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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
111 lines
3.3 KiB
TypeScript
111 lines
3.3 KiB
TypeScript
import { Status } from "#app/data/status-effect";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { StatusEffect } from "#enums/status-effect";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - ZEN MODE", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const baseForm = 0;
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const zenForm = 1;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyLevel(5)
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.ability(Abilities.ZEN_MODE)
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.moveset(Moves.SPLASH)
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.enemyMoveset(Moves.SEISMIC_TOSS);
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});
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it("shouldn't change form when taking damage if not dropping below 50% HP", async () => {
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await game.classicMode.startBattle([ Species.DARMANITAN ]);
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const darmanitan = game.scene.getPlayerPokemon()!;
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expect(darmanitan.formIndex).toBe(baseForm);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(darmanitan.getHpRatio()).toBeLessThan(1);
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expect(darmanitan.getHpRatio()).toBeGreaterThan(0.5);
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expect(darmanitan.formIndex).toBe(baseForm);
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});
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it("should change form when falling below 50% HP", async () => {
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await game.classicMode.startBattle([ Species.DARMANITAN ]);
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const darmanitan = game.scene.getPlayerPokemon()!;
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darmanitan.hp = (darmanitan.getMaxHp() / 2) + 1;
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expect(darmanitan.formIndex).toBe(baseForm);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(darmanitan.getHpRatio()).toBeLessThan(0.5);
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expect(darmanitan.formIndex).toBe(zenForm);
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});
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it("should stay zen mode when fainted", async () => {
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await game.classicMode.startBattle([ Species.DARMANITAN, Species.CHARIZARD ]);
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const darmanitan = game.scene.getPlayerPokemon()!;
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darmanitan.hp = (darmanitan.getMaxHp() / 2) + 1;
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expect(darmanitan.formIndex).toBe(baseForm);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(darmanitan.getHpRatio()).toBeLessThan(0.5);
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expect(darmanitan.formIndex).toBe(zenForm);
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game.move.select(Moves.SPLASH);
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await game.killPokemon(darmanitan);
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game.doSelectPartyPokemon(1);
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await game.toNextTurn();
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expect(darmanitan.isFainted()).toBe(true);
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expect(game.scene.getPlayerParty()[1].formIndex).toBe(zenForm);
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});
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it("should switch to base form on arena reset", async () => {
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game.override.startingWave(4);
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game.override.starterForms({
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[Species.DARMANITAN]: zenForm,
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});
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.DARMANITAN ]);
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const darmanitan = game.scene.getPlayerParty()[1];
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darmanitan.hp = 1;
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expect(darmanitan.formIndex).toBe(zenForm);
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darmanitan.hp = 0;
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darmanitan.status = new Status(StatusEffect.FAINT);
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expect(darmanitan.isFainted()).toBe(true);
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.toNextWave();
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expect(darmanitan.formIndex).toBe(baseForm);
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});
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});
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