pokerogue/src/test/mystery-encounter/encounters/trash-to-treasure-encounter.test.ts
Moka a13550ec44
[Balance][ME] Various ME Balance changes (#4700)
* balance changes and updates to various MEs

* fix import to new item

* fix import to new item

* Update src/data/mystery-encounters/utils/encounter-pokemon-utils.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/phases/select-modifier-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/modifier/modifier.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/modifier/modifier.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* revert item atlas changes

* eslint

* revert 'revert item atlas'

* update locale repo to latest commit

* Fix fiery fallout missing argument

* [balance] Training session ME does not update Seen/Defeated GameStats

* [balance] update Weird Dream ME maximum spawn wave

* [ME] update CombinationRequirements to allow AND or OR combinations

* refactor: CombinationPokemonRequirement `.Some()` and `Every()`

* chore: rename `orRequirements` to `requirements`

* fix: returns of `Some()` and `Any()`

* apply `Some()` / `Any()` pattern to `CombinationSceneRequirement` too

* revert 'offer you can't refuse' giving Silver Pokeball'

* Apply code review suggestions

* [me] Weird Dream: apply same old gateau logic to team in options 1 and 2

---------

Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: ImperialSympathizer <110984302+ben-lear@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
2024-10-23 21:46:57 +02:00

205 lines
9.6 KiB
TypeScript

import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
import { Biome } from "#app/enums/biome";
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
import { Species } from "#app/enums/species";
import GameManager from "#app/test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import * as BattleAnims from "#app/data/battle-anims";
import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { runMysteryEncounterToEnd, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounter-test-utils";
import { Moves } from "#enums/moves";
import BattleScene from "#app/battle-scene";
import { PokemonMove } from "#app/field/pokemon";
import { Mode } from "#app/ui/ui";
import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
import { HitHealModifier, HealShopCostModifier, TurnHealModifier } from "#app/modifier/modifier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { initSceneWithoutEncounterPhase } from "#test/utils/gameManagerUtils";
import { TrashToTreasureEncounter } from "#app/data/mystery-encounters/encounters/trash-to-treasure-encounter";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
import { CommandPhase } from "#app/phases/command-phase";
import { MovePhase } from "#app/phases/move-phase";
const namespace = "mysteryEncounters/trashToTreasure";
const defaultParty = [ Species.LAPRAS, Species.GENGAR, Species.ABRA ];
const defaultBiome = Biome.CAVE;
const defaultWave = 45;
describe("Trash to Treasure - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
beforeEach(async () => {
game = new GameManager(phaserGame);
scene = game.scene;
game.override.mysteryEncounterChance(100);
game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves();
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([
[ Biome.CAVE, [ MysteryEncounterType.TRASH_TO_TREASURE ]],
])
);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
vi.clearAllMocks();
vi.resetAllMocks();
});
it("should have the correct properties", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TRASH_TO_TREASURE, defaultParty);
expect(TrashToTreasureEncounter.encounterType).toBe(MysteryEncounterType.TRASH_TO_TREASURE);
expect(TrashToTreasureEncounter.encounterTier).toBe(MysteryEncounterTier.ULTRA);
expect(TrashToTreasureEncounter.dialogue).toBeDefined();
expect(TrashToTreasureEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
expect(TrashToTreasureEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
expect(TrashToTreasureEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
expect(TrashToTreasureEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
expect(TrashToTreasureEncounter.options.length).toBe(2);
});
it("should initialize fully", async () => {
initSceneWithoutEncounterPhase(scene, defaultParty);
scene.currentBattle.mysteryEncounter = TrashToTreasureEncounter;
const moveInitSpy = vi.spyOn(BattleAnims, "initMoveAnim");
const moveLoadSpy = vi.spyOn(BattleAnims, "loadMoveAnimAssets");
const { onInit } = TrashToTreasureEncounter;
expect(TrashToTreasureEncounter.onInit).toBeDefined();
TrashToTreasureEncounter.populateDialogueTokensFromRequirements(scene);
const onInitResult = onInit!(scene);
expect(TrashToTreasureEncounter.enemyPartyConfigs).toEqual([
{
levelAdditiveModifier: 0.5,
disableSwitch: true,
pokemonConfigs: [
{
species: getPokemonSpecies(Species.GARBODOR),
isBoss: true,
formIndex: 1,
bossSegmentModifier: 1,
moveSet: [ Moves.PAYBACK, Moves.GUNK_SHOT, Moves.STOMPING_TANTRUM, Moves.DRAIN_PUNCH ],
}
],
}
]);
await vi.waitFor(() => expect(moveInitSpy).toHaveBeenCalled());
await vi.waitFor(() => expect(moveLoadSpy).toHaveBeenCalled());
expect(onInitResult).toBe(true);
});
describe("Option 1 - Dig for Valuables", () => {
it("should have the correct properties", () => {
const option1 = TrashToTreasureEncounter.options[0];
expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option1.dialogue).toBeDefined();
expect(option1.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.1.label`,
buttonTooltip: `${namespace}:option.1.tooltip`,
selected: [
{
text: `${namespace}:option.1.selected`,
},
],
});
});
it("should give 2 Leftovers, 2 Shell Bell, and Black Sludge", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TRASH_TO_TREASURE, defaultParty);
await runMysteryEncounterToEnd(game, 1);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
const leftovers = scene.findModifier(m => m instanceof TurnHealModifier) as TurnHealModifier;
expect(leftovers).toBeDefined();
expect(leftovers?.stackCount).toBe(2);
const shellBell = scene.findModifier(m => m instanceof HitHealModifier) as HitHealModifier;
expect(shellBell).toBeDefined();
expect(shellBell?.stackCount).toBe(2);
const blackSludge = scene.findModifier(m => m instanceof HealShopCostModifier) as HealShopCostModifier;
expect(blackSludge).toBeDefined();
expect(blackSludge?.stackCount).toBe(1);
});
it("should leave encounter without battle", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.TRASH_TO_TREASURE, defaultParty);
await runMysteryEncounterToEnd(game, 1);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
describe("Option 2 - Battle Garbodor", () => {
it("should have the correct properties", () => {
const option1 = TrashToTreasureEncounter.options[1];
expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option1.dialogue).toBeDefined();
expect(option1.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.2.label`,
buttonTooltip: `${namespace}:option.2.tooltip`,
selected: [
{
text: `${namespace}:option.2.selected`,
},
],
});
});
it("should start battle against Garbodor", async () => {
const phaseSpy = vi.spyOn(scene, "pushPhase");
await game.runToMysteryEncounter(MysteryEncounterType.TRASH_TO_TREASURE, defaultParty);
await runMysteryEncounterToEnd(game, 2, undefined, true);
const enemyField = scene.getEnemyField();
expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
expect(enemyField.length).toBe(1);
expect(enemyField[0].species.speciesId).toBe(Species.GARBODOR);
expect(enemyField[0].moveset).toEqual([ new PokemonMove(Moves.PAYBACK), new PokemonMove(Moves.GUNK_SHOT), new PokemonMove(Moves.STOMPING_TANTRUM), new PokemonMove(Moves.DRAIN_PUNCH) ]);
// Should have used moves pre-battle
const movePhases = phaseSpy.mock.calls.filter(p => p[0] instanceof MovePhase).map(p => p[0]);
expect(movePhases.length).toBe(2);
expect(movePhases.filter(p => (p as MovePhase).move.moveId === Moves.TOXIC).length).toBe(1);
expect(movePhases.filter(p => (p as MovePhase).move.moveId === Moves.AMNESIA).length).toBe(1);
});
it("should have 2 Rogue, 1 Ultra, 1 Great in rewards", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.TRASH_TO_TREASURE, defaultParty);
await runMysteryEncounterToEnd(game, 2, undefined, true);
await skipBattleRunMysteryEncounterRewardsPhase(game);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(4);
expect(modifierSelectHandler.options[0].modifierTypeOption.type.tier - modifierSelectHandler.options[0].modifierTypeOption.upgradeCount).toEqual(ModifierTier.ROGUE);
expect(modifierSelectHandler.options[1].modifierTypeOption.type.tier - modifierSelectHandler.options[1].modifierTypeOption.upgradeCount).toEqual(ModifierTier.ROGUE);
expect(modifierSelectHandler.options[2].modifierTypeOption.type.tier - modifierSelectHandler.options[2].modifierTypeOption.upgradeCount).toEqual(ModifierTier.ULTRA);
expect(modifierSelectHandler.options[3].modifierTypeOption.type.tier - modifierSelectHandler.options[3].modifierTypeOption.upgradeCount).toEqual(ModifierTier.GREAT);
});
});
});