pokerogue/src/ui/modal-ui-handler.ts
Flashfyre 70d61700d0 Re-implement UI reskin with working legacy toggle
Re-implement UI reskin with working legacy toggle; add return to title option to menu
2024-03-31 21:14:35 -04:00

130 lines
4.0 KiB
TypeScript

import BattleScene, { Button } from "../battle-scene";
import { TextStyle, addTextObject } from "./text";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import { WindowVariant, addWindow } from "./ui-theme";
export interface ModalConfig {
buttonActions: Function[];
}
export abstract class ModalUiHandler extends UiHandler {
protected modalContainer: Phaser.GameObjects.Container;
protected modalBg: Phaser.GameObjects.NineSlice;
protected titleText: Phaser.GameObjects.Text;
protected buttonContainers: Phaser.GameObjects.Container[];
protected buttonBgs: Phaser.GameObjects.NineSlice[];
constructor(scene: BattleScene, mode?: Mode) {
super(scene, mode);
this.buttonContainers = [];
this.buttonBgs = [];
}
abstract getModalTitle(config?: ModalConfig): string;
abstract getWidth(config?: ModalConfig): number;
abstract getHeight(config?: ModalConfig): number;
abstract getMargin(config?: ModalConfig): [number, number, number, number];
abstract getButtonLabels(config?: ModalConfig): string[];
setup() {
const ui = this.getUi();
this.modalContainer = this.scene.add.container(0, 0);
this.modalContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains);
this.modalBg = addWindow(this.scene, 0, 0, 0, 0);
this.modalContainer.add(this.modalBg);
this.titleText = addTextObject(this.scene, 0, 4, '', TextStyle.SETTINGS_LABEL);
this.titleText.setOrigin(0.5, 0);
this.modalContainer.add(this.titleText);
ui.add(this.modalContainer);
const buttonLabels = this.getButtonLabels();
for (let label of buttonLabels) {
const buttonLabel = addTextObject(this.scene, 0, 8, label, TextStyle.TOOLTIP_CONTENT);
buttonLabel.setOrigin(0.5, 0.5);
const buttonBg = addWindow(this.scene, 0, 0, buttonLabel.getBounds().width + 8, 16, false, false, 0, 0, WindowVariant.THIN);
buttonBg.setOrigin(0.5, 0);
buttonBg.setInteractive(new Phaser.Geom.Rectangle(0, 0, buttonBg.width, buttonBg.height), Phaser.Geom.Rectangle.Contains);
const buttonContainer = this.scene.add.container(0, 0);
this.buttonBgs.push(buttonBg);
this.buttonContainers.push(buttonContainer);
buttonContainer.add(buttonBg);
buttonContainer.add(buttonLabel);
this.modalContainer.add(buttonContainer);
}
this.modalContainer.setVisible(false);
}
show(args: any[]): boolean {
if (args.length >= 1 && 'buttonActions' in args[0]) {
super.show(args);
const config = args[0] as ModalConfig;
this.updateContainer(config);
this.modalContainer.setVisible(true);
this.getUi().moveTo(this.modalContainer, this.getUi().length - 1);
for (let a = 0; a < this.buttonBgs.length; a++) {
if (a < this.buttonBgs.length)
this.buttonBgs[a].on('pointerdown', (_) => config.buttonActions[a]());
}
return true;
}
return false;
}
updateContainer(config?: ModalConfig): void {
const [ marginTop, marginRight, marginBottom, marginLeft ] = this.getMargin(config);
const [ width, height ] = [ this.getWidth(config), this.getHeight(config) ];
this.modalContainer.setPosition((((this.scene.game.canvas.width / 6) - (width + (marginRight - marginLeft))) / 2), (((-this.scene.game.canvas.height / 6) - (height + (marginBottom - marginTop))) / 2));
this.modalBg.setSize(width, height);
const title = this.getModalTitle(config);
this.titleText.setText(title);
this.titleText.setX(width / 2);
this.titleText.setVisible(!!title);
for (let b = 0; b < this.buttonContainers.length; b++) {
const sliceWidth = width / (this.buttonContainers.length + 1);
this.buttonContainers[b].setPosition(sliceWidth * (b + 1), this.modalBg.height - (this.buttonBgs[b].height + 8));
}
}
processInput(button: Button): boolean {
return false;
}
clear() {
super.clear();
this.modalContainer.setVisible(false);
this.buttonBgs.map(bg => bg.off('pointerdown'));
}
}