pokerogue/src/field/damage-number-handler.ts
NightKev 0107b1d47e
[Refactor] Create global scene variable (#4766)
* Replace various `scene` pass-arounds with global scene variable

* Modify tests

* Add scene back to `fade[in|out]()` calls

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Fix Bug Superfan ME test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Re-enable fixed test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Rename `gScene` to `globalScene`

* Move `globalScene` to its own file to fix import/async issues

* Fix `SelectModifierPhase` tests

* Fix ME tests by removing `scene` from `expect()`s

* Resolve merge issues

* Remove tsdocs referencing `scene` params

Remove missed instances of `.scene`

* Remove unnecessary `globalScene` usage in `loading-scene.ts`

* Fix merge conflicts

* Attempt to fix circular import issue

* Found the source of the import issue

* Fix merge issues

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2025-01-12 15:33:05 -08:00

181 lines
5.1 KiB
TypeScript

import { TextStyle, addTextObject } from "../ui/text";
import type { DamageResult } from "./pokemon";
import type Pokemon from "./pokemon";
import { HitResult } from "./pokemon";
import * as Utils from "../utils";
import type { BattlerIndex } from "../battle";
import { globalScene } from "#app/global-scene";
type TextAndShadowArr = [ string | null, string | null ];
export default class DamageNumberHandler {
private damageNumbers: Map<BattlerIndex, Phaser.GameObjects.Text[]>;
constructor() {
this.damageNumbers = new Map();
}
add(target: Pokemon, amount: integer, result: DamageResult | HitResult.HEAL = HitResult.EFFECTIVE, critical: boolean = false): void {
if (!globalScene?.damageNumbersMode) {
return;
}
const battlerIndex = target.getBattlerIndex();
const baseScale = target.getSpriteScale() / 6;
const damageNumber = addTextObject(target.x, -(globalScene.game.canvas.height / 6) + target.y - target.getSprite().height / 2, Utils.formatStat(amount, true), TextStyle.SUMMARY);
damageNumber.setName("text-damage-number");
damageNumber.setOrigin(0.5, 1);
damageNumber.setScale(baseScale);
let [ textColor, shadowColor ] : TextAndShadowArr = [ null, null ];
switch (result) {
case HitResult.SUPER_EFFECTIVE:
[ textColor, shadowColor ] = [ "#f8d030", "#b8a038" ];
break;
case HitResult.NOT_VERY_EFFECTIVE:
[ textColor, shadowColor ] = [ "#f08030", "#c03028" ];
break;
case HitResult.ONE_HIT_KO:
[ textColor, shadowColor ] = [ "#a040a0", "#483850" ];
break;
case HitResult.HEAL:
[ textColor, shadowColor ] = [ "#78c850", "#588040" ];
break;
default:
[ textColor, shadowColor ] = [ "#ffffff", "#636363" ];
break;
}
if (textColor) {
damageNumber.setColor(textColor);
}
if (shadowColor) {
if (critical) {
damageNumber.setShadowOffset(0, 0);
damageNumber.setStroke(shadowColor, 12);
} else {
damageNumber.setShadowColor(shadowColor);
}
}
globalScene.fieldUI.add(damageNumber);
if (!this.damageNumbers.has(battlerIndex)) {
this.damageNumbers.set(battlerIndex, []);
}
const yOffset = this.damageNumbers.get(battlerIndex)!.length * -10;
if (yOffset) {
damageNumber.y += yOffset;
}
this.damageNumbers.get(battlerIndex)!.push(damageNumber);
if (globalScene.damageNumbersMode === 1) {
globalScene.tweens.add({
targets: damageNumber,
duration: Utils.fixedInt(750),
alpha: 1,
y: "-=32"
});
globalScene.tweens.add({
delay: 375,
targets: damageNumber,
duration: Utils.fixedInt(625),
alpha: 0,
ease: "Sine.easeIn",
onComplete: () => {
this.damageNumbers.get(battlerIndex)!.splice(this.damageNumbers.get(battlerIndex)!.indexOf(damageNumber), 1);
damageNumber.destroy(true);
}
});
return;
}
damageNumber.setAlpha(0);
globalScene.tweens.chain({
targets: damageNumber,
tweens: [
{
duration: Utils.fixedInt(250),
alpha: 1,
scaleX: 0.75 * baseScale,
scaleY: 1.25 * baseScale,
y: "-=16",
ease: "Cubic.easeOut"
},
{
duration: Utils.fixedInt(175),
alpha: 1,
scaleX: 0.875 * baseScale,
scaleY: 1.125 * baseScale,
y: "+=16",
ease: "Cubic.easeIn"
},
{
duration: Utils.fixedInt(100),
scaleX: 1.25 * baseScale,
scaleY: 0.75 * baseScale,
ease: "Cubic.easeOut"
},
{
duration: Utils.fixedInt(175),
scaleX: 0.875 * baseScale,
scaleY: 1.125 * baseScale,
y: "-=8",
ease: "Cubic.easeOut"
},
{
duration: Utils.fixedInt(50),
scaleX: 0.925 * baseScale,
scaleY: 1.075 * baseScale,
y: "+=8",
ease: "Cubic.easeIn"
},
{
duration: Utils.fixedInt(100),
scaleX: 1.125 * baseScale,
scaleY: 0.875 * baseScale,
ease: "Cubic.easeOut"
},
{
duration: Utils.fixedInt(175),
scaleX: 0.925 * baseScale,
scaleY: 1.075 * baseScale,
y: "-=4",
ease: "Cubic.easeOut"
},
{
duration: Utils.fixedInt(50),
scaleX: 0.975 * baseScale,
scaleY: 1.025 * baseScale,
y: "+=4",
ease: "Cubic.easeIn"
},
{
duration: Utils.fixedInt(100),
scaleX: 1.075 * baseScale,
scaleY: 0.925 * baseScale,
ease: "Cubic.easeOut"
},
{
duration: Utils.fixedInt(25),
scaleX: baseScale,
scaleY: baseScale,
ease: "Cubic.easeOut"
},
{
delay: Utils.fixedInt(500),
alpha: 0,
onComplete: () => {
this.damageNumbers.get(battlerIndex)!.splice(this.damageNumbers.get(battlerIndex)!.indexOf(damageNumber), 1);
damageNumber.destroy(true);
}
}
]
});
}
}