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a07d2c57a4
* TS: enable strict-null * fix battle-scene.ts * fix voucher.ts * adapt more files to strict-null * adapt more files to strict-null ( 2) * adapt ability.ts to strict-null * adapt `arena.ts` to strict-null * adapt TagAddedEvent constructor to strict-null * adapt phases.ts.to strict-null * adapt status-effect.ts to strict-null * adapt `account.ts` to strict-null * adapt `configHandler.ts` to strict-null * adapt `ability.ts` to strict-null * adapt `biomes.ts` to strict-null * adapt `challenge.ts` to strict-null * adapt `daily-run.ts` to strict-null * adapt `nature.ts` to strict-null * adapt `pokemon-forms.ts` to strict-null * adapt `tainer-names.ts` to strict-null * adapt `types.ts` to strict-null * adapt `weather.ts` to strict-null * adapt `egg-hatch-phase.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `pokemon-sprite-sparkle-handler.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `game-mode.ts` to strict-null * adapt `utils.ts` to strict-null * adapt `voucher-ui-handler.ts` to strict-null * adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null * adapt `src/ui/ui.ts` to strict-null * adapt `src/ui/ui-theme.ts` to strict-null * adapt `src/ui/title-ui-handler.ts` to strict-null * adapt `src/ui/time-of-day-widget.ts` to strict-null * adapt `src/ui/text.ts` to strict-null * adapt `src/ui/target-select-ui-handler.ts` to strict-null * adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null * adapt more files to strict-null (3) * adapt more files to strict-null (4) * adapt more files (mostly tests) to strict-null (5) * adapt more files to strict-null (6) * adapt more files to strict-null (7) * Update `src/data/pokemon-evolutions.ts` for strict-null Partial update `src/data/pokemon-species.ts` for strict-null * adapt more files to strict-null (8) * adapt more files to strict-null (9) * Strict some more nulls (still a few errors remaining) * adapt rest of the files to strict-null (9) * fix tests (check for null instead of undefined) * repalce a lot of `??` with bangs And added TODO notice as usual * fix more tests * all tests pass now * fix broken game-loop after trainer battle add some console.warn for missing cases and falling back to default * remove guessed fallback from utils.rgbHexToRgba * add TODO for this.currentBattle = null * adjust getPokemonById() return to include `null` * fix compilation errors * add test for pokemon.trySetStatus * `chanceMultiplier` shouldn't be optional * allow `null` for currentPhase * adjust hasExpSprite logic for no keymatch found * reduce bang usage in account.updateUserInfo() * fix new strict-null issues after merge * fix `strict-null` issues in dropdown.ts and sand_spit.test.ts * fix egg-gacha * adapt gul_missile.test.ts to strict-null * fix move.ts strict-null * fix i18n.ts strict-null * fix strict-null issues * fix baton_pass test after accidentially breaking it * chore: fix compiler errors * revert accidential changes in baton_pass.test.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
180 lines
5.0 KiB
TypeScript
180 lines
5.0 KiB
TypeScript
import { TextStyle, addTextObject } from "../ui/text";
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import Pokemon, { DamageResult, HitResult } from "./pokemon";
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import * as Utils from "../utils";
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import { BattlerIndex } from "../battle";
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type TextAndShadowArr = [ string | null, string | null ];
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export default class DamageNumberHandler {
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private damageNumbers: Map<BattlerIndex, Phaser.GameObjects.Text[]>;
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constructor() {
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this.damageNumbers = new Map();
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}
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add(target: Pokemon, amount: integer, result: DamageResult | HitResult.HEAL = HitResult.EFFECTIVE, critical: boolean = false): void {
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const scene = target.scene;
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if (!scene?.damageNumbersMode) {
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return;
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}
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const battlerIndex = target.getBattlerIndex();
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const baseScale = target.getSpriteScale() / 6;
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const damageNumber = addTextObject(scene, target.x, -(scene.game.canvas.height / 6) + target.y - target.getSprite().height / 2, Utils.formatStat(amount, true), TextStyle.SUMMARY);
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damageNumber.setName("text-damage-number");
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damageNumber.setOrigin(0.5, 1);
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damageNumber.setScale(baseScale);
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let [ textColor, shadowColor ] : TextAndShadowArr = [ null, null ];
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switch (result) {
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case HitResult.SUPER_EFFECTIVE:
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[ textColor, shadowColor ] = [ "#f8d030", "#b8a038" ];
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break;
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case HitResult.NOT_VERY_EFFECTIVE:
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[ textColor, shadowColor ] = [ "#f08030", "#c03028" ];
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break;
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case HitResult.ONE_HIT_KO:
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[ textColor, shadowColor ] = [ "#a040a0", "#483850" ];
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break;
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case HitResult.HEAL:
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[ textColor, shadowColor ] = [ "#78c850", "#588040" ];
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break;
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default:
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[ textColor, shadowColor ] = [ "#ffffff", "#636363" ];
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break;
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}
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if (textColor) {
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damageNumber.setColor(textColor);
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}
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if (shadowColor) {
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if (critical) {
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damageNumber.setShadowOffset(0, 0);
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damageNumber.setStroke(shadowColor, 12);
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} else {
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damageNumber.setShadowColor(shadowColor);
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}
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}
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scene.fieldUI.add(damageNumber);
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if (!this.damageNumbers.has(battlerIndex)) {
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this.damageNumbers.set(battlerIndex, []);
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}
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const yOffset = this.damageNumbers.get(battlerIndex)!.length * -10;
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if (yOffset) {
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damageNumber.y += yOffset;
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}
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this.damageNumbers.get(battlerIndex)!.push(damageNumber);
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if (scene.damageNumbersMode === 1) {
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scene.tweens.add({
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targets: damageNumber,
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duration: Utils.fixedInt(750),
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alpha: 1,
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y: "-=32"
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});
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scene.tweens.add({
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delay: 375,
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targets: damageNumber,
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duration: Utils.fixedInt(625),
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alpha: 0,
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ease: "Sine.easeIn",
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onComplete: () => {
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this.damageNumbers.get(battlerIndex)!.splice(this.damageNumbers.get(battlerIndex)!.indexOf(damageNumber), 1);
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damageNumber.destroy(true);
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}
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});
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return;
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}
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damageNumber.setAlpha(0);
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scene.tweens.chain({
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targets: damageNumber,
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tweens: [
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{
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duration: Utils.fixedInt(250),
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alpha: 1,
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scaleX: 0.75 * baseScale,
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scaleY: 1.25 * baseScale,
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y: "-=16",
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ease: "Cubic.easeOut"
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},
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{
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duration: Utils.fixedInt(175),
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alpha: 1,
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scaleX: 0.875 * baseScale,
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scaleY: 1.125 * baseScale,
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y: "+=16",
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ease: "Cubic.easeIn"
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},
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{
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duration: Utils.fixedInt(100),
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scaleX: 1.25 * baseScale,
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scaleY: 0.75 * baseScale,
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ease: "Cubic.easeOut"
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},
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{
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duration: Utils.fixedInt(175),
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scaleX: 0.875 * baseScale,
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scaleY: 1.125 * baseScale,
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y: "-=8",
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ease: "Cubic.easeOut"
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},
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{
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duration: Utils.fixedInt(50),
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scaleX: 0.925 * baseScale,
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scaleY: 1.075 * baseScale,
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y: "+=8",
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ease: "Cubic.easeIn"
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},
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{
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duration: Utils.fixedInt(100),
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scaleX: 1.125 * baseScale,
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scaleY: 0.875 * baseScale,
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ease: "Cubic.easeOut"
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},
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{
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duration: Utils.fixedInt(175),
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scaleX: 0.925 * baseScale,
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scaleY: 1.075 * baseScale,
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y: "-=4",
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ease: "Cubic.easeOut"
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},
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{
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duration: Utils.fixedInt(50),
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scaleX: 0.975 * baseScale,
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scaleY: 1.025 * baseScale,
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y: "+=4",
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ease: "Cubic.easeIn"
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},
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{
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duration: Utils.fixedInt(100),
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scaleX: 1.075 * baseScale,
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scaleY: 0.925 * baseScale,
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ease: "Cubic.easeOut"
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},
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{
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duration: Utils.fixedInt(25),
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scaleX: baseScale,
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scaleY: baseScale,
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ease: "Cubic.easeOut"
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},
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{
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delay: Utils.fixedInt(500),
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alpha: 0,
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onComplete: () => {
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this.damageNumbers.get(battlerIndex)!.splice(this.damageNumbers.get(battlerIndex)!.indexOf(damageNumber), 1);
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damageNumber.destroy(true);
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}
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}
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]
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});
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}
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}
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