pokerogue/test/ui/starter-select.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

601 lines
30 KiB
TypeScript

import { Gender } from "#app/data/gender";
import { Nature } from "#enums/nature";
import { allSpecies } from "#app/data/pokemon-species";
import { GameModes } from "#app/game-mode";
import { EncounterPhase } from "#app/phases/encounter-phase";
import { SelectStarterPhase } from "#app/phases/select-starter-phase";
import type { TitlePhase } from "#app/phases/title-phase";
import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import type SaveSlotSelectUiHandler from "#app/ui/save-slot-select-ui-handler";
import type OptionSelectUiHandler from "#app/ui/settings/option-select-ui-handler";
import type StarterSelectUiHandler from "#app/ui/starter-select-ui-handler";
import { Mode } from "#app/ui/ui";
import { Abilities } from "#enums/abilities";
import { Button } from "#enums/buttons";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import i18next from "i18next";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("UI - Starter select", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
});
it("Bulbasaur - shiny - variant 2 male", async() => {
await game.importData("./test/testUtils/saves/everything.prsv");
const caughtCount = Object.keys(game.scene.gameData.dexData).filter((key) => {
const species = game.scene.gameData.dexData[key];
return species.caughtAttr !== 0n;
}).length;
expect(caughtCount).toBe(Object.keys(allSpecies).length);
await game.runToTitle();
game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
const currentPhase = game.scene.getCurrentPhase() as TitlePhase;
currentPhase.gameMode = GameModes.CLASSIC;
currentPhase.end();
});
game.onNextPrompt("SelectStarterPhase", Mode.STARTER_SELECT, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.RIGHT);
handler.processInput(Button.LEFT);
handler.processInput(Button.ACTION);
game.phaseInterceptor.unlock();
});
await game.phaseInterceptor.run(SelectStarterPhase);
let options: OptionSelectItem[] = [];
let optionSelectUiHandler: OptionSelectUiHandler | undefined;
await new Promise<void>((resolve) => {
game.onNextPrompt("SelectStarterPhase", Mode.OPTION_SELECT, () => {
optionSelectUiHandler = game.scene.ui.getHandler() as OptionSelectUiHandler;
options = optionSelectUiHandler.getOptionsWithScroll();
resolve();
});
});
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:addToParty"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:toggleIVs"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:manageMoves"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:useCandies"))).toBe(true);
expect(options.some(option => option.label === i18next.t("menu:cancel"))).toBe(true);
optionSelectUiHandler?.processInput(Button.ACTION);
await new Promise<void>((resolve) => {
game.onNextPrompt("SelectStarterPhase", Mode.STARTER_SELECT, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.SUBMIT);
});
game.onNextPrompt("SelectStarterPhase", Mode.CONFIRM, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.ACTION);
});
game.onNextPrompt("SelectStarterPhase", Mode.SAVE_SLOT, () => {
const saveSlotSelectUiHandler = game.scene.ui.getHandler() as SaveSlotSelectUiHandler;
saveSlotSelectUiHandler.processInput(Button.ACTION);
resolve();
});
});
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(Species.BULBASAUR);
expect(game.scene.getPlayerParty()[0].shiny).toBe(true);
expect(game.scene.getPlayerParty()[0].variant).toBe(2);
expect(game.scene.getPlayerParty()[0].gender).toBe(Gender.MALE);
}, 20000);
it("Bulbasaur - shiny - variant 2 female hardy overgrow", async() => {
await game.importData("./test/testUtils/saves/everything.prsv");
const caughtCount = Object.keys(game.scene.gameData.dexData).filter((key) => {
const species = game.scene.gameData.dexData[key];
return species.caughtAttr !== 0n;
}).length;
expect(caughtCount).toBe(Object.keys(allSpecies).length);
await game.runToTitle();
game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
const currentPhase = game.scene.getCurrentPhase() as TitlePhase;
currentPhase.gameMode = GameModes.CLASSIC;
currentPhase.end();
});
game.onNextPrompt("SelectStarterPhase", Mode.STARTER_SELECT, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.RIGHT);
handler.processInput(Button.LEFT);
handler.processInput(Button.CYCLE_GENDER);
handler.processInput(Button.ACTION);
game.phaseInterceptor.unlock();
});
await game.phaseInterceptor.run(SelectStarterPhase);
let options: OptionSelectItem[] = [];
let optionSelectUiHandler: OptionSelectUiHandler | undefined;
await new Promise<void>((resolve) => {
game.onNextPrompt("SelectStarterPhase", Mode.OPTION_SELECT, () => {
optionSelectUiHandler = game.scene.ui.getHandler() as OptionSelectUiHandler;
options = optionSelectUiHandler.getOptionsWithScroll();
resolve();
});
});
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:addToParty"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:toggleIVs"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:manageMoves"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:useCandies"))).toBe(true);
expect(options.some(option => option.label === i18next.t("menu:cancel"))).toBe(true);
optionSelectUiHandler?.processInput(Button.ACTION);
await new Promise<void>((resolve) => {
game.onNextPrompt("SelectStarterPhase", Mode.STARTER_SELECT, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.SUBMIT);
});
game.onNextPrompt("SelectStarterPhase", Mode.CONFIRM, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.ACTION);
});
game.onNextPrompt("SelectStarterPhase", Mode.SAVE_SLOT, () => {
const saveSlotSelectUiHandler = game.scene.ui.getHandler() as SaveSlotSelectUiHandler;
saveSlotSelectUiHandler.processInput(Button.ACTION);
resolve();
});
});
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(Species.BULBASAUR);
expect(game.scene.getPlayerParty()[0].shiny).toBe(true);
expect(game.scene.getPlayerParty()[0].variant).toBe(2);
expect(game.scene.getPlayerParty()[0].nature).toBe(Nature.HARDY);
expect(game.scene.getPlayerParty()[0].getAbility().id).toBe(Abilities.OVERGROW);
}, 20000);
it("Bulbasaur - shiny - variant 2 female lonely chlorophyl", async() => {
await game.importData("./test/testUtils/saves/everything.prsv");
const caughtCount = Object.keys(game.scene.gameData.dexData).filter((key) => {
const species = game.scene.gameData.dexData[key];
return species.caughtAttr !== 0n;
}).length;
expect(caughtCount).toBe(Object.keys(allSpecies).length);
await game.runToTitle();
game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
const currentPhase = game.scene.getCurrentPhase() as TitlePhase;
currentPhase.gameMode = GameModes.CLASSIC;
currentPhase.end();
});
game.onNextPrompt("SelectStarterPhase", Mode.STARTER_SELECT, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.RIGHT);
handler.processInput(Button.LEFT);
handler.processInput(Button.CYCLE_GENDER);
handler.processInput(Button.CYCLE_NATURE);
handler.processInput(Button.CYCLE_ABILITY);
handler.processInput(Button.ACTION);
game.phaseInterceptor.unlock();
});
await game.phaseInterceptor.run(SelectStarterPhase);
let options: OptionSelectItem[] = [];
let optionSelectUiHandler: OptionSelectUiHandler | undefined;
await new Promise<void>((resolve) => {
game.onNextPrompt("SelectStarterPhase", Mode.OPTION_SELECT, () => {
optionSelectUiHandler = game.scene.ui.getHandler() as OptionSelectUiHandler;
options = optionSelectUiHandler.getOptionsWithScroll();
resolve();
});
});
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:addToParty"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:toggleIVs"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:manageMoves"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:useCandies"))).toBe(true);
expect(options.some(option => option.label === i18next.t("menu:cancel"))).toBe(true);
optionSelectUiHandler?.processInput(Button.ACTION);
await new Promise<void>((resolve) => {
game.onNextPrompt("SelectStarterPhase", Mode.STARTER_SELECT, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.SUBMIT);
});
game.onNextPrompt("SelectStarterPhase", Mode.CONFIRM, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.ACTION);
});
game.onNextPrompt("SelectStarterPhase", Mode.SAVE_SLOT, () => {
const saveSlotSelectUiHandler = game.scene.ui.getHandler() as SaveSlotSelectUiHandler;
saveSlotSelectUiHandler.processInput(Button.ACTION);
resolve();
});
});
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(Species.BULBASAUR);
expect(game.scene.getPlayerParty()[0].shiny).toBe(true);
expect(game.scene.getPlayerParty()[0].variant).toBe(2);
expect(game.scene.getPlayerParty()[0].gender).toBe(Gender.FEMALE);
expect(game.scene.getPlayerParty()[0].nature).toBe(Nature.LONELY);
expect(game.scene.getPlayerParty()[0].getAbility().id).toBe(Abilities.CHLOROPHYLL);
}, 20000);
it("Bulbasaur - shiny - variant 2 female", async() => {
await game.importData("./test/testUtils/saves/everything.prsv");
const caughtCount = Object.keys(game.scene.gameData.dexData).filter((key) => {
const species = game.scene.gameData.dexData[key];
return species.caughtAttr !== 0n;
}).length;
expect(caughtCount).toBe(Object.keys(allSpecies).length);
await game.runToTitle();
game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
const currentPhase = game.scene.getCurrentPhase() as TitlePhase;
currentPhase.gameMode = GameModes.CLASSIC;
currentPhase.end();
});
game.onNextPrompt("SelectStarterPhase", Mode.STARTER_SELECT, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.RIGHT);
handler.processInput(Button.LEFT);
handler.processInput(Button.CYCLE_GENDER);
handler.processInput(Button.ACTION);
game.phaseInterceptor.unlock();
});
await game.phaseInterceptor.run(SelectStarterPhase);
let options: OptionSelectItem[] = [];
let optionSelectUiHandler: OptionSelectUiHandler | undefined;
await new Promise<void>((resolve) => {
game.onNextPrompt("SelectStarterPhase", Mode.OPTION_SELECT, () => {
optionSelectUiHandler = game.scene.ui.getHandler() as OptionSelectUiHandler;
options = optionSelectUiHandler.getOptionsWithScroll();
resolve();
});
});
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:addToParty"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:toggleIVs"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:manageMoves"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:useCandies"))).toBe(true);
expect(options.some(option => option.label === i18next.t("menu:cancel"))).toBe(true);
optionSelectUiHandler?.processInput(Button.ACTION);
await new Promise<void>((resolve) => {
game.onNextPrompt("SelectStarterPhase", Mode.STARTER_SELECT, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.SUBMIT);
});
game.onNextPrompt("SelectStarterPhase", Mode.CONFIRM, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.ACTION);
});
game.onNextPrompt("SelectStarterPhase", Mode.SAVE_SLOT, () => {
const saveSlotSelectUiHandler = game.scene.ui.getHandler() as SaveSlotSelectUiHandler;
saveSlotSelectUiHandler.processInput(Button.ACTION);
resolve();
});
});
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(Species.BULBASAUR);
expect(game.scene.getPlayerParty()[0].shiny).toBe(true);
expect(game.scene.getPlayerParty()[0].variant).toBe(2);
expect(game.scene.getPlayerParty()[0].gender).toBe(Gender.FEMALE);
}, 20000);
it("Bulbasaur - not shiny", async() => {
await game.importData("./test/testUtils/saves/everything.prsv");
const caughtCount = Object.keys(game.scene.gameData.dexData).filter((key) => {
const species = game.scene.gameData.dexData[key];
return species.caughtAttr !== 0n;
}).length;
expect(caughtCount).toBe(Object.keys(allSpecies).length);
await game.runToTitle();
game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
const currentPhase = game.scene.getCurrentPhase() as TitlePhase;
currentPhase.gameMode = GameModes.CLASSIC;
currentPhase.end();
});
game.onNextPrompt("SelectStarterPhase", Mode.STARTER_SELECT, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.RIGHT);
handler.processInput(Button.LEFT);
handler.processInput(Button.ACTION);
handler.processInput(Button.CYCLE_SHINY);
game.phaseInterceptor.unlock();
});
await game.phaseInterceptor.run(SelectStarterPhase);
let options: OptionSelectItem[] = [];
let optionSelectUiHandler: OptionSelectUiHandler | undefined;
await new Promise<void>((resolve) => {
game.onNextPrompt("SelectStarterPhase", Mode.OPTION_SELECT, () => {
optionSelectUiHandler = game.scene.ui.getHandler() as OptionSelectUiHandler;
options = optionSelectUiHandler.getOptionsWithScroll();
resolve();
});
});
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:addToParty"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:toggleIVs"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:manageMoves"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:useCandies"))).toBe(true);
expect(options.some(option => option.label === i18next.t("menu:cancel"))).toBe(true);
optionSelectUiHandler?.processInput(Button.ACTION);
await new Promise<void>((resolve) => {
game.onNextPrompt("SelectStarterPhase", Mode.STARTER_SELECT, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.SUBMIT);
});
game.onNextPrompt("SelectStarterPhase", Mode.CONFIRM, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.ACTION);
});
game.onNextPrompt("SelectStarterPhase", Mode.SAVE_SLOT, () => {
const saveSlotSelectUiHandler = game.scene.ui.getHandler() as SaveSlotSelectUiHandler;
saveSlotSelectUiHandler.processInput(Button.ACTION);
resolve();
});
});
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(Species.BULBASAUR);
expect(game.scene.getPlayerParty()[0].shiny).toBe(false);
expect(game.scene.getPlayerParty()[0].variant).toBe(0);
}, 20000);
it("Bulbasaur - shiny - variant 1", async() => {
await game.importData("./test/testUtils/saves/everything.prsv");
const caughtCount = Object.keys(game.scene.gameData.dexData).filter((key) => {
const species = game.scene.gameData.dexData[key];
return species.caughtAttr !== 0n;
}).length;
expect(caughtCount).toBe(Object.keys(allSpecies).length);
await game.runToTitle();
game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
const currentPhase = game.scene.getCurrentPhase() as TitlePhase;
currentPhase.gameMode = GameModes.CLASSIC;
currentPhase.end();
});
game.onNextPrompt("SelectStarterPhase", Mode.STARTER_SELECT, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.RIGHT);
handler.processInput(Button.LEFT);
handler.processInput(Button.CYCLE_SHINY);
handler.processInput(Button.CYCLE_SHINY);
handler.processInput(Button.CYCLE_SHINY);
handler.processInput(Button.ACTION);
game.phaseInterceptor.unlock();
});
await game.phaseInterceptor.run(SelectStarterPhase);
let options: OptionSelectItem[] = [];
let optionSelectUiHandler: OptionSelectUiHandler | undefined;
await new Promise<void>((resolve) => {
game.onNextPrompt("SelectStarterPhase", Mode.OPTION_SELECT, () => {
optionSelectUiHandler = game.scene.ui.getHandler() as OptionSelectUiHandler;
options = optionSelectUiHandler.getOptionsWithScroll();
resolve();
});
});
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:addToParty"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:toggleIVs"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:manageMoves"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:useCandies"))).toBe(true);
expect(options.some(option => option.label === i18next.t("menu:cancel"))).toBe(true);
optionSelectUiHandler?.processInput(Button.ACTION);
await new Promise<void>((resolve) => {
game.onNextPrompt("SelectStarterPhase", Mode.STARTER_SELECT, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.SUBMIT);
});
game.onNextPrompt("SelectStarterPhase", Mode.CONFIRM, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.ACTION);
});
game.onNextPrompt("SelectStarterPhase", Mode.SAVE_SLOT, () => {
const saveSlotSelectUiHandler = game.scene.ui.getHandler() as SaveSlotSelectUiHandler;
saveSlotSelectUiHandler.processInput(Button.ACTION);
resolve();
});
});
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(Species.BULBASAUR);
expect(game.scene.getPlayerParty()[0].shiny).toBe(true);
expect(game.scene.getPlayerParty()[0].variant).toBe(1);
}, 20000);
it("Bulbasaur - shiny - variant 0", async() => {
await game.importData("./test/testUtils/saves/everything.prsv");
const caughtCount = Object.keys(game.scene.gameData.dexData).filter((key) => {
const species = game.scene.gameData.dexData[key];
return species.caughtAttr !== 0n;
}).length;
expect(caughtCount).toBe(Object.keys(allSpecies).length);
await game.runToTitle();
game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
const currentPhase = game.scene.getCurrentPhase() as TitlePhase;
currentPhase.gameMode = GameModes.CLASSIC;
currentPhase.end();
});
game.onNextPrompt("SelectStarterPhase", Mode.STARTER_SELECT, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.RIGHT);
handler.processInput(Button.LEFT);
handler.processInput(Button.CYCLE_SHINY);
handler.processInput(Button.CYCLE_SHINY);
handler.processInput(Button.ACTION);
game.phaseInterceptor.unlock();
});
await game.phaseInterceptor.run(SelectStarterPhase);
let options: OptionSelectItem[] = [];
let optionSelectUiHandler: OptionSelectUiHandler | undefined;
await new Promise<void>((resolve) => {
game.onNextPrompt("SelectStarterPhase", Mode.OPTION_SELECT, () => {
optionSelectUiHandler = game.scene.ui.getHandler() as OptionSelectUiHandler;
options = optionSelectUiHandler.getOptionsWithScroll();
resolve();
});
});
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:addToParty"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:toggleIVs"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:manageMoves"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:useCandies"))).toBe(true);
expect(options.some(option => option.label === i18next.t("menu:cancel"))).toBe(true);
optionSelectUiHandler?.processInput(Button.ACTION);
await new Promise<void>((resolve) => {
game.onNextPrompt("SelectStarterPhase", Mode.STARTER_SELECT, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.SUBMIT);
});
game.onNextPrompt("SelectStarterPhase", Mode.CONFIRM, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.ACTION);
});
game.onNextPrompt("SelectStarterPhase", Mode.SAVE_SLOT, () => {
const saveSlotSelectUiHandler = game.scene.ui.getHandler() as SaveSlotSelectUiHandler;
saveSlotSelectUiHandler.processInput(Button.ACTION);
resolve();
});
});
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(Species.BULBASAUR);
expect(game.scene.getPlayerParty()[0].shiny).toBe(true);
expect(game.scene.getPlayerParty()[0].variant).toBe(0);
}, 20000);
it("Check if first pokemon in party is caterpie from gen 1 and 1rd row, 3rd column", async() => {
await game.importData("./test/testUtils/saves/everything.prsv");
const caughtCount = Object.keys(game.scene.gameData.dexData).filter((key) => {
const species = game.scene.gameData.dexData[key];
return species.caughtAttr !== 0n;
}).length;
expect(caughtCount).toBe(Object.keys(allSpecies).length);
await game.runToTitle();
game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
const currentPhase = game.scene.getCurrentPhase() as TitlePhase;
currentPhase.gameMode = GameModes.CLASSIC;
currentPhase.end();
});
game.onNextPrompt("SelectStarterPhase", Mode.STARTER_SELECT, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.RIGHT);
handler.processInput(Button.RIGHT);
handler.processInput(Button.RIGHT);
handler.processInput(Button.ACTION);
game.phaseInterceptor.unlock();
});
await game.phaseInterceptor.run(SelectStarterPhase);
let options: OptionSelectItem[] = [];
let optionSelectUiHandler: OptionSelectUiHandler | undefined;
await new Promise<void>((resolve) => {
game.onNextPrompt("SelectStarterPhase", Mode.OPTION_SELECT, () => {
optionSelectUiHandler = game.scene.ui.getHandler() as OptionSelectUiHandler;
options = optionSelectUiHandler.getOptionsWithScroll();
resolve();
});
});
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:addToParty"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:toggleIVs"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:manageMoves"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:useCandies"))).toBe(true);
expect(options.some(option => option.label === i18next.t("menu:cancel"))).toBe(true);
optionSelectUiHandler?.processInput(Button.ACTION);
let starterSelectUiHandler: StarterSelectUiHandler;
await new Promise<void>((resolve) => {
game.onNextPrompt("SelectStarterPhase", Mode.STARTER_SELECT, () => {
starterSelectUiHandler = game.scene.ui.getHandler() as StarterSelectUiHandler;
starterSelectUiHandler.processInput(Button.SUBMIT);
resolve();
});
});
// expect(starterSelectUiHandler.starterGens[0]).toBe(0);
// expect(starterSelectUiHandler.starterCursors[0]).toBe(3);
// expect(starterSelectUiHandler.cursorObj.x).toBe(132 + 4 * 18);
// expect(starterSelectUiHandler.cursorObj.y).toBe(10);
game.onNextPrompt("SelectStarterPhase", Mode.CONFIRM, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.ACTION);
});
game.onNextPrompt("SelectStarterPhase", Mode.SAVE_SLOT, () => {
const saveSlotSelectUiHandler = game.scene.ui.getHandler() as SaveSlotSelectUiHandler;
saveSlotSelectUiHandler.processInput(Button.ACTION);
});
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(Species.CATERPIE);
}, 20000);
it("Check if first pokemon in party is nidoran_m from gen 1 and 2nd row, 4th column (cursor (9+4)-1)", async() => {
await game.importData("./test/testUtils/saves/everything.prsv");
const caughtCount = Object.keys(game.scene.gameData.dexData).filter((key) => {
const species = game.scene.gameData.dexData[key];
return species.caughtAttr !== 0n;
}).length;
expect(caughtCount).toBe(Object.keys(allSpecies).length);
await game.runToTitle();
game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
const currentPhase = game.scene.getCurrentPhase() as TitlePhase;
currentPhase.gameMode = GameModes.CLASSIC;
currentPhase.end();
});
game.onNextPrompt("SelectStarterPhase", Mode.STARTER_SELECT, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.RIGHT);
handler.processInput(Button.RIGHT);
handler.processInput(Button.RIGHT);
handler.processInput(Button.DOWN);
handler.processInput(Button.ACTION);
game.phaseInterceptor.unlock();
});
await game.phaseInterceptor.run(SelectStarterPhase);
let options: OptionSelectItem[] = [];
let optionSelectUiHandler: OptionSelectUiHandler | undefined;
await new Promise<void>((resolve) => {
game.onNextPrompt("SelectStarterPhase", Mode.OPTION_SELECT, () => {
optionSelectUiHandler = game.scene.ui.getHandler() as OptionSelectUiHandler;
options = optionSelectUiHandler.getOptionsWithScroll();
resolve();
});
});
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:addToParty"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:toggleIVs"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:manageMoves"))).toBe(true);
expect(options.some(option => option.label === i18next.t("starterSelectUiHandler:useCandies"))).toBe(true);
expect(options.some(option => option.label === i18next.t("menu:cancel"))).toBe(true);
optionSelectUiHandler?.processInput(Button.ACTION);
let starterSelectUiHandler: StarterSelectUiHandler | undefined;
await new Promise<void>((resolve) => {
game.onNextPrompt("SelectStarterPhase", Mode.STARTER_SELECT, () => {
starterSelectUiHandler = game.scene.ui.getHandler() as StarterSelectUiHandler;
starterSelectUiHandler.processInput(Button.SUBMIT);
resolve();
});
});
expect(starterSelectUiHandler?.starterSpecies.length).toBe(1);
expect(starterSelectUiHandler?.starterSpecies[0].generation).toBe(1);
expect(starterSelectUiHandler?.starterSpecies[0].speciesId).toBe(32);
expect(starterSelectUiHandler?.cursorObj.x).toBe(53);
expect(starterSelectUiHandler?.cursorObj.y).toBe(31);
game.onNextPrompt("SelectStarterPhase", Mode.CONFIRM, () => {
const handler = game.scene.ui.getHandler() as StarterSelectUiHandler;
handler.processInput(Button.ACTION);
});
game.onNextPrompt("SelectStarterPhase", Mode.SAVE_SLOT, () => {
const saveSlotSelectUiHandler = game.scene.ui.getHandler() as SaveSlotSelectUiHandler;
saveSlotSelectUiHandler.processInput(Button.ACTION);
});
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(Species.NIDORAN_M);
}, 20000);
});