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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
108 lines
3.8 KiB
TypeScript
108 lines
3.8 KiB
TypeScript
import { ArenaTagSide } from "#app/data/arena-tag";
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import { allMoves } from "#app/data/move";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { Stat } from "#enums/stat";
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import { StatusEffect } from "#enums/status-effect";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Infiltrator", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.TACKLE, Moves.WATER_GUN, Moves.SPORE, Moves.BABY_DOLL_EYES ])
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.ability(Abilities.INFILTRATOR)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.SNORLAX)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH)
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.startingLevel(100)
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.enemyLevel(100);
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});
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it.each([
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{ effectName: "Light Screen", tagType: ArenaTagType.LIGHT_SCREEN, move: Moves.WATER_GUN },
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{ effectName: "Reflect", tagType: ArenaTagType.REFLECT, move: Moves.TACKLE },
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{ effectName: "Aurora Veil", tagType: ArenaTagType.AURORA_VEIL, move: Moves.TACKLE }
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])("should bypass the target's $effectName", async ({ tagType, move }) => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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const preScreenDmg = enemy.getAttackDamage(player, allMoves[move]).damage;
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game.scene.arena.addTag(tagType, 1, Moves.NONE, enemy.id, ArenaTagSide.ENEMY, true);
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const postScreenDmg = enemy.getAttackDamage(player, allMoves[move]).damage;
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expect(postScreenDmg).toBe(preScreenDmg);
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expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR);
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});
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it("should bypass the target's Safeguard", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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game.scene.arena.addTag(ArenaTagType.SAFEGUARD, 1, Moves.NONE, enemy.id, ArenaTagSide.ENEMY, true);
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game.move.select(Moves.SPORE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemy.status?.effect).toBe(StatusEffect.SLEEP);
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expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR);
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});
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// TODO: fix this interaction to pass this test
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it.todo("should bypass the target's Mist", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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game.scene.arena.addTag(ArenaTagType.MIST, 1, Moves.NONE, enemy.id, ArenaTagSide.ENEMY, true);
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game.move.select(Moves.BABY_DOLL_EYES);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy.getStatStage(Stat.ATK)).toBe(-1);
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expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR);
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});
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it("should bypass the target's Substitute", async () => {
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.addTag(BattlerTagType.SUBSTITUTE, 1, Moves.NONE, enemy.id);
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game.move.select(Moves.BABY_DOLL_EYES);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy.getStatStage(Stat.ATK)).toBe(-1);
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expect(player.battleData.abilitiesApplied[0]).toBe(Abilities.INFILTRATOR);
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});
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});
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