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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
80 lines
2.6 KiB
TypeScript
80 lines
2.6 KiB
TypeScript
import { StatMultiplierAbAttr, allAbilities } from "#app/data/ability";
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import { CommandPhase } from "#app/phases/command-phase";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Stat } from "#enums/stat";
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import { WeatherType } from "#enums/weather-type";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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describe("Abilities - Sand Veil", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.moveset([ Moves.SPLASH ]);
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game.override.enemySpecies(Species.MEOWSCARADA);
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game.override.enemyAbility(Abilities.INSOMNIA);
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game.override.enemyMoveset([ Moves.TWISTER, Moves.TWISTER, Moves.TWISTER, Moves.TWISTER ]);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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game.override
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.weather(WeatherType.SANDSTORM)
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.battleType("double");
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});
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test(
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"ability should increase the evasiveness of the source",
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async () => {
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await game.startBattle([ Species.SNORLAX, Species.BLISSEY ]);
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const leadPokemon = game.scene.getPlayerField();
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vi.spyOn(leadPokemon[0], "getAbility").mockReturnValue(allAbilities[Abilities.SAND_VEIL]);
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const sandVeilAttr = allAbilities[Abilities.SAND_VEIL].getAttrs(StatMultiplierAbAttr)[0];
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vi.spyOn(sandVeilAttr, "applyStatStage").mockImplementation(
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(_pokemon, _passive, _simulated, stat, statValue, _args) => {
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if (stat === Stat.EVA && game.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) {
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statValue.value *= -1; // will make all attacks miss
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return true;
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}
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return false;
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}
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);
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expect(leadPokemon[0].hasAbility(Abilities.SAND_VEIL)).toBe(true);
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expect(leadPokemon[1].hasAbility(Abilities.SAND_VEIL)).toBe(false);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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await game.phaseInterceptor.to(MoveEndPhase, false);
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expect(leadPokemon[0].isFullHp()).toBe(true);
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expect(leadPokemon[1].hp).toBeLessThan(leadPokemon[1].getMaxHp());
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}
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);
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});
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