pokerogue/src/ui/egg-hatch-scene-handler.ts
flx-sta 2bd07cb84e
fix and optimize imports (#4061)
- remove any `.js` extension imports
- remove unncessary dynamic imports of `modifier.ts` file. The file was being imported statically & dynamically. Made it pure static
- increase vite chunk-size warning limit

Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-07 21:37:37 -07:00

67 lines
1.7 KiB
TypeScript

import BattleScene from "../battle-scene";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import {Button} from "#enums/buttons";
import { EggHatchPhase } from "#app/phases/egg-hatch-phase";
export default class EggHatchSceneHandler extends UiHandler {
public eggHatchContainer: Phaser.GameObjects.Container;
/**
* Allows subscribers to listen for events
*
* Current Events:
* - {@linkcode EggEventType.EGG_COUNT_CHANGED} {@linkcode EggCountChangedEvent}
*/
public readonly eventTarget: EventTarget = new EventTarget();
constructor(scene: BattleScene) {
super(scene, Mode.EGG_HATCH_SCENE);
}
setup() {
this.eggHatchContainer = this.scene.add.container(0, -this.scene.game.canvas.height / 6);
this.scene.fieldUI.add(this.eggHatchContainer);
const eggLightraysAnimFrames = this.scene.anims.generateFrameNames("egg_lightrays", { start: 0, end: 3 });
if (!(this.scene.anims.exists("egg_lightrays"))) {
this.scene.anims.create({
key: "egg_lightrays",
frames: eggLightraysAnimFrames,
frameRate: 32
});
}
}
show(_args: any[]): boolean {
super.show(_args);
this.getUi().showText("", 0);
this.scene.setModifiersVisible(false);
return true;
}
processInput(button: Button): boolean {
if (button === Button.ACTION || button === Button.CANCEL) {
const phase = this.scene.getCurrentPhase();
if (phase instanceof EggHatchPhase && phase.trySkip()) {
return true;
}
}
return this.scene.ui.getMessageHandler().processInput(button);
}
setCursor(_cursor: integer): boolean {
return false;
}
clear() {
super.clear();
this.eggHatchContainer.removeAll(true);
this.getUi().hideTooltip();
}
}