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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
130 lines
4.4 KiB
TypeScript
130 lines
4.4 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { BattlerIndex } from "#app/battle";
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import { Abilities } from "#app/enums/abilities";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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describe("Moves - Follow Me", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("double");
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game.override.starterSpecies(Species.AMOONGUSS);
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game.override.ability(Abilities.BALL_FETCH);
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game.override.enemySpecies(Species.SNORLAX);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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game.override.moveset([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
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game.override.enemyMoveset([ Moves.TACKLE, Moves.FOLLOW_ME, Moves.SPLASH ]);
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});
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test(
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"move should redirect enemy attacks to the user",
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async () => {
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await game.classicMode.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);
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const playerPokemon = game.scene.getPlayerField();
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game.move.select(Moves.FOLLOW_ME);
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game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY);
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// Force both enemies to target the player Pokemon that did not use Follow Me
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await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
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await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to(TurnEndPhase, false);
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expect(playerPokemon[0].hp).toBeLessThan(playerPokemon[0].getMaxHp());
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expect(playerPokemon[1].hp).toBe(playerPokemon[1].getMaxHp());
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}
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);
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test(
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"move should redirect enemy attacks to the first ally that uses it",
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async () => {
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await game.classicMode.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);
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const playerPokemon = game.scene.getPlayerField();
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game.move.select(Moves.FOLLOW_ME);
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game.move.select(Moves.FOLLOW_ME, 1);
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// Each player is targeted by an enemy
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await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to(TurnEndPhase, false);
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playerPokemon.sort((a, b) => a.getEffectiveStat(Stat.SPD) - b.getEffectiveStat(Stat.SPD));
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expect(playerPokemon[1].hp).toBeLessThan(playerPokemon[1].getMaxHp());
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expect(playerPokemon[0].hp).toBe(playerPokemon[0].getMaxHp());
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}
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);
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test(
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"move effect should be bypassed by Stalwart",
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async () => {
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game.override.ability(Abilities.STALWART);
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game.override.moveset([ Moves.QUICK_ATTACK ]);
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await game.classicMode.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(Moves.QUICK_ATTACK, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2);
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// Target doesn't need to be specified if the move is self-targeted
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await game.forceEnemyMove(Moves.FOLLOW_ME);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase, false);
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// If redirection was bypassed, both enemies should be damaged
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expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
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expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp());
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}
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);
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test(
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"move effect should be bypassed by Snipe Shot",
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async () => {
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game.override.moveset([ Moves.SNIPE_SHOT ]);
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await game.classicMode.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(Moves.SNIPE_SHOT, 0, BattlerIndex.ENEMY);
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game.move.select(Moves.SNIPE_SHOT, 1, BattlerIndex.ENEMY_2);
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await game.forceEnemyMove(Moves.FOLLOW_ME);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.phaseInterceptor.to(TurnEndPhase, false);
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// If redirection was bypassed, both enemies should be damaged
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expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
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expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp());
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}
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);
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});
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