pokerogue/test/moves/powder.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

319 lines
12 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { BerryPhase } from "#app/phases/berry-phase";
import { MoveResult, PokemonMove } from "#app/field/pokemon";
import { Type } from "#enums/type";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { StatusEffect } from "#enums/status-effect";
import { BattlerIndex } from "#app/battle";
describe("Moves - Powder", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override
.enemySpecies(Species.SNORLAX)
.enemyLevel(100)
.enemyMoveset(Moves.EMBER)
.enemyAbility(Abilities.INSOMNIA)
.startingLevel(100)
.moveset([ Moves.POWDER, Moves.SPLASH, Moves.FIERY_DANCE, Moves.ROAR ]);
});
it(
"should cancel the target's Fire-type move, damage the target, and still consume the target's PP",
async () => {
// Cannot use enemy moveset override for this test, since it interferes with checking PP
game.override.enemyMoveset([]);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.moveset = [ new PokemonMove(Moves.EMBER) ];
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
expect(enemyPokemon.moveset[0]!.ppUsed).toBe(1);
await game.toNextTurn();
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
expect(enemyPokemon.moveset[0]!.ppUsed).toBe(2);
});
it(
"should have no effect against Grass-type Pokemon",
async () => {
game.override.enemySpecies(Species.AMOONGUSS);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it(
"should have no effect against Pokemon with Overcoat",
async () => {
game.override.enemyAbility(Abilities.OVERCOAT);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it(
"should not damage the target if the target has Magic Guard",
async () => {
game.override.enemyAbility(Abilities.MAGIC_GUARD);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it(
"should not damage the target if Primordial Sea is active",
async () => {
game.override.enemyAbility(Abilities.PRIMORDIAL_SEA);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it(
"should not prevent the target from thawing out with Flame Wheel",
async () => {
game.override
.enemyMoveset(Array(4).fill(Moves.FLAME_WHEEL))
.enemyStatusEffect(StatusEffect.FREEZE);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.FREEZE);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
}
);
it(
"should not allow a target with Protean to change to Fire type",
async () => {
game.override.enemyAbility(Abilities.PROTEAN);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(enemyPokemon.summonData?.types).not.toBe(Type.FIRE);
});
it(
"should cancel Fire-type moves generated by the target's Dancer ability",
async () => {
game.override
.battleType("double")
.enemySpecies(Species.BLASTOISE)
.enemyAbility(Abilities.DANCER);
await game.classicMode.startBattle([ Species.CHARIZARD, Species.CHARIZARD ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
// Turn 1: Roar away 1 opponent
game.move.select(Moves.ROAR, 0, BattlerIndex.ENEMY_2);
game.move.select(Moves.SPLASH, 1);
await game.toNextTurn();
await game.toNextTurn(); // Requires game.toNextTurn() twice due to double battle
// Turn 2: Enemy should activate Powder twice: From using Ember, and from copying Fiery Dance via Dancer
playerPokemon.hp = playerPokemon.getMaxHp();
game.move.select(Moves.FIERY_DANCE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.POWDER, 1, BattlerIndex.ENEMY);
await game.phaseInterceptor.to(MoveEffectPhase);
const enemyStartingHp = enemyPokemon.hp;
await game.phaseInterceptor.to(BerryPhase, false);
// player should not take damage
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
// enemy should have taken damage from player's Fiery Dance + 2 Powder procs
expect(enemyPokemon.hp).toBe(enemyStartingHp - playerPokemon.turnData.totalDamageDealt - 2 * Math.floor(enemyPokemon.getMaxHp() / 4));
});
it(
"should cancel Fiery Dance, then prevent it from triggering Dancer",
async () => {
game.override.ability(Abilities.DANCER)
.enemyMoveset(Moves.FIERY_DANCE);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
expect(playerPokemon.getLastXMoves()[0].move).toBe(Moves.POWDER);
});
it(
"should cancel Revelation Dance if it becomes a Fire-type move",
async () => {
game.override
.enemySpecies(Species.CHARIZARD)
.enemyMoveset(Array(4).fill(Moves.REVELATION_DANCE));
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
});
it(
"should cancel Shell Trap and damage the target, even if the move would fail",
async () => {
game.override.enemyMoveset(Array(4).fill(Moves.SHELL_TRAP));
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
});
it(
"should cancel Grass Pledge if used after ally's Fire Pledge",
async () => {
game.override.enemyMoveset([ Moves.FIRE_PLEDGE, Moves.GRASS_PLEDGE ])
.battleType("double");
await game.classicMode.startBattle([ Species.CHARIZARD, Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.GRASS_PLEDGE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.FIRE_PLEDGE, BattlerIndex.PLAYER);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
});
it(
"should cancel Fire Pledge if used before ally's Water Pledge",
async () => {
game.override.enemyMoveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE ])
.battleType("double");
await game.classicMode.startBattle([ Species.CHARIZARD, Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.FIRE_PLEDGE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.WATER_PLEDGE, BattlerIndex.PLAYER);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
});
it(
"should NOT cancel Fire Pledge if used after ally's Water Pledge",
async () => {
game.override.enemyMoveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE ])
.battleType("double");
await game.classicMode.startBattle([ Species.CHARIZARD, Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.FIRE_PLEDGE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.WATER_PLEDGE, BattlerIndex.PLAYER);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
});