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* Updated admin panel to allow the concept of unlinking accounts * Don't look too hard at this commit, nothing to see here * Admin stuff * Fixed linking and unlinking and updated menu options * Undid some changes and cleaned up some code * Updated some logic and added some comments * Updates to admin panel logic * Stupid promises everyone hates them and they deserver to die * Promise stuff still * Promises working thanks to Ydarissep on discord - pushing with debug code before it decides to stop working again * Removed debugging code * All discord functionality seems to be working here?? Not sure what happened but yay * Fixed up some bugs and code * Added registered date to the panel * Fixed and updated some minor error message related stuff * Minor changes * Fixed some minor bugs, made the save related errors have error codes, and added updated icons * Updated search field error * Missed a couple of things to push * Fixed linting and doc errors * Revert dev related code and clean up dev comments * Reverting utils * Updating front end to match back end from Pancakes' comments * make getFields and getInputFieldConfigs a single function of FormUiHandler * remove outdated doc * Apply suggestions from code review Moka review changes Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com> * Added docs * eslint fixes * Fixed error not showing up in certain conditions --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: MokaStitcher <millennium.stitcher@gmail.com> Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com> Co-authored-by: innerthunder <brandonerickson98@gmail.com>
151 lines
5.6 KiB
TypeScript
151 lines
5.6 KiB
TypeScript
import { FormModalUiHandler, InputFieldConfig } from "./form-modal-ui-handler";
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import { ModalConfig } from "./modal-ui-handler";
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import i18next from "i18next";
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import { PlayerPokemon } from "#app/field/pokemon";
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import { OptionSelectItem } from "./abstact-option-select-ui-handler";
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import { isNullOrUndefined } from "#app/utils";
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import { Mode } from "./ui";
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export default class TestDialogueUiHandler extends FormModalUiHandler {
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keys: string[];
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constructor(scene, mode) {
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super(scene, mode);
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}
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setup() {
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super.setup();
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const flattenKeys = (object?: any, topKey?: string, midleKey?: string[]): Array<any> => {
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return Object.keys(object ?? {}).map((t, i) => {
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const value = Object.values(object)[i];
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if (typeof value === "object" && !isNullOrUndefined(value)) { // we check for not null or undefined here because if the language json file has a null key, the typeof will still be an object, but that object will be null, causing issues
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// If the value is an object, execute the same process
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// si el valor es un objeto ejecuta el mismo proceso
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return flattenKeys(value, topKey ?? t, topKey ? midleKey ? [ ...midleKey, t ] : [ t ] : undefined).filter((t) => t.length > 0);
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} else if (typeof value === "string" || isNullOrUndefined(value)) { // we check for null or undefined here as per above - the typeof is still an object but the value is null so we need to exit out of this and pass the null key
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// Return in the format expected by i18next
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return midleKey ? `${topKey}:${midleKey.map((m) => m).join(".")}.${t}` : `${topKey}:${t}`;
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}
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}).filter((t) => t);
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};
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const keysInArrays = flattenKeys(i18next.getDataByLanguage(String(i18next.resolvedLanguage))).filter((t) => t.length > 0); // Array of arrays
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const keys = keysInArrays.flat(Infinity).map(String); // One array of string
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this.keys = keys;
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}
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getModalTitle(config?: ModalConfig): string {
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return "Test Dialogue";
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}
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getWidth(config?: ModalConfig): number {
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return 300;
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}
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getMargin(config?: ModalConfig): [number, number, number, number] {
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return [ 0, 0, 48, 0 ];
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}
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getButtonLabels(config?: ModalConfig): string[] {
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return [ "Check", "Cancel" ];
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}
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getReadableErrorMessage(error: string): string {
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const colonIndex = error?.indexOf(":");
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if (colonIndex > 0) {
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error = error.slice(0, colonIndex);
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}
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return super.getReadableErrorMessage(error);
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}
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override getInputFieldConfigs(): InputFieldConfig[] {
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return [{ label: "Dialogue" }];
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}
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show(args: any[]): boolean {
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const ui = this.getUi();
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const hasTitle = !!this.getModalTitle();
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this.updateFields(this.getInputFieldConfigs(), hasTitle);
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this.updateContainer(args[0] as ModalConfig);
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const input = this.inputs[0];
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input.setMaxLength(255);
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input.on("keydown", (inputObject, evt: KeyboardEvent) => {
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if ([ "escape", "space" ].some((v) => v === evt.key.toLowerCase() || v === evt.code.toLowerCase()) && ui.getMode() === Mode.AUTO_COMPLETE) {
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// Delete autocomplete list and recovery focus.
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inputObject.on("blur", () => inputObject.node.focus(), { once: true });
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ui.revertMode();
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}
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});
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input.on("textchange", (inputObject, evt: InputEvent) => {
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// Delete autocomplete.
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if (ui.getMode() === Mode.AUTO_COMPLETE) {
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ui.revertMode();
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}
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let options: OptionSelectItem[] = [];
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const splitArr = inputObject.text.split(" ");
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const filteredKeys = this.keys.filter((command) => command.toLowerCase().includes(splitArr[splitArr.length - 1].toLowerCase()));
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if (inputObject.text !== "" && filteredKeys.length > 0) {
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// if performance is required, you could reduce the number of total results by changing the slice below to not have all ~8000 inputs going
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options = filteredKeys.slice(0).map((value) => {
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return {
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label: value,
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handler: () => {
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// this is here to make sure that if you try to backspace then enter, the last known evt.data (backspace) is picked up
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// this is because evt.data is null for backspace, so without this, the autocomplete windows just closes
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if (!isNullOrUndefined(evt.data) || evt.inputType?.toLowerCase() === "deletecontentbackward") {
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const separatedArray = inputObject.text.split(" ");
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separatedArray[separatedArray.length - 1] = value;
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inputObject.setText(separatedArray.join(" "));
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}
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ui.revertMode();
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return true;
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}
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};
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});
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}
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if (options.length > 0) {
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const modalOpts = {
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options: options,
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maxOptions: 5,
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modalContainer: this.modalContainer
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};
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ui.setOverlayMode(Mode.AUTO_COMPLETE, modalOpts);
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}
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});
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if (super.show(args)) {
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const config = args[0] as ModalConfig;
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this.inputs[0].resize(1150, 116);
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this.inputContainers[0].list[0].width = 200;
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if (args[1] && typeof (args[1] as PlayerPokemon).getNameToRender === "function") {
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this.inputs[0].text = (args[1] as PlayerPokemon).getNameToRender();
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} else {
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this.inputs[0].text = args[1];
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}
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this.submitAction = (_) => {
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if (ui.getMode() === Mode.TEST_DIALOGUE) {
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this.sanitizeInputs();
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const sanitizedName = btoa(unescape(encodeURIComponent(this.inputs[0].text)));
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config.buttonActions[0](sanitizedName);
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return true;
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}
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return false;
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};
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return true;
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}
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return false;
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}
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}
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