mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-02-19 02:38:11 +00:00
* TS: enable strict-null * fix battle-scene.ts * fix voucher.ts * adapt more files to strict-null * adapt more files to strict-null ( 2) * adapt ability.ts to strict-null * adapt `arena.ts` to strict-null * adapt TagAddedEvent constructor to strict-null * adapt phases.ts.to strict-null * adapt status-effect.ts to strict-null * adapt `account.ts` to strict-null * adapt `configHandler.ts` to strict-null * adapt `ability.ts` to strict-null * adapt `biomes.ts` to strict-null * adapt `challenge.ts` to strict-null * adapt `daily-run.ts` to strict-null * adapt `nature.ts` to strict-null * adapt `pokemon-forms.ts` to strict-null * adapt `tainer-names.ts` to strict-null * adapt `types.ts` to strict-null * adapt `weather.ts` to strict-null * adapt `egg-hatch-phase.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `pokemon-sprite-sparkle-handler.ts` to strict-null * adapt `evolution-phase.ts` to strict-null * adapt `game-mode.ts` to strict-null * adapt `utils.ts` to strict-null * adapt `voucher-ui-handler.ts` to strict-null * adapt `src/ui/unavailable-modal-ui-handler.ts` to strict-null * adapt `src/ui/ui.ts` to strict-null * adapt `src/ui/ui-theme.ts` to strict-null * adapt `src/ui/title-ui-handler.ts` to strict-null * adapt `src/ui/time-of-day-widget.ts` to strict-null * adapt `src/ui/text.ts` to strict-null * adapt `src/ui/target-select-ui-handler.ts` to strict-null * adapt `src/ui/settings/settings-keyboard-ui-handler.ts` to strict-null * adapt more files to strict-null (3) * adapt more files to strict-null (4) * adapt more files (mostly tests) to strict-null (5) * adapt more files to strict-null (6) * adapt more files to strict-null (7) * Update `src/data/pokemon-evolutions.ts` for strict-null Partial update `src/data/pokemon-species.ts` for strict-null * adapt more files to strict-null (8) * adapt more files to strict-null (9) * Strict some more nulls (still a few errors remaining) * adapt rest of the files to strict-null (9) * fix tests (check for null instead of undefined) * repalce a lot of `??` with bangs And added TODO notice as usual * fix more tests * all tests pass now * fix broken game-loop after trainer battle add some console.warn for missing cases and falling back to default * remove guessed fallback from utils.rgbHexToRgba * add TODO for this.currentBattle = null * adjust getPokemonById() return to include `null` * fix compilation errors * add test for pokemon.trySetStatus * `chanceMultiplier` shouldn't be optional * allow `null` for currentPhase * adjust hasExpSprite logic for no keymatch found * reduce bang usage in account.updateUserInfo() * fix new strict-null issues after merge * fix `strict-null` issues in dropdown.ts and sand_spit.test.ts * fix egg-gacha * adapt gul_missile.test.ts to strict-null * fix move.ts strict-null * fix i18n.ts strict-null * fix strict-null issues * fix baton_pass test after accidentially breaking it * chore: fix compiler errors * revert accidential changes in baton_pass.test.ts --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
198 lines
6.6 KiB
TypeScript
198 lines
6.6 KiB
TypeScript
import { BattleStat } from "#app/data/battle-stat";
|
|
import { StockpilingTag } from "#app/data/battler-tags.js";
|
|
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
|
|
import { MoveResult, TurnMove } from "#app/field/pokemon.js";
|
|
import { MovePhase, TurnInitPhase } from "#app/phases";
|
|
import GameManager from "#test/utils/gameManager";
|
|
import { Abilities } from "#enums/abilities";
|
|
import { Moves } from "#enums/moves";
|
|
import { Species } from "#enums/species";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
|
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
|
|
|
describe("Moves - Swallow", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
|
|
game.override.battleType("single");
|
|
|
|
game.override.enemySpecies(Species.RATTATA);
|
|
game.override.enemyMoveset(SPLASH_ONLY);
|
|
game.override.enemyAbility(Abilities.NONE);
|
|
game.override.enemyLevel(2000);
|
|
|
|
game.override.moveset([Moves.SWALLOW, Moves.SWALLOW, Moves.SWALLOW, Moves.SWALLOW]);
|
|
game.override.ability(Abilities.NONE);
|
|
});
|
|
|
|
describe("consumes all stockpile stacks to heal (scaling with stacks)", () => {
|
|
it("1 stack -> 25% heal", { timeout: 10000 }, async () => {
|
|
const stacksToSetup = 1;
|
|
const expectedHeal = 25;
|
|
|
|
await game.startBattle([Species.ABOMASNOW]);
|
|
|
|
const pokemon = game.scene.getPlayerPokemon()!;
|
|
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
|
|
pokemon["hp"] = 1;
|
|
|
|
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
|
|
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
expect(stockpilingTag).toBeDefined();
|
|
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
|
|
|
vi.spyOn(pokemon, "heal");
|
|
|
|
game.doAttack(0);
|
|
await game.phaseInterceptor.to(TurnInitPhase);
|
|
|
|
expect(pokemon.heal).toHaveBeenCalledOnce();
|
|
expect(pokemon.heal).toHaveReturnedWith(expectedHeal);
|
|
|
|
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
|
});
|
|
|
|
it("2 stacks -> 50% heal", { timeout: 10000 }, async () => {
|
|
const stacksToSetup = 2;
|
|
const expectedHeal = 50;
|
|
|
|
await game.startBattle([Species.ABOMASNOW]);
|
|
|
|
const pokemon = game.scene.getPlayerPokemon()!;
|
|
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
|
|
pokemon["hp"] = 1;
|
|
|
|
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
|
|
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
expect(stockpilingTag).toBeDefined();
|
|
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
|
|
|
vi.spyOn(pokemon, "heal");
|
|
|
|
game.doAttack(0);
|
|
await game.phaseInterceptor.to(TurnInitPhase);
|
|
|
|
expect(pokemon.heal).toHaveBeenCalledOnce();
|
|
expect(pokemon.heal).toHaveReturnedWith(expectedHeal);
|
|
|
|
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
|
});
|
|
|
|
it("3 stacks -> 100% heal", { timeout: 10000 }, async () => {
|
|
const stacksToSetup = 3;
|
|
const expectedHeal = 100;
|
|
|
|
await game.startBattle([Species.ABOMASNOW]);
|
|
|
|
const pokemon = game.scene.getPlayerPokemon()!;
|
|
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
|
|
pokemon["hp"] = 0.0001;
|
|
|
|
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
|
|
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
expect(stockpilingTag).toBeDefined();
|
|
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
|
|
|
vi.spyOn(pokemon, "heal");
|
|
|
|
game.doAttack(0);
|
|
await game.phaseInterceptor.to(TurnInitPhase);
|
|
|
|
expect(pokemon.heal).toHaveBeenCalledOnce();
|
|
expect(pokemon.heal).toHaveReturnedWith(expect.closeTo(expectedHeal));
|
|
|
|
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
|
});
|
|
});
|
|
|
|
it("fails without stacks", { timeout: 10000 }, async () => {
|
|
await game.startBattle([Species.ABOMASNOW]);
|
|
|
|
const pokemon = game.scene.getPlayerPokemon()!;
|
|
|
|
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
expect(stockpilingTag).toBeUndefined();
|
|
|
|
game.doAttack(0);
|
|
await game.phaseInterceptor.to(TurnInitPhase);
|
|
|
|
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({ move: Moves.SWALLOW, result: MoveResult.FAIL });
|
|
});
|
|
|
|
describe("restores stat boosts granted by stacks", () => {
|
|
it("decreases stats based on stored values (both boosts equal)", { timeout: 10000 }, async () => {
|
|
await game.startBattle([Species.ABOMASNOW]);
|
|
|
|
const pokemon = game.scene.getPlayerPokemon()!;
|
|
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
|
|
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
expect(stockpilingTag).toBeDefined();
|
|
|
|
game.doAttack(0);
|
|
await game.phaseInterceptor.to(MovePhase);
|
|
|
|
expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(1);
|
|
expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(1);
|
|
|
|
await game.phaseInterceptor.to(TurnInitPhase);
|
|
|
|
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({ move: Moves.SWALLOW, result: MoveResult.SUCCESS });
|
|
|
|
expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(0);
|
|
expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(0);
|
|
|
|
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
|
});
|
|
|
|
it("decreases stats based on stored values (different boosts)", { timeout: 10000 }, async () => {
|
|
await game.startBattle([Species.ABOMASNOW]);
|
|
|
|
const pokemon = game.scene.getPlayerPokemon()!;
|
|
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
|
|
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
expect(stockpilingTag).toBeDefined();
|
|
|
|
// for the sake of simplicity (and because other tests cover the setup), set boost amounts directly
|
|
stockpilingTag.statChangeCounts = {
|
|
[BattleStat.DEF]: -1,
|
|
[BattleStat.SPDEF]: 2,
|
|
};
|
|
|
|
expect(stockpilingTag.statChangeCounts).toMatchObject({
|
|
[BattleStat.DEF]: -1,
|
|
[BattleStat.SPDEF]: 2,
|
|
});
|
|
|
|
game.doAttack(0);
|
|
await game.phaseInterceptor.to(TurnInitPhase);
|
|
|
|
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({ move: Moves.SWALLOW, result: MoveResult.SUCCESS });
|
|
|
|
expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(1);
|
|
expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(-2);
|
|
|
|
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
|
});
|
|
});
|
|
});
|