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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
181 lines
5.1 KiB
TypeScript
181 lines
5.1 KiB
TypeScript
import { TextStyle, addTextObject } from "../ui/text";
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import type { DamageResult } from "./pokemon";
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import type Pokemon from "./pokemon";
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import { HitResult } from "./pokemon";
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import * as Utils from "../utils";
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import type { BattlerIndex } from "../battle";
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import { globalScene } from "#app/global-scene";
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type TextAndShadowArr = [ string | null, string | null ];
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export default class DamageNumberHandler {
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private damageNumbers: Map<BattlerIndex, Phaser.GameObjects.Text[]>;
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constructor() {
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this.damageNumbers = new Map();
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}
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add(target: Pokemon, amount: integer, result: DamageResult | HitResult.HEAL = HitResult.EFFECTIVE, critical: boolean = false): void {
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if (!globalScene?.damageNumbersMode) {
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return;
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}
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const battlerIndex = target.getBattlerIndex();
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const baseScale = target.getSpriteScale() / 6;
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const damageNumber = addTextObject(target.x, -(globalScene.game.canvas.height / 6) + target.y - target.getSprite().height / 2, Utils.formatStat(amount, true), TextStyle.SUMMARY);
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damageNumber.setName("text-damage-number");
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damageNumber.setOrigin(0.5, 1);
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damageNumber.setScale(baseScale);
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let [ textColor, shadowColor ] : TextAndShadowArr = [ null, null ];
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switch (result) {
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case HitResult.SUPER_EFFECTIVE:
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[ textColor, shadowColor ] = [ "#f8d030", "#b8a038" ];
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break;
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case HitResult.NOT_VERY_EFFECTIVE:
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[ textColor, shadowColor ] = [ "#f08030", "#c03028" ];
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break;
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case HitResult.ONE_HIT_KO:
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[ textColor, shadowColor ] = [ "#a040a0", "#483850" ];
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break;
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case HitResult.HEAL:
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[ textColor, shadowColor ] = [ "#78c850", "#588040" ];
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break;
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default:
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[ textColor, shadowColor ] = [ "#ffffff", "#636363" ];
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break;
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}
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if (textColor) {
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damageNumber.setColor(textColor);
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}
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if (shadowColor) {
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if (critical) {
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damageNumber.setShadowOffset(0, 0);
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damageNumber.setStroke(shadowColor, 12);
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} else {
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damageNumber.setShadowColor(shadowColor);
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}
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}
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globalScene.fieldUI.add(damageNumber);
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if (!this.damageNumbers.has(battlerIndex)) {
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this.damageNumbers.set(battlerIndex, []);
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}
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const yOffset = this.damageNumbers.get(battlerIndex)!.length * -10;
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if (yOffset) {
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damageNumber.y += yOffset;
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}
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this.damageNumbers.get(battlerIndex)!.push(damageNumber);
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if (globalScene.damageNumbersMode === 1) {
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globalScene.tweens.add({
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targets: damageNumber,
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duration: Utils.fixedInt(750),
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alpha: 1,
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y: "-=32"
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});
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globalScene.tweens.add({
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delay: 375,
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targets: damageNumber,
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duration: Utils.fixedInt(625),
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alpha: 0,
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ease: "Sine.easeIn",
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onComplete: () => {
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this.damageNumbers.get(battlerIndex)!.splice(this.damageNumbers.get(battlerIndex)!.indexOf(damageNumber), 1);
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damageNumber.destroy(true);
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}
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});
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return;
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}
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damageNumber.setAlpha(0);
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globalScene.tweens.chain({
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targets: damageNumber,
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tweens: [
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{
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duration: Utils.fixedInt(250),
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alpha: 1,
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scaleX: 0.75 * baseScale,
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scaleY: 1.25 * baseScale,
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y: "-=16",
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ease: "Cubic.easeOut"
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},
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{
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duration: Utils.fixedInt(175),
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alpha: 1,
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scaleX: 0.875 * baseScale,
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scaleY: 1.125 * baseScale,
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y: "+=16",
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ease: "Cubic.easeIn"
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},
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{
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duration: Utils.fixedInt(100),
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scaleX: 1.25 * baseScale,
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scaleY: 0.75 * baseScale,
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ease: "Cubic.easeOut"
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},
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{
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duration: Utils.fixedInt(175),
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scaleX: 0.875 * baseScale,
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scaleY: 1.125 * baseScale,
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y: "-=8",
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ease: "Cubic.easeOut"
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},
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{
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duration: Utils.fixedInt(50),
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scaleX: 0.925 * baseScale,
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scaleY: 1.075 * baseScale,
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y: "+=8",
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ease: "Cubic.easeIn"
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},
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{
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duration: Utils.fixedInt(100),
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scaleX: 1.125 * baseScale,
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scaleY: 0.875 * baseScale,
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ease: "Cubic.easeOut"
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},
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{
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duration: Utils.fixedInt(175),
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scaleX: 0.925 * baseScale,
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scaleY: 1.075 * baseScale,
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y: "-=4",
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ease: "Cubic.easeOut"
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},
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{
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duration: Utils.fixedInt(50),
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scaleX: 0.975 * baseScale,
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scaleY: 1.025 * baseScale,
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y: "+=4",
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ease: "Cubic.easeIn"
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},
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{
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duration: Utils.fixedInt(100),
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scaleX: 1.075 * baseScale,
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scaleY: 0.925 * baseScale,
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ease: "Cubic.easeOut"
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},
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{
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duration: Utils.fixedInt(25),
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scaleX: baseScale,
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scaleY: baseScale,
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ease: "Cubic.easeOut"
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},
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{
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delay: Utils.fixedInt(500),
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alpha: 0,
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onComplete: () => {
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this.damageNumbers.get(battlerIndex)!.splice(this.damageNumbers.get(battlerIndex)!.indexOf(damageNumber), 1);
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damageNumber.destroy(true);
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}
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}
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]
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});
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}
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}
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