AJ Fontaine
8685ec3c3c
[Misc] Rework some aspects of timed events ( #5099 )
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* Refactor timed event changes
* Use getWeather function
* Add mystery encounter tier change/disabling to timed events
* Event luck boost, event encounter helper function
* Events without shiny boost shouldn't give shiny charm
* globalScene -> this in battle scene class
* Change event pools
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