9eb57c0c66
* IV scanner PR fix Updated locales to have updated keys for IV scanner in menu Updated legacy UI to work with IV scanner changes Updated code to have player and enemy battle stats for ease of use Updated logic to make the player side work exactly the same as previously since there should be no HP stat shown for players. Also updated the colours so there's no more grey option for unknown stats Added HP, updated logic and colours. Need to undo changes to player pokemon to not be as squished because of no HP, and need to see what happens for trainers Fixing up some git errors Fixed a bug with double battles not updating the pokemon properly Updated settings to allow for the ability to skip the IV scanning prompts Adding functionality to IV scanner to skip prompt and see IVs mid battle * Merged with latest + fixed bug with IV scanner vs pokemon info container getRootSpeciesId being different * Updated as per merge comment * Updating to fix comments * Updated comments * Update src/locales/fr/settings.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/de/settings.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/pt_BR/settings.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/ko/settings.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/locales/zh_CN/settings.ts Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> * Update src/locales/zh_TW/settings.ts Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> * Updating text of IV scanner to be gold * Updated text colour to use one of the existing golds instead of a custom gold * Japanese locale * Updating docs --------- Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> |
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.github | ||
docs | ||
public | ||
src | ||
.dependency-cruiser.cjs | ||
.env | ||
.env.beta | ||
.env.development | ||
.env.production | ||
.env.test | ||
.gitattributes | ||
.gitignore | ||
dependency-graph.js | ||
eslint.config.js | ||
favicon.ico | ||
index.css | ||
index.html | ||
lefthook.yml | ||
LICENSE | ||
package-lock.json | ||
package.json | ||
README.md | ||
tsconfig.json | ||
update_exp_sprites.ps1 | ||
vite.config.ts | ||
vitest.config.ts | ||
vitest.workspace.ts |
PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!
Contributing
🛠️ Development
If you have the motivation and experience with Typescript/Javascript (or are willing to learn) please feel free to fork the repository and make pull requests with contributions. If you don't know what to work on but want to help, reference the below To-Do section or the #feature-vote channel in the discord.
💻 Environment Setup
Prerequisites
- node: 20.13.1
- npm: how to install
Running Locally
- Clone the repo and in the root directory run
npm install
- if you run into any errors, reach out in the #dev-corner channel in discord
- Run
npm run start:dev
to locally run the project inlocalhost:8000
Linting
We're using ESLint as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the npm run eslint
script.
❔ FAQ
How do I test a new _______?
- In the
src/overrides.ts
file there are overrides for most values you'll need to change for testing
🪧 To Do
Check out Github Issues to see how can you help us!
📝 Credits
If this project contains assets you have produced and you do not see your name here, please reach out.
🎵 BGM
- Pokémon Mystery Dungeon: Explorers of Sky
- Arata Iiyoshi
- Hideki Sakamoto
- Keisuke Ito
- Ken-ichi Saito
- Yoshihiro Maeda
- Pokémon Black/White
- Go Ichinose
- Hitomi Sato
- Shota Kageyama
- Pokémon Mystery Dungeon: Rescue Team DX
- Keisuke Ito
- Arata Iiyoshi
- Atsuhiro Ishizuna
- Pokémon HeartGold/SoulSilver
- Pokémon Black/White 2
- Pokémon X/Y
- Pokémon Omega Ruby/Alpha Sapphire
- Pokémon Sun/Moon
- Pokémon Ultra Sun/Ultra Moon
- Pokémon Sword/Shield
- Pokémon Scarlet/Violet
- Firel (Custom Laboratory, Metropolis, Seabed, and Space biome music)
- Lmz (Custom Jungle biome music)
- Andr06 (Custom Slum and Sea biome music)
🎵 Sound Effects
- Pokémon Emerald
- Pokémon Black/White
🎨 Backgrounds
- Squip (Paid Commissions)
- Contributions by Someonealive-QN
🎨 UI
- GAMEFREAK
- LJ Birdman
🎨 Pagefault Games Intro
- Spectremint
🎨 Game Logo
- Gonstar (Paid Commission)
🎨 Trainer Sprites
- GAMEFREAK (Pokémon Black/White 2, Pokémon Diamond/Pearl)
- kyledove
- Brumirage
- pkmn_realidea (Paid Commissions)
- IceJkai
🎨 Trainer Portraits
- pkmn_realidea (Paid Commissions)
🎨 Pokemon Sprites and Animation
- GAMEFREAK (Pokémon Black/White 2)
- Smogon Sprite Project (Various Artists)
- Skyflyer
- Nolo33
- Ebaru
- EricLostie
- KingOfThe-X-Roads
- kiriaura
- Caruban
- Sopita_Yorita
- Azrita
- AshnixsLaw
- Hellfire0raptor
- RetroNC
- Franark122k
- OldSoulja
- PKMarioG
- ItsYugen
- lucasomi
- Pkm Sinfonia
- Poki Papillon
- Fleimer_
- bizcoeindoloro
- mangalos810
- Involuntary-Twitch
- selstar
- koda_want_to_sleep
🎨 Move Animations
- Pokémon Reborn