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* Update egg-moves.ts * Update starters.ts cost changes * Update passives.ts * Update mystery-encounter-utils.test.ts
307 lines
11 KiB
TypeScript
307 lines
11 KiB
TypeScript
import type BattleScene from "#app/battle-scene";
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import { speciesStarterCosts } from "#app/data/balance/starters";
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import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
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import { getEncounterText, queueEncounterMessage, showEncounterDialogue, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
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import { getHighestLevelPlayerPokemon, getLowestLevelPlayerPokemon, getRandomPlayerPokemon, getRandomSpeciesByStarterCost, koPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
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import { getPokemonSpecies } from "#app/data/pokemon-species";
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import { Type } from "#enums/type";
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import { MessagePhase } from "#app/phases/message-phase";
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import GameManager from "#test/testUtils/gameManager";
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import { Species } from "#enums/species";
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import { StatusEffect } from "#enums/status-effect";
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import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Mystery Encounter Utils", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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scene = game.scene;
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initSceneWithoutEncounterPhase(game.scene, [ Species.ARCEUS, Species.MANAPHY ]);
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});
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describe("getRandomPlayerPokemon", () => {
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it("gets a random pokemon from player party", () => {
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// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
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game.override.seed("random");
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let result = getRandomPlayerPokemon();
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expect(result.species.speciesId).toBe(Species.MANAPHY);
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game.override.seed("random2");
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result = getRandomPlayerPokemon();
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expect(result.species.speciesId).toBe(Species.ARCEUS);
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});
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it("gets a fainted pokemon from player party if isAllowedInBattle is false", async () => {
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// Both pokemon fainted
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scene.getPlayerParty().forEach(p => {
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p.hp = 0;
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p.trySetStatus(StatusEffect.FAINT);
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void p.updateInfo();
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});
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// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
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game.override.seed("random");
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let result = getRandomPlayerPokemon();
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expect(result.species.speciesId).toBe(Species.MANAPHY);
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game.override.seed("random2");
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result = getRandomPlayerPokemon();
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expect(result.species.speciesId).toBe(Species.ARCEUS);
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});
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it("gets an unfainted legal pokemon from player party if isAllowed is true and isFainted is false", async () => {
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// Only faint 1st pokemon
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const party = scene.getPlayerParty();
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party[0].hp = 0;
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party[0].trySetStatus(StatusEffect.FAINT);
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await party[0].updateInfo();
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// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
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game.override.seed("random");
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let result = getRandomPlayerPokemon(true);
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expect(result.species.speciesId).toBe(Species.MANAPHY);
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game.override.seed("random2");
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result = getRandomPlayerPokemon(true);
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expect(result.species.speciesId).toBe(Species.MANAPHY);
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});
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it("returns last unfainted pokemon if doNotReturnLastAbleMon is false", async () => {
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// Only faint 1st pokemon
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const party = scene.getPlayerParty();
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party[0].hp = 0;
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party[0].trySetStatus(StatusEffect.FAINT);
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await party[0].updateInfo();
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// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
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game.override.seed("random");
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let result = getRandomPlayerPokemon(true, false);
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expect(result.species.speciesId).toBe(Species.MANAPHY);
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game.override.seed("random2");
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result = getRandomPlayerPokemon(true, false);
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expect(result.species.speciesId).toBe(Species.MANAPHY);
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});
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it("never returns last unfainted pokemon if doNotReturnLastAbleMon is true", async () => {
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// Only faint 1st pokemon
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const party = scene.getPlayerParty();
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party[0].hp = 0;
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party[0].trySetStatus(StatusEffect.FAINT);
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await party[0].updateInfo();
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// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
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game.override.seed("random");
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let result = getRandomPlayerPokemon(true, false, true);
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expect(result.species.speciesId).toBe(Species.ARCEUS);
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game.override.seed("random2");
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result = getRandomPlayerPokemon(true, false, true);
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expect(result.species.speciesId).toBe(Species.ARCEUS);
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});
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});
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describe("getHighestLevelPlayerPokemon", () => {
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it("gets highest level pokemon", () => {
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const party = scene.getPlayerParty();
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party[0].level = 100;
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const result = getHighestLevelPlayerPokemon();
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expect(result.species.speciesId).toBe(Species.ARCEUS);
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});
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it("gets highest level pokemon at different index", () => {
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const party = scene.getPlayerParty();
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party[1].level = 100;
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const result = getHighestLevelPlayerPokemon();
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expect(result.species.speciesId).toBe(Species.MANAPHY);
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});
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it("breaks ties by getting returning lower index", () => {
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const party = scene.getPlayerParty();
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party[0].level = 100;
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party[1].level = 100;
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const result = getHighestLevelPlayerPokemon();
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expect(result.species.speciesId).toBe(Species.ARCEUS);
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});
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it("returns highest level unfainted if unfainted is true", async () => {
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const party = scene.getPlayerParty();
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party[0].level = 100;
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party[0].hp = 0;
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party[0].trySetStatus(StatusEffect.FAINT);
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await party[0].updateInfo();
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party[1].level = 10;
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const result = getHighestLevelPlayerPokemon(true);
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expect(result.species.speciesId).toBe(Species.MANAPHY);
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});
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});
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describe("getLowestLevelPokemon", () => {
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it("gets lowest level pokemon", () => {
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const party = scene.getPlayerParty();
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party[0].level = 100;
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const result = getLowestLevelPlayerPokemon();
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expect(result.species.speciesId).toBe(Species.MANAPHY);
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});
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it("gets lowest level pokemon at different index", () => {
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const party = scene.getPlayerParty();
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party[1].level = 100;
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const result = getLowestLevelPlayerPokemon();
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expect(result.species.speciesId).toBe(Species.ARCEUS);
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});
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it("breaks ties by getting returning lower index", () => {
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const party = scene.getPlayerParty();
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party[0].level = 100;
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party[1].level = 100;
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const result = getLowestLevelPlayerPokemon();
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expect(result.species.speciesId).toBe(Species.ARCEUS);
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});
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it("returns lowest level unfainted if unfainted is true", async () => {
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const party = scene.getPlayerParty();
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party[0].level = 10;
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party[0].hp = 0;
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party[0].trySetStatus(StatusEffect.FAINT);
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await party[0].updateInfo();
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party[1].level = 100;
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const result = getLowestLevelPlayerPokemon(true);
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expect(result.species.speciesId).toBe(Species.MANAPHY);
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});
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});
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describe("getRandomSpeciesByStarterCost", () => {
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it("gets species for a starter tier", () => {
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const result = getRandomSpeciesByStarterCost(5);
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const pokeSpecies = getPokemonSpecies(result);
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expect(pokeSpecies.speciesId).toBe(result);
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expect(speciesStarterCosts[result]).toBe(5);
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});
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it("gets species for a starter tier range", () => {
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const result = getRandomSpeciesByStarterCost([ 5, 8 ]);
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const pokeSpecies = getPokemonSpecies(result);
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expect(pokeSpecies.speciesId).toBe(result);
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expect(speciesStarterCosts[result]).toBeGreaterThanOrEqual(5);
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expect(speciesStarterCosts[result]).toBeLessThanOrEqual(8);
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});
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it("excludes species from search", () => {
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// Only 9 tiers are: Kyogre, Groudon, Rayquaza, Arceus, Zacian, Koraidon, Miraidon, Terapagos
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const result = getRandomSpeciesByStarterCost(9, [ Species.KYOGRE, Species.GROUDON, Species.RAYQUAZA, Species.ARCEUS, Species.KORAIDON, Species.MIRAIDON, Species.TERAPAGOS ]);
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const pokeSpecies = getPokemonSpecies(result);
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expect(pokeSpecies.speciesId).toBe(Species.ZACIAN);
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});
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it("gets species of specified types", () => {
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// Only 9 tiers are: Kyogre, Groudon, Rayquaza, Arceus, Zacian, Koraidon, Miraidon, Terapagos
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const result = getRandomSpeciesByStarterCost(9, undefined, [ Type.GROUND ]);
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const pokeSpecies = getPokemonSpecies(result);
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expect(pokeSpecies.speciesId).toBe(Species.GROUDON);
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});
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});
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describe("koPlayerPokemon", () => {
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it("KOs a pokemon", () => {
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const party = scene.getPlayerParty();
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const arceus = party[0];
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arceus.hp = 100;
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expect(arceus.isAllowedInBattle()).toBe(true);
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koPlayerPokemon(arceus);
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expect(arceus.isAllowedInBattle()).toBe(false);
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});
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});
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describe("getTextWithEncounterDialogueTokens", () => {
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it("injects dialogue tokens and color styling", () => {
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scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
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scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
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const result = getEncounterText("mysteryEncounter:unit_test_dialogue");
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expect(result).toEqual("mysteryEncounter:unit_test_dialogue");
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});
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it("can perform nested dialogue token injection", () => {
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scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
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scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
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scene.currentBattle.mysteryEncounter.setDialogueToken("testvalue", "new");
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const result = getEncounterText("mysteryEncounter:unit_test_dialogue");
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expect(result).toEqual("mysteryEncounter:unit_test_dialogue");
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});
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});
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describe("queueEncounterMessage", () => {
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it("queues a message with encounter dialogue tokens", async () => {
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scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
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scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
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const spy = vi.spyOn(game.scene, "queueMessage");
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const phaseSpy = vi.spyOn(game.scene, "unshiftPhase");
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queueEncounterMessage("mysteryEncounter:unit_test_dialogue");
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expect(spy).toHaveBeenCalledWith("mysteryEncounter:unit_test_dialogue", null, true);
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expect(phaseSpy).toHaveBeenCalledWith(expect.any(MessagePhase));
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});
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});
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describe("showEncounterText", () => {
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it("showText with dialogue tokens", async () => {
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scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
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scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
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const spy = vi.spyOn(game.scene.ui, "showText");
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await showEncounterText("mysteryEncounter:unit_test_dialogue");
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expect(spy).toHaveBeenCalledWith("mysteryEncounter:unit_test_dialogue", null, expect.any(Function), 0, true, null);
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});
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});
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describe("showEncounterDialogue", () => {
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it("showText with dialogue tokens", async () => {
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scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
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scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
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const spy = vi.spyOn(game.scene.ui, "showDialogue");
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await showEncounterDialogue("mysteryEncounter:unit_test_dialogue", "mysteryEncounter:unit_test_dialogue");
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expect(spy).toHaveBeenCalledWith("mysteryEncounter:unit_test_dialogue", "mysteryEncounter:unit_test_dialogue", null, expect.any(Function), 0);
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});
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});
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});
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