pokerogue/src/test/arena/weather_fog.test.ts
NightKev a0502fb0b5
[Refactor] Replaces the single and double battles overrides with a single override (#3104)
`SINGLE_BATTLE_OVERRIDE` and `DOUBLE_BATTLE_OVERRIDE` are now `BATTLE_TYPE`

Also updates all uses of the old overrides with the new one
2024-07-23 11:19:47 -04:00

52 lines
1.9 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import {
MoveEffectPhase,
} from "#app/phases";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { allMoves } from "#app/data/move.js";
import { WeatherType } from "#app/data/weather.js";
import { Abilities } from "#app/enums/abilities.js";
describe("Weather - Fog", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(WeatherType.FOG);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(new Array(4).fill(Moves.SPLASH));
});
it("move accuracy is multiplied by 90%", async () => {
const moveToCheck = allMoves[Moves.TACKLE];
vi.spyOn(moveToCheck, "calculateBattleAccuracy");
await game.startBattle([Species.MAGIKARP]);
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100 * 0.9);
});
});