pokerogue/test/abilities/analytic.test.ts
Sirz Benjie a51a504155
[Test] Move test folder out of src (#5398)
* move test folder

* Update vitest files

* rename test/utils to test/testUtils

* Remove stray utils/gameManager

Got put back from a rebase
2025-02-22 22:52:07 -06:00

82 lines
2.9 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { isBetween, toDmgValue } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Analytic", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH, Moves.TACKLE ])
.ability(Abilities.ANALYTIC)
.battleType("single")
.disableCrits()
.startingLevel(200)
.enemyLevel(200)
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should increase damage if the user moves last", async () => {
await game.classicMode.startBattle([ Species.ARCEUS ]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.TACKLE);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.toNextTurn();
const damage1 = enemy.getInverseHp();
enemy.hp = enemy.getMaxHp();
game.move.select(Moves.TACKLE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase");
expect(isBetween(enemy.getInverseHp(), toDmgValue(damage1 * 1.3) - 3, toDmgValue(damage1 * 1.3) + 3)).toBe(true);
});
it("should increase damage only if the user moves last in doubles", async () => {
game.override.battleType("double");
await game.classicMode.startBattle([ Species.GENGAR, Species.SHUCKLE ]);
const [ enemy, ] = game.scene.getEnemyField();
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.toNextTurn();
const damage1 = enemy.getInverseHp();
enemy.hp = enemy.getMaxHp();
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER ]);
await game.toNextTurn();
expect(isBetween(enemy.getInverseHp(), toDmgValue(damage1 * 1.3) - 3, toDmgValue(damage1 * 1.3) + 3)).toBe(true);
enemy.hp = enemy.getMaxHp();
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.getInverseHp()).toBe(damage1);
});
});