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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
289 lines
13 KiB
TypeScript
289 lines
13 KiB
TypeScript
import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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import { HUMAN_TRANSITABLE_BIOMES } from "#app/data/mystery-encounters/mystery-encounters";
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import { Biome } from "#app/enums/biome";
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import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
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import { Species } from "#app/enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption } from "#test/mystery-encounter/encounter-test-utils";
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import type BattleScene from "#app/battle-scene";
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import { Mode } from "#app/ui/ui";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils";
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import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
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import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
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import { Nature } from "#enums/nature";
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import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
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import { CommandPhase } from "#app/phases/command-phase";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import { FunAndGamesEncounter } from "#app/data/mystery-encounters/encounters/fun-and-games-encounter";
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import { Moves } from "#enums/moves";
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import { Command } from "#app/ui/command-ui-handler";
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import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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const namespace = "mysteryEncounters/funAndGames";
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const defaultParty = [ Species.LAPRAS, Species.GENGAR, Species.ABRA ];
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const defaultBiome = Biome.CAVE;
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const defaultWave = 45;
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describe("Fun And Games! - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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game.override.mysteryEncounterChance(100);
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game.override.startingWave(defaultWave);
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game.override.startingBiome(defaultBiome);
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game.override.disableTrainerWaves();
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const biomeMap = new Map<Biome, MysteryEncounterType[]>([
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[ Biome.VOLCANO, [ MysteryEncounterType.FIGHT_OR_FLIGHT ]],
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]);
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HUMAN_TRANSITABLE_BIOMES.forEach(biome => {
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biomeMap.set(biome, [ MysteryEncounterType.FUN_AND_GAMES ]);
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});
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vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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vi.clearAllMocks();
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vi.resetAllMocks();
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});
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it("should have the correct properties", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty);
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expect(FunAndGamesEncounter.encounterType).toBe(MysteryEncounterType.FUN_AND_GAMES);
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expect(FunAndGamesEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT);
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expect(FunAndGamesEncounter.dialogue).toBeDefined();
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expect(FunAndGamesEncounter.dialogue.intro).toStrictEqual([
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{
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speaker: `${namespace}:speaker`,
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text: `${namespace}:intro_dialogue`,
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}
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]);
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expect(FunAndGamesEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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expect(FunAndGamesEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
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expect(FunAndGamesEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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expect(FunAndGamesEncounter.options.length).toBe(2);
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});
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it("should not spawn outside of CIVILIZATIONN biomes", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
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game.override.startingBiome(Biome.VOLCANO);
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await game.runToMysteryEncounter();
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expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.FUN_AND_GAMES);
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});
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it("should initialize fully", async () => {
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initSceneWithoutEncounterPhase(scene, defaultParty);
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scene.currentBattle.mysteryEncounter = new MysteryEncounter(FunAndGamesEncounter);
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const encounter = scene.currentBattle.mysteryEncounter!;
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scene.currentBattle.waveIndex = defaultWave;
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const { onInit } = encounter;
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expect(encounter.onInit).toBeDefined();
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const onInitResult = onInit!();
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expect(onInitResult).toBe(true);
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});
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describe("Option 1 - Play the Wobbuffet game", () => {
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it("should have the correct properties", () => {
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const option = FunAndGamesEncounter.options[0];
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expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
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expect(option.dialogue).toBeDefined();
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expect(option.dialogue).toStrictEqual({
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buttonLabel: `${namespace}:option.1.label`,
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buttonTooltip: `${namespace}:option.1.tooltip`,
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selected: [
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{
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text: `${namespace}:option.1.selected`,
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},
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],
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});
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});
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it("should NOT be selectable if the player doesn't have enough money", async () => {
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game.scene.money = 0;
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await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty);
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await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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const encounterPhase = scene.getCurrentPhase();
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expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
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const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
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vi.spyOn(mysteryEncounterPhase, "continueEncounter");
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vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
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vi.spyOn(scene.ui, "playError");
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await runSelectMysteryEncounterOption(game, 1);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
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expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
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expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
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expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
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});
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it("should get 3 turns to attack the Wobbuffet for a reward", async () => {
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scene.money = 20000;
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game.override.moveset([ Moves.TACKLE ]);
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await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty);
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await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }, true);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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expect(scene.getEnemyPokemon()?.species.speciesId).toBe(Species.WOBBUFFET);
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expect(scene.getEnemyPokemon()?.ivs).toEqual([ 0, 0, 0, 0, 0, 0 ]);
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expect(scene.getEnemyPokemon()?.nature).toBe(Nature.MILD);
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game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => {
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game.endPhase();
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});
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// Turn 1
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
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await game.phaseInterceptor.to(CommandPhase);
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// Turn 2
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
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await game.phaseInterceptor.to(CommandPhase);
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// Turn 3
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
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await game.phaseInterceptor.to(SelectModifierPhase, false);
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// Rewards
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expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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});
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it("should have no items in rewards if Wubboffet doesn't take enough damage", async () => {
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scene.money = 20000;
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await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty);
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await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }, true);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => {
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game.endPhase();
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});
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// Skip minigame
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scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0;
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
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await game.phaseInterceptor.to(SelectModifierPhase, false);
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// Rewards
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expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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await game.phaseInterceptor.run(SelectModifierPhase);
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expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
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const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
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expect(modifierSelectHandler.options.length).toEqual(0);
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});
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it("should have Wide Lens item in rewards if Wubboffet is at 15-33% HP remaining", async () => {
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scene.money = 20000;
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game.override.moveset([ Moves.SPLASH ]);
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await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty);
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await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }, true);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => {
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game.endPhase();
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});
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// Skip minigame
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const wobbuffet = scene.getEnemyPokemon()!;
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wobbuffet.hp = Math.floor(0.2 * wobbuffet.getMaxHp());
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scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0;
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
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await game.phaseInterceptor.to(SelectModifierPhase, false);
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// Rewards
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expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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await game.phaseInterceptor.run(SelectModifierPhase);
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expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
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const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
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expect(modifierSelectHandler.options.length).toEqual(1);
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expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toEqual("WIDE_LENS");
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});
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it("should have Scope Lens item in rewards if Wubboffet is at 3-15% HP remaining", async () => {
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scene.money = 20000;
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game.override.moveset([ Moves.SPLASH ]);
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await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty);
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await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }, true);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => {
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game.endPhase();
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});
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// Skip minigame
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const wobbuffet = scene.getEnemyPokemon()!;
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wobbuffet.hp = Math.floor(0.1 * wobbuffet.getMaxHp());
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scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0;
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
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await game.phaseInterceptor.to(SelectModifierPhase, false);
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// Rewards
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expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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await game.phaseInterceptor.run(SelectModifierPhase);
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expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
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const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
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expect(modifierSelectHandler.options.length).toEqual(1);
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expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toEqual("SCOPE_LENS");
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});
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it("should have Multi Lens item in rewards if Wubboffet is at <3% HP remaining", async () => {
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scene.money = 20000;
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game.override.moveset([ Moves.SPLASH ]);
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await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty);
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await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 }, true);
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expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => {
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game.endPhase();
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});
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// Skip minigame
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const wobbuffet = scene.getEnemyPokemon()!;
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wobbuffet.hp = 1;
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scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0;
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(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
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await game.phaseInterceptor.to(SelectModifierPhase, false);
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// Rewards
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expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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await game.phaseInterceptor.run(SelectModifierPhase);
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expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
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const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
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expect(modifierSelectHandler.options.length).toEqual(1);
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expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toEqual("MULTI_LENS");
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});
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});
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describe("Option 2 - Leave", () => {
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it("should leave encounter without battle", async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty);
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await runMysteryEncounterToEnd(game, 2);
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expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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});
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});
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});
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