pokerogue/src/phases/move-anim-test-phase.ts
innerthunder 70295280da
[Move] Implement Substitute (#2559)
* Implement Substitute

Squashed commit from working branch

* Fix integration test imports

* Use Override Helper utils + Fix Baton Pass test

* Update src/test/moves/substitute.test.ts

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* Fix test imports + nits

* Document RemoveAllSubstitutesAttr

* Fix some strict-null issues

* more strict-null fixes

* Fix baton pass test

* Reorganized Substitute translation keys

* Added checks for substitute in contact logic

* Clean up Unseen Fist contact logic

* Remove misleading comment in Download attr

* RIP phases.ts

* Fix imports post-phase migration

* Rewrite `move.canIgnoreSubstitute` to `move.hitsSubstitute`

* Also fixed interactions with Shell Trap and Beak Blast

* Removed some leftover `canIgnoreSubstitute`s

* fix issues after beta merge

* Status move effectiveness now accounts for substitute

* More edge case tests (Counter test failing)

* Fix Counter + Trap edge cases + add Fail messagesd

* Fix leftover nit

* Resolve leftover test issues

* Fix Sub offset carrying over to Trainer fights

* Hide substitute sprite during catch attempts

* Make substitutes baton-passable again

* Remove placeholder locale keys and SPLASH_ONLY

* Fix imports and other nits

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* ESLint

* Fix imports

* Fix incorrect `resetSprite` timing

* Fix substitute disappearing on hit (maybe?)

* More animation fixes (mostly for Roar)

---------

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-13 12:46:22 -04:00

47 lines
1.6 KiB
TypeScript

import BattleScene from "#app/battle-scene";
import { initMoveAnim, loadMoveAnimAssets, MoveAnim } from "#app/data/battle-anims";
import { allMoves, SelfStatusMove } from "#app/data/move";
import { Moves } from "#app/enums/moves";
import * as Utils from "#app/utils";
import { BattlePhase } from "./battle-phase";
export class MoveAnimTestPhase extends BattlePhase {
private moveQueue: Moves[];
constructor(scene: BattleScene, moveQueue?: Moves[]) {
super(scene);
this.moveQueue = moveQueue || Utils.getEnumValues(Moves).slice(1);
}
start() {
const moveQueue = this.moveQueue.slice(0);
this.playMoveAnim(moveQueue, true);
}
playMoveAnim(moveQueue: Moves[], player: boolean) {
const moveId = player ? moveQueue[0] : moveQueue.shift();
if (moveId === undefined) {
this.playMoveAnim(this.moveQueue.slice(0), true);
return;
} else if (player) {
console.log(Moves[moveId]);
}
initMoveAnim(this.scene, moveId).then(() => {
loadMoveAnimAssets(this.scene, [moveId], true)
.then(() => {
const user = player ? this.scene.getPlayerPokemon()! : this.scene.getEnemyPokemon()!;
const target = (player !== (allMoves[moveId] instanceof SelfStatusMove)) ? this.scene.getEnemyPokemon()! : this.scene.getPlayerPokemon()!;
new MoveAnim(moveId, user, target.getBattlerIndex()).play(this.scene, allMoves[moveId].hitsSubstitute(user, target), () => { // TODO: are the bangs correct here?
if (player) {
this.playMoveAnim(moveQueue, false);
} else {
this.playMoveAnim(moveQueue, true);
}
});
});
});
}
}