pokerogue/test/ui/battle_info.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

56 lines
1.5 KiB
TypeScript

import { ExpGainsSpeed } from "#app/enums/exp-gains-speed";
import { Species } from "#app/enums/species";
import { ExpPhase } from "#app/phases/exp-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
vi.mock("../data/exp", ({}) => {
return {
getLevelRelExp: vi.fn(() => 1), //consistent levelRelExp
};
});
describe("UI - Battle Info", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.GUILLOTINE, Moves.SPLASH ])
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH)
.enemySpecies(Species.CATERPIE);
});
it.each([ ExpGainsSpeed.FAST, ExpGainsSpeed.FASTER, ExpGainsSpeed.SKIP ])(
"should increase exp gains animation by 2^%i",
async (expGainsSpeed) => {
game.settings.expGainsSpeed(expGainsSpeed);
vi.spyOn(Math, "pow");
await game.classicMode.startBattle([ Species.CHARIZARD ]);
game.move.select(Moves.SPLASH);
await game.doKillOpponents();
await game.phaseInterceptor.to(ExpPhase, true);
expect(Math.pow).not.toHaveBeenCalledWith(2, expGainsSpeed);
}
);
});