pokerogue/src/test/moves/aurora_veil.test.ts
NightKev 877d0c6db8
[Test] Stylistic consistency pass on tests (#3378)
* Modify tests to use overrides helper functions

* Apply stylistic consistency to overrides in tests

Also remove some non-test-related expects()
2024-08-06 10:06:25 -04:00

120 lines
4.6 KiB
TypeScript

import { ArenaTagSide } from "#app/data/arena-tag.js";
import Move, { allMoves } from "#app/data/move.js";
import { WeatherType } from "#app/data/weather.js";
import { Abilities } from "#app/enums/abilities.js";
import { ArenaTagType } from "#app/enums/arena-tag-type.js";
import Pokemon from "#app/field/pokemon.js";
import { TurnEndPhase } from "#app/phases";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import { NumberHolder } from "#app/utils.js";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Aurora Veil", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const singleBattleMultiplier = 0.5;
const doubleBattleMultiplier = 2732/4096;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.ability(Abilities.NONE);
game.override.moveset([Moves.ABSORB, Moves.ROCK_SLIDE, Moves.TACKLE]);
game.override.enemyLevel(100);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyMoveset([Moves.AURORA_VEIL, Moves.AURORA_VEIL, Moves.AURORA_VEIL, Moves.AURORA_VEIL]);
game.override.disableCrits();
game.override.weather(WeatherType.HAIL);
});
it("reduces damage of physical attacks by half in a single battle", async() => {
const moveToUse = Moves.TACKLE;
await game.startBattle([Species.SHUCKLE]);
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
await game.phaseInterceptor.to(TurnEndPhase);
const mockedDmg = getMockedMoveDamage(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[moveToUse]);
expect(mockedDmg).toBe(allMoves[moveToUse].power * singleBattleMultiplier);
});
it("reduces damage of physical attacks by a third in a double battle", async() => {
game.override.battleType("double");
const moveToUse = Moves.ROCK_SLIDE;
await game.startBattle([Species.SHUCKLE, Species.SHUCKLE]);
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
game.doAttack(getMovePosition(game.scene, 1, moveToUse));
await game.phaseInterceptor.to(TurnEndPhase);
const mockedDmg = getMockedMoveDamage(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[moveToUse]);
expect(mockedDmg).toBe(allMoves[moveToUse].power * doubleBattleMultiplier);
});
it("reduces damage of special attacks by half in a single battle", async() => {
const moveToUse = Moves.ABSORB;
await game.startBattle([Species.SHUCKLE]);
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
await game.phaseInterceptor.to(TurnEndPhase);
const mockedDmg = getMockedMoveDamage(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[moveToUse]);
expect(mockedDmg).toBe(allMoves[moveToUse].power * singleBattleMultiplier);
});
it("reduces damage of special attacks by a third in a double battle", async() => {
game.override.battleType("double");
const moveToUse = Moves.DAZZLING_GLEAM;
await game.startBattle([Species.SHUCKLE, Species.SHUCKLE]);
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
game.doAttack(getMovePosition(game.scene, 1, moveToUse));
await game.phaseInterceptor.to(TurnEndPhase);
const mockedDmg = getMockedMoveDamage(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[moveToUse]);
expect(mockedDmg).toBe(allMoves[moveToUse].power * doubleBattleMultiplier);
});
});
/**
* Calculates the damage of a move multiplied by screen's multiplier, Auroa Veil in this case {@linkcode Moves.AURORA_VEIL}.
* Please note this does not consider other damage calculations except the screen multiplier.
*
* @param defender - The defending Pokémon.
* @param attacker - The attacking Pokémon.
* @param move - The move being used.
* @returns The calculated move damage considering any weakening effects.
*/
const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) => {
const multiplierHolder = new NumberHolder(1);
const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
if (defender.scene.arena.getTagOnSide(ArenaTagType.AURORA_VEIL, side)) {
defender.scene.arena.applyTagsForSide(ArenaTagType.AURORA_VEIL, side, move.category, defender.scene.currentBattle.double, multiplierHolder);
}
return move.power * multiplierHolder.value;
};