><a href="#copyPosition" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="copyPosition.copyPosition-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">copy<wbr/>Position</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">source</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#copyPosition.copyPosition-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Copies an object's coordinates to this Game Object's position.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">source</span>: <span class="tsd-signature-type">Vector2Like</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">Vector3Like</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">Vector4Like</span></span><div class="tsd-comment tsd-typography"><p>An object with numeric 'x', 'y', 'z', or 'w' properties. Undefined values are not copied.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.copyPosition</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17530</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="count" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>count</span><a href="#count" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="count.count-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">count</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">property</span>, <span class="tsd-kind-parameter">value</span>, <span class="tsd-kind-parameter">startIndex</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">endIndex</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><a href="#count.count-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Returns the total number of Game Objects in this Container that have a property
|
|
matching the given value.</p>
|
|
<p>For example: <code>count('visible', true)</code> would count all the elements that have their visible property set.</p>
|
|
<p>You can optionally limit the operation to the <code>startIndex</code> - <code>endIndex</code> range.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">property</span>: <span class="tsd-signature-type">string</span></span><div class="tsd-comment tsd-typography"><p>The property to check.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">value</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>The value to check.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">startIndex</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>An optional start index to search from. Default 0.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">endIndex</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>An optional end index to search up to (but not included) Default Container.length.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">number</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.count</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16856</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="createBitmapMask" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>create<wbr/>Bitmap<wbr/>Mask</span><a href="#createBitmapMask" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="createBitmapMask.createBitmapMask-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">create<wbr/>Bitmap<wbr/>Mask</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#createBitmapMask.createBitmapMask-1.G">G</a><span class="tsd-signature-symbol">, </span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#createBitmapMask.createBitmapMask-1.T-3">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">maskObject</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">x</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">y</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">texture</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">frame</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">BitmapMask</span><a href="#createBitmapMask.createBitmapMask-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Creates and returns a Bitmap Mask. This mask can be used by any Game Object,
|
|
including this one, or a Dynamic Texture.</p>
|
|
<p>Note: Bitmap Masks only work on WebGL. Geometry Masks work on both WebGL and Canvas.</p>
|
|
<p>To create the mask you need to pass in a reference to a renderable Game Object.
|
|
A renderable Game Object is one that uses a texture to render with, such as an
|
|
Image, Sprite, Render Texture or BitmapText.</p>
|
|
<p>If you do not provide a renderable object, and this Game Object has a texture,
|
|
it will use itself as the object. This means you can call this method to create
|
|
a Bitmap Mask from any renderable texture-based Game Object.</p>
|
|
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="createBitmapMask.createBitmapMask-1.G" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">G</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">GameObject</span></span></li><li><span><a id="createBitmapMask.createBitmapMask-1.T-3" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">DynamicTexture</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">maskObject</span>: <span class="tsd-signature-type">GameObject</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">DynamicTexture</span></span><div class="tsd-comment tsd-typography"><p>The Game Object or Dynamic Texture that will be used as the mask. If <code>null</code> it will generate an Image Game Object using the rest of the arguments.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">x</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>If creating a Game Object, the horizontal position in the world.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">y</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>If creating a Game Object, the vertical position in the world.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">texture</span>: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">Texture</span></span><div class="tsd-comment tsd-typography"><p>If creating a Game Object, the key, or instance of the Texture it will use to render with, as stored in the Texture Manager.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">frame</span>: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">Frame</span></span><div class="tsd-comment tsd-typography"><p>If creating a Game Object, an optional frame from the Texture this Game Object is rendering with.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">BitmapMask</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.createBitmapMask</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17294</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="createGeometryMask" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>create<wbr/>Geometry<wbr/>Mask</span><a href="#createGeometryMask" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="createGeometryMask.createGeometryMask-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">create<wbr/>Geometry<wbr/>Mask</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#createGeometryMask.createGeometryMask-1.G-1">G</a><span class="tsd-signature-symbol">, </span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#createGeometryMask.createGeometryMask-1.S">S</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">graphics</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">GeometryMask</span><a href="#createGeometryMask.createGeometryMask-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Creates and returns a Geometry Mask. This mask can be used by any Game Object,
|
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including this one.</p>
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<p>To create the mask you need to pass in a reference to a Graphics Game Object.</p>
|
|
<p>If you do not provide a graphics object, and this Game Object is an instance
|
|
of a Graphics object, then it will use itself to create the mask.</p>
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<p>This means you can call this method to create a Geometry Mask from any Graphics Game Object.</p>
|
|
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="createGeometryMask.createGeometryMask-1.G-1" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">G</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">Graphics</span></span></li><li><span><a id="createGeometryMask.createGeometryMask-1.S" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">S</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">Shape</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">graphics</span>: <span class="tsd-signature-type">Graphics</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">Shape</span></span><div class="tsd-comment tsd-typography"><p>A Graphics Game Object, or any kind of Shape Game Object. The geometry within it will be used as the mask.</p>
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|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">GeometryMask</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.createGeometryMask</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17308</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="destroy" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>destroy</span><a href="#destroy" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="destroy.destroy-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">destroy</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">fromScene</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span><a href="#destroy.destroy-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Destroys this Game Object removing it from the Display List and Update List and
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|
severing all ties to parent resources.</p>
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|
<p>Also removes itself from the Input Manager and Physics Manager if previously enabled.</p>
|
|
<p>Use this to remove a Game Object from your game if you don't ever plan to use it again.
|
|
As long as no reference to it exists within your own code it should become free for
|
|
garbage collection by the browser.</p>
|
|
<p>If you just want to temporarily disable an object then look at using the
|
|
Game Object Pool instead of destroying it, as destroyed objects cannot be resurrected.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">fromScene</span>: <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p><code>True</code> if this Game Object is being destroyed by the Scene, <code>false</code> if not. Default false.</p>
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</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.destroy</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19944</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="disableInteractive" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>disable<wbr/>Interactive</span><a href="#disableInteractive" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="disableInteractive.disableInteractive-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">disable<wbr/>Interactive</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#disableInteractive.disableInteractive-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>If this Game Object has previously been enabled for input, this will disable it.</p>
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|
<p>An object that is disabled for input stops processing or being considered for
|
|
input events, but can be turned back on again at any time by simply calling
|
|
<code>setInteractive()</code> with no arguments provided.</p>
|
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<p>If want to completely remove interaction from this Game Object then use <code>removeInteractive</code> instead.</p>
|
|
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.disableInteractive</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19802</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="each" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>each</span><a href="#each" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="each.each-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">each</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">callback</span>, <span class="tsd-kind-parameter">context</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#each.each-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Passes all Game Objects in this Container to the given callback.</p>
|
|
<p>A copy of the Container is made before passing each entry to your callback.
|
|
This protects against the callback itself modifying the Container.</p>
|
|
<p>If you know for sure that the callback will not change the size of this Container
|
|
then you can use the more performant <code>Container.iterate</code> method instead.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">callback</span>: <span class="tsd-signature-type">Function</span></span><div class="tsd-comment tsd-typography"><p>The function to call.</p>
|
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</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">context</span>: <span class="tsd-signature-type">object</span></span><div class="tsd-comment tsd-typography"><p>Value to use as <code>this</code> when executing callback.</p>
|
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</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagRest">Rest</code> <span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span>: <span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">[]</span></span><div class="tsd-comment tsd-typography"><p>Additional arguments that will be passed to the callback, after the child.</p>
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</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.each</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17012</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="emit" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>emit</span><a href="#emit" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="emit.emit-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">emit</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">event</span>, <span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span><a href="#emit.emit-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Calls each of the listeners registered for a given event.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">event</span>: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">symbol</span></span><div class="tsd-comment tsd-typography"><p>The event name.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagRest">Rest</code> <span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span>: <span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">[]</span></span><div class="tsd-comment tsd-typography"><p>Additional arguments that will be passed to the event handler.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.emit</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:9935</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="eventNames" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>event<wbr/>Names</span><a href="#eventNames" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="eventNames.eventNames-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">event<wbr/>Names</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">symbol</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span><a href="#eventNames.eventNames-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Return an array listing the events for which the emitter has registered listeners.</p>
|
|
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-symbol">(</span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">symbol</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">[]</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.eventNames</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:9916</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="exists" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>exists</span><a href="#exists" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="exists.exists-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">exists</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#exists.exists-1.T-4">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">child</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span><a href="#exists.exists-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Returns <code>true</code> if the given Game Object is a direct child of this Container.</p>
|
|
<p>This check does not scan nested Containers.</p>
|
|
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="exists.exists-1.T-4" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">GameObject</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">child</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#exists.exists-1.T-4">T</a></span><div class="tsd-comment tsd-typography"><p>The Game Object to check for within this Container.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.exists</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16985</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="getAll" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>get<wbr/>All</span><a href="#getAll" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="getAll.getAll-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">get<wbr/>All</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#getAll.getAll-1.T-5">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">property</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">value</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">startIndex</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">endIndex</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#getAll.getAll-1.T-5">T</a><span class="tsd-signature-symbol">[]</span><a href="#getAll.getAll-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Returns all Game Objects in this Container.</p>
|
|
<p>You can optionally specify a matching criteria using the <code>property</code> and <code>value</code> arguments.</p>
|
|
<p>For example: <code>getAll('body')</code> would return only Game Objects that have a body property.</p>
|
|
<p>You can also specify a value to compare the property to:</p>
|
|
<p><code>getAll('visible', true)</code> would return only Game Objects that have their visible property set to <code>true</code>.</p>
|
|
<p>Optionally you can specify a start and end index. For example if this Container had 100 Game Objects,
|
|
and you set <code>startIndex</code> to 0 and <code>endIndex</code> to 50, it would return matches from only
|
|
the first 50 Game Objects.</p>
|
|
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="getAll.getAll-1.T-5" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">GameObject</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">property</span>: <span class="tsd-signature-type">string</span></span><div class="tsd-comment tsd-typography"><p>The property to test on each Game Object in the Container.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">value</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>If property is set then the <code>property</code> must strictly equal this value to be included in the results.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">startIndex</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>An optional start index to search from. Default 0.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">endIndex</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>An optional end index to search up to (but not included) Default Container.length.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#getAll.getAll-1.T-5">T</a><span class="tsd-signature-symbol">[]</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.getAll</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16842</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="getAt" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>get<wbr/>At</span><a href="#getAt" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="getAt.getAt-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">get<wbr/>At</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#getAt.getAt-1.T-6">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">index</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#getAt.getAt-1.T-6">T</a><a href="#getAt.getAt-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Returns the Game Object at the given position in this Container.</p>
|
|
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="getAt.getAt-1.T-6" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">GameObject</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">index</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The position to get the Game Object from.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#getAt.getAt-1.T-6">T</a></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.getAt</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16777</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="getBounds" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>get<wbr/>Bounds</span><a href="#getBounds" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="getBounds.getBounds-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">get<wbr/>Bounds</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">output</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Rectangle</span><a href="#getBounds.getBounds-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Gets the bounds of this Container. It works by iterating all children of the Container,
|
|
getting their respective bounds, and then working out a min-max rectangle from that.
|
|
It does not factor in if the children render or not, all are included.</p>
|
|
<p>Some children are unable to return their bounds, such as Graphics objects, in which case
|
|
they are skipped.</p>
|
|
<p>Depending on the quantity of children in this Container it could be a really expensive call,
|
|
so cache it and only poll it as needed.</p>
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|
<p>The values are stored and returned in a Rectangle object.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">output</span>: <span class="tsd-signature-type">Rectangle</span></span><div class="tsd-comment tsd-typography"><p>A Geom.Rectangle object to store the values in. If not provided a new Rectangle will be created.</p>
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|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Rectangle</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.getBounds</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16737</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="getBoundsTransformMatrix" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>get<wbr/>Bounds<wbr/>Transform<wbr/>Matrix</span><a href="#getBoundsTransformMatrix" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="getBoundsTransformMatrix.getBoundsTransformMatrix-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">get<wbr/>Bounds<wbr/>Transform<wbr/>Matrix</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">TransformMatrix</span><a href="#getBoundsTransformMatrix.getBoundsTransformMatrix-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Returns the world transform matrix as used for Bounds checks.</p>
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<p>The returned matrix is temporal and shouldn't be stored.</p>
|
|
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">TransformMatrix</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.getBoundsTransformMatrix</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16752</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="getByName" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>get<wbr/>By<wbr/>Name</span><a href="#getByName" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="getByName.getByName-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">get<wbr/>By<wbr/>Name</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#getByName.getByName-1.T-7">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">name</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#getByName.getByName-1.T-7">T</a><a href="#getByName.getByName-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Searches for the first instance of a child with its <code>name</code> property matching the given argument.
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|
Should more than one child have the same name only the first is returned.</p>
|
|
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="getByName.getByName-1.T-7" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">GameObject</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">name</span>: <span class="tsd-signature-type">string</span></span><div class="tsd-comment tsd-typography"><p>The name to search for.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#getByName.getByName-1.T-7">T</a></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.getByName</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16798</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="getData" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>get<wbr/>Data</span><a href="#getData" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="getData.getData-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">get<wbr/>Data</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">key</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><a href="#getData.getData-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Retrieves the value for the given key in this Game Objects Data Manager, or undefined if it doesn't exist.</p>
|
|
<p>You can also access values via the <code>values</code> object. For example, if you had a key called <code>gold</code> you can do either:</p>
|
|
<pre><code class="language-javascript"><span class="hl-2">sprite</span><span class="hl-1">.</span><span class="hl-6">getData</span><span class="hl-1">(</span><span class="hl-7">'gold'</span><span class="hl-1">);</span>
|
|
</code><button>Copy</button></pre>
|
|
<p>Or access the value directly:</p>
|
|
<pre><code class="language-javascript"><span class="hl-2">sprite</span><span class="hl-1">.</span><span class="hl-2">data</span><span class="hl-1">.</span><span class="hl-2">values</span><span class="hl-1">.</span><span class="hl-2">gold</span><span class="hl-1">;</span>
|
|
</code><button>Copy</button></pre>
|
|
<p>You can also pass in an array of keys, in which case an array of values will be returned:</p>
|
|
<pre><code class="language-javascript"><span class="hl-2">sprite</span><span class="hl-1">.</span><span class="hl-6">getData</span><span class="hl-1">([ </span><span class="hl-7">'gold'</span><span class="hl-1">, </span><span class="hl-7">'armor'</span><span class="hl-1">, </span><span class="hl-7">'health'</span><span class="hl-1"> ]);</span>
|
|
</code><button>Copy</button></pre>
|
|
<p>This approach is useful for destructuring arrays in ES6.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">key</span>: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">[]</span></span><div class="tsd-comment tsd-typography"><p>The key of the value to retrieve, or an array of keys.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">any</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.getData</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19773</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="getFirst" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>get<wbr/>First</span><a href="#getFirst" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="getFirst.getFirst-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">get<wbr/>First</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#getFirst.getFirst-1.T-8">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">property</span>, <span class="tsd-kind-parameter">value</span>, <span class="tsd-kind-parameter">startIndex</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">endIndex</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#getFirst.getFirst-1.T-8">T</a><a href="#getFirst.getFirst-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Gets the first Game Object in this Container.</p>
|
|
<p>You can also specify a property and value to search for, in which case it will return the first
|
|
Game Object in this Container with a matching property and / or value.</p>
|
|
<p>For example: <code>getFirst('visible', true)</code> would return the first Game Object that had its <code>visible</code> property set.</p>
|
|
<p>You can limit the search to the <code>startIndex</code> - <code>endIndex</code> range.</p>
|
|
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="getFirst.getFirst-1.T-8" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">GameObject</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">property</span>: <span class="tsd-signature-type">string</span></span><div class="tsd-comment tsd-typography"><p>The property to test on each Game Object in the Container.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">value</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>The value to test the property against. Must pass a strict (<code>===</code>) comparison check.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">startIndex</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>An optional start index to search from. Default 0.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">endIndex</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>An optional end index to search up to (but not included) Default Container.length.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#getFirst.getFirst-1.T-8">T</a></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.getFirst</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16821</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="getIndex" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>get<wbr/>Index</span><a href="#getIndex" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="getIndex.getIndex-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">get<wbr/>Index</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#getIndex.getIndex-1.T-9">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">child</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><a href="#getIndex.getIndex-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Returns the index of the given Game Object in this Container.</p>
|
|
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="getIndex.getIndex-1.T-9" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">GameObject</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">child</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#getIndex.getIndex-1.T-9">T</a></span><div class="tsd-comment tsd-typography"><p>The Game Object to search for in this Container.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">number</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.getIndex</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16783</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="getIndexList" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>get<wbr/>Index<wbr/>List</span><a href="#getIndexList" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="getIndexList.getIndexList-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">get<wbr/>Index<wbr/>List</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">[]</span><a href="#getIndexList.getIndexList-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Returns an array containing the display list index of either this Game Object, or if it has one,
|
|
its parent Container. It then iterates up through all of the parent containers until it hits the
|
|
root of the display list (which is index 0 in the returned array).</p>
|
|
<p>Used internally by the InputPlugin but also useful if you wish to find out the display depth of
|
|
this Game Object and all of its ancestors.</p>
|
|
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">[]</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.getIndexList</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19872</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="getLocalPoint" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>get<wbr/>Local<wbr/>Point</span><a href="#getLocalPoint" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="getLocalPoint.getLocalPoint-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">get<wbr/>Local<wbr/>Point</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">x</span>, <span class="tsd-kind-parameter">y</span>, <span class="tsd-kind-parameter">point</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">camera</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector2</span><a href="#getLocalPoint.getLocalPoint-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Takes the given <code>x</code> and <code>y</code> coordinates and converts them into local space for this
|
|
Game Object, taking into account parent and local transforms, and the Display Origin.</p>
|
|
<p>The returned Vector2 contains the translated point in its properties.</p>
|
|
<p>A Camera needs to be provided in order to handle modified scroll factors. If no
|
|
camera is specified, it will use the <code>main</code> camera from the Scene to which this
|
|
Game Object belongs.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">x</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The x position to translate.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">y</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The y position to translate.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">point</span>: <span class="tsd-signature-type">Vector2</span></span><div class="tsd-comment tsd-typography"><p>A Vector2, or point-like object, to store the results in.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">camera</span>: <span class="tsd-signature-type">Camera</span></span><div class="tsd-comment tsd-typography"><p>The Camera which is being tested against. If not given will use the Scene default camera.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Vector2</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.getLocalPoint</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17620</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="getLocalTransformMatrix" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>get<wbr/>Local<wbr/>Transform<wbr/>Matrix</span><a href="#getLocalTransformMatrix" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="getLocalTransformMatrix.getLocalTransformMatrix-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">get<wbr/>Local<wbr/>Transform<wbr/>Matrix</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">tempMatrix</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">TransformMatrix</span><a href="#getLocalTransformMatrix.getLocalTransformMatrix-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Gets the local transform matrix for this Game Object.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">tempMatrix</span>: <span class="tsd-signature-type">TransformMatrix</span></span><div class="tsd-comment tsd-typography"><p>The matrix to populate with the values from this Game Object.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">TransformMatrix</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.getLocalTransformMatrix</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17597</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="getParentRotation" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>get<wbr/>Parent<wbr/>Rotation</span><a href="#getParentRotation" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="getParentRotation.getParentRotation-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">get<wbr/>Parent<wbr/>Rotation</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><a href="#getParentRotation.getParentRotation-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Gets the sum total rotation of all of this Game Objects parent Containers.</p>
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<p>The returned value is in radians and will be zero if this Game Object has no parent container.</p>
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</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">number</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.getParentRotation</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17627</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="getPostPipeline" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>get<wbr/>Post<wbr/>Pipeline</span><a href="#getPostPipeline" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="getPostPipeline.getPostPipeline-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">get<wbr/>Post<wbr/>Pipeline</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">pipeline</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">PostFXPipeline</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">PostFXPipeline</span><span class="tsd-signature-symbol">[]</span><a href="#getPostPipeline.getPostPipeline-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Gets a Post Pipeline instance from this Game Object, based on the given name, and returns it.</p>
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</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">pipeline</span>: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">Function</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">PostFXPipeline</span></span><div class="tsd-comment tsd-typography"><p>The string-based name of the pipeline, or a pipeline class.</p>
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</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">PostFXPipeline</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">PostFXPipeline</span><span class="tsd-signature-symbol">[]</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.getPostPipeline</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17424</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="getRandom" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>get<wbr/>Random</span><a href="#getRandom" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="getRandom.getRandom-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">get<wbr/>Random</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#getRandom.getRandom-1.T-10">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">startIndex</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">length</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#getRandom.getRandom-1.T-10">T</a><a href="#getRandom.getRandom-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Returns a random Game Object from this Container.</p>
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</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="getRandom.getRandom-1.T-10" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">GameObject</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">startIndex</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>An optional start index. Default 0.</p>
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|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">length</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>An optional length, the total number of elements (from the startIndex) to choose from.</p>
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</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#getRandom.getRandom-1.T-10">T</a></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.getRandom</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16805</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="getWorldTransformMatrix" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>get<wbr/>World<wbr/>Transform<wbr/>Matrix</span><a href="#getWorldTransformMatrix" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="getWorldTransformMatrix.getWorldTransformMatrix-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">get<wbr/>World<wbr/>Transform<wbr/>Matrix</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">tempMatrix</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">parentMatrix</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">TransformMatrix</span><a href="#getWorldTransformMatrix.getWorldTransformMatrix-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Gets the world transform matrix for this Game Object, factoring in any parent Containers.</p>
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</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">tempMatrix</span>: <span class="tsd-signature-type">TransformMatrix</span></span><div class="tsd-comment tsd-typography"><p>The matrix to populate with the values from this Game Object.</p>
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</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">parentMatrix</span>: <span class="tsd-signature-type">TransformMatrix</span></span><div class="tsd-comment tsd-typography"><p>A temporary matrix to hold parent values during the calculations.</p>
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</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">TransformMatrix</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.getWorldTransformMatrix</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17604</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member"><a id="hide" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>hide</span><a href="#hide" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class="tsd-signature tsd-anchor-link"><a id="hide.hide-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">hide</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span><a href="#hide.hide-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/4a9fe763a55baae0f09cf36087f1f836b7ccec59/src/ui/saving-icon-handler.ts#L55">src/ui/saving-icon-handler.ts:55</a></li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="incData" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>inc<wbr/>Data</span><a href="#incData" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="incData.incData-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">inc<wbr/>Data</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">key</span>, <span class="tsd-kind-parameter">amount</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#incData.incData-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Increase a value for the given key within this Game Objects Data Manager. If the key doesn't already exist in the Data Manager then it is increased from 0.</p>
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<p>If the Game Object has not been enabled for data (via <code>setDataEnabled</code>) then it will be enabled
|
|
before setting the value.</p>
|
|
<p>If the key doesn't already exist in the Data Manager then it is created.</p>
|
|
<p>When the value is first set, a <code>setdata</code> event is emitted from this Game Object.</p>
|
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</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">key</span>: <span class="tsd-signature-type">string</span></span><div class="tsd-comment tsd-typography"><p>The key to change the value for.</p>
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|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">amount</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The amount to increase the given key by. Pass a negative value to decrease the key. Default 1.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.incData</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19734</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="initPostPipeline" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>init<wbr/>Post<wbr/>Pipeline</span><a href="#initPostPipeline" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="initPostPipeline.initPostPipeline-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">init<wbr/>Post<wbr/>Pipeline</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">preFX</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span><a href="#initPostPipeline.initPostPipeline-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>This should only be called during the instantiation of the Game Object.</p>
|
|
<p>It is called by default by all core Game Objects and doesn't need
|
|
calling again.</p>
|
|
<p>After that, use <code>setPostPipeline</code>.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">preFX</span>: <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>Does this Game Object support Pre FX? Default false.</p>
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</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.initPostPipeline</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17386</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="iterate" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>iterate</span><a href="#iterate" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="iterate.iterate-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">iterate</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">callback</span>, <span class="tsd-kind-parameter">context</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#iterate.iterate-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Passes all Game Objects in this Container to the given callback.</p>
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|
<p>Only use this method when you absolutely know that the Container will not be modified during
|
|
the iteration, i.e. by removing or adding to its contents.</p>
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</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">callback</span>: <span class="tsd-signature-type">Function</span></span><div class="tsd-comment tsd-typography"><p>The function to call.</p>
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</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">context</span>: <span class="tsd-signature-type">object</span></span><div class="tsd-comment tsd-typography"><p>Value to use as <code>this</code> when executing callback.</p>
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</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagRest">Rest</code> <span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span>: <span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">[]</span></span><div class="tsd-comment tsd-typography"><p>Additional arguments that will be passed to the callback, after the child.</p>
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</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.iterate</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17023</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="listenerCount" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>listener<wbr/>Count</span><a href="#listenerCount" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="listenerCount.listenerCount-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">listener<wbr/>Count</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">event</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><a href="#listenerCount.listenerCount-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Return the number of listeners listening to a given event.</p>
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</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">event</span>: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">symbol</span></span><div class="tsd-comment tsd-typography"><p>The event name.</p>
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</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">number</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.listenerCount</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:9928</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="listeners" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>listeners</span><a href="#listeners" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="listeners.listeners-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">listeners</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">event</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Function</span><span class="tsd-signature-symbol">[]</span><a href="#listeners.listeners-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Return the listeners registered for a given event.</p>
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</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">event</span>: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">symbol</span></span><div class="tsd-comment tsd-typography"><p>The event name.</p>
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</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Function</span><span class="tsd-signature-symbol">[]</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.listeners</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:9922</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="moveAbove" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>move<wbr/>Above</span><a href="#moveAbove" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="moveAbove.moveAbove-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">move<wbr/>Above</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#moveAbove.moveAbove-1.T-11">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">child1</span>, <span class="tsd-kind-parameter">child2</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#moveAbove.moveAbove-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Moves a Game Object above another one within this Container.</p>
|
|
<p>These 2 Game Objects must already be children of this Container.</p>
|
|
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="moveAbove.moveAbove-1.T-11" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">GameObject</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">child1</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#moveAbove.moveAbove-1.T-11">T</a></span><div class="tsd-comment tsd-typography"><p>The Game Object to move above base Game Object.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">child2</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#moveAbove.moveAbove-1.T-11">T</a></span><div class="tsd-comment tsd-typography"><p>The base Game Object.</p>
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|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.moveAbove</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16885</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="moveBelow" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>move<wbr/>Below</span><a href="#moveBelow" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="moveBelow.moveBelow-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">move<wbr/>Below</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#moveBelow.moveBelow-1.T-12">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">child1</span>, <span class="tsd-kind-parameter">child2</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#moveBelow.moveBelow-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Moves a Game Object below another one within this Container.</p>
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<p>These 2 Game Objects must already be children of this Container.</p>
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</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="moveBelow.moveBelow-1.T-12" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">GameObject</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">child1</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#moveBelow.moveBelow-1.T-12">T</a></span><div class="tsd-comment tsd-typography"><p>The Game Object to move below base Game Object.</p>
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</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">child2</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#moveBelow.moveBelow-1.T-12">T</a></span><div class="tsd-comment tsd-typography"><p>The base Game Object.</p>
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</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.moveBelow</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16894</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="moveDown" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>move<wbr/>Down</span><a href="#moveDown" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="moveDown.moveDown-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">move<wbr/>Down</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#moveDown.moveDown-1.T-13">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">child</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#moveDown.moveDown-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Moves the given Game Object down one place in this Container, unless it's already at the bottom.</p>
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</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="moveDown.moveDown-1.T-13" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">GameObject</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">child</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#moveDown.moveDown-1.T-13">T</a></span><div class="tsd-comment tsd-typography"><p>The Game Object to be moved in the Container.</p>
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|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.moveDown</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16958</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="moveTo" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>move<wbr/>To</span><a href="#moveTo" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="moveTo.moveTo-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">move<wbr/>To</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#moveTo.moveTo-1.T-14">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">child</span>, <span class="tsd-kind-parameter">index</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#moveTo.moveTo-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Moves a Game Object to a new position within this Container.</p>
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<p>The Game Object must already be a child of this Container.</p>
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<p>The Game Object is removed from its old position and inserted into the new one.
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Therefore the Container size does not change. Other children will change position accordingly.</p>
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</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="moveTo.moveTo-1.T-14" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">GameObject</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">child</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#moveTo.moveTo-1.T-14">T</a></span><div class="tsd-comment tsd-typography"><p>The Game Object to move.</p>
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</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">index</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The new position of the Game Object in this Container.</p>
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</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.moveTo</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16876</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="moveUp" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>move<wbr/>Up</span><a href="#moveUp" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="moveUp.moveUp-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">move<wbr/>Up</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#moveUp.moveUp-1.T-15">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">child</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#moveUp.moveUp-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Moves the given Game Object up one place in this Container, unless it's already at the top.</p>
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</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="moveUp.moveUp-1.T-15" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">GameObject</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">child</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#moveUp.moveUp-1.T-15">T</a></span><div class="tsd-comment tsd-typography"><p>The Game Object to be moved in the Container.</p>
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|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.moveUp</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16952</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="off" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>off</span><a href="#off" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="off.off-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">off</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">event</span>, <span class="tsd-kind-parameter">fn</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">context</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">once</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#off.off-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Remove the listeners of a given event.</p>
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</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">event</span>: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">symbol</span></span><div class="tsd-comment tsd-typography"><p>The event name.</p>
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</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">fn</span>: <span class="tsd-signature-type">Function</span></span><div class="tsd-comment tsd-typography"><p>Only remove the listeners that match this function.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">context</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>Only remove the listeners that have this context.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">once</span>: <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>Only remove one-time listeners.</p>
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</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.off</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:9977</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="on" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>on</span><a href="#on" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="on.on-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">on</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">event</span>, <span class="tsd-kind-parameter">fn</span>, <span class="tsd-kind-parameter">context</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#on.on-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Add a listener for a given event.</p>
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</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">event</span>: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">symbol</span></span><div class="tsd-comment tsd-typography"><p>The event name.</p>
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</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">fn</span>: <span class="tsd-signature-type">Function</span></span><div class="tsd-comment tsd-typography"><p>The listener function.</p>
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</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">context</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>The context to invoke the listener with. Default this.</p>
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</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.on</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:9943</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-protected tsd-is-inherited tsd-is-external"><a id="onChildDestroyed" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagProtected">Protected</code> <span>on<wbr/>Child<wbr/>Destroyed</span><a href="#onChildDestroyed" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-protected tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="onChildDestroyed.onChildDestroyed-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">on<wbr/>Child<wbr/>Destroyed</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span><a href="#onChildDestroyed.onChildDestroyed-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Internal handler, called when a child is destroyed.</p>
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</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.onChildDestroyed</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17088</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="once" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>once</span><a href="#once" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="once.once-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">once</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">event</span>, <span class="tsd-kind-parameter">fn</span>, <span class="tsd-kind-parameter">context</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#once.once-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Add a one-time listener for a given event.</p>
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</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">event</span>: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">symbol</span></span><div class="tsd-comment tsd-typography"><p>The event name.</p>
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</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">fn</span>: <span class="tsd-signature-type">Function</span></span><div class="tsd-comment tsd-typography"><p>The listener function.</p>
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</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">context</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>The context to invoke the listener with. Default this.</p>
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</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.once</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:9959</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="pointToContainer" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>point<wbr/>To<wbr/>Container</span><a href="#pointToContainer" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="pointToContainer.pointToContainer-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">point<wbr/>To<wbr/>Container</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">source</span>, <span class="tsd-kind-parameter">output</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">Vector2Like</span><a href="#pointToContainer.pointToContainer-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Takes a Point-like object, such as a Vector2, Geom.Point or object with public x and y properties,
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and transforms it into the space of this Container, then returns it in the output object.</p>
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</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">source</span>: <span class="tsd-signature-type">Vector2Like</span></span><div class="tsd-comment tsd-typography"><p>The Source Point to be transformed.</p>
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</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">output</span>: <span class="tsd-signature-type">Vector2Like</span></span><div class="tsd-comment tsd-typography"><p>A destination object to store the transformed point in. If none given a Vector2 will be created and returned.</p>
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</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">Vector2Like</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.pointToContainer</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16745</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-protected tsd-is-inherited tsd-is-external"><a id="preDestroy" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><code class="tsd-tag ts-flagProtected">Protected</code> <span>pre<wbr/>Destroy</span><a href="#preDestroy" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-protected tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="preDestroy.preDestroy-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">pre<wbr/>Destroy</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span><a href="#preDestroy.preDestroy-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Internal destroy handler, called as part of the destroy process.</p>
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</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.preDestroy</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17083</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="remove" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>remove</span><a href="#remove" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="remove.remove-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">remove</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#remove.remove-1.T-16">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">child</span>, <span class="tsd-kind-parameter">destroyChild</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#remove.remove-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Removes the given Game Object, or array of Game Objects, from this Container.</p>
|
|
<p>The Game Objects must already be children of this Container.</p>
|
|
<p>You can also optionally call <code>destroy</code> on each Game Object that is removed from the Container.</p>
|
|
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="remove.remove-1.T-16" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">GameObject</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">child</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#remove.remove-1.T-16">T</a><span class="tsd-signature-symbol"> | </span><a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#remove.remove-1.T-16">T</a><span class="tsd-signature-symbol">[]</span></span><div class="tsd-comment tsd-typography"><p>The Game Object, or array of Game Objects, to be removed from the Container.</p>
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|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">destroyChild</span>: <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>Optionally call <code>destroy</code> on each child successfully removed from this Container. Default false.</p>
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|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.remove</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16905</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="removeAll" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>remove<wbr/>All</span><a href="#removeAll" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="removeAll.removeAll-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">remove<wbr/>All</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">destroyChild</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#removeAll.removeAll-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Removes all Game Objects from this Container.</p>
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|
<p>You can also optionally call <code>destroy</code> on each Game Object that is removed from the Container.</p>
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|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">destroyChild</span>: <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>Optionally call <code>destroy</code> on each Game Object successfully removed from this Container. Default false.</p>
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|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.removeAll</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16932</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="removeAllListeners" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>remove<wbr/>All<wbr/>Listeners</span><a href="#removeAllListeners" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="removeAllListeners.removeAllListeners-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">remove<wbr/>All<wbr/>Listeners</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">event</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#removeAllListeners.removeAllListeners-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Remove all listeners, or those of the specified event.</p>
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|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">event</span>: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">symbol</span></span><div class="tsd-comment tsd-typography"><p>The event name.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.removeAllListeners</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:9983</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="removeAt" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>remove<wbr/>At</span><a href="#removeAt" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="removeAt.removeAt-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">remove<wbr/>At</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">index</span>, <span class="tsd-kind-parameter">destroyChild</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#removeAt.removeAt-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Removes the Game Object at the given position in this Container.</p>
|
|
<p>You can also optionally call <code>destroy</code> on the Game Object, if one is found.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">index</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The index of the Game Object to be removed.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">destroyChild</span>: <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>Optionally call <code>destroy</code> on the Game Object if successfully removed from this Container. Default false.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.removeAt</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16914</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="removeBetween" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>remove<wbr/>Between</span><a href="#removeBetween" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="removeBetween.removeBetween-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">remove<wbr/>Between</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">startIndex</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">endIndex</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">destroyChild</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#removeBetween.removeBetween-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Removes the Game Objects between the given positions in this Container.</p>
|
|
<p>You can also optionally call <code>destroy</code> on each Game Object that is removed from the Container.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">startIndex</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>An optional start index to search from. Default 0.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">endIndex</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>An optional end index to search up to (but not included) Default Container.length.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">destroyChild</span>: <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>Optionally call <code>destroy</code> on each Game Object successfully removed from this Container. Default false.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.removeBetween</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16924</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="removeFromDisplayList" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>remove<wbr/>From<wbr/>Display<wbr/>List</span><a href="#removeFromDisplayList" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="removeFromDisplayList.removeFromDisplayList-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">remove<wbr/>From<wbr/>Display<wbr/>List</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#removeFromDisplayList.removeFromDisplayList-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Removes this Game Object from the Display List it is currently on.</p>
|
|
<p>A Game Object can only exist on one Display List at any given time, but may move freely removed
|
|
and added back at a later stage.</p>
|
|
<p>You can query which list it is on by looking at the <code>Phaser.GameObjects.GameObject#displayList</code> property.</p>
|
|
<p>If a Game Object isn't on any Display List, it will not be rendered. If you just wish to temporarly
|
|
disable it from rendering, consider using the <code>setVisible</code> method, instead.</p>
|
|
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.removeFromDisplayList</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19916</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="removeFromUpdateList" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>remove<wbr/>From<wbr/>Update<wbr/>List</span><a href="#removeFromUpdateList" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="removeFromUpdateList.removeFromUpdateList-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">remove<wbr/>From<wbr/>Update<wbr/>List</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#removeFromUpdateList.removeFromUpdateList-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Removes this Game Object from the Scene's Update List.</p>
|
|
<p>When a Game Object is on the Update List, it will have its <code>preUpdate</code> method called
|
|
every game frame. Calling this method will remove it from the list, preventing this.</p>
|
|
<p>Removing a Game Object from the Update List will stop most internal functions working.
|
|
For example, removing a Sprite from the Update List will prevent it from being able to
|
|
run animations.</p>
|
|
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.removeFromUpdateList</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19928</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="removeInteractive" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>remove<wbr/>Interactive</span><a href="#removeInteractive" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="removeInteractive.removeInteractive-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">remove<wbr/>Interactive</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#removeInteractive.removeInteractive-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>If this Game Object has previously been enabled for input, this will queue it
|
|
for removal, causing it to no longer be interactive. The removal happens on
|
|
the next game step, it is not immediate.</p>
|
|
<p>The Interactive Object that was assigned to this Game Object will be destroyed,
|
|
removed from the Input Manager and cleared from this Game Object.</p>
|
|
<p>If you wish to re-enable this Game Object at a later date you will need to
|
|
re-create its InteractiveObject by calling <code>setInteractive</code> again.</p>
|
|
<p>If you wish to only temporarily stop an object from receiving input then use
|
|
<code>disableInteractive</code> instead, as that toggles the interactive state, where-as
|
|
this erases it completely.</p>
|
|
<p>If you wish to resize a hit area, don't remove and then set it as being
|
|
interactive. Instead, access the hitarea object directly and resize the shape
|
|
being used. I.e.: <code>sprite.input.hitArea.setSize(width, height)</code> (assuming the
|
|
shape is a Rectangle, which it is by default.)</p>
|
|
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.removeInteractive</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19824</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="removeListener" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>remove<wbr/>Listener</span><a href="#removeListener" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="removeListener.removeListener-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">remove<wbr/>Listener</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">event</span>, <span class="tsd-kind-parameter">fn</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">context</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">once</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#removeListener.removeListener-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Remove the listeners of a given event.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">event</span>: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">symbol</span></span><div class="tsd-comment tsd-typography"><p>The event name.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">fn</span>: <span class="tsd-signature-type">Function</span></span><div class="tsd-comment tsd-typography"><p>Only remove the listeners that match this function.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">context</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>Only remove the listeners that have this context.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">once</span>: <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>Only remove one-time listeners.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.removeListener</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:9968</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="removePostPipeline" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>remove<wbr/>Post<wbr/>Pipeline</span><a href="#removePostPipeline" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="removePostPipeline.removePostPipeline-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">remove<wbr/>Post<wbr/>Pipeline</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">pipeline</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#removePostPipeline.removePostPipeline-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Removes a type of Post Pipeline instances from this Game Object, based on the given name, and destroys them.</p>
|
|
<p>If you wish to remove all Post Pipelines use the <code>resetPostPipeline</code> method instead.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">pipeline</span>: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">PostFXPipeline</span></span><div class="tsd-comment tsd-typography"><p>The string-based name of the pipeline, or a pipeline class.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.removePostPipeline</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17439</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="removedFromScene" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>removed<wbr/>From<wbr/>Scene</span><a href="#removedFromScene" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="removedFromScene.removedFromScene-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">removed<wbr/>From<wbr/>Scene</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span><a href="#removedFromScene.removedFromScene-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>This callback is invoked when this Game Object is removed from a Scene.</p>
|
|
<p>Can be overriden by custom Game Objects, but be aware of some Game Objects that
|
|
will use this, such as Sprites, to removed themselves from the Update List.</p>
|
|
<p>You can also listen for the <code>REMOVED_FROM_SCENE</code> event from this Game Object.</p>
|
|
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.removedFromScene</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19844</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="replace" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>replace</span><a href="#replace" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="replace.replace-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">replace</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#replace.replace-1.T-17">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">oldChild</span>, <span class="tsd-kind-parameter">newChild</span>, <span class="tsd-kind-parameter">destroyChild</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#replace.replace-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Replaces a Game Object in this Container with the new Game Object.
|
|
The new Game Object cannot already be a child of this Container.</p>
|
|
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="replace.replace-1.T-17" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">GameObject</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">oldChild</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#replace.replace-1.T-17">T</a></span><div class="tsd-comment tsd-typography"><p>The Game Object in this Container that will be replaced.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">newChild</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#replace.replace-1.T-17">T</a></span><div class="tsd-comment tsd-typography"><p>The Game Object to be added to this Container.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">destroyChild</span>: <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>Optionally call <code>destroy</code> on the Game Object if successfully removed from this Container. Default false.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.replace</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16977</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="resetPostPipeline" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>reset<wbr/>Post<wbr/>Pipeline</span><a href="#resetPostPipeline" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="resetPostPipeline.resetPostPipeline-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">reset<wbr/>Post<wbr/>Pipeline</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">resetData</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span><a href="#resetPostPipeline.resetPostPipeline-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Resets the WebGL Post Pipelines of this Game Object. It does this by calling
|
|
the <code>destroy</code> method on each post pipeline and then clearing the local array.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">resetData</span>: <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>Reset the <code>postPipelineData</code> object to being an empty object? Default false.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.resetPostPipeline</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17431</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="reverse" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>reverse</span><a href="#reverse" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="reverse.reverse-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">reverse</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#reverse.reverse-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Reverses the order of all Game Objects in this Container.</p>
|
|
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.reverse</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16963</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="sendToBack" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>send<wbr/>To<wbr/>Back</span><a href="#sendToBack" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="sendToBack.sendToBack-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">send<wbr/>To<wbr/>Back</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#sendToBack.sendToBack-1.T-18">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">child</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#sendToBack.sendToBack-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sends the given Game Object to the bottom of this Container.
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|
This will cause it to render below any other objects in the Container.</p>
|
|
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="sendToBack.sendToBack-1.T-18" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">GameObject</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">child</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#sendToBack.sendToBack-1.T-18">T</a></span><div class="tsd-comment tsd-typography"><p>The Game Object to send to the bottom of the Container.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.sendToBack</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16946</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setActive" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Active</span><a href="#setActive" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setActive.setActive-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Active</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">value</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setActive.setActive-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the <code>active</code> property of this Game Object and returns this Game Object for further chaining.
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|
A Game Object with its <code>active</code> property set to <code>true</code> will be updated by the Scenes UpdateList.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">value</span>: <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>True if this Game Object should be set as active, false if not.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setActive</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19652</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setAll" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>All</span><a href="#setAll" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setAll.setAll-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>All</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">property</span>, <span class="tsd-kind-parameter">value</span>, <span class="tsd-kind-parameter">startIndex</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">endIndex</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setAll.setAll-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the property to the given value on all Game Objects in this Container.</p>
|
|
<p>Optionally you can specify a start and end index. For example if this Container had 100 Game Objects,
|
|
and you set <code>startIndex</code> to 0 and <code>endIndex</code> to 50, it would return matches from only
|
|
the first 50 Game Objects.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">property</span>: <span class="tsd-signature-type">string</span></span><div class="tsd-comment tsd-typography"><p>The property that must exist on the Game Object.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">value</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>The value to get the property to.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">startIndex</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>An optional start index to search from. Default 0.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">endIndex</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>An optional end index to search up to (but not included) Default Container.length.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setAll</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16998</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setAlpha" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Alpha</span><a href="#setAlpha" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setAlpha.setAlpha-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Alpha</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">value</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setAlpha.setAlpha-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Set the Alpha level of this Game Object. The alpha controls the opacity of the Game Object as it renders.
|
|
Alpha values are provided as a float between 0, fully transparent, and 1, fully opaque.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">value</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The alpha value applied across the whole Game Object. Default 1.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setAlpha</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17102</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setAngle" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Angle</span><a href="#setAngle" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setAngle.setAngle-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Angle</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">degrees</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setAngle.setAngle-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the angle of this Game Object.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">degrees</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The rotation of this Game Object, in degrees. Default 0.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setAngle</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17557</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setBlendMode" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Blend<wbr/>Mode</span><a href="#setBlendMode" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setBlendMode.setBlendMode-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Blend<wbr/>Mode</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">value</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setBlendMode.setBlendMode-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the Blend Mode being used by this Game Object.</p>
|
|
<p>This can be a const, such as <code>Phaser.BlendModes.SCREEN</code>, or an integer, such as 4 (for Overlay)</p>
|
|
<p>Under WebGL only the following Blend Modes are available:</p>
|
|
<ul>
|
|
<li>NORMAL</li>
|
|
<li>ADD</li>
|
|
<li>MULTIPLY</li>
|
|
<li>SCREEN</li>
|
|
<li>ERASE (only works when rendering to a framebuffer, like a Render Texture)</li>
|
|
</ul>
|
|
<p>Canvas has more available depending on browser support.</p>
|
|
<p>You can also create your own custom Blend Modes in WebGL.</p>
|
|
<p>Blend modes have different effects under Canvas and WebGL, and from browser to browser, depending
|
|
on support. Blend Modes also cause a WebGL batch flush should it encounter a new blend mode. For these
|
|
reasons try to be careful about the construction of your Scene and the frequency in which blend modes
|
|
are used.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">value</span>: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">BlendModes</span></span><div class="tsd-comment tsd-typography"><p>The BlendMode value. Either a string, a CONST or a number.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setBlendMode</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17158</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setData" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Data</span><a href="#setData" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setData.setData-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Data</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#setData.setData-1.T-19">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">key</span>, <span class="tsd-kind-parameter">data</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setData.setData-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Allows you to store a key value pair within this Game Objects Data Manager.</p>
|
|
<p>If the Game Object has not been enabled for data (via <code>setDataEnabled</code>) then it will be enabled
|
|
before setting the value.</p>
|
|
<p>If the key doesn't already exist in the Data Manager then it is created.</p>
|
|
<pre><code class="language-javascript"><span class="hl-2">sprite</span><span class="hl-1">.</span><span class="hl-6">setData</span><span class="hl-1">(</span><span class="hl-7">'name'</span><span class="hl-1">, </span><span class="hl-7">'Red Gem Stone'</span><span class="hl-1">);</span>
|
|
</code><button>Copy</button></pre>
|
|
<p>You can also pass in an object of key value pairs as the first argument:</p>
|
|
<pre><code class="language-javascript"><span class="hl-2">sprite</span><span class="hl-1">.</span><span class="hl-6">setData</span><span class="hl-1">({ </span><span class="hl-2">name:</span><span class="hl-1"> </span><span class="hl-7">'Red Gem Stone'</span><span class="hl-1">, </span><span class="hl-2">level:</span><span class="hl-1"> </span><span class="hl-0">2</span><span class="hl-1">, </span><span class="hl-2">owner:</span><span class="hl-1"> </span><span class="hl-7">'Link'</span><span class="hl-1">, </span><span class="hl-2">gold:</span><span class="hl-1"> </span><span class="hl-0">50</span><span class="hl-1"> });</span>
|
|
</code><button>Copy</button></pre>
|
|
<p>To get a value back again you can call <code>getData</code>:</p>
|
|
<pre><code class="language-javascript"><span class="hl-2">sprite</span><span class="hl-1">.</span><span class="hl-6">getData</span><span class="hl-1">(</span><span class="hl-7">'gold'</span><span class="hl-1">);</span>
|
|
</code><button>Copy</button></pre>
|
|
<p>Or you can access the value directly via the <code>values</code> property, where it works like any other variable:</p>
|
|
<pre><code class="language-javascript"><span class="hl-2">sprite</span><span class="hl-1">.</span><span class="hl-2">data</span><span class="hl-1">.</span><span class="hl-2">values</span><span class="hl-1">.</span><span class="hl-2">gold</span><span class="hl-1"> += </span><span class="hl-0">50</span><span class="hl-1">;</span>
|
|
</code><button>Copy</button></pre>
|
|
<p>When the value is first set, a <code>setdata</code> event is emitted from this Game Object.</p>
|
|
<p>If the key already exists, a <code>changedata</code> event is emitted instead, along an event named after the key.
|
|
For example, if you updated an existing key called <code>PlayerLives</code> then it would emit the event <code>changedata-PlayerLives</code>.
|
|
These events will be emitted regardless if you use this method to set the value, or the direct <code>values</code> setter.</p>
|
|
<p>Please note that the data keys are case-sensitive and must be valid JavaScript Object property strings.
|
|
This means the keys <code>gold</code> and <code>Gold</code> are treated as two unique values within the Data Manager.</p>
|
|
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="setData.setData-1.T-19" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">unknown</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">key</span>: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#setData.setData-1.T-19">T</a></span><div class="tsd-comment tsd-typography"><p>The key to set the value for. Or an object of key value pairs. If an object the <code>data</code> argument is ignored.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">data</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>The value to set for the given key. If an object is provided as the key this argument is ignored.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setData</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19720</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setDataEnabled" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Data<wbr/>Enabled</span><a href="#setDataEnabled" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setDataEnabled.setDataEnabled-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Data<wbr/>Enabled</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setDataEnabled.setDataEnabled-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Adds a Data Manager component to this Game Object.</p>
|
|
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setDataEnabled</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19677</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setDepth" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Depth</span><a href="#setDepth" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setDepth.setDepth-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Depth</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">value</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setDepth.setDepth-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>The depth of this Game Object within the Scene.</p>
|
|
<p>The depth is also known as the 'z-index' in some environments, and allows you to change the rendering order
|
|
of Game Objects, without actually moving their position in the display list.</p>
|
|
<p>The default depth is zero. A Game Object with a higher depth
|
|
value will always render in front of one with a lower value.</p>
|
|
<p>Setting the depth will queue a depth sort event within the Scene.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">value</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The depth of this Game Object. Ensure this value is only ever a number data-type.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setDepth</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17245</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setDisplaySize" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Display<wbr/>Size</span><a href="#setDisplaySize" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setDisplaySize.setDisplaySize-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Display<wbr/>Size</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">width</span>, <span class="tsd-kind-parameter">height</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setDisplaySize.setDisplaySize-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the display size of this Game Object.</p>
|
|
<p>Calling this will adjust the scale.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">width</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The width of this Game Object.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">height</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The height of this Game Object.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setDisplaySize</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17218</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setExclusive" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Exclusive</span><a href="#setExclusive" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setExclusive.setExclusive-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Exclusive</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">value</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setExclusive.setExclusive-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Does this Container exclusively manage its children?</p>
|
|
<p>The default is <code>true</code> which means a child added to this Container cannot
|
|
belong in another Container, which includes the Scene display list.</p>
|
|
<p>If you disable this then this Container will no longer exclusively manage its children.
|
|
This allows you to create all kinds of interesting graphical effects, such as replicating
|
|
Game Objects without reparenting them all over the Scene.
|
|
However, doing so will prevent children from receiving any kind of input event or have
|
|
their physics bodies work by default, as they're no longer a single entity on the
|
|
display list, but are being replicated where-ever this Container is.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">value</span>: <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>The exclusive state of this Container. Default true.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setExclusive</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16721</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setInteractive" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Interactive</span><a href="#setInteractive" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setInteractive.setInteractive-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Interactive</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">hitArea</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">callback</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">dropZone</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setInteractive.setInteractive-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Pass this Game Object to the Input Manager to enable it for Input.</p>
|
|
<p>Input works by using hit areas, these are nearly always geometric shapes, such as rectangles or circles, that act as the hit area
|
|
for the Game Object. However, you can provide your own hit area shape and callback, should you wish to handle some more advanced
|
|
input detection.</p>
|
|
<p>If no arguments are provided it will try and create a rectangle hit area based on the texture frame the Game Object is using. If
|
|
this isn't a texture-bound object, such as a Graphics or BitmapText object, this will fail, and you'll need to provide a specific
|
|
shape for it to use.</p>
|
|
<p>You can also provide an Input Configuration Object as the only argument to this method.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">hitArea</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>Either an input configuration object, or a geometric shape that defines the hit area for the Game Object. If not given it will try to create a Rectangle based on the texture frame.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">callback</span>: <span class="tsd-signature-type">HitAreaCallback</span></span><div class="tsd-comment tsd-typography"><p>The callback that determines if the pointer is within the Hit Area shape or not. If you provide a shape you must also provide a callback.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">dropZone</span>: <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>Should this Game Object be treated as a drop zone target? Default false.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setInteractive</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19791</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setMask" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Mask</span><a href="#setMask" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setMask.setMask-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Mask</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">mask</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setMask.setMask-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the mask that this Game Object will use to render with.</p>
|
|
<p>The mask must have been previously created and can be either a GeometryMask or a BitmapMask.
|
|
Note: Bitmap Masks only work on WebGL. Geometry Masks work on both WebGL and Canvas.</p>
|
|
<p>If a mask is already set on this Game Object it will be immediately replaced.</p>
|
|
<p>Masks are positioned in global space and are not relative to the Game Object to which they
|
|
are applied. The reason for this is that multiple Game Objects can all share the same mask.</p>
|
|
<p>Masks have no impact on physics or input detection. They are purely a rendering component
|
|
that allows you to limit what is visible during the render pass.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">mask</span>: <span class="tsd-signature-type">BitmapMask</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">GeometryMask</span></span><div class="tsd-comment tsd-typography"><p>The mask this Game Object will use when rendering.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setMask</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17267</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setName" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Name</span><a href="#setName" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setName.setName-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Name</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">value</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setName.setName-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the <code>name</code> property of this Game Object and returns this Game Object for further chaining.
|
|
The <code>name</code> property is not populated by Phaser and is presented for your own use.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">value</span>: <span class="tsd-signature-type">string</span></span><div class="tsd-comment tsd-typography"><p>The name to be given to this Game Object.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setName</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19659</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setPosition" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Position</span><a href="#setPosition" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setPosition.setPosition-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Position</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">x</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">y</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">z</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">w</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setPosition.setPosition-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the position of this Game Object.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">x</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The x position of this Game Object. Default 0.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">y</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The y position of this Game Object. If not set it will use the <code>x</code> value. Default x.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">z</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The z position of this Game Object. Default 0.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">w</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The w position of this Game Object. Default 0.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setPosition</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17524</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited"><a id="setPositionRelative" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Position<wbr/>Relative</span><a href="#setPositionRelative" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited"><li class="tsd-signature tsd-anchor-link"><a id="setPositionRelative.setPositionRelative-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Position<wbr/>Relative</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">guideObject</span>, <span class="tsd-kind-parameter">x</span>, <span class="tsd-kind-parameter">y</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span><a href="#setPositionRelative.setPositionRelative-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets this object's position relative to another object with a given offset</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">guideObject</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>Phaser.GameObjects.GameObject to base the position off of</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">x</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The relative x position</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">y</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The relative y position</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setPositionRelative</p><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/4a9fe763a55baae0f09cf36087f1f836b7ccec59/src/main.ts#L95">src/main.ts:95</a></li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setPostPipeline" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Post<wbr/>Pipeline</span><a href="#setPostPipeline" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setPostPipeline.setPostPipeline-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Post<wbr/>Pipeline</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">pipelines</span>, <span class="tsd-kind-parameter">pipelineData</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">copyData</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setPostPipeline.setPostPipeline-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets one, or more, Post Pipelines on this Game Object.</p>
|
|
<p>Post Pipelines are invoked after this Game Object has rendered to its target and
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|
are commonly used for post-fx.</p>
|
|
<p>The post pipelines are appended to the <code>postPipelines</code> array belonging to this
|
|
Game Object. When the renderer processes this Game Object, it iterates through the post
|
|
pipelines in the order in which they appear in the array. If you are stacking together
|
|
multiple effects, be aware that the order is important.</p>
|
|
<p>If you call this method multiple times, the new pipelines will be appended to any existing
|
|
post pipelines already set. Use the <code>resetPostPipeline</code> method to clear them first, if required.</p>
|
|
<p>You can optionally also set the <code>postPipelineData</code> property, if the parameter is given.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">pipelines</span>: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">Function</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">PostFXPipeline</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">PostFXPipeline</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">Function</span><span class="tsd-signature-symbol">[]</span></span><div class="tsd-comment tsd-typography"><p>Either the string-based name of the pipeline, or a pipeline instance, or class, or an array of them.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">pipelineData</span>: <span class="tsd-signature-type">object</span></span><div class="tsd-comment tsd-typography"><p>Optional pipeline data object that is set in to the <code>postPipelineData</code> property of this Game Object.</p>
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|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">copyData</span>: <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>Should the pipeline data object be <em>deep copied</em> into the <code>postPipelineData</code> property of this Game Object? If <code>false</code> it will be set by reference instead. Default true.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setPostPipeline</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17407</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setPostPipelineData" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Post<wbr/>Pipeline<wbr/>Data</span><a href="#setPostPipelineData" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setPostPipelineData.setPostPipelineData-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Post<wbr/>Pipeline<wbr/>Data</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">key</span>, <span class="tsd-kind-parameter">value</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setPostPipelineData.setPostPipelineData-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Adds an entry to the <code>postPipelineData</code> object belonging to this Game Object.</p>
|
|
<p>If the 'key' already exists, its value is updated. If it doesn't exist, it is created.</p>
|
|
<p>If <code>value</code> is undefined, and <code>key</code> exists, <code>key</code> is removed from the data object.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">key</span>: <span class="tsd-signature-type">string</span></span><div class="tsd-comment tsd-typography"><p>The key of the pipeline data to set, update, or delete.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">value</span>: <span class="tsd-signature-type">any</span></span><div class="tsd-comment tsd-typography"><p>The value to be set with the key. If <code>undefined</code> then <code>key</code> will be deleted from the object.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setPostPipelineData</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17418</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setRandomPosition" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Random<wbr/>Position</span><a href="#setRandomPosition" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setRandomPosition.setRandomPosition-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Random<wbr/>Position</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">x</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">y</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">width</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">height</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setRandomPosition.setRandomPosition-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the position of this Game Object to be a random position within the confines of
|
|
the given area.</p>
|
|
<p>If no area is specified a random position between 0 x 0 and the game width x height is used instead.</p>
|
|
<p>The position does not factor in the size of this Game Object, meaning that only the origin is
|
|
guaranteed to be within the area.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">x</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The x position of the top-left of the random area. Default 0.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">y</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The y position of the top-left of the random area. Default 0.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">width</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The width of the random area.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">height</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The height of the random area.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setRandomPosition</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17545</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setRotation" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Rotation</span><a href="#setRotation" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setRotation.setRotation-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Rotation</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">radians</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setRotation.setRotation-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the rotation of this Game Object.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">radians</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The rotation of this Game Object, in radians. Default 0.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setRotation</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17551</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setScale" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Scale</span><a href="#setScale" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setScale.setScale-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Scale</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">x</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">y</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setScale.setScale-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the scale of this Game Object.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">x</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The horizontal scale of this Game Object. Default 1.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">y</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The vertical scale of this Game Object. If not set it will use the <code>x</code> value. Default x.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setScale</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17564</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setScrollFactor" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Scroll<wbr/>Factor</span><a href="#setScrollFactor" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setScrollFactor.setScrollFactor-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Scroll<wbr/>Factor</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">x</span>, <span class="tsd-kind-parameter">y</span><span class="tsd-signature-symbol">?</span>, <span class="tsd-kind-parameter">updateChildren</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setScrollFactor.setScrollFactor-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the scroll factor of this Container and optionally all of its children.</p>
|
|
<p>The scroll factor controls the influence of the movement of a Camera upon this Game Object.</p>
|
|
<p>When a camera scrolls it will change the location at which this Game Object is rendered on-screen.
|
|
It does not change the Game Objects actual position values.</p>
|
|
<p>A value of 1 means it will move exactly in sync with a camera.
|
|
A value of 0 means it will not move at all, even if the camera moves.
|
|
Other values control the degree to which the camera movement is mapped to this Game Object.</p>
|
|
<p>Please be aware that scroll factor values other than 1 are not taken in to consideration when
|
|
calculating physics collisions. Bodies always collide based on their world position, but changing
|
|
the scroll factor is a visual adjustment to where the textures are rendered, which can offset
|
|
them from physics bodies if not accounted for in your code.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">x</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The horizontal scroll factor of this Game Object.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">y</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The vertical scroll factor of this Game Object. If not set it will use the <code>x</code> value. Default x.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">updateChildren</span>: <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>Apply this scrollFactor to all Container children as well? Default false.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setScrollFactor</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17045</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setSize" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Size</span><a href="#setSize" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setSize.setSize-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Size</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">width</span>, <span class="tsd-kind-parameter">height</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setSize.setSize-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the internal size of this Game Object, as used for frame or physics body creation.</p>
|
|
<p>This will not change the size that the Game Object is rendered in-game.
|
|
For that you need to either set the scale of the Game Object (<code>setScale</code>) or call the
|
|
<code>setDisplaySize</code> method, which is the same thing as changing the scale but allows you
|
|
to do so by giving pixel values.</p>
|
|
<p>If you have enabled this Game Object for input, changing the size will <em>not</em> change the
|
|
size of the hit area. To do this you should adjust the <code>input.hitArea</code> object directly.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">width</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The width of this Game Object.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">height</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The height of this Game Object.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setSize</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17209</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setState" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>State</span><a href="#setState" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setState.setState-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>State</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">value</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setState.setState-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the current state of this Game Object.</p>
|
|
<p>Phaser itself will never modify the State of a Game Object, although plugins may do so.</p>
|
|
<p>For example, a Game Object could change from a state of 'moving', to 'attacking', to 'dead'.
|
|
The state value should typically be an integer (ideally mapped to a constant
|
|
in your game code), but could also be a string. It is recommended to keep it light and simple.
|
|
If you need to store complex data about your Game Object, look at using the Data Component instead.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">value</span>: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol"> | </span><span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The state of the Game Object.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setState</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19672</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setVisible" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>set<wbr/>Visible</span><a href="#setVisible" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setVisible.setVisible-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">set<wbr/>Visible</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">value</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setVisible.setVisible-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the visibility of this Game Object.</p>
|
|
<p>An invisible Game Object will skip rendering, but will still process update logic.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">value</span>: <span class="tsd-signature-type">boolean</span></span><div class="tsd-comment tsd-typography"><p>The visible state of the Game Object.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setVisible</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17642</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setW" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>setW</span><a href="#setW" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setW.setW-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">setW</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">value</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setW.setW-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the w position of this Game Object.</p>
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|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">value</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The w position of this Game Object. Default 0.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setW</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17591</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setX" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>setX</span><a href="#setX" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setX.setX-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">setX</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">value</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setX.setX-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the x position of this Game Object.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">value</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The x position of this Game Object. Default 0.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setX</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17570</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setY" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>setY</span><a href="#setY" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setY.setY-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">setY</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">value</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setY.setY-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the y position of this Game Object.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">value</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The y position of this Game Object. Default 0.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setY</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17576</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="setZ" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>setZ</span><a href="#setZ" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="setZ.setZ-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">setZ</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">value</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#setZ.setZ-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sets the z position of this Game Object.</p>
|
|
<p>Note: The z position does not control the rendering order of 2D Game Objects. Use
|
|
Phaser.GameObjects.Components.Depth#setDepth instead.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">value</span>: <span class="tsd-signature-type">number</span></span><div class="tsd-comment tsd-typography"><p>The z position of this Game Object. Default 0.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.setZ</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:17585</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member"><a id="setup" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>setup</span><a href="#setup" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class="tsd-signature tsd-anchor-link"><a id="setup.setup-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">setup</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span><a href="#setup.setup-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/4a9fe763a55baae0f09cf36087f1f836b7ccec59/src/ui/saving-icon-handler.ts#L14">src/ui/saving-icon-handler.ts:14</a></li></ul></aside></li></ul></section><section class="tsd-panel tsd-member"><a id="show" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>show</span><a href="#show" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class="tsd-signature tsd-anchor-link"><a id="show.show-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">show</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span><a href="#show.show-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><aside class="tsd-sources"><ul><li>Defined in <a href="https://github.com/pagefaultgames/pokerogue/blob/4a9fe763a55baae0f09cf36087f1f836b7ccec59/src/ui/saving-icon-handler.ts#L27">src/ui/saving-icon-handler.ts:27</a></li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="shuffle" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>shuffle</span><a href="#shuffle" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="shuffle.shuffle-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">shuffle</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#shuffle.shuffle-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Shuffles the all Game Objects in this Container using the Fisher-Yates implementation.</p>
|
|
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.shuffle</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16968</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="shutdown" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>shutdown</span><a href="#shutdown" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="shutdown.shutdown-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">shutdown</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span><a href="#shutdown.shutdown-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Removes all listeners.</p>
|
|
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.shutdown</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:9906</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="sort" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>sort</span><a href="#sort" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="sort.sort-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">sort</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">property</span>, <span class="tsd-kind-parameter">handler</span><span class="tsd-signature-symbol">?</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#sort.sort-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Sort the contents of this Container so the items are in order based on the given property.
|
|
For example: <code>sort('alpha')</code> would sort the elements based on the value of their <code>alpha</code> property.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">property</span>: <span class="tsd-signature-type">string</span></span><div class="tsd-comment tsd-typography"><p>The property to lexically sort by.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><code class="tsd-tag ts-flagOptional">Optional</code> <span class="tsd-kind-parameter">handler</span>: <span class="tsd-signature-type">Function</span></span><div class="tsd-comment tsd-typography"><p>Provide your own custom handler function. Will receive 2 children which it should compare and return a boolean.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.sort</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16791</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="swap" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>swap</span><a href="#swap" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="swap.swap-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">swap</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="ui_saving_icon_handler.default.html#swap.swap-1.T-20">T</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">child1</span>, <span class="tsd-kind-parameter">child2</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#swap.swap-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Swaps the position of two Game Objects in this Container.
|
|
Both Game Objects must belong to this Container.</p>
|
|
</div><section class="tsd-panel"><h4>Type Parameters</h4><ul class="tsd-type-parameter-list"><li><span><a id="swap.swap-1.T-20" class="tsd-anchor"></a><span class="tsd-kind-type-parameter">T</span><span class="tsd-signature-keyword"> extends </span><span class="tsd-signature-type">GameObject</span></span></li></ul></section><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">child1</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#swap.swap-1.T-20">T</a></span><div class="tsd-comment tsd-typography"><p>The first Game Object to swap.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li><li><span><span class="tsd-kind-parameter">child2</span>: <a class="tsd-signature-type tsd-kind-type-parameter" href="field_arena.ArenaBase.html#swap.swap-1.T-20">T</a></span><div class="tsd-comment tsd-typography"><p>The second Game Object to swap.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.swap</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:16864</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="toJSON" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>toJSON</span><a href="#toJSON" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="toJSON.toJSON-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">toJSON</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">JSONGameObject</span><a href="#toJSON.toJSON-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Returns a JSON representation of the Game Object.</p>
|
|
</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">JSONGameObject</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.toJSON</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19855</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="toggleData" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>toggle<wbr/>Data</span><a href="#toggleData" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="toggleData.toggleData-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">toggle<wbr/>Data</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">key</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">this</span><a href="#toggleData.toggleData-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Toggle a boolean value for the given key within this Game Objects Data Manager. If the key doesn't already exist in the Data Manager then it is toggled from false.</p>
|
|
<p>If the Game Object has not been enabled for data (via <code>setDataEnabled</code>) then it will be enabled
|
|
before setting the value.</p>
|
|
<p>If the key doesn't already exist in the Data Manager then it is created.</p>
|
|
<p>When the value is first set, a <code>setdata</code> event is emitted from this Game Object.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">key</span>: <span class="tsd-signature-type">string</span></span><div class="tsd-comment tsd-typography"><p>The key to toggle the value for.</p>
|
|
</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">this</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.toggleData</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19747</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="update" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>update</span><a href="#update" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="update.update-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">update</span><span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span><a href="#update.update-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>To be overridden by custom GameObjects. Allows base objects to be used in a Pool.</p>
|
|
</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><code class="tsd-tag ts-flagRest">Rest</code> <span class="tsd-signature-symbol">...</span><span class="tsd-kind-parameter">args</span>: <span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">[]</span></span><div class="tsd-comment tsd-typography"><p>args</p>
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</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.update</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19850</li></ul></aside></li></ul></section><section class="tsd-panel tsd-member tsd-is-inherited tsd-is-external"><a id="willRender" class="tsd-anchor"></a><h3 class="tsd-anchor-link"><span>will<wbr/>Render</span><a href="#willRender" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures tsd-is-inherited tsd-is-external"><li class="tsd-signature tsd-anchor-link"><a id="willRender.willRender-1" class="tsd-anchor"></a><span class="tsd-kind-call-signature">will<wbr/>Render</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">camera</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span><a href="#willRender.willRender-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></li><li class="tsd-description"><div class="tsd-comment tsd-typography"><p>Compares the renderMask with the renderFlags to see if this Game Object will render or not.
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Also checks the Game Object against the given Cameras exclusion list.</p>
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</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">camera</span>: <span class="tsd-signature-type">Camera</span></span><div class="tsd-comment tsd-typography"><p>The Camera to check against this Game Object.</p>
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</div><div class="tsd-comment tsd-typography"></div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">boolean</span></h4><div class="tsd-comment tsd-typography"></div><aside class="tsd-sources"><p>Inherited from Phaser.GameObjects.Container.willRender</p><ul><li>Defined in node_modules/phaser/types/phaser.d.ts:19862</li></ul></aside></li></ul></section></section></div><div class="col-sidebar"><div class="page-menu"><div class="tsd-navigation settings"><details class="tsd-index-accordion"><summary class="tsd-accordion-summary"><h3><svg width="20" height="20" viewBox="0 0 24 24" fill="none"><use href="../assets/icons.svg#icon-chevronDown"></use></svg>Settings</h3></summary><div class="tsd-accordion-details"><div class="tsd-filter-visibility"><h4 class="uppercase">Member Visibility</h4><form><ul id="tsd-filter-options"><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-protected" name="protected"/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect class="tsd-checkbox-background" width="30" height="30" x="1" y="1" rx="6" fill="none"></rect><path class="tsd-checkbox-checkmark" d="M8.35422 16.8214L13.2143 21.75L24.6458 10.25" stroke="none" stroke-width="3.5" stroke-linejoin="round" fill="none"></path></svg><span>Protected</span></label></li><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-private" name="private"/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect class="tsd-checkbox-background" width="30" height="30" x="1" y="1" rx="6" fill="none"></rect><path class="tsd-checkbox-checkmark" d="M8.35422 16.8214L13.2143 21.75L24.6458 10.25" stroke="none" stroke-width="3.5" stroke-linejoin="round" fill="none"></path></svg><span>Private</span></label></li><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-inherited" name="inherited" checked/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect class="tsd-checkbox-background" width="30" height="30" x="1" y="1" rx="6" fill="none"></rect><path class="tsd-checkbox-checkmark" d="M8.35422 16.8214L13.2143 21.75L24.6458 10.25" stroke="none" stroke-width="3.5" stroke-linejoin="round" fill="none"></path></svg><span>Inherited</span></label></li><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-external" name="external"/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect class="tsd-checkbox-background" width="30" height="30" x="1" y="1" rx="6" fill="none"></rect><path class="tsd-checkbox-checkmark" d="M8.35422 16.8214L13.2143 21.75L24.6458 10.25" stroke="none" stroke-width="3.5" stroke-linejoin="round" fill="none"></path></svg><span>External</span></label></li></ul></form></div><div class="tsd-theme-toggle"><h4 class="uppercase">Theme</h4><select id="tsd-theme"><option value="os">OS</option><option value="light">Light</option><option value="dark">Dark</option></select></div></div></details></div><details open class="tsd-index-accordion tsd-page-navigation"><summary class="tsd-accordion-summary"><h3><svg width="20" height="20" viewBox="0 0 24 24" fill="none"><use href="../assets/icons.svg#icon-chevronDown"></use></svg>On This Page</h3></summary><div class="tsd-accordion-details"><a href="#constructor" class=""><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-512"></use></svg><span>constructor</span></a><a href="#active" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>active</span></a><a href="#alpha" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>alpha</span></a><a href="#angle" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>angle</span></a><a href="#animActive" class="tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>anim<wbr/>Active</span></a><a href="#blendMode" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>blend<wbr/>Mode</span></a><a href="#body" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>body</span></a><a href="#cameraFilter" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>camera<wbr/>Filter</span></a><a href="#data" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>data</span></a><a href="#depth" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>depth</span></a><a href="#displayHeight" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>display<wbr/>Height</span></a><a href="#displayList" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>display<wbr/>List</span></a><a href="#displayOriginX" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>display<wbr/>OriginX</span></a><a href="#displayOriginY" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>display<wbr/>OriginY</span></a><a href="#displayWidth" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>display<wbr/>Width</span></a><a href="#exclusive" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>exclusive</span></a><a href="#first" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>first</span></a><a href="#hasPostPipeline" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>has<wbr/>Post<wbr/>Pipeline</span></a><a href="#hasTransformComponent" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>has<wbr/>Transform<wbr/>Component</span></a><a href="#height" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>height</span></a><a href="#icon" class="tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>icon</span></a><a href="#ignoreDestroy" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>ignore<wbr/>Destroy</span></a><a href="#input" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>input</span></a><a href="#last" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>last</span></a><a href="#length" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>length</span></a><a href="#list" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>list</span></a><a href="#localTransform" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>local<wbr/>Transform</span></a><a href="#mask" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>mask</span></a><a href="#maxSize" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>max<wbr/>Size</span></a><a href="#name" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>name</span></a><a href="#next" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>next</span></a><a href="#originX" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>originX</span></a><a href="#originY" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>originY</span></a><a href="#parentContainer" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>parent<wbr/>Container</span></a><a href="#position" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>position</span></a><a href="#postFX" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>postFX</span></a><a href="#postPipelineData" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>post<wbr/>Pipeline<wbr/>Data</span></a><a href="#postPipelines" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>post<wbr/>Pipelines</span></a><a href="#preFX" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>preFX</span></a><a href="#previous" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>previous</span></a><a href="#renderFlags" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>render<wbr/>Flags</span></a><a href="#rotation" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>rotation</span></a><a href="#scale" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>scale</span></a><a href="#scaleX" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>scaleX</span></a><a href="#scaleY" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>scaleY</span></a><a href="#scene" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>scene</span></a><a href="#scrollFactorX" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>scroll<wbr/>FactorX</span></a><a href="#scrollFactorY" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>scroll<wbr/>FactorY</span></a><a href="#shown" class="tsd-is-private"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>shown</span></a><a href="#state" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>state</span></a><a href="#tabIndex" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>tab<wbr/>Index</span></a><a href="#type" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>type</span></a><a href="#visible" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>visible</span></a><a href="#w" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>w</span></a><a href="#width" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>width</span></a><a href="#x" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>x</span></a><a href="#y" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>y</span></a><a href="#z" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>z</span></a><a href="#RENDER_MASK" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-1024"></use></svg><span>RENDER_<wbr/>MASK</span></a><a href="#add" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>add</span></a><a href="#addAt" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>add<wbr/>At</span></a><a href="#addListener" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>add<wbr/>Listener</span></a><a href="#addToDisplayList" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>add<wbr/>To<wbr/>Display<wbr/>List</span></a><a href="#addToUpdateList" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>add<wbr/>To<wbr/>Update<wbr/>List</span></a><a href="#addedToScene" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>added<wbr/>To<wbr/>Scene</span></a><a href="#bringToTop" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>bring<wbr/>To<wbr/>Top</span></a><a href="#clearAlpha" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>clear<wbr/>Alpha</span></a><a href="#clearFX" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>clearFX</span></a><a href="#clearMask" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>clear<wbr/>Mask</span></a><a href="#copyPosition" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>copy<wbr/>Position</span></a><a href="#count" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>count</span></a><a href="#createBitmapMask" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>create<wbr/>Bitmap<wbr/>Mask</span></a><a href="#createGeometryMask" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>create<wbr/>Geometry<wbr/>Mask</span></a><a href="#destroy" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>destroy</span></a><a href="#disableInteractive" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>disable<wbr/>Interactive</span></a><a href="#each" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>each</span></a><a href="#emit" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>emit</span></a><a href="#eventNames" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>event<wbr/>Names</span></a><a href="#exists" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>exists</span></a><a href="#getAll" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>All</span></a><a href="#getAt" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>At</span></a><a href="#getBounds" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Bounds</span></a><a href="#getBoundsTransformMatrix" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Bounds<wbr/>Transform<wbr/>Matrix</span></a><a href="#getByName" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>By<wbr/>Name</span></a><a href="#getData" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Data</span></a><a href="#getFirst" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>First</span></a><a href="#getIndex" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Index</span></a><a href="#getIndexList" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Index<wbr/>List</span></a><a href="#getLocalPoint" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Local<wbr/>Point</span></a><a href="#getLocalTransformMatrix" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Local<wbr/>Transform<wbr/>Matrix</span></a><a href="#getParentRotation" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Parent<wbr/>Rotation</span></a><a href="#getPostPipeline" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Post<wbr/>Pipeline</span></a><a href="#getRandom" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>Random</span></a><a href="#getWorldTransformMatrix" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>get<wbr/>World<wbr/>Transform<wbr/>Matrix</span></a><a href="#hide" class=""><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>hide</span></a><a href="#incData" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>inc<wbr/>Data</span></a><a href="#initPostPipeline" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>init<wbr/>Post<wbr/>Pipeline</span></a><a href="#iterate" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>iterate</span></a><a href="#listenerCount" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>listener<wbr/>Count</span></a><a href="#listeners" class="tsd-is-inherited 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24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>point<wbr/>To<wbr/>Container</span></a><a href="#preDestroy" class="tsd-is-protected tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>pre<wbr/>Destroy</span></a><a href="#remove" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>remove</span></a><a href="#removeAll" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>remove<wbr/>All</span></a><a href="#removeAllListeners" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>remove<wbr/>All<wbr/>Listeners</span></a><a href="#removeAt" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>remove<wbr/>At</span></a><a href="#removeBetween" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>remove<wbr/>Between</span></a><a href="#removeFromDisplayList" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>remove<wbr/>From<wbr/>Display<wbr/>List</span></a><a href="#removeFromUpdateList" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>remove<wbr/>From<wbr/>Update<wbr/>List</span></a><a href="#removeInteractive" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>remove<wbr/>Interactive</span></a><a href="#removeListener" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>remove<wbr/>Listener</span></a><a href="#removePostPipeline" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>remove<wbr/>Post<wbr/>Pipeline</span></a><a href="#removedFromScene" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>removed<wbr/>From<wbr/>Scene</span></a><a href="#replace" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>replace</span></a><a href="#resetPostPipeline" class="tsd-is-inherited tsd-is-external"><svg 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class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Alpha</span></a><a href="#setAngle" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Angle</span></a><a href="#setBlendMode" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Blend<wbr/>Mode</span></a><a href="#setData" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Data</span></a><a href="#setDataEnabled" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Data<wbr/>Enabled</span></a><a href="#setDepth" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Depth</span></a><a href="#setDisplaySize" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Display<wbr/>Size</span></a><a href="#setExclusive" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Exclusive</span></a><a href="#setInteractive" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Interactive</span></a><a href="#setMask" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Mask</span></a><a href="#setName" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Name</span></a><a href="#setPosition" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Position</span></a><a href="#setPositionRelative" class="tsd-is-inherited"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Position<wbr/>Relative</span></a><a href="#setPostPipeline" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Post<wbr/>Pipeline</span></a><a href="#setPostPipelineData" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Post<wbr/>Pipeline<wbr/>Data</span></a><a href="#setRandomPosition" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Random<wbr/>Position</span></a><a href="#setRotation" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Rotation</span></a><a href="#setScale" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Scale</span></a><a href="#setScrollFactor" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Scroll<wbr/>Factor</span></a><a href="#setSize" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Size</span></a><a href="#setState" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>State</span></a><a href="#setVisible" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>Visible</span></a><a href="#setW" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>setW</span></a><a href="#setX" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>setX</span></a><a href="#setY" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>setY</span></a><a href="#setZ" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>setZ</span></a><a href="#setup" class=""><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>setup</span></a><a href="#show" class=""><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>show</span></a><a href="#shuffle" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>shuffle</span></a><a href="#shutdown" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>shutdown</span></a><a href="#sort" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>sort</span></a><a href="#swap" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>swap</span></a><a href="#toJSON" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>toJSON</span></a><a href="#toggleData" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>toggle<wbr/>Data</span></a><a href="#update" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>update</span></a><a href="#willRender" class="tsd-is-inherited tsd-is-external"><svg class="tsd-kind-icon" viewBox="0 0 24 24"><use href="../assets/icons.svg#icon-2048"></use></svg><span>will<wbr/>Render</span></a></div></details></div><div class="site-menu"><nav class="tsd-navigation"><a 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