mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-03-06 18:09:10 +00:00
* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
75 lines
2.3 KiB
TypeScript
75 lines
2.3 KiB
TypeScript
import type { CommandPhase } from "#app/phases/command-phase";
|
|
import { Command } from "#app/ui/command-ui-handler";
|
|
import { Abilities } from "#enums/abilities";
|
|
import { Moves } from "#enums/moves";
|
|
import { Species } from "#enums/species";
|
|
import GameManager from "#test/testUtils/gameManager";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
|
|
|
describe("Abilities - Honey Gather", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override
|
|
.moveset([ Moves.SPLASH, Moves.ROAR, Moves.THUNDERBOLT ])
|
|
.startingLevel(100)
|
|
.ability(Abilities.HONEY_GATHER)
|
|
.passiveAbility(Abilities.RUN_AWAY)
|
|
.battleType("single")
|
|
.disableCrits()
|
|
.enemySpecies(Species.MAGIKARP)
|
|
.enemyAbility(Abilities.BALL_FETCH)
|
|
.enemyMoveset(Moves.SPLASH);
|
|
});
|
|
|
|
it("should give money when winning a battle", async () => {
|
|
await game.classicMode.startBattle([ Species.MILOTIC ]);
|
|
game.scene.money = 1000;
|
|
|
|
game.move.select(Moves.THUNDERBOLT);
|
|
await game.toNextWave();
|
|
|
|
expect(game.scene.money).toBeGreaterThan(1000);
|
|
});
|
|
|
|
it("should not give money when the enemy pokemon flees", async () => {
|
|
await game.classicMode.startBattle([ Species.MILOTIC ]);
|
|
game.scene.money = 1000;
|
|
|
|
game.move.select(Moves.ROAR);
|
|
await game.toNextTurn();
|
|
|
|
expect(game.scene.money).toBe(1000);
|
|
expect(game.scene.currentBattle.waveIndex).toBe(2);
|
|
});
|
|
|
|
it("should not give money when the player flees", async () => {
|
|
await game.classicMode.startBattle([ Species.MILOTIC ]);
|
|
game.scene.money = 1000;
|
|
|
|
// something weird is going on with the test framework, so this is required to prevent a crash
|
|
const enemy = game.scene.getEnemyPokemon()!;
|
|
vi.spyOn(enemy, "scene", "get").mockReturnValue(game.scene);
|
|
|
|
const commandPhase = game.scene.getCurrentPhase() as CommandPhase;
|
|
commandPhase.handleCommand(Command.RUN, 0);
|
|
await game.toNextTurn();
|
|
|
|
expect(game.scene.money).toBe(1000);
|
|
expect(game.scene.currentBattle.waveIndex).toBe(2);
|
|
});
|
|
});
|