pokerogue/test/moves/tar_shot.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

134 lines
4.2 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { Type } from "#enums/type";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { Stat } from "#app/enums/stat";
import { Abilities } from "#enums/abilities";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Tar Shot", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH)
.enemySpecies(Species.TANGELA)
.enemyLevel(1000)
.moveset([ Moves.TAR_SHOT, Moves.FIRE_PUNCH ])
.disableCrits();
});
it("lowers the target's Speed stat by one stage and doubles the effectiveness of Fire-type moves used on the target", async () => {
await game.classicMode.startBattle([ Species.PIKACHU ]);
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(Moves.TAR_SHOT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
await game.toNextTurn();
game.move.select(Moves.FIRE_PUNCH);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
});
it("will not double the effectiveness of Fire-type moves used on a target that is already under the effect of Tar Shot (but may still lower its Speed)", async () => {
await game.classicMode.startBattle([ Species.PIKACHU ]);
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(Moves.TAR_SHOT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
await game.toNextTurn();
game.move.select(Moves.TAR_SHOT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getStatStage(Stat.SPD)).toBe(-2);
await game.toNextTurn();
game.move.select(Moves.FIRE_PUNCH);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
});
it("does not double the effectiveness of Fire-type moves against a Pokémon that is Terastallized", async () => {
game.override.enemySpecies(Species.SPRIGATITO);
await game.classicMode.startBattle([ Species.PIKACHU ]);
const enemy = game.scene.getEnemyPokemon()!;
enemy.teraType = Type.GRASS;
enemy.isTerastallized = true;
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(Moves.TAR_SHOT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
await game.toNextTurn();
game.move.select(Moves.FIRE_PUNCH);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
});
it("doubles the effectiveness of Fire-type moves against a Pokémon that is already under the effects of Tar Shot before it Terastallized", async () => {
game.override.enemySpecies(Species.SPRIGATITO);
await game.classicMode.startBattle([ Species.PIKACHU ]);
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(Moves.TAR_SHOT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getStatStage(Stat.SPD)).toBe(-1);
await game.toNextTurn();
enemy.teraType = Type.GRASS;
enemy.isTerastallized = true;
game.move.select(Moves.FIRE_PUNCH);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
});
});