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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
159 lines
4.6 KiB
TypeScript
159 lines
4.6 KiB
TypeScript
import { Species } from "#app/enums/species";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Dry Skin", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.disableCrits()
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.enemyAbility(Abilities.DRY_SKIN)
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.enemyMoveset(Moves.SPLASH)
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.enemySpecies(Species.CHARMANDER)
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.ability(Abilities.BALL_FETCH)
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.moveset([ Moves.SUNNY_DAY, Moves.RAIN_DANCE, Moves.SPLASH, Moves.WATER_GUN ])
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.starterSpecies(Species.CHANDELURE);
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});
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it("during sunlight, lose 1/8 of maximum health at the end of each turn", async () => {
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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// first turn
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game.move.select(Moves.SUNNY_DAY);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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// second turn
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enemy.hp = enemy.getMaxHp();
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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});
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it("during rain, gain 1/8 of maximum health at the end of each turn", async () => {
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.hp = 1;
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// first turn
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game.move.select(Moves.RAIN_DANCE);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.hp).toBeGreaterThan(1);
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// second turn
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enemy.hp = 1;
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.hp).toBeGreaterThan(1);
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});
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it("opposing fire attacks do 25% more damage", async () => {
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game.override.moveset([ Moves.FLAMETHROWER ]);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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const initialHP = 1000;
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enemy.hp = initialHP;
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// first turn
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game.move.select(Moves.FLAMETHROWER);
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await game.phaseInterceptor.to("TurnEndPhase");
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const fireDamageTakenWithDrySkin = initialHP - enemy.hp;
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enemy.hp = initialHP;
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game.override.enemyAbility(Abilities.NONE);
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// second turn
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game.move.select(Moves.FLAMETHROWER);
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await game.phaseInterceptor.to("TurnEndPhase");
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const fireDamageTakenWithoutDrySkin = initialHP - enemy.hp;
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expect(fireDamageTakenWithDrySkin).toBeGreaterThan(fireDamageTakenWithoutDrySkin);
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});
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it("opposing water attacks heal 1/4 of maximum health and deal no damage", async () => {
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.hp = 1;
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game.move.select(Moves.WATER_GUN);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.hp).toBeGreaterThan(1);
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});
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it("opposing water attacks do not heal if they were protected from", async () => {
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game.override.enemyMoveset([ Moves.PROTECT ]);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.hp = 1;
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game.move.select(Moves.WATER_GUN);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.hp).toBe(1);
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});
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it("multi-strike water attacks only heal once", async () => {
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game.override.moveset([ Moves.WATER_GUN, Moves.WATER_SHURIKEN ]);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.hp = 1;
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// first turn
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game.move.select(Moves.WATER_SHURIKEN);
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await game.phaseInterceptor.to("TurnEndPhase");
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const healthGainedFromWaterShuriken = enemy.hp - 1;
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enemy.hp = 1;
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// second turn
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game.move.select(Moves.WATER_GUN);
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await game.phaseInterceptor.to("TurnEndPhase");
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const healthGainedFromWaterGun = enemy.hp - 1;
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expect(healthGainedFromWaterShuriken).toBe(healthGainedFromWaterGun);
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});
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it("opposing water moves still heal regardless of accuracy check", async () => {
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.WATER_GUN);
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enemy.hp = enemy.hp - 1;
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await game.phaseInterceptor.to("MoveEffectPhase");
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await game.move.forceMiss();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemy.hp).toBe(enemy.getMaxHp());
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});
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});
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