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https://github.com/pagefaultgames/pokerogue.git
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70d61700d0
Re-implement UI reskin with working legacy toggle; add return to title option to menu
130 lines
4.0 KiB
TypeScript
130 lines
4.0 KiB
TypeScript
import BattleScene, { Button } from "../battle-scene";
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import { TextStyle, addTextObject } from "./text";
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import { Mode } from "./ui";
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import UiHandler from "./ui-handler";
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import { WindowVariant, addWindow } from "./ui-theme";
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export interface ModalConfig {
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buttonActions: Function[];
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}
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export abstract class ModalUiHandler extends UiHandler {
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protected modalContainer: Phaser.GameObjects.Container;
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protected modalBg: Phaser.GameObjects.NineSlice;
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protected titleText: Phaser.GameObjects.Text;
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protected buttonContainers: Phaser.GameObjects.Container[];
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protected buttonBgs: Phaser.GameObjects.NineSlice[];
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constructor(scene: BattleScene, mode?: Mode) {
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super(scene, mode);
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this.buttonContainers = [];
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this.buttonBgs = [];
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}
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abstract getModalTitle(config?: ModalConfig): string;
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abstract getWidth(config?: ModalConfig): number;
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abstract getHeight(config?: ModalConfig): number;
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abstract getMargin(config?: ModalConfig): [number, number, number, number];
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abstract getButtonLabels(config?: ModalConfig): string[];
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setup() {
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const ui = this.getUi();
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this.modalContainer = this.scene.add.container(0, 0);
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this.modalContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains);
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this.modalBg = addWindow(this.scene, 0, 0, 0, 0);
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this.modalContainer.add(this.modalBg);
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this.titleText = addTextObject(this.scene, 0, 4, '', TextStyle.SETTINGS_LABEL);
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this.titleText.setOrigin(0.5, 0);
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this.modalContainer.add(this.titleText);
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ui.add(this.modalContainer);
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const buttonLabels = this.getButtonLabels();
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for (let label of buttonLabels) {
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const buttonLabel = addTextObject(this.scene, 0, 8, label, TextStyle.TOOLTIP_CONTENT);
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buttonLabel.setOrigin(0.5, 0.5);
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const buttonBg = addWindow(this.scene, 0, 0, buttonLabel.getBounds().width + 8, 16, false, false, 0, 0, WindowVariant.THIN);
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buttonBg.setOrigin(0.5, 0);
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buttonBg.setInteractive(new Phaser.Geom.Rectangle(0, 0, buttonBg.width, buttonBg.height), Phaser.Geom.Rectangle.Contains);
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const buttonContainer = this.scene.add.container(0, 0);
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this.buttonBgs.push(buttonBg);
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this.buttonContainers.push(buttonContainer);
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buttonContainer.add(buttonBg);
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buttonContainer.add(buttonLabel);
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this.modalContainer.add(buttonContainer);
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}
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this.modalContainer.setVisible(false);
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}
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show(args: any[]): boolean {
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if (args.length >= 1 && 'buttonActions' in args[0]) {
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super.show(args);
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const config = args[0] as ModalConfig;
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this.updateContainer(config);
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this.modalContainer.setVisible(true);
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this.getUi().moveTo(this.modalContainer, this.getUi().length - 1);
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for (let a = 0; a < this.buttonBgs.length; a++) {
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if (a < this.buttonBgs.length)
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this.buttonBgs[a].on('pointerdown', (_) => config.buttonActions[a]());
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}
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return true;
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}
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return false;
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}
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updateContainer(config?: ModalConfig): void {
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const [ marginTop, marginRight, marginBottom, marginLeft ] = this.getMargin(config);
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const [ width, height ] = [ this.getWidth(config), this.getHeight(config) ];
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this.modalContainer.setPosition((((this.scene.game.canvas.width / 6) - (width + (marginRight - marginLeft))) / 2), (((-this.scene.game.canvas.height / 6) - (height + (marginBottom - marginTop))) / 2));
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this.modalBg.setSize(width, height);
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const title = this.getModalTitle(config);
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this.titleText.setText(title);
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this.titleText.setX(width / 2);
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this.titleText.setVisible(!!title);
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for (let b = 0; b < this.buttonContainers.length; b++) {
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const sliceWidth = width / (this.buttonContainers.length + 1);
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this.buttonContainers[b].setPosition(sliceWidth * (b + 1), this.modalBg.height - (this.buttonBgs[b].height + 8));
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}
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}
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processInput(button: Button): boolean {
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return false;
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}
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clear() {
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super.clear();
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this.modalContainer.setVisible(false);
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this.buttonBgs.map(bg => bg.off('pointerdown'));
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}
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} |