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* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
137 lines
4.7 KiB
TypeScript
137 lines
4.7 KiB
TypeScript
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#test/testUtils/gameManager";
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import { Mode } from "#app/ui/ui";
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import { Stat } from "#enums/stat";
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import { getMovePosition } from "#test/testUtils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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describe("Abilities - Intimidate", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single")
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.enemySpecies(Species.RATTATA)
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.enemyAbility(Abilities.INTIMIDATE)
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.enemyPassiveAbility(Abilities.HYDRATION)
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.ability(Abilities.INTIMIDATE)
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.startingWave(3)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should lower ATK stat stage by 1 of enemy Pokemon on entry and player switch", async () => {
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await game.classicMode.runToSummon([ Species.MIGHTYENA, Species.POOCHYENA ]);
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game.onNextPrompt(
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"CheckSwitchPhase",
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Mode.CONFIRM,
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() => {
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game.setMode(Mode.MESSAGE);
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game.endPhase();
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},
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() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase")
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);
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await game.phaseInterceptor.to("CommandPhase", false);
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let playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(playerPokemon.species.speciesId).toBe(Species.MIGHTYENA);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.run("CommandPhase");
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await game.phaseInterceptor.to("CommandPhase");
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playerPokemon = game.scene.getPlayerPokemon()!;
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expect(playerPokemon.species.speciesId).toBe(Species.POOCHYENA);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2);
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}, 20000);
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it("should lower ATK stat stage by 1 for every enemy Pokemon in a double battle on entry", async () => {
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game.override.battleType("double")
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.startingWave(3);
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await game.classicMode.runToSummon([ Species.MIGHTYENA, Species.POOCHYENA ]);
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game.onNextPrompt(
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"CheckSwitchPhase",
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Mode.CONFIRM,
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() => {
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game.setMode(Mode.MESSAGE);
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game.endPhase();
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},
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() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase")
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);
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await game.phaseInterceptor.to("CommandPhase", false);
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const playerField = game.scene.getPlayerField()!;
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const enemyField = game.scene.getEnemyField()!;
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expect(enemyField[0].getStatStage(Stat.ATK)).toBe(-2);
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expect(enemyField[1].getStatStage(Stat.ATK)).toBe(-2);
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expect(playerField[0].getStatStage(Stat.ATK)).toBe(-2);
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expect(playerField[1].getStatStage(Stat.ATK)).toBe(-2);
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}, 20000);
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it("should not activate again if there is no switch or new entry", async () => {
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game.override.startingWave(2);
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game.override.moveset([ Moves.SPLASH ]);
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await game.classicMode.startBattle([ Species.MIGHTYENA, Species.POOCHYENA ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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}, 20000);
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it("should lower ATK stat stage by 1 for every switch", async () => {
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game.override.moveset([ Moves.SPLASH ])
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.enemyMoveset([ Moves.VOLT_SWITCH ])
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.startingWave(5);
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await game.classicMode.startBattle([ Species.MIGHTYENA, Species.POOCHYENA ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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let enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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game.move.select(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.toNextTurn();
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enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-2);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-3);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
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}, 200000);
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});
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