pokerogue/test/abilities/beast_boost.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

89 lines
3.0 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Beast Boost", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.BULBASAUR)
.enemyAbility(Abilities.BEAST_BOOST)
.ability(Abilities.BEAST_BOOST)
.startingLevel(2000)
.moveset([ Moves.FLAMETHROWER ])
.enemyMoveset(Moves.SPLASH);
});
it("should prefer highest stat to boost its corresponding stat stage by 1 when winning a battle", async() => {
await game.classicMode.startBattle([ Species.SLOWBRO ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
// Set the pokemon's highest stat to DEF, so it should be picked by Beast Boost
vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([ 10000, 100, 1000, 200, 100, 100 ]);
console.log(playerPokemon.stats);
expect(playerPokemon.getStatStage(Stat.DEF)).toBe(0);
game.move.select(Moves.FLAMETHROWER);
await game.phaseInterceptor.to("VictoryPhase");
expect(playerPokemon.getStatStage(Stat.DEF)).toBe(1);
}, 20000);
it("should use in-battle overriden stats when determining the stat stage to raise by 1", async() => {
game.override.enemyMoveset([ Moves.GUARD_SPLIT ]);
await game.classicMode.startBattle([ Species.SLOWBRO ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
// If the opponent uses Guard Split, the pokemon's second highest stat (SPATK) should be chosen
vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([ 10000, 100, 201, 200, 100, 100 ]);
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(0);
game.move.select(Moves.FLAMETHROWER);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("VictoryPhase");
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
}, 20000);
it("should have order preference in case of stat ties", async() => {
// Order preference follows the order of EFFECTIVE_STAT
await game.classicMode.startBattle([ Species.SLOWBRO ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
// Set up tie between SPATK, SPDEF, and SPD, where SPATK should win
vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([ 10000, 1, 1, 100, 100, 100 ]);
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(0);
game.move.select(Moves.FLAMETHROWER);
await game.phaseInterceptor.to("VictoryPhase");
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
}, 20000);
});