pokerogue/src/locales/zh_CN/ability.ts
mercurius-00 a48a12ec0b
Add wordwrap to Chinese words (#670)
Since Phaser.Text's wordwrap doesn't work with Chinese words, ''\n' has been added to move.ts and ability.ts
2024-05-09 00:20:01 -05:00

1245 lines
40 KiB
TypeScript

import { AbilityTranslationEntries } from "#app/plugins/i18n.js";
export const ability: AbilityTranslationEntries = {
stench: {
name: "恶臭",
description: "通过释放臭臭的气味,在攻击的时候,有时会使对手畏缩。",
},
drizzle: {
name: "降雨",
description: "出场时,会将天气变为下雨。",
},
speedBoost: {
name: "加速",
description: "每一回合速度会变快。",
},
battleArmor: {
name: "战斗盔甲",
description: "被坚硬的甲壳守护着,不会被对手的攻击击中要害。",
},
sturdy: {
name: "结实",
description: "在HP全满时,即使受到招式攻击,也不会被一击打倒。一击必杀的招式也没有效果。",
},
damp: {
name: "湿气",
description: "通过把周围都弄湿,使谁都无法使用自爆等爆炸类的招式。",
},
limber: {
name: "柔软",
description: "因为身体柔软,不会变为麻痹状态。",
},
sandVeil: {
name: "沙隐",
description: "在沙暴的时候,闪避率会提高。",
},
static: {
name: "静电",
description: "身上带有静电,有时会让接触到的对手麻痹。",
},
voltAbsorb: {
name: "蓄电",
description: "受到电属性的招式攻击时,不会受到伤害,而是会回复。",
},
waterAbsorb: {
name: "储水",
description: "受到水属性的招式攻击时,不会受到伤害,而是会回复。",
},
oblivious: {
name: "迟钝",
description: "因为感觉迟钝,不会变为着迷和被挑衅状态。对威吓也毫不动摇。",
},
cloudNine: {
name: "无关天气",
description: "任何天气的影响都会消失。",
},
compoundEyes: {
name: "复眼",
description: "因为拥有复眼,招式的命中率会提高。",
},
insomnia: {
name: "不眠",
description: "因为有着睡不着的体质,所以不会陷入睡眠状态。",
},
colorChange: {
name: "变色",
description: "自己的属性会变为从对手处所受招式的属性。",
},
immunity: {
name: "免疫",
description: "因为体内拥有免疫能力,不会变为中毒状态。",
},
flashFire: {
name: "引火",
description: "受到火属性的招式攻击时,吸收火焰,自己使出的火属性招式会变强。",
},
shieldDust: {
name: "鳞粉",
description: "被鳞粉守护着,不会受到招式的追加效果影响。",
},
ownTempo: {
name: "我行我素",
description: "因为我行我素,不会变为混乱状态。对威吓也毫不动摇。",
},
suctionCups: {
name: "吸盘",
description: "用吸盘牢牢贴在地面上,让替换宝可梦的招式和道具无效。",
},
intimidate: {
name: "威吓",
description: "出场时威吓对手,让其退缩,降低对手的攻击。",
},
shadowTag: {
name: "踩影",
description: "踩住对手的影子使其无法逃走或替换。",
},
roughSkin: {
name: "粗糙皮肤",
description: "受到攻击时,用粗糙的皮肤弄伤接触到自己的对手。",
},
wonderGuard: {
name: "神奇守护",
description: "不可思议的力量,只有效果绝佳的招式才能击中。",
},
levitate: {
name: "飘浮",
description: "从地面浮起,从而不会受到地面属性招式的攻击。",
},
effectSpore: {
name: "孢子",
description: "受到攻击时,有时会把接触到自己的对手变为中毒、麻痹或睡眠状态。",
},
synchronize: {
name: "同步",
description: "将自己的中毒、麻痹或灼伤状态传染给对手。",
},
clearBody: {
name: "恒净之躯",
description: "不会因为对手的招式或特性而被降低能力。",
},
naturalCure: {
name: "自然回复",
description: "回到同行队伍后,异常状态就会被治愈。",
},
lightningRod: {
name: "避雷针",
description: "将电属性的招式吸引到自己身上,不会受到伤害,而是会提高特攻。",
},
sereneGrace: {
name: "天恩",
description: "托天恩的福,招式的追加效果容易出现。",
},
swiftSwim: {
name: "悠游自如",
description: "下雨天气时,速度会提高。",
},
chlorophyll: {
name: "叶绿素",
description: "晴朗天气时,速度会提高。",
},
illuminate: {
name: "发光",
description: "通过让周围变亮来保持命中率不会被降低。",
},
trace: {
name: "复制",
description: "出场时,复制对手的特性,变为与之相同的特性。",
},
hugePower: {
name: "大力士",
description: "物理攻击的威力会变为2倍。",
},
poisonPoint: {
name: "毒刺",
description: "有时会让接触到自己的对手变为中毒状态。",
},
innerFocus: {
name: "精神力",
description: "拥有经过锻炼的精神,而不会因对手的攻击而畏缩。对威吓也毫不动摇。",
},
magmaArmor: {
name: "熔岩铠甲",
description: "将炽热的熔岩覆盖在身上,不会变为冰冻状态。",
},
waterVeil: {
name: "水幕",
description: "将水幕裹在身上,不会变为灼伤状态。",
},
magnetPull: {
name: "磁力",
description: "用磁力吸住钢属性的宝可梦,使其无法逃走。",
},
soundproof: {
name: "隔音",
description: "通过屏蔽声音,不受到声音招式的影响。",
},
rainDish: {
name: "雨盘",
description: "下雨天气时,会缓缓回复HP。",
},
sandStream: {
name: "扬沙",
description: "出场时,会把天气变为沙暴。",
},
pressure: {
name: "压迫感",
description: "给予对手压迫感,大量减少其使用招式的PP。",
},
thickFat: {
name: "厚脂肪",
description: "因为被厚厚的脂肪保护着,会让火属性和冰属性的招式伤害减半。",
},
earlyBird: {
name: "早起",
description: "即使变为睡眠状态,也能以2倍的速度提早醒来。",
},
flameBody: {
name: "火焰之躯",
description: "有时会让接触到自己的对手变为灼伤状态。",
},
runAway: {
name: "逃跑",
description: "一定能从野生宝可梦那儿逃走。",
},
keenEye: {
name: "锐利目光",
description: "多亏了锐利的目光,命中率不会被降低。",
},
hyperCutter: {
name: "怪力钳",
description: "因为拥有以力量自豪的钳子,不会被对手降低攻击。",
},
pickup: {
name: "捡拾",
description: "有时会捡来对手用过的道具,冒险过程中也会捡到。",
},
truant: {
name: "懒惰",
description: "如果使出招式,下一回合就会休息。",
},
hustle: {
name: "活力",
description: "自己的攻击变高,但命中率会降低。",
},
cuteCharm: {
name: "迷人之躯",
description: "有时会让接触到自己的对手着迷。",
},
plus: {
name: "正电",
description: "出场的伙伴之间如果有正电或负电特性的宝可梦,自己的特攻会提高。",
},
minus: {
name: "负电",
description: "出场的伙伴之间如果有正电或负电特性的宝可梦,自己的特攻会提高。",
},
forecast: {
name: "阴晴不定",
description: "受天气的影响,会变为水属性、火属性或冰属性中的某一个。",
},
stickyHold: {
name: "黏着",
description: "因为道具是粘在黏性身体上的,所以不会被对手夺走。",
},
shedSkin: {
name: "蜕皮",
description: "通过蜕去身上的皮,有时会治愈异常状态。",
},
guts: {
name: "毅力",
description: "如果变为异常状态,会拿出毅力,攻击会提高。",
},
marvelScale: {
name: "神奇鳞片",
description: "如果变为异常状态,神奇鳞片会发生反应,防御会提高。",
},
liquidOoze: {
name: "污泥浆",
description: "吸收了污泥浆的对手会因强烈的恶臭而受到伤害,减少HP。",
},
overgrow: {
name: "茂盛",
description: "HP减少的时候,草属性的招式威力会提高。",
},
blaze: {
name: "猛火",
description: "HP减少的时候,火属性的招式威力会提高。",
},
torrent: {
name: "激流",
description: "HP减少的时候,水属性的招式威力会提高。",
},
swarm: {
name: "虫之预感",
description: "HP减少的时候,虫属性的招式威力会提高。",
},
rockHead: {
name: "坚硬脑袋",
description: "即使使出会受反作用力伤害的招式,HP也不会减少。",
},
drought: {
name: "日照",
description: "出场时,会将天气变为晴朗。",
},
arenaTrap: {
name: "沙穴",
description: "在战斗中让对手无法逃走。",
},
vitalSpirit: {
name: "干劲",
description: "通过激发出干劲,不会变为睡眠状态。",
},
whiteSmoke: {
name: "白色烟雾",
description: "被白色烟雾保护着,不会被对手降低能力。",
},
purePower: {
name: "瑜伽之力",
description: "因瑜伽的力量,物理攻击的威力会变为2倍。",
},
shellArmor: {
name: "硬壳盔甲",
description: "被坚硬的壳保护着,对手的攻击不会击中要害。",
},
airLock: {
name: "气闸",
description: "所有天气的影响都会消失。",
},
tangledFeet: {
name: "蹒跚",
description: "在混乱状态时,闪避率会提高。",
},
motorDrive: {
name: "电气引擎",
description: "受到电属性的招式攻击时,不会受到伤害,而是速度会提高。",
},
rivalry: {
name: "斗争心",
description: "面对性别相同的对手,会燃起斗争心,变得更强。而面对性别不同的,则会变弱。",
},
steadfast: {
name: "不屈之心",
description: "每次畏缩时,不屈之心就会燃起,速度也会提高。",
},
snowCloak: {
name: "雪隐",
description: "下雪天气时,闪避率会提高。",
},
gluttony: {
name: "贪吃鬼",
description: "原本HP变得很少时才会吃树果,在HP还有一半时就会把它吃掉。",
},
angerPoint: {
name: "愤怒穴位",
description: "要害被击中时,会大发雷霆,攻击力变为最大。",
},
unburden: {
name: "轻装",
description: "失去所持有的道具时,速度会提高。",
},
heatproof: {
name: "耐热",
description: "耐热的体质会让火属性的招式伤害减半。",
},
simple: {
name: "单纯",
description: "能力变化会变为平时的2倍。",
},
drySkin: {
name: "干燥皮肤",
description: "下雨天气时和受到水属性的招式时,HP会回复。晴朗天气时和受到火属性的招式时,HP会减少。",
},
download: {
name: "下载",
description: "比较对手的防御和特防,根据较低的那项能力相应地提高自己的攻击或特攻。",
},
ironFist: {
name: "铁拳",
description: "使用拳类招式的威力会提高。",
},
poisonHeal: {
name: "毒疗",
description: "变为中毒状态时,HP不会减少,反而会增加起来。",
},
adaptability: {
name: "适应力",
description: "与自身同属性的招式威力会提高。",
},
skillLink: {
name: "连续攻击",
description: "如果使用连续招式,总是能使出最高次数。",
},
hydration: {
name: "湿润之躯",
description: "下雨天气时,异常状态会治愈。",
},
solarPower: {
name: "太阳之力",
description: "晴朗天气时,特攻会提高,而每回合HP会减少。",
},
quickFeet: {
name: "飞毛腿",
description: "变为异常状态时,速度会提高。",
},
normalize: {
name: "一般皮肤",
description: "无论是什么属性的招式,全部会变为一般属性。威力会少量提高。",
},
sniper: {
name: "狙击手",
description: "击中要害时,威力会变得更强。",
},
magicGuard: {
name: "魔法防守",
description: "不会受到攻击以外的伤害。",
},
noGuard: {
name: "无防守",
description: "由于无防守战术,双方使出的招式都必定会击中。",
},
stall: {
name: "慢出",
description: "使出招式的顺序必定会变为最后。",
},
technician: {
name: "技术高手",
description: "攻击时可以将低威力招式的威力提高。",
},
leafGuard: {
name: "叶子防守",
description: "晴朗天气时,不会变为异常状态。",
},
klutz: {
name: "笨拙",
description: "无法使用持有的道具。",
},
moldBreaker: {
name: "破格",
description: "可以不受对手特性的干扰,向对手使出招式。",
},
superLuck: {
name: "超幸运",
description: "因为拥有超幸运,攻击容易击中对手的要害。",
},
aftermath: {
name: "引爆",
description: "变为濒死时,会对接触到自己的对手造成伤害。",
},
anticipation: {
name: "危险预知",
description: "可以察觉到对手拥有的危险招式。",
},
forewarn: {
name: "预知梦",
description: "出场时,只读取1个对手拥有的招式。",
},
unaware: {
name: "纯朴",
description: "可以无视对手能力的变化,进行攻击。",
},
tintedLens: {
name: "有色眼镜",
description: 'The Pokémon can use "可以将效果不好的招式以通常的威力使出。" moves to deal regular damage.',
},
filter: {
name: "过滤",
description: "受到效果绝佳的攻击时,可以减弱其威力。",
},
slowStart: {
name: "慢启动",
description: "在5回合内,攻击和速度减半。",
},
scrappy: {
name: "胆量",
description: "一般属性和格斗属性的招式可以击中幽灵属性的宝可梦。对威吓也毫不动摇。",
},
stormDrain: {
name: "引水",
description: "将水属性的招式引到自己身上,不会受到伤害,而是会提高特攻。",
},
iceBody: {
name: "冰冻之躯",
description: "下雪天气时,会缓缓回复HP。",
},
solidRock: {
name: "坚硬岩石",
description: "受到效果绝佳的攻击时,可以减弱其威力。",
},
snowWarning: {
name: "降雪",
description: "出场时,会将天气变为下雪。",
},
honeyGather: {
name: "采蜜",
description: "战斗结束时,有时候会捡来甜甜蜜。",
},
frisk: {
name: "察觉",
description: "出场时,可以察觉对手的持有物。",
},
reckless: {
name: "舍身",
description: "自己会因反作用力受伤的招式,其威力会提高。",
},
multitype: {
name: "多属性",
description: "自己的属性会根据持有的石板而改变。",
},
flowerGift: {
name: "花之礼",
description: "晴朗天气时,自己与同伴的攻击和特防能力会提高。",
},
badDreams: {
name: "梦魇",
description: "给予睡眠状态的对手伤害。",
},
pickpocket: {
name: "顺手牵羊",
description: "盗取接触到自己的对手的道具。",
},
sheerForce: {
name: "强行",
description: "招式的追加效果消失,但因此能以更高的威力使出招式。",
},
contrary: {
name: "唱反调",
description: "能力的变化发生逆转,原本提高时会降低,而原本降低时会提高。",
},
unnerve: {
name: "紧张感",
description: "让对手紧张,使其无法食用树果。",
},
defiant: {
name: "不服输",
description: "被对手降低能力时,攻击会大幅提高。",
},
defeatist: {
name: "软弱",
description: "HP减半时,会变得软弱,攻击和特攻会减半。",
},
cursedBody: {
name: "诅咒之躯",
description: "受到攻击时,有时会把对手的招式变为定身法状态。",
},
healer: {
name: "治愈之心",
description: "有时会治愈异常状态的同伴。",
},
friendGuard: {
name: "友情防守",
description: "可以减少我方的伤害。",
},
weakArmor: {
name: "碎裂铠甲",
description: "受到物理招式的伤害时,防御会降低,速度会大幅提高。",
},
heavyMetal: {
name: "重金属",
description: "自身的重量会变为2倍。",
},
lightMetal: {
name: "轻金属",
description: "自身的重量会减半。",
},
multiscale: {
name: "多重鳞片",
description: "HP全满时,受到的伤害会变少。",
},
toxicBoost: {
name: "中毒激升",
description: "变为中毒状态时,物理招式的威力会提高。",
},
flareBoost: {
name: "受热激升",
description: "变为灼伤状态时,特殊招式的威力会提高。",
},
harvest: {
name: "收获",
description: "可以多次制作出已被使用掉的树果。",
},
telepathy: {
name: "心灵感应",
description: "读取我方的攻击,并闪避其招式伤害。",
},
moody: {
name: "心情不定",
description: "每一回合,能力中的某项会大幅提高,而某项会降低。",
},
overcoat: {
name: "防尘",
description: "不会受到沙暴的伤害。也不会受到粉末类和孢子类招式的影响。",
},
poisonTouch: {
name: "毒手",
description: "只通过接触就有可能让对手变为中毒状态。",
},
regenerator: {
name: "再生力",
description: "退回同行队伍后,HP会少量回复。",
},
bigPecks: {
name: "健壮胸肌",
description: "不会受到防御降低的效果。",
},
sandRush: {
name: "拨沙",
description: "沙暴天气时,速度会提高。",
},
wonderSkin: {
name: "奇迹皮肤",
description: "成为不易受到变化招式攻击的身体。",
},
analytic: {
name: "分析",
description: "如果在最后使出招式,招式的威力会提高。",
},
illusion: {
name: "幻觉",
description: "假扮成同行队伍中的最后一只宝可梦出场,迷惑对手。",
},
imposter: {
name: "变身者",
description: "变身为当前面对的宝可梦。",
},
infiltrator: {
name: "穿透",
description: "可以穿透对手的壁障或替身进行攻击。",
},
mummy: {
name: "木乃伊",
description: "被对手接触到后,会将对手变为木乃伊。",
},
moxie: {
name: "自信过度",
description: "如果打倒对手,就会充满自信,攻击会提高。",
},
justified: {
name: "正义之心",
description: "受到恶属性的招式攻击时,因为正义感,攻击会提高。",
},
rattled: {
name: "胆怯",
description: "受到恶属性、幽灵属性和虫属性的攻击或威吓时,会因胆怯而速度提高。",
},
magicBounce: {
name: "魔法镜",
description: "可以不受到由对手使出的变化招式影响,并将其反弹。",
},
sapSipper: {
name: "食草",
description: "受到草属性的招式攻击时,不会受到伤害,而是攻击会提高。",
},
prankster: {
name: "恶作剧之心",
description: "可以率先使出变化招式。",
},
sandForce: {
name: "沙之力",
description: "沙暴天气时,岩石属性、地面属性和钢属性的招式威力会提高。",
},
ironBarbs: {
name: "铁刺",
description: "用铁刺给予接触到自己的对手伤害。",
},
zenMode: {
name: "达摩模式",
description: "HP变为一半以下时,样子会改变。",
},
victoryStar: {
name: "胜利之星",
description: "自己和同伴的命中率会提高。",
},
turboblaze: {
name: "涡轮火焰",
description: "可以不受对手特性的干扰,向对手使出招式。",
},
teravolt: {
name: "兆级电压",
description: "可以不受对手特性的干扰,向对手使出招式。",
},
aromaVeil: {
name: "芳香幕",
description: "可以防住向自己和同伴发出的心灵攻击。",
},
flowerVeil: {
name: "花幕",
description: "我方的草属性宝可梦能力不会降低,也不会变为异常状态。",
},
cheekPouch: {
name: "颊囊",
description: "无论是哪种树果,食用后,HP都会回复。",
},
protean: {
name: "变幻自如",
description: "变为与自己使出的招式相同的属性。每次出场战斗仅生效一次。",
},
furCoat: {
name: "毛皮大衣",
description: "对手给予的物理招式的伤害会减半。",
},
magician: {
name: "魔术师",
description: "夺走被自己的招式击中的对手的道具。",
},
bulletproof: {
name: "防弹",
description: "可以防住对手的球和弹类招式。",
},
competitive: {
name: "好胜",
description: "如果被对手降低能力,特攻会大幅提高。",
},
strongJaw: {
name: "强壮之颚",
description: "因为颚部强壮,啃咬类招式的威力会提高。",
},
refrigerate: {
name: "冰冻皮肤",
description: "一般属性的招式会变为冰属性。威力会少量提高。",
},
sweetVeil: {
name: "甜幕",
description: "自己和同伴的宝可梦不会变为睡眠状态。",
},
stanceChange: {
name: "战斗切换",
description: "如果使出攻击招式,会变为刀剑形态,如果使出招式“王者盾牌”,会变为盾牌形态。",
},
galeWings: {
name: "疾风之翼",
description: "HP全满时,飞行属性的招式可以率先使出。",
},
megaLauncher: {
name: "超级发射器",
description: "波动和波导类招式的威力会提高。",
},
grassPelt: {
name: "草之毛皮",
description: "在青草场地时,防御会提高。",
},
symbiosis: {
name: "共生",
description: "同伴使用道具时,会把自己持有的道具传递给同伴。",
},
toughClaws: {
name: "硬爪",
description: "接触到对手的招式威力会提高。",
},
pixilate: {
name: "妖精皮肤",
description: "一般属性的招式会变为妖精属性。威力会少量提高。",
},
gooey: {
name: "黏滑",
description: "对于用攻击接触到自己的对手,会降低其速度。",
},
aerilate: {
name: "飞行皮肤",
description: "一般属性的招式会变为飞行属性。威力会少量提高。",
},
parentalBond: {
name: "亲子爱",
description: "亲子俩可以合计攻击2次。",
},
darkAura: {
name: "暗黑气场",
description: "全体的恶属性招式变强。",
},
fairyAura: {
name: "妖精气场",
description: "全体的妖精属性招式变强。",
},
auraBreak: {
name: "气场破坏",
description: 'The effects of "让气场的效果发生逆转,降低威力。" Abilities are reversed to lower the power of affected moves.',
},
primordialSea: {
name: "始源之海",
description: "变为不会受到火属性攻击的天气。",
},
desolateLand: {
name: "终结之地",
description: "变为不会受到水属性攻击的天气。",
},
deltaStream: {
name: "德尔塔气流",
description: "变为令飞行属性的弱点消失的天气。",
},
stamina: {
name: "持久力",
description: "受到攻击时,防御会提高。",
},
wimpOut: {
name: "跃跃欲逃",
description: "HP变为一半时,会慌慌张张逃走,退回同行队伍中。",
},
emergencyExit: {
name: "危险回避",
description: "HP变为一半时,为了回避危险,会退回到同行队伍中。",
},
waterCompaction: {
name: "遇水凝固",
description: "受到水属性的招式攻击时,防御会大幅提高。",
},
merciless: {
name: "不仁不义",
description: "攻击中毒状态的对手时,必定会击中要害。",
},
shieldsDown: {
name: "界限盾壳",
description: "HP变为一半时,壳会坏掉,变得有攻击性。",
},
stakeout: {
name: "蹲守",
description: "可以对替换出场的对手以2倍的伤害进行攻击。",
},
waterBubble: {
name: "水泡",
description: "降低自己受到的火属性招式的威力,不会灼伤。",
},
steelworker: {
name: "钢能力者",
description: "钢属性的招式威力会提高。",
},
berserk: {
name: "怒火冲天",
description: "因对手的攻击HP变为一半时,特攻会提高。",
},
slushRush: {
name: "拨雪",
description: "下雪天气时,速度会提高。",
},
longReach: {
name: "远隔",
description: "可以不接触对手就使出所有的招式。",
},
liquidVoice: {
name: "湿润之声",
description: "所有的声音招式都变为水属性。",
},
triage: {
name: "先行治疗",
description: "可以率先使出回复招式。",
},
galvanize: {
name: "电气皮肤",
description: "一般属性的招式会变为电属性。威力会少量提高。",
},
surgeSurfer: {
name: "冲浪之尾",
description: "电气场地时,速度会变为2倍。",
},
schooling: {
name: "鱼群",
description: "HP多的时候会聚起来变强。HP剩余量变少时,群体会分崩离析。",
},
disguise: {
name: "画皮",
description: "通过画皮覆盖住身体,可以防住1次攻击。",
},
battleBond: {
name: "牵绊变身",
description: "打倒对手时,与训练家的牵绊会增强,自己的攻击、特攻、速度会提高。",
},
powerConstruct: {
name: "群聚变形",
description: "HP变为一半时,细胞们会赶来支援,变为完全体形态。",
},
corrosion: {
name: "腐蚀",
description: "可以使钢属性和毒属性的宝可梦也陷入中毒状态。",
},
comatose: {
name: "绝对睡眠",
description: "总是半梦半醒的状态,绝对不会醒来。可以就这么睡着进行攻击。",
},
queenlyMajesty: {
name: "女王的威严",
description: "向对手施加威慑力,使其无法对我方使出先制招式。",
},
innardsOut: {
name: "飞出的内在物",
description: "被对手打倒的时候,会给予对手相当于HP剩余量的伤害。",
},
dancer: {
name: "舞者",
description: "有谁使出跳舞招式时,自己也能就这么接着使出跳舞招式。",
},
battery: {
name: "蓄电池",
description: "会提高我方的特殊招式的威力。",
},
fluffy: {
name: "毛茸茸",
description: "会将对手所给予的接触类招式的伤害减半,但火属性招式的伤害会变为2倍。",
},
dazzling: {
name: "鲜艳之躯",
description: "让对手吓一跳,使其无法对我方使出先制招式。",
},
soulHeart: {
name: "魂心",
description: "宝可梦每次变为濒死状态时,特攻会提高。",
},
tanglingHair: {
name: "卷发",
description: "对于用攻击接触到自己的对手,会降低其速度。",
},
receiver: {
name: "接球手",
description: "继承被打倒的同伴的特性,变为相同的特性。",
},
powerOfAlchemy: {
name: "化学之力",
description: "继承被打倒的同伴的特性,变为相同的特性。",
},
beastBoost: {
name: "异兽提升",
description: "打倒对手的时候,自己最高的那项能力会提高。",
},
rksSystem: {
name: "AR系统",
description: "根据持有的存储碟,自己的属性会改变。",
},
electricSurge: {
name: "电气制造者",
description: "出场时,会布下电气场地。",
},
psychicSurge: {
name: "精神制造者",
description: "出场时,会布下精神场地。",
},
mistySurge: {
name: "薄雾制造者",
description: "出场时,会布下薄雾场地。",
},
grassySurge: {
name: "青草制造者",
description: "出场时,会布下青草场地。",
},
fullMetalBody: {
name: "金属防护",
description: "不会因为对手的招式或特性而被降低能力。",
},
shadowShield: {
name: "幻影防守",
description: "HP全满时,受到的伤害会变少。",
},
prismArmor: {
name: "棱镜装甲",
description: "受到效果绝佳的攻击时,可以减弱其威力。",
},
neuroforce: {
name: "脑核之力",
description: "效果绝佳的攻击,威力会变得更强。",
},
intrepidSword: {
name: "不挠之剑",
description: "首次出场时,攻击会提高。",
},
dauntlessShield: {
name: "不屈之盾",
description: "首次出场时,防御会提高。",
},
libero: {
name: "自由者",
description: "变为与自己使出的招式相同的属性。每次出场战斗仅生效一次。",
},
ballFetch: {
name: "捡球",
description: "没有携带道具时,会拾取第1个投出后捕捉失败的精灵球。",
},
cottonDown: {
name: "棉絮",
description: "受到攻击后撒下棉絮,降低除自己以外的所有宝可梦的速度。",
},
propellerTail: {
name: "螺旋尾鳍",
description: "能无视具有吸引对手招式效果的特性或招式的影响。",
},
mirrorArmor: {
name: "镜甲",
description: "只反弹自己受到的能力降低效果。",
},
gulpMissile: {
name: "一口导弹",
description: "冲浪或潜水时会叼来猎物。受到伤害时,会吐出猎物进行攻击。",
},
stalwart: {
name: "坚毅",
description: "能无视具有吸引对手招式效果的特性或招式的影响。",
},
steamEngine: {
name: "蒸汽机",
description: "受到水属性或火属性的招式攻击时,速度会巨幅提高。",
},
punkRock: {
name: "庞克摇滚",
description: "声音招式的威力会提高。受到的声音招式伤害会减半。",
},
sandSpit: {
name: "吐沙",
description: "受到攻击时,会刮起沙暴。",
},
iceScales: {
name: "冰鳞粉",
description: "由于有冰鳞粉的守护,受到的特殊攻击伤害会减半。",
},
ripen: {
name: "熟成",
description: "使树果成熟,效果变为2倍。",
},
iceFace: {
name: "结冻头",
description: "头部的冰会代替自己承受物理攻击,但是样子会改变。下雪时,冰会恢复原状。",
},
powerSpot: {
name: "能量点",
description: "只要处在相邻位置,招式的威力就会提高。",
},
mimicry: {
name: "拟态",
description: "宝可梦的属性会根据场地的状态而变化。",
},
screenCleaner: {
name: "除障",
description: "出场时,敌方和我方的光墙、反射壁和极光幕的效果会消失。",
},
steelySpirit: {
name: "钢之意志",
description: "我方的钢属性攻击威力会提高。",
},
perishBody: {
name: "灭亡之躯",
description: "受到接触类招式攻击时,双方都会在3回合后变为濒死状态。替换后效果消失。",
},
wanderingSpirit: {
name: "游魂",
description: "与使用接触类招式攻击自己的宝可梦互换特性。",
},
gorillaTactics: {
name: "一猩一意",
description: "虽然攻击会提高,但是只能使出一开始所选的招式。",
},
neutralizingGas: {
name: "化学变化气体",
description: "特性为化学变化气体的宝可梦在场时,场上所有宝可梦的特性效果都会消失或者无法生效。",
},
pastelVeil: {
name: "粉彩护幕",
description: "自己和同伴都不会陷入中毒的异常状态。",
},
hungerSwitch: {
name: "饱了又饿",
description: "每回合结束时会在满腹花纹与空腹花纹之间交替改变样子。",
},
quickDraw: {
name: "速击",
description: "有时能比对手先一步行动。",
},
unseenFist: {
name: "无形拳",
description: "如果使出的是接触到对手的招式,就可以无视守护效果进行攻击。",
},
curiousMedicine: {
name: "怪药",
description: "出场时会从贝壳撒药,将我方的能力变化复原。",
},
transistor: {
name: "电晶体",
description: "电属性的招式威力会提高。",
},
dragonsMaw: {
name: "龙颚",
description: "龙属性的招式威力会提高。",
},
chillingNeigh: {
name: "苍白嘶鸣",
description: "打倒对手时会用冰冷的声音嘶鸣并提高攻击。",
},
grimNeigh: {
name: "漆黑嘶鸣",
description: "打倒对手时会用恐怖的声音嘶鸣并提高特攻。",
},
asOneGlastrier: {
name: "人马一体",
description: "兼备蕾冠王的紧张感和灵幽马的漆黑嘶鸣这两种特性。",
},
asOneSpectrier: {
name: "人马一体",
description: "兼备蕾冠王的紧张感和灵幽马的漆黑嘶鸣这两种特性。",
},
lingeringAroma: {
name: "甩不掉的气味",
description: "被对手接触到后,甩不掉的气味会沾上对手。",
},
seedSower: {
name: "掉出种子",
description: "受到攻击时,会将脚下变成青草场地。",
},
thermalExchange: {
name: "热交换",
description: "受到火属性的招式攻击时,攻击会提高,且不会陷入灼伤状态。",
},
angerShell: {
name: "愤怒甲壳",
description: "因被对手攻击而HP变为一半时,会因愤怒降低防御和特防。但攻击、特攻、速度会提高。",
},
purifyingSalt: {
name: "洁净之盐",
description: "因洁净的盐而不会陷入异常状态。会让幽灵属性的招式伤害减半。",
},
wellBakedBody: {
name: "焦香之躯",
description: "受到火属性的招式攻击时,不会受到伤害,而是会大幅提高防御。",
},
windRider: {
name: "乘风",
description: "吹起了顺风或受到风的招式攻击时,不会受到伤害,而是会提高攻击。",
},
guardDog: {
name: "看门犬",
description: "受到威吓时,攻击会提高。让替换宝可梦的招式和道具无效。",
},
rockyPayload: {
name: "搬岩",
description: "岩石属性的招式威力会提高。",
},
windPower: {
name: "风力发电",
description: "受到风的招式攻击时,会变为充电状态。",
},
zeroToHero: {
name: "全能变身",
description: "回到同行队伍后,会变为全能形态。",
},
commander: {
name: "发号施令",
description: "出场时,若我方当中有吃吼霸,就会进入其口中,并从其口中发出指令。",
},
electromorphosis: {
name: "电力转换",
description: "受到伤害时,会变为充电状态。",
},
protosynthesis: {
name: "古代活性",
description: "携带着驱劲能量或天气为晴朗时,数值最高的能力会提高。",
},
quarkDrive: {
name: "夸克充能",
description: "携带着驱劲能量或在电气场地上时,数值最高的能力会提高。",
},
goodAsGold: {
name: "黄金之躯",
description: "不会氧化的坚固黄金身躯不会受到对手的变化招式的影响。",
},
vesselOfRuin: {
name: "灾祸之鼎",
description: "以能呼唤灾厄的鼎的力量降低除自己以外的宝可梦的特攻。",
},
swordOfRuin: {
name: "灾祸之剑",
description: "以能呼唤灾厄的剑的力量降低除自己以外的宝可梦的防御。",
},
tabletsOfRuin: {
name: "灾祸之简",
description: "以能呼唤灾厄的简的力量降低除自己以外的宝可梦的攻击。",
},
beadsOfRuin: {
name: "灾祸之玉",
description: "以能呼唤灾厄的勾玉的力量降低除自己以外的宝可梦的特防。",
},
orichalcumPulse: {
name: "绯红脉动",
description: "出场时,会将天气变为晴朗。日照强烈时,会通过古代的脉动升高攻击。",
},
hadronEngine: {
name: "强子引擎",
description: "出场时,会布下电气场地。处于电气场地时,会通过未来的机关升高特攻。",
},
opportunist: {
name: "跟风",
description: "对手的能力提高时,自己也会趁机同样地提高能力。",
},
cudChew: {
name: "反刍",
description: "吃了树果后,会在下一回合结束时从胃反刍出来再吃1次。",
},
sharpness: {
name: "锋锐",
description: "提高切割对手的招式的威力。",
},
supremeOverlord: {
name: "大将",
description: "出场时,攻击和特攻会按照目前被打倒的同伴数量逐渐提升,被打倒越多,提升越多。",
},
costar: {
name: "同台共演",
description: "出场时,复制同伴的能力变化。",
},
toxicDebris: {
name: "毒满地",
description: "受到物理招式的伤害时,会在对手脚下散布毒菱。",
},
armorTail: {
name: "尾甲",
description: "包裹头部的神秘尾巴使对手无法对我方使出先制招式。",
},
earthEater: {
name: "食土",
description: "受到地面属性的招式攻击时,不会受到伤害,而是会得到回复。",
},
myceliumMight: {
name: "菌丝之力",
description: "使出变化招式时,虽然行动必定会变慢,但能不受对手的特性妨碍。",
},
mindsEye: {
name: "心眼",
description: "一般属性和格斗属性的招式可以击中幽灵属性的宝可梦。无视对手的闪避率的变化,且命中率不会被降低。",
},
supersweetSyrup: {
name: "甘露之蜜",
description: "首次出场时,会散发出甜腻的蜜的香味来降低对手的闪避率。",
},
hospitality: {
name: "款待",
description: "出场时款待同伴,回复其少量HP。",
},
toxicChain: {
name: "毒锁链",
description: "凭借含有毒素的锁链的力量,有时能让被招式击中的对手陷入剧毒状态。",
},
embodyAspectTeal: {
name: "面影辉映",
description: "将回忆映于心中,让础石面具发出光辉,提高自己的防御。",
},
embodyAspectWellspring: {
name: "面影辉映",
description: "将回忆映于心中,让础石面具发出光辉,提高自己的防御。",
},
embodyAspectHearthflame: {
name: "面影辉映",
description: "将回忆映于心中,让础石面具发出光辉,提高自己的防御。",
},
embodyAspectCornerstone: {
name: "面影辉映",
description: "将回忆映于心中,让础石面具发出光辉,提高自己的防御。",
},
teraShift: {
name: "太晶变形",
description: "出场时,会吸收周围的能量,变为太晶形态。",
},
teraShell: {
name: "太晶甲壳",
description: "甲壳蕴藏着全部属性的力量,会将自己HP全满时受到的伤害全都变为效果不好。",
},
teraformZero: {
name: "归零化境",
description: "太乐巴戈斯变为星晶形态时,蕴藏在它身上的力量会将天气和场地的影响全部归零。",
},
poisonPuppeteer: {
name: "毒傀儡",
description: "因桃歹郎的招式而陷入中毒状态的对手同时也会陷入混乱状态。",
},
} as const;